Games designer/entrepreneur and novelist Greg Costikyan has written a provocative piece about how games and stories fit together. His premise is that games democratize fiction: with fiction, the author tells the audience how the story goes; with games, the story is made by the audience.
Thinking about this recently, and about what Manifesto is trying to do, it occurs to me that the video game industry has, in some ways, betrayed the democratic nature of the form it sells. The game industry, even if the product it promotes is democratic and interactive in nature, is structured virtually identically to entertainment media that predate it. Creators contract with publishers, who do their best to screw them financially; marketing is "top-down," broadcast-style, with a carefully crafted message disseminated via PR and advertising to consumers; publishers, console manufacturers, and retailers jointly act as gate-keepers to narrow consumer options; and gamers are viewed as little more than sheep to be fleeced, induced by a glut of advertising and manipulated press attention to go to the store and buy the next game in the franchise.
Now, let's think about this a little. There are essentially two groups in this value chain who love games: the people who create them, i.e., developers; and the people who consume them, i.e., gamers. Everyone in between is a necessary evil, a means of getting games from developers into the hands of gamers. But it's also everyone in between who basically doesn't give a rat's ass about games, and indeed, would probably be happier selling detergent, or working in film. For developers, and for gamers, games are something special; for the intermediaries, they're just another SKU in a packaged goods industry.
Where are our petabyte drives? Brian Hayes takes us through the reasons storage is “stuck” in the low terabytes. The tl;dr is that we got such exceptional capacity growth in the late 90s and early 00s we don’t need much more right now, so the focus since then has been on SSDs, networking, interfaces, etc, […]
Amélie Lamont, a former staffer at website-hosting startup Squarespace, writes that she often found herself disregarded and disrespected by her colleagues. One comment in particular, though, set her reeling — and came to exemplify her experiences there.
In this episode of the Flash Forward podcast we travel to a future where humans have decided to eradicate the most dangerous animal on the planet: mosquitos. How would we do it? Is it even possible? And what are the consequences? Flash Forward: RSS | iTunes | Twitter | Facebook | Web | Patreon We […]
If you’ve got a killer app idea, but don’t have the technical expertise to pull it off, get a crash course in all things app development with the Comprehensive Android Development Bundle, now over 90% off in the Boing Boing Store. Across 83 hours of training, you’ll learn to develop for the world’s most popular mobile OS, mastering […]
Jared Sinclair developed the RSS reader app Unread, which made $10,000 in its first 24 hours on the iOS market. And we’ve all heard the story of Flappy Bird developer Dong Nguyen, whose creation was reportedly earning $50,000 a day at the height of its 2013 explosion. While those are rare examples, they’re also testament to the […]
If you or your company’s IT system are besieged by black hat cyber attacks, an ethical hacker might be all that stands between crippling damage and a company’s long-term prosperity. It’s no wonder that the market for IT security specialists is exploding. Certification is the key – so learn the tenets of ethical hacking and get […]