Ars Technica's Frank Caron plunges into the stormy seas of terrorism recruitment video games, reviewing such modern classics as Night of Bush Capturing, Quest4Bush, War on Americas, and Rescue The Nuke Scientist ("the player is an Iranian soldier seeking to rescue two Iranian nuclear experts who were kidnapped by U.S. forces. The game was designed in response to an American-made game called Assault on Iran that featured almost exactly the same situation, but in reverse").
Bottom line seems to be that jihadis can manage to produce workmanlike first person shooters, but fall flat when it comes to using humor, sarcasm, and novel game-mechanics to drive the point home. Of course, the same can be said for the producers of America's Army -- a recruiting tool produced by the US military tool to fight people recruited by these video games.
NBOC's final boss fight is by far the most disappointing part of the game. The game's central encounter –the final showdown with George W. Bush–simply falls flat on its face. Though the boss's character model bears the likeness of Bush and stands about three feet tall, you'd be hard-pressed to distinguish him from any other enemy in terms of both his AI routines and his in-game demeanor.
The developers started down the right path: Bush's evil lair is hidden underneath an abandoned port-a-potty out in the middle of the desert. Within this lair are a variety of pictures depicting a distinguished-looking Bush in the company of various world leaders and diplomats, so it has all the makings of a dramatic final encounter. But the developers, for whatever reason, completely passed up the opportunity to stoke their target audience's anger at the American president as a way of motivating them to defeat the final boss. For instance, they could have had him spout random Bushisms as he attacks (might we suggest, "Bring it on!"), but there's nothing so creative about this fight. Bush simply attacks you with no apparent master plan, shooting away with his M16.
When a prick on Twitter attacked Gamergate arch-nemesis Brianna Wu’s game dev credentials, sneering that her latest game looked “like something that would’ve been shitcanned on the ps1,” Wu proceeded to shred the fool with a masterclass in the technical capabilities of the PS1 and their relationship to Revolution 60, Wu’s new game. Female Video […]
Fabulous Beasts is a new game from indie studio Sensible Object, which combines stacking/balancing (think Jenga) with smart, sensor-enabled blocks that talk to your mobile device as you play the game, creating fun and complex challenges.
Last year’s AI Video Competition featured Mario Lives! An Adaptive Learning AI Approach for Generating a Living and Conversing Mario Agent, in which researchers from Germany’s University of Tübingen explained how they’d modified Super Marion Brothers to turn the characters into adaptive, machine-learning chatterbots that discovered how to play the game together.
Projects will always need management. And now with the tech gold rush it feels like there are more projects than ever with fewer managers than there’s demand for. But it takes too much time and money to go back to school full time so luckily the Project Management Professional certification training course is now 96% […]
If you’ve been blessed enough to avoid them yourself, you’ve definitely heard the horror stories. Late night, crushing out a ton of work, writing, coding, anything, then boom – your computer crashes. The battery blows, you spill water or coffee all over the place, or it just shuts down with no explanation, and you’re screwed. […]
You travel around a lot. It might be that jet set life from New York to LA to London to Tokyo, or it might be back and forth from the coffee shop to the office, or from the kitchen to the couch. Any which way, you’re mobile and that’s the way to live. When you […]