Unreal vulnerability compromises many OSes and "America's Army"

Unreal, the game-engine used to power many of the best first-person shooters on the market (including "Star Trek: The Next Generation: Klingon Honor Guard" and, funnily enough, "America's Army") has had known, dangerous security holes for five years. These vulnerabilities leave machines running the game — Macs, Linuxen and WinTel — open to attacks such as:

* Local and remote denial of service.

* Distributed denial of service (flooding remote computers with data packets to freeze it).

* Bounce attacks with spoofed UDP packets. (This is how attackers can flood a server without using all of their bandwidth. It creates a data transfer loop within the targeted computer.)

* Most importantly, PivX says, the holes could allow the execution of malicious code on a targeted computer.

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(via /.)