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	<title>Comments on: Insider&#039;s story about&#160;Atari</title>
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	<link>http://boingboing.net/2008/03/09/insiders-story-about.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: kurtm</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140118</link>
		<dc:creator>kurtm</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140118</guid>
		<description>#7

Actually, the trackball did both that *and* had a trackball mode.  There is a switch on the underside to switch between the two modes.  Most games didn&#039;t support the true trackball mode though (I remember missle command did, not sure if centipede did or not).

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		<content:encoded><![CDATA[<p>#7</p>
<p>Actually, the trackball did both that *and* had a trackball mode.  There is a switch on the underside to switch between the two modes.  Most games didn&#8217;t support the true trackball mode though (I remember missle command did, not sure if centipede did or not).</p>
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		<title>By: GenghisPhlip </title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140158</link>
		<dc:creator>GenghisPhlip </dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140158</guid>
		<description>Nice. This made me drag out my old trusty 2600 for a trip down memory lane. Not as fun as it was when I was a kid but still enjoyable. When did those games get so easy? I remember them being very challenging!

GenghisPhlip</description>
		<content:encoded><![CDATA[<p>Nice. This made me drag out my old trusty 2600 for a trip down memory lane. Not as fun as it was when I was a kid but still enjoyable. When did those games get so easy? I remember them being very challenging!</p>
<p>GenghisPhlip</p>
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		<title>By: Adam Rakunas</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-139952</link>
		<dc:creator>Adam Rakunas</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-139952</guid>
		<description>Mark, that link takes you to the About page.  The Donkey Kong story lives &lt;a href=&quot;http://www.dadhacker.com/blog/?p=987&quot;&gt;here&lt;/a&gt;.

Cool story, thanks!</description>
		<content:encoded><![CDATA[<p>Mark, that link takes you to the About page.  The Donkey Kong story lives <a href="http://www.dadhacker.com/blog/?p=987">here</a>.</p>
<p>Cool story, thanks!</p>
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		<title>By: McGrude</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140209</link>
		<dc:creator>McGrude</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140209</guid>
		<description>#6, ah thanks.  I thought he was talking about writing DK for the 2600.</description>
		<content:encoded><![CDATA[<p>#6, ah thanks.  I thought he was talking about writing DK for the 2600.</p>
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		<title>By: Mark Frauenfelder</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-139975</link>
		<dc:creator>Mark Frauenfelder</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-139975</guid>
		<description>Thank you, Adam! I appreciate it.</description>
		<content:encoded><![CDATA[<p>Thank you, Adam! I appreciate it.</p>
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		<title>By: McGrude</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-139998</link>
		<dc:creator>McGrude</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-139998</guid>
		<description>Thanks for the link, I really enjoyed reading that.  

I was confused by his statement about the level background graphics being stamped once. 

I thought with the Atari 2600 there was no frame buffer due to RAM limitations of the machine (due to high manufacturing cost at the time) .  I thought the screen had to be drawn from scratch for each frame and synced with the vertical refresh rate of the television.  So how would the background be &quot;stamped&quot; down once if there is no frame buffer?</description>
		<content:encoded><![CDATA[<p>Thanks for the link, I really enjoyed reading that.  </p>
<p>I was confused by his statement about the level background graphics being stamped once. </p>
<p>I thought with the Atari 2600 there was no frame buffer due to RAM limitations of the machine (due to high manufacturing cost at the time) .  I thought the screen had to be drawn from scratch for each frame and synced with the vertical refresh rate of the television.  So how would the background be &#8220;stamped&#8221; down once if there is no frame buffer?</p>
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		<title>By: IWood</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-139999</link>
		<dc:creator>IWood</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-139999</guid>
		<description>#3-

Wow. I have absolutely no idea, and little interest in the answer other than really wanting to see if someone in this thread will actually &lt;i&gt;have&lt;/i&gt; the answer.</description>
		<content:encoded><![CDATA[<p>#3-</p>
<p>Wow. I have absolutely no idea, and little interest in the answer other than really wanting to see if someone in this thread will actually <i>have</i> the answer.</p>
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		<title>By: DCer</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140003</link>
		<dc:creator>DCer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140003</guid>
		<description>I&#039;ve heard this same story before plus lived the game play of it- I remember most games coming out one year, 1982 or 83 were just bad games.  I remember people just getting sick of the same old same old.  One thing I remember was that when I started writing database interfaces for clients professionally, around 1990, I soon realized that any kind of turaround speed required 2 or 3 developers.  At one point I thought to myself, &quot;A long way from &#039;Created by Warren Robinet&#039;&quot; and that&#039;s when it clicked that the games were bad because only one person wrote them and they had to write them while the arcade game was still a hit.

It WAS remarkable when I powered up the atari about 1992 how incredible unfun the games were.  I expected a nostalgic, fun time, but they were all horrible compared to even the shareware available in 1992.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard this same story before plus lived the game play of it- I remember most games coming out one year, 1982 or 83 were just bad games.  I remember people just getting sick of the same old same old.  One thing I remember was that when I started writing database interfaces for clients professionally, around 1990, I soon realized that any kind of turaround speed required 2 or 3 developers.  At one point I thought to myself, &#8220;A long way from &#8216;Created by Warren Robinet&#8217;&#8221; and that&#8217;s when it clicked that the games were bad because only one person wrote them and they had to write them while the arcade game was still a hit.</p>
<p>It WAS remarkable when I powered up the atari about 1992 how incredible unfun the games were.  I expected a nostalgic, fun time, but they were all horrible compared to even the shareware available in 1992.</p>
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		<title>By: Spire</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140008</link>
		<dc:creator>Spire</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140008</guid>
		<description>#3: He&#039;s talking about the Atari 800 computer, which had more advanced capabilities than the earlier Atari 2600 game console.</description>
		<content:encoded><![CDATA[<p>#3: He&#8217;s talking about the Atari 800 computer, which had more advanced capabilities than the earlier Atari 2600 game console.</p>
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		<title>By: Mantari</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140012</link>
		<dc:creator>Mantari</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140012</guid>
		<description>I just played it. It is a pretty good (for the day) clone of Centipede, especially for someone who didn&#039;t have access to the original specs. I do recall having played it as a child.  

I think the only thing that really hampered this from being a perfect copy is the screen orientation, and the trakball (sic) support. The arcade version has a vertical monitor.

Home computers always have horizontal monitors, and given the low resolution, they usually couldn&#039;t throw away the left and the right side to try to make a fake vertical playfield.  

Atari did sell a &#039;trakball&#039; (Atari&#039;s name for the trackball) for the Atari Home Computer, but it wasn&#039;t a true trackball. It was simply converted into a digital up/down/left/right joystick input.</description>
		<content:encoded><![CDATA[<p>I just played it. It is a pretty good (for the day) clone of Centipede, especially for someone who didn&#8217;t have access to the original specs. I do recall having played it as a child.  </p>
<p>I think the only thing that really hampered this from being a perfect copy is the screen orientation, and the trakball (sic) support. The arcade version has a vertical monitor.</p>
<p>Home computers always have horizontal monitors, and given the low resolution, they usually couldn&#8217;t throw away the left and the right side to try to make a fake vertical playfield.  </p>
<p>Atari did sell a &#8216;trakball&#8217; (Atari&#8217;s name for the trackball) for the Atari Home Computer, but it wasn&#8217;t a true trackball. It was simply converted into a digital up/down/left/right joystick input.</p>
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		<title>By: Jack</title>
		<link>http://boingboing.net/2008/03/09/insiders-story-about.html#comment-140030</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-140030</guid>
		<description>For the record, there was a small local computer chain store in NYC called &lt;i&gt;The Computer Center&lt;/i&gt; that sold a knock-off of Centipede that an employee wrote.  The game was called â€œMegalegsâ€ and the graphics and game play were great.  So great in fact I bought it on cassette and practiced playing it so much that when they held a promotional contest for the new release of â€œCentipedeâ€ for the Atari computer in Macyâ€™s I was way ahead of the curve and won second place.  Could have won first but I was genuinely so nervous and terrified of competing against these rich Manhattanite kids (Iâ€™m from Brooklyn) that I choked.

But thank you Mike Dubnoâ€”author of &lt;a href=&quot;http://gury.atari8.info/details_games/1379.htm&quot; target=&quot;_blank&quot;&gt;â€œMegalegsâ€&lt;/a&gt;â€”for helping to make my 14-year-old dreams come true!</description>
		<content:encoded><![CDATA[<p>For the record, there was a small local computer chain store in NYC called <i>The Computer Center</i> that sold a knock-off of Centipede that an employee wrote.  The game was called â€œMegalegsâ€ and the graphics and game play were great.  So great in fact I bought it on cassette and practiced playing it so much that when they held a promotional contest for the new release of â€œCentipedeâ€ for the Atari computer in Macyâ€™s I was way ahead of the curve and won second place.  Could have won first but I was genuinely so nervous and terrified of competing against these rich Manhattanite kids (Iâ€™m from Brooklyn) that I choked.</p>
<p>But thank you Mike Dubnoâ€”author of <a href="http://gury.atari8.info/details_games/1379.htm" target="_blank">â€œMegalegsâ€</a>â€”for helping to make my 14-year-old dreams come true!</p>
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