It looks like it's all work and no play for game developers.
The International Game Developers Association (IGDA) has a white
paper titled "Quality of Life in the Game Industry: Challenges and Best Practices." Some of the findings:
Crunch time is omnipresent, during which respondents work 65 to 80 hours
a week.The average crunch work week exceeds 80 hours 13% of the
time.Overtime is often uncompensated.
Spouses are likely to respond that "You work too much…" (61.5%); "You
are always stressed out." (43.5%); "You don't make enough money." (35.6%)