Over on Terra Nova, academic Timothy Burke has posted a fascinating state-of-the-nation report on the fight between "narratologists" (who argue that the value of games is best understood by treating them as stories) and "ludologists" (who argue that the value is best understoof by analyzing games as a form of play). This is a new discipline a-borning, and its paradigm is being framed before our eyes:
In the context of games criticism, this tendency might lead to a narratologist placing enormous interpretative weight on the fact that most first-person shooters are structured by conflicts between the player’s avatar and small groups of three to six enemies, seeing this as a narrative choice that has authorial intent behind it, that can be related to various similar kinds of narratives in other media (e.g., the ur-narrative of Die Hard or Rambo or James Bond films, the narrative pacing of action films where the uber-masculine hero crushes small packs of slightly-less-manly bad guys). The problem is that the narratological kinship between Die Hard and first-person-shooters is a much more complicated matter in its actual historical evolution. If anything, when first-person-shooters first appeared with narratological structure that resembled the narrative of action films, to some extent that content was a superficial add-on rather than a deep structure of gameplay, a kind of narratological “skin”. The original Doom is a very good example of this pattern. The deep structure of the game (single player avatar versus distributed clusters of enemies) was, before anything else, a technical requirement dictated by the number of enemies it was then possible to have on the screen. This continues to be the case even though computers have much more processing power because the enemies have become much more graphically demanding.
David Robinson used the data from the 28,657 people who self-selected to take the Stack Overflow survey to investigate the relationship between programmer pay and the conventions of using either tabs or spaces to mark indents, and found a persistent, significant correlation between using spaces and bringing home higher pay.
It’s the end of an era, sort of: Fraunhofer IIS, the developers of the MP3 audio compression format, announced that they are ceasing their licensing program. In a blog post, spokesman Matthias Rose says that it’s had a good 20-year run and is obsolete. But it’s also true that the decoding patents expired last year, […]
Freddy deBoer writes that he’s been telling the same joke for years about Silicon Valley’s only product, which might be universalized as “At last, a way to verb with nouns on the internet!” But the social-media techopoly is stable, now, and so the venture capitalists have moved on to the three terrible trends that will […]
If you struggle to get a good night’s rest, consider replacing your pillows before dropping hundreds on a new mattress. You can give your tired neck a break with a 2-pack of memory foam pillows, available now in the Boing Boing Store.Each of these pillows is stuffed with cooling polyurethane foam that molds to your […]
Although flagship smartphones are unlikely to adopt heavy-duty outer casing anytime soon, you can always prepare your device for the outdoors with a beefy case and and an external battery like this Nomad Tile Trackable PowerPack, available in the Boing Boing Store for $119.95.The Nomad Tile can fully recharge an iPhone 7 over three times […]
Even though credit cards now feature an EMV chip for securing transactions, they still have to include the magnetic strip for compatibility with older point of sale systems. Because of this, there’s no way for the chip’s new security capabilities to protect against card skimmers in the wild.How do you protect yourself from legacy-technology-induced fraud? […]