Link to Fluxx on Amazon, Link to review, Link to official Fluxx site
Here's Fluxx's base rules: Draw one, play one. Okay, it's a bit more complicated than that; you shuffle the cards, deal three to each player, and when it is your turn, you draw a card from the deck and play one. Initially, there is no win condition.
Some cards are "keepers," which you play to the table in front of you and keep. Keepers have names (e.g., "Bread"), but mean nothing in themselves--but if a Goal card has been played, it stipulates a win condition (e.g., "the player who has both Bread and Chocolate wins"). Naturally, only one Goal is in effect at any time, but a player can change the game's Goal by playing a new Goal card.
Similarly, rules cards can be played to change the rules--increasing or decreasing the number of cards drawn and/or played each turn, and establishing a "hand limit" (e.g., a hand limit of 3 means you must discard any cards you possess above three at the end of your turn). Other cards are "instants," meaning you play them and follow the instructions, after which they are discarded--typically, these might allow you to take a keeper from another player or the like.
I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.