Space Invader: Rubikcubism

In June, LA's sixspace gallery will host an extensive show of installations and multimedia works be invaded by the French artist Space Invader. Shown here, an exclusive sneak peek at one of the pieces in "RUBIKCUBISM – A logical exhibition."

For the past five years, Invader has conducted worldwide "invasions" with custom site-specific mosaic pieces based on the 1978 video game "Space Invaders" created by Toshiro Nishikado; the streets of Paris, Tokyo, New York, London, and Los Angeles (among many others) have become components in his public art planetary invasion. (…)

With his new body of work in RUBIKCUBISM, Invader has taken himself from the landscape of the street and transplanted himself into the white cube environment of the gallery as he continues to explore his interest in the iconography of 1980s games, including Super Mario but, in particular, Rubik cubes. As a medium, the Rubik cube is consistent with Invader's interest in pixilation, aesthetics, and colors. By moving from two-dimensional works into the three-dimensional sculptural pieces of the Rubik cube, the process of learning about this particular "game" occurred; Invader associates with learning the "rules" of painting. At sixspace, these sculptures, who often times depict his infamous "space invaders," will include hanging and static sculptures as well as a twelve-foot installation created from boxes to resemble large-scale Rubik cubes.

Link to show info (sixspace, LA, June 11 – July 9, 2005)