Here's Far Cry 2 technical director Dominic Guay talking about the importance of "procedural content generation" for massive online games -- basically, using software to create worlds that had previously been hand-built by artists. It makes a lot of sense, but what fascinates me is the narrative possibilities for fiction about games: these procedural systems have or will shortly attain a level of complexity that makes it impossible to predict their outcomes. It's the Halting Problem
-- worlds where software off the rails could generate impossible situations, upside-down worlds, treasure heaps, cowardly monsters and brave grass. I'm thinking especially of abandonware worlds where only a few players remain and the gamemasters have stopped paying close attention. What odd maps might be drawn as the die-hards explore the outermost reaches of these worlds?
"Another big benefit [of procedural content creation] is that you end up being able to do stuff you simply couldn't do otherwise," Guay continued. "It opens up innovation fields. If you're creating things through code, you have a deeper understanding of what you're doing, and you can bake in some limitations."
MIGS: Far Cry 2's Guay On The Importance Of Procedural Content
"Our artists needed to be able to build not a random tree, but a type of tree," he said by way of example. "It's actually much closer to building a particle system than building traditional art assets. Artists play with parameters more than they play with vertices."
Creating those tools allowed artists to define trees based on characteristics gleaned from extensive photo reference, more than to create a number of discrete tree variants based on those references...
When a team member made a seemingly minor after-hours change to the ecosystem, it ended up increasing the asset density of the game world by 25 percent -- resulting in more than a few headaches.
"If I'm tweaking a jungle procedurally, maybe I'll just tweak it in my test map," Guay said. "But when I integrate it into the game, somewhere in the 50 square kilometer game world, maybe in just three small areas, it might cause problems, and we won't find those problems until QA uncovers them."
Dungeons and Dragons Beyond is an official digital companion to D&D, with a free character-generator and a bunch of paid additions, from access to hyperlinked editions of the rulebooks ($30/each), and a $3/player, $6/DM subscription service that lets DMs share their books with players.
Steve Price and Lily Hevesh set up a massive domino course that includes homages to classic board and video games, and some sections even use game pieces as part of the action.
It probably won’t last long, but the Nintendo Switch with gray Joy-Con is in the Amazon store right now for $299. We got one a few weeks ago and haven’t touched our Wii-U since.
Toaster ovens are the perfect appliance for small things like toasted sandwiches and roasted garlic (try it!), but anything more involved usually requires a full-sized conventional oven.However, despite its small size, the Wolfgang Puck Pressure Oven can handle anything from baked pastries to broiled meats. This kitchen appliance has a minimal countertop footprint, and cooks […]
The Pry.Me Bottle Opener holds tens of thousands of times its own weight, and you can pick one up now from the Boing Boing Store.This remarkable keychain is considerably smaller than any of your keys, but don’t let that fool you: it can easily open any bottle, and could even tow a trailer full of […]