SimCity has just been released as free software under the GPL version 3 license (though the name has been changed to Micropolis for trademark reasons; it was the original working title). This was precipitated by the inclusion of SimCity on the One Laptop Per Child XO machines, but no reason the kids should have all the fun. Can't wait to see the SimCity hacks that emerge now:
The "MicropolisCore" project includes the latest Micropolis (SimCity) source code, cleaned up and recast into C++ classes, integrated into Python, using the wonderful SWIG interface generator tool. It also includes a Cairo based TileEngine, and a cellular automata machine CellEngine, which are independent but can be plugged together, so the tile engine can display cellular automata cells as well as SimCity tiles, or any other application's tiles.
The key thing here is to peek inside the mind of the original Maxis programmers when they built it. Remember, this was back in the day when games had to fit inside of 640k so some "creative" programming techniques were employed. SimCity has been long a model used for urban planning and while it's just a game, there are a lot of business rules, ecosystem modeling, social dependencies, and other cool stuff going on in this codebase. It may not be pretty code but it's content sure is interesting to see.
In any case, it's out there for you to grab and have fun with. It was originally written in C and of course is old (created before 1983 which is ancient in Internet time). Don spent a lot of time cleaning the code up (including ANSIfying it, reformatting it, optimizing, and bullet-proofing it) as best he could. Don ported the Mac version of SimCity to SunOS Unix running the NeWS window system about 15 years ago, writing the user interface in PostScript. A year or so later he ported it to various versions of Unix running X-Windows, using the TCL/Tk scripting language and gui toolkit. Several years later when Linux became viable, it was fairly straightforward to port that code to Linux, and then to port that to the OLPC.
Fabulous Beasts is a new game from indie studio Sensible Object, which combines stacking/balancing (think Jenga) with smart, sensor-enabled blocks that talk to your mobile device as you play the game, creating fun and complex challenges.
Last year’s AI Video Competition featured Mario Lives! An Adaptive Learning AI Approach for Generating a Living and Conversing Mario Agent, in which researchers from Germany’s University of Tübingen explained how they’d modified Super Marion Brothers to turn the characters into adaptive, machine-learning chatterbots that discovered how to play the game together.
Bennett Foddy, of QWOP and Sportsfriends fame, has already destroyed your brain with Zebra. Though a very simple implementation of the classic “3D maze” genre, it renders the walls as alternating angles of zebra pattern, ensuring you’ll have a skullcrushing headache within seconds. Good luck!
If you’ve been blessed enough to avoid them yourself, you’ve definitely heard the horror stories. Late night, crushing out a ton of work, writing, coding, anything, then boom – your computer crashes. The battery blows, you spill water or coffee all over the place, or it just shuts down with no explanation, and you’re screwed. […]
You travel around a lot. It might be that jet set life from New York to LA to London to Tokyo, or it might be back and forth from the coffee shop to the office, or from the kitchen to the couch. Any which way, you’re mobile and that’s the way to live. When you […]
It’s 2016 and we like our technology really small. Our phones fit in our pockets, our remotes are lighter than ever, and even our cars seem to be shrinking. So your new drone shouldn’t be an exception. This Axis VIDIUS Drone is 21% off right now and it’s so little, your biggest problem won’t be […]