Ridley Scott's final retake on Blade Runner, the influential 1982 film adaptation of the Philip K. Dick novel "Do Androids Dream of Electric Sheep?", will be released to select theaters in October followed by a DVD in December. The 1992 "director's cut," was a triumph of future noir, a film that stands the test of time more than almost any other science fiction movie. In the new issue of Wired, Ted Greenwald interviews Scott about this rev, titled Blade Runner: The Final Cut. Wired.com posted the interview that ran in the magazine, along with the full transcript and the audio of the original conversation. From the interview:
Wired: How did you decide to tell a 21st-century story in a 1940s style?
Scott: Well, people want a comfortable preconception about what they're seeing. It's a bit like 20 years of Westerns and, now, 45 years of cop movies. People are comfortable with the roles. Even though every nook and cranny has been explored, they'll still sit through endless variations on cops and bad guys, right? In this instance, I was doing a cop and a different bad guy. And to justify the creation of the bad guy, i.e., replication, it had to be in the future....
It's the same as trying to do a monster movie. You know, Alien is a C film elevated to an A film, honestly, by a great monster. In this instance, my special effect was the world. That's why I put together people like [industrial designer] Syd Mead who were actually serious futurists. The big test is saying, Draw me a car in 30 years' time, without it looking like bad science fiction. Or, Draw me an electric iron that will be pressing shirts in 20 years without it looking silly. I wanted the world to be futuristic and yet feel – not familiar, because it won't be – but feel authentic. One of the hardest sets to design was the kitchen. It's easy to fantasize about Tyrell's giant neo-Egyptianesque boardroom, but imagining a bathroom and kitchen in those times, that's tricky. Nevertheless, fascinating. I love the problem.
The Art of Atari is a new hardcover celebrating the wonderful illustrations of the iconic game company’s packaging, catalogs, and other artwork that, according to the book’s introduction written by Ernest “Ready Player One” Cline, was “specially commissioned to enhance the Atari experience to further entice children and adults to embrace the new era of […]
Ariel Waldman, creator of Spacehack, has just published a delightful book titled “What’s It Like in Space? Stories from Astronauts Who’Ve Been There?” Illustrated by Brian Standeford, it’s a fun collection of astronaut anecdotes on everything from sneezing and farting in zero gravity to weird frights and the necessity of Sriracha in space. Here’s an […]
Danish photographer Jacob Erhbahn captured metalheads mid-headbang at music festivals around Europe. The result is Headbangers, a full-color book compiling the best of these unrestrained moments of metal bliss. In this collection Ehrbahn’s camera stops time and captures the surprising and life-affirming moments when the headbangers abandon all semblance of vanity and surrender to the […]
You may not love Microsoft Word, but you’ve definitely used it. Other than being one of the most ubiquitous programs on the planet, it’s been the go-to word processing system for more than a quarter-century because it’s as basic as it gets. But occasionally, you’ve got assignments that beg for a lot more options than simple […]
Almost everyone has their smartphone in a case of one kind or another. Beyond simple protection, finding a case that can charge your phone on its own, but doesn’t feel like it’s also adding a couple pounds to the phone’s weight is the tricky part. Billed as the world’s thinnest battery case, the ThinCharge iPhone […]
You never know when new projects, ideas or opportunities can drop into your lap at a moment’s notice. That may require you to learn a new programming language like Python. Or maybe you need a primer on 3D game development. Or you might realize you could use a serious brush-up on iOS mobile creation.Point is, […]