Bottom line seems to be that jihadis can manage to produce workmanlike first person shooters, but fall flat when it comes to using humor, sarcasm, and novel game-mechanics to drive the point home. Of course, the same can be said for the producers of America's Army -- a recruiting tool produced by the US military tool to fight people recruited by these video games.
Osama bin Fragged: a review of terrorist propaganda games
NBOC's final boss fight is by far the most disappointing part of the game. The game's central encounter –the final showdown with George W. Bush–simply falls flat on its face. Though the boss's character model bears the likeness of Bush and stands about three feet tall, you'd be hard-pressed to distinguish him from any other enemy in terms of both his AI routines and his in-game demeanor.
The developers started down the right path: Bush's evil lair is hidden underneath an abandoned port-a-potty out in the middle of the desert. Within this lair are a variety of pictures depicting a distinguished-looking Bush in the company of various world leaders and diplomats, so it has all the makings of a dramatic final encounter. But the developers, for whatever reason, completely passed up the opportunity to stoke their target audience's anger at the American president as a way of motivating them to defeat the final boss. For instance, they could have had him spout random Bushisms as he attacks (might we suggest, "Bring it on!"), but there's nothing so creative about this fight. Bush simply attacks you with no apparent master plan, shooting away with his M16.
I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.