Video game art: Wrathmaster 3000

Snip from description of a show opening this Saturday at the sixspace gallery in Los Angeles:

In Wrathmaster 3000©, Michael French creates an original video game (as opposed to the many hacked or modified games commonly seen in gaming art), that is surprisingly simple yet reflects today's complicated cultural climate.

Viewed as a projection, the video game really has no beginning or end but feeds us an infinite amount of parading soldiers marching down the screen. Rather than using a traditional controller to play, French has fashioned an absurd, yellow cartoon-like hand with built in sensors that responds to the participant's gesture of hitting or smashing it.

What appears on the screen is a giant god-like hand (with the audio to match) obliterating the soldiers in mass only to be replaced by countless more men.

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