Over on Terra Nova, academic Timothy Burke has posted a fascinating state-of-the-nation report on the fight between "narratologists" (who argue that the value of games is best understood by treating them as stories) and "ludologists" (who argue that the value is best understoof by analyzing games as a form of play). This is a new discipline a-borning, and its paradigm is being framed before our eyes:
In the context of games criticism, this tendency might lead to a narratologist placing enormous interpretative weight on the fact that most first-person shooters are structured by conflicts between the player’s avatar and small groups of three to six enemies, seeing this as a narrative choice that has authorial intent behind it, that can be related to various similar kinds of narratives in other media (e.g., the ur-narrative of Die Hard or Rambo or James Bond films, the narrative pacing of action films where the uber-masculine hero crushes small packs of slightly-less-manly bad guys). The problem is that the narratological kinship between Die Hard and first-person-shooters is a much more complicated matter in its actual historical evolution. If anything, when first-person-shooters first appeared with narratological structure that resembled the narrative of action films, to some extent that content was a superficial add-on rather than a deep structure of gameplay, a kind of narratological “skin”. The original Doom is a very good example of this pattern. The deep structure of the game (single player avatar versus distributed clusters of enemies) was, before anything else, a technical requirement dictated by the number of enemies it was then possible to have on the screen. This continues to be the case even though computers have much more processing power because the enemies have become much more graphically demanding.
Coming after improvements to Firefox and continued unease at Google’s life-pervading insight, this image is outperforming the ███████ ████ Virality Control Group today (via). It got me thinking about all the promises that were made. Here’s the earliest article in Google News to contain “Big browser” in its headline, published by Time Magazine on Nov. […]
The WiFi232 is a traditional old-timey old-schooley Hayes-compatible 300-115200 baud modem, no wider than its own parallel DB25 port. Automatically responds with a customizable busy message when already in a call. The killer app seems to be using it to get internet onto ancient retro portables like the TRS-80 Model 102, but it’s been put […]
Most tech-media takes on the iPhone’s 10th anniversary are bland and self-congratulatory, but I like Tom Warren’s at The Verge. He laments how Apple’s pocket computer killed his inner nerd. As a youngster, he’d be constantly tearing down and building computers, even in the sweltering heat of summer. But now… …All of that tinkering and […]
The current web development landscape is rife with buzzwords and technology that gets abandoned almost as soon as it’s made. If you’ve never written a line of code before, it can be hard to figure out what’s coming, what’s here to stay, or how to get ahead.This Beginner Web Development Bundle is a great place […]
The Fader Stealth Quadcopter from TRNDlabs packs incredible flight performance into a package small enough to land on your phone screen, and it’s available now in the Boing Boing Store.The Fader’s six-axis gyroscope module gives it perfect balance in the air. This makes the onboard 720p HD camera all the better for shooting amazing flight […]
Although fully autonomous vehicles aren’t yet allowed on public streets, they are poised to dominate the roads in the not-too-distant future. But before that happens, Apple, Google, Uber, and other companies now investing in self-driving tech are going to need talented developers that can account for the dizzying array of factors at play when a […]