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Super Mario as Unreal Tournament level

By Cory Doctorow at 5:06 am Sat, Apr 26, 2008

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The fun-loving gamers at the Unreal Tournament forum have recreated Super Mario Bros as a rockin' UT2D level. Link
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6 Responses to “Super Mario as Unreal Tournament level”

  1. jennfrank says:
    April 27, 2008 at 6:19 am

    Derek Yu — maybe known best among game designers for last year’s Aquaria — recently wrote about SMB hacks and simplified iconography:

    Last but not least, The Pixel Kingdom changes every sprite in the game into a single-colored rectangle. This, and Silhouette Mario, I think, really show off how iconic and well-understood the graphics in Mario are.

    In conclusion: hacks can be delightful, and Super Mario Bros. 1 remains one of the most interesting conceptual playgrounds in video games (and probably elsewhere).

    Reply
  2. VickiLynne says:
    April 26, 2008 at 11:22 am

    i want this!

    Reply
  3. Lone says:
    April 26, 2008 at 12:28 pm

    Nice mod, but the motion in ‘flat 3D’ makes my head hurt.

    Reply
  4. kataztrophy says:
    April 26, 2008 at 2:01 pm

    Hope someone creates a Bowser skin so I can blod his head off with a rocket launcher.

    Reply
  5. jennfrank says:
    April 27, 2008 at 2:22 pm

    Re: my above post – I just realized I didn’t clarify before, but in quoting Derek I meant to underscore how familiar and archetypal SMB is. Its iconography is instantly recognizable, and the environments are a shortest shorthand onto which almost any visual vocabulary can be projected. Even Unreal Tournament.

    Reply
  6. JavaJunkie says:
    April 26, 2008 at 10:29 pm

    Wow.. Bruce Cockburn had it right… I wish I had a rocket launcher… now I have one. Watch out Lugi!

    Reply

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