How alternate reality games work

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12 Responses to “How alternate reality games work”

  1. historyman68 says:

    @#10: Achewood has been doing that for a while, but that’s still a great idea

  2. Darryl says:

    Yeah, Wired covered this in their January 2008 issue. Good read, although the article included a “hidden message” that was pretty lame (as a recent letter points out.) They make us pick out highlighted letters and the best they can come up with is pull quotes?

  3. moneyries says:

    CBS’s Jericho just wrapped up their own ARG, Lost has one, etc. etc. etc. They’re bound to become more and more a part of our real-life reality, throwing “alternate” out the window.

  4. Foolster41 says:

    Fascinating article. I’ve been playing with the idea of maybe doing blogs for the characters in a webcomic story I’m working on.

  5. Blackbird says:

    Jericho’s has NOT wrapped yet. Unless you have information that I don’t have. There’s a few things still outstanding in the game to this point.
    And in the Jericho spirit, come to the boards, watch the show, we need more viewers. On the plus side…it’s quite good and well written.

    I actually just started into ARG, due to Jericho, and I can say, it’s been frustrating and exhilirating, often around the same time!

  6. sparkwatson says:

    There’s got to be some kind of crossover between this and the news that another Memoir writer has essentially written fiction.

    In Love and Consequences memoir a fake
    http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2008/03/04/wmemoir104.xml

    Whereas one takes fiction and splices it into reality, the other takes what should have been reality/history, and splices fiction onto that.

  7. gobo says:

    The Cloudmakers game created for A.I. was far more engaging and complex a storyline than the actual film… and in a way, made the movie a bit of a letdown, since the ARG seemed to be setting up a brilliantly intriguing storyline that the movie never paid off at all.

  8. beemoh says:

    It’s a shame that in all these articles, the Nokia Game is rarely mentioned.

    While it was not as advanced as those mentioned in the article, it certainly predates them by a good few years.

    /b

  9. Jeff says:

    They sound like treasure hunts, and do show how large groups can network to solve problems. Boing Boing should design one, just to contribute its fair share to world chaos.

  10. Christopher says:

    They just did one for the Sarah Connor Chronicles as well, quite entertaining.
    http://enitechlabs.com/index.html

    Watch the videos, and delve into some of the pics in the blog section. I don’t watch T:SCC but I think everyone understands the background for these,,,

  11. likeweusedto says:

    the NIN ARG was pretty badass, what i read about it. wired magazined had a great write up about it late last year – possibly their december issue? i’m actually surprised NIN doesn’t get more notice on this site, considering everything that trent reznor does/is doing to promote CC licenses and sharing music fairly. he just released a new album yesterday and linked the main page to an “official” torrent. pretty cool shiz.

  12. Rider says:

    The only problem with ARG’s is once you’ve played one and know how they work it ruins the rest of them. I really don’t think anyone will ever top the Year Zero ARG. Hidden USB drives with songs, the songs matched new parts of the storyline the clues in drives reveled, it really was an amazing experience. It all started with a tour t-shirt, that led to web sites broadcasting from the future. People were getting strange phone calls. And then it all led to the concert with the swat team.

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