Xbox and data glove for stroke rehabilitation

Rutgers University researchers hacked an Xbox and Essential Reality P5 glove controller into a hand exercise system for stroke patients. The system doesn't have quite the accuracy or resolution of commercial rehabilitation glove systems but it is one tenth of the price. From a press release:

 Multimedia Pub Web 1719 Web"Virtual reality is showing significant promise for promoting faster and more complete rehabilitation, but the cost of many systems is still prohibitive for widespread deployment in outpatient clinics or patients' homes," said Grigore Burdea, professor of electrical and computer engineering and a noted inventor of virtual rehabilitation technology. "While it's essential to keep pursuing breakthrough technologies that will initially be costly, it's just as important that we find ways to make innovative treatments accessible to the many patients who need them…"

In one exercise, a patient attempts to wipe clean four vertical bars of "dirty" pixels that obscure a pleasant image on a computer display. The bars are erased in proportion to each finger's flexing motion, giving the patient immediate feedback on his or her performance. And in an exercise to promote finger flexing speed, a patient tries to make a fist quickly enough to "scare away" a butterfly flitting around on the screen.

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