A videogame museum and Ranarama

Over at Boing Boing Offworld, Margaret Robertson considers what a "childhood Christmas" exhibit might look like in a videogame museum. An excerpt from his delightful essay:

 Oimages Ranarama
Part of my work this year has been helping with the launch of the UK's National Videogame Archive, and it's meant having a lot of interesting conversations with interesting people about what a game museum might look like. My favourite suggestion so far was that we recreate a childhood Christmas – that childhood Christmas, when whatever it was that changed your life arrived.

So you'd book your ticket, and pay your money, and there when you arrived – alongside the Big Trak or the Tracy Island or whatever it was your sister wanted – there'd be a box with your name on it, wrapped in that papery paper you don't seem to get any more – and you'd be allowed to rip it open and turn it over and over and over and look at the pictures of Rygar or Pole Position or whatever it was, before taking a deep breath and letting rip on the flaps. At which point a security guard would probably escort you from the premises.

As an idea for a museum exhibit, I admit, it needs a little work, but I'd still love to do it. My big box – my big boxes – would have an ST and a monitor in them, and the tiny, shiny screenshot that I'd pour over would be of Ranarama…

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