Derek Yu — maybe known best among game designers for last year’s Aquaria — recently wrote about SMB hacks and simplified iconography:
Last but not least, The Pixel Kingdom changes every sprite in the game into a single-colored rectangle. This, and Silhouette Mario, I think, really show off how iconic and well-understood the graphics in Mario are.
In conclusion: hacks can be delightful, and Super Mario Bros. 1 remains one of the most interesting conceptual playgrounds in video games (and probably elsewhere).
Re: my above post – I just realized I didn’t clarify before, but in quoting Derek I meant to underscore how familiar and archetypal SMB is. Its iconography is instantly recognizable, and the environments are a shortest shorthand onto which almost any visual vocabulary can be projected. Even Unreal Tournament.
Derek Yu — maybe known best among game designers for last year’s Aquaria — recently wrote about SMB hacks and simplified iconography:
i want this!
Nice mod, but the motion in ‘flat 3D’ makes my head hurt.
Hope someone creates a Bowser skin so I can blod his head off with a rocket launcher.
Re: my above post – I just realized I didn’t clarify before, but in quoting Derek I meant to underscore how familiar and archetypal SMB is. Its iconography is instantly recognizable, and the environments are a shortest shorthand onto which almost any visual vocabulary can be projected. Even Unreal Tournament.
Wow.. Bruce Cockburn had it right… I wish I had a rocket launcher… now I have one. Watch out Lugi!