IVAN ASKWITH: TV 2.0: Turning Television into an Engagement MediumLink (Thanks, Pablo!)ALEC AUSTIN: Expectations Across Entertainment Media
LISA BIDLINGMEYER: Agent + Image: How the Television Image Destabilizes Identity in TV Spy Series
KRISTINA DRZAIC: Oh No I'm Toast! Mastering Videogame Secrets in Theory and Practice
AMANDA FINKELBERG: Models and Simulations: Digital Cartography in the Networked Environment
SAM FORD: As the World Turns in a Convergence Environment
NEAL GRIGSBY: Ceaseless Becoming: Narratives of Adolescence Across Media
RENA HE HUANG: Journey to the East: the (Re)Make of Chinese Animation
GEOFFREY LONG: Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company
PETER RAUCH: Playing with Good and Evil: Videogames and Moral Philosophy
DAN ROY: Mastery and the Mobile Future of Massively Multiplayer Games
KAREN VERSCHOOREN: .art: situating internet art in the modern museum
See also:
How fanfic makes kids into better writers (and copyright victims)
What steampunk means
Media scholar Henry Jenkins starts blogging
Update Kat Macdonald sez, "I thought I'd offer a link to my undergraduate thesis 'Reflections on the Modern Folk Process,' which, as the abstract suggests, talks about 'the phenomenon of fanfiction, [focusing] on issues such as the culture industry, authorship, legitimacy, transience, the current copyright culture, and the folk process in a modern context. As a specific example, the essay follows the history of a human-interest folklore article, 'Myths Over Miami,' as it travels through and is changed by the modern folk process.'"
I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.










