<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Indie Half-Life 2 miniseries with a budget of&#160;$500</title>
	<atom:link href="http://boingboing.net/2009/02/14/indie-halflife-2-min.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Sat, 18 May 2013 12:05:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: vetlemakt</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411403</link>
		<dc:creator>vetlemakt</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411403</guid>
		<description>This is just fantastic! I like!

But... &quot;Indie filmmakers have filmed the first two episodes of their new Half-Life-2-based miniseries(...)&quot; - where&#039;s episode 2?</description>
		<content:encoded><![CDATA[<p>This is just fantastic! I like!</p>
<p>But&#8230; &#8220;Indie filmmakers have filmed the first two episodes of their new Half-Life-2-based miniseries(&#8230;)&#8221; &#8211; where&#8217;s episode 2?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FreakCitySF</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411407</link>
		<dc:creator>FreakCitySF</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411407</guid>
		<description>are we the eyes of Gordon Freeman? And why does the resistence fighter use his crowbar!</description>
		<content:encoded><![CDATA[<p>are we the eyes of Gordon Freeman? And why does the resistence fighter use his crowbar!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411921</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411921</guid>
		<description>Wow this little movie evokes as strong emotions in me as playing the single player game. Humans and Vortigaunts unite! A universe without freedom must be fought against, the Universal Union must be subverted and defeated.

Seems the critics are unfamiliar with Half Life 2 and how superbly the atmosphere is caught. This is no place for &quot;good acting&quot; or smooth lines delivered by script: Hollywood production qualities would completely butcher the meaning and authenticity of the imperfect (and alienate those inclined to be mesmerized by the Half Life saga).

The episode obviously takes place straight after Gordon Freeman (the player in the game) has &quot;won&quot; and triggered the start of the self-destruction of the Dark Energy Reactor at the top of the Combine Citadel in the middle of City 17, which is why one hears the voice of world prison keeper/Universal Union global puppet dictator Wallace &quot;Savior of Humanity&quot; Breen ordering the evacuation of City 17 and it&#039;s &quot;patients&quot;.

It&#039;s the story of surviving City 17 Human Resistance members trying to escape the Combine &quot;evacuation&quot;, the ongoing open warfare centered on the city, and the city itself before the DER blows.

Players have had to escape City 17 and know what to expect and it does not lessen the thrill at all, players also know that City 17 has been in a state of open rebellion and warfare since they first escaped it because they fought their way back in through it all towards the end of the game with the help of the Human Resistance.

Fantastic work, I would love to see it in better-than-flash quality. In the words of the transhuman Civil Protection and Overwatch members: &quot;verdict administered&quot;.

P.S. I love the teaser at the end, always had a sweet spot for headcrabs (and thus headcrab zombies) and blond chicks, not necessarily in that order ^_^
</description>
		<content:encoded><![CDATA[<p>Wow this little movie evokes as strong emotions in me as playing the single player game. Humans and Vortigaunts unite! A universe without freedom must be fought against, the Universal Union must be subverted and defeated.</p>
<p>Seems the critics are unfamiliar with Half Life 2 and how superbly the atmosphere is caught. This is no place for &#8220;good acting&#8221; or smooth lines delivered by script: Hollywood production qualities would completely butcher the meaning and authenticity of the imperfect (and alienate those inclined to be mesmerized by the Half Life saga).</p>
<p>The episode obviously takes place straight after Gordon Freeman (the player in the game) has &#8220;won&#8221; and triggered the start of the self-destruction of the Dark Energy Reactor at the top of the Combine Citadel in the middle of City 17, which is why one hears the voice of world prison keeper/Universal Union global puppet dictator Wallace &#8220;Savior of Humanity&#8221; Breen ordering the evacuation of City 17 and it&#8217;s &#8220;patients&#8221;.</p>
<p>It&#8217;s the story of surviving City 17 Human Resistance members trying to escape the Combine &#8220;evacuation&#8221;, the ongoing open warfare centered on the city, and the city itself before the DER blows.</p>
<p>Players have had to escape City 17 and know what to expect and it does not lessen the thrill at all, players also know that City 17 has been in a state of open rebellion and warfare since they first escaped it because they fought their way back in through it all towards the end of the game with the help of the Human Resistance.</p>
<p>Fantastic work, I would love to see it in better-than-flash quality. In the words of the transhuman Civil Protection and Overwatch members: &#8220;verdict administered&#8221;.</p>
<p>P.S. I love the teaser at the end, always had a sweet spot for headcrabs (and thus headcrab zombies) and blond chicks, not necessarily in that order ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToddBradley</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411413</link>
		<dc:creator>ToddBradley</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411413</guid>
		<description>Why does he use his crowbar?  Because he&#039;s got one!  Everyone who watches a movie based on DOOM expects to see the shotgun, the chainsaw, and the BFG.  And everyone who watches a movie based on HL2 expects to see the crowbar, the pistol, and the gravity gun.</description>
		<content:encoded><![CDATA[<p>Why does he use his crowbar?  Because he&#8217;s got one!  Everyone who watches a movie based on DOOM expects to see the shotgun, the chainsaw, and the BFG.  And everyone who watches a movie based on HL2 expects to see the crowbar, the pistol, and the gravity gun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zooter</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-417047</link>
		<dc:creator>Zooter</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-417047</guid>
		<description>Whatever it &quot;really&quot; cost - I enjoyed it, and was impressed rather than disappointed. Looked like a much bigger production than it was. I think the key thing to consider is that the video was made with found material - someone probably had a video camera, computer, a few friends, obviously the game and game footage, probably even a couple of guns - yet these guys crafted it all into an enjoyable 5 minutes of footage. So yea the true raw cost was probably much more, but I won&#039;t try and claim that posting this message cost $1600 because I was using my laptop. </description>
		<content:encoded><![CDATA[<p>Whatever it &#8220;really&#8221; cost &#8211; I enjoyed it, and was impressed rather than disappointed. Looked like a much bigger production than it was. I think the key thing to consider is that the video was made with found material &#8211; someone probably had a video camera, computer, a few friends, obviously the game and game footage, probably even a couple of guns &#8211; yet these guys crafted it all into an enjoyable 5 minutes of footage. So yea the true raw cost was probably much more, but I won&#8217;t try and claim that posting this message cost $1600 because I was using my laptop. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411418</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411418</guid>
		<description>I always get annoyed by these &#039;$500 budget&#039; film stories because they perpetuate a dangerous myth. How much you spend is NOT decoupled from the quality of the product because of digital workflow. Technology has driven down the cost of some aspects of film making but the realities are that to spool this level of production up from scratch would cost &gt;$10k without including labor on camera gear, cpu, disk, props and consumables alone.  

This doesn&#039;t even factor the costs of commercial software which, no matter HOW much we&#039;d all rather was not *currently* better than FOSS tools in this space is, simply, necessary.

The fact is, ALL creative endeavors of consequence should pay the talent involved. If the work is done &#039;on spec&#039; an *honest* budget includes what their minimum take-away should be if money were there. You factor that and you can add three zeros to that 500 bucks.

- Anonymous Coward</description>
		<content:encoded><![CDATA[<p>I always get annoyed by these &#8216;$500 budget&#8217; film stories because they perpetuate a dangerous myth. How much you spend is NOT decoupled from the quality of the product because of digital workflow. Technology has driven down the cost of some aspects of film making but the realities are that to spool this level of production up from scratch would cost >$10k without including labor on camera gear, cpu, disk, props and consumables alone.  </p>
<p>This doesn&#8217;t even factor the costs of commercial software which, no matter HOW much we&#8217;d all rather was not *currently* better than FOSS tools in this space is, simply, necessary.</p>
<p>The fact is, ALL creative endeavors of consequence should pay the talent involved. If the work is done &#8216;on spec&#8217; an *honest* budget includes what their minimum take-away should be if money were there. You factor that and you can add three zeros to that 500 bucks.</p>
<p>- Anonymous Coward</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411419</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411419</guid>
		<description>Holy shit. What could these dudes do with $10k?

This could compete with BSG.</description>
		<content:encoded><![CDATA[<p>Holy shit. What could these dudes do with $10k?</p>
<p>This could compete with BSG.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sapph</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411421</link>
		<dc:creator>sapph</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411421</guid>
		<description>To the people crying about how much the CGI must have cost:

The movie is based on a game.  A game with a robust mod-friendly engine that can let you set up entities and record the results quite easily.  I&#039;d say the cost of CGI for this was whatever the combined cost of HL2 and a screen capture utility was.</description>
		<content:encoded><![CDATA[<p>To the people crying about how much the CGI must have cost:</p>
<p>The movie is based on a game.  A game with a robust mod-friendly engine that can let you set up entities and record the results quite easily.  I&#8217;d say the cost of CGI for this was whatever the combined cost of HL2 and a screen capture utility was.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411430</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411430</guid>
		<description>In the context of what it is, something that the makers will never see a dime in direct returns for, it&#039;s obviously a very good effort.

Yet somehow it draws out those who wish to offer their &#039;constructive criticism&#039; on the subject and it tends to come off as more of a thinly veiled attack screed written to knock the makers down a peg out of some disturbed need to remain a bit snooty, rather than any sort of attempt at criticism - certainly not constructive.

It was enjoyable, not fantastic but in the context of what it is very enjoyable and I hope to see more of it. I could write some actual comprehensive critique but can&#039;t be bothered; I suppose I&#039;m just too easily entertained.

(I liked that they stuck with the original sounds, especially for guns. HL2 has very unique gun sounds, maybe I&#039;ve just heard a lot of them.)</description>
		<content:encoded><![CDATA[<p>In the context of what it is, something that the makers will never see a dime in direct returns for, it&#8217;s obviously a very good effort.</p>
<p>Yet somehow it draws out those who wish to offer their &#8216;constructive criticism&#8217; on the subject and it tends to come off as more of a thinly veiled attack screed written to knock the makers down a peg out of some disturbed need to remain a bit snooty, rather than any sort of attempt at criticism &#8211; certainly not constructive.</p>
<p>It was enjoyable, not fantastic but in the context of what it is very enjoyable and I hope to see more of it. I could write some actual comprehensive critique but can&#8217;t be bothered; I suppose I&#8217;m just too easily entertained.</p>
<p>(I liked that they stuck with the original sounds, especially for guns. HL2 has very unique gun sounds, maybe I&#8217;ve just heard a lot of them.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: InsertFingerHere</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411436</link>
		<dc:creator>InsertFingerHere</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411436</guid>
		<description>You know, given a few bucks, _anyone_ can make a &#039;movie&#039; about two guys running around one set location, shooting and killing the bad guys, then throw in some footage from the game intro, there you have a &#039;movie&#039;.  Some grunting, CGI, who need a script ?

Even calling this a movie in a way is disrespectful of the really talented people who make REAL movies.

It&#039;s nice warm &amp; fuzzy to think that if you can raise $28,000 from friends and family, work on the &#039;movie&#039; for 9 months, and then hold a screening at the local bowling lanes..  it&#039;s a cute slow-news day story.  But will you ever make that $28,000 back?  Have you broken new ground with your zombies-are-loose story?  No, just maxed out your credit cards and still no calls from Hollywood.
</description>
		<content:encoded><![CDATA[<p>You know, given a few bucks, _anyone_ can make a &#8216;movie&#8217; about two guys running around one set location, shooting and killing the bad guys, then throw in some footage from the game intro, there you have a &#8216;movie&#8217;.  Some grunting, CGI, who need a script ?</p>
<p>Even calling this a movie in a way is disrespectful of the really talented people who make REAL movies.</p>
<p>It&#8217;s nice warm &#038; fuzzy to think that if you can raise $28,000 from friends and family, work on the &#8216;movie&#8217; for 9 months, and then hold a screening at the local bowling lanes..  it&#8217;s a cute slow-news day story.  But will you ever make that $28,000 back?  Have you broken new ground with your zombies-are-loose story?  No, just maxed out your credit cards and still no calls from Hollywood.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-412717</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-412717</guid>
		<description>pretty boring actually. i just HATE lame CGI effects.

people thing that by popping in some CGI, any clip automatically becomes great. but it&#039;s not like that :D

those idioits spent there 500 bucks to irritate thosands of people...well done.
</description>
		<content:encoded><![CDATA[<p>pretty boring actually. i just HATE lame CGI effects.</p>
<p>people thing that by popping in some CGI, any clip automatically becomes great. but it&#8217;s not like that :D</p>
<p>those idioits spent there 500 bucks to irritate thosands of people&#8230;well done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GoldMatenes</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411440</link>
		<dc:creator>GoldMatenes</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411440</guid>
		<description>...they did this for fun.

It is well done on a low-budget, probably one camera, one mic, special effects done using a game engine SDK readily available.

#29 - &quot;Even calling this a movie in a way is disrespectful of the really talented people who make REAL movies.&quot;

I equate this statement with something to the effect of &#039;Calling anything written for NaNoWriMo is disrespectful of the really talented people who write REAL books.&#039;

It isn&#039;t necessary to crush everyone&#039;s dreams.</description>
		<content:encoded><![CDATA[<p>&#8230;they did this for fun.</p>
<p>It is well done on a low-budget, probably one camera, one mic, special effects done using a game engine SDK readily available.</p>
<p>#29 &#8211; &#8220;Even calling this a movie in a way is disrespectful of the really talented people who make REAL movies.&#8221;</p>
<p>I equate this statement with something to the effect of &#8216;Calling anything written for NaNoWriMo is disrespectful of the really talented people who write REAL books.&#8217;</p>
<p>It isn&#8217;t necessary to crush everyone&#8217;s dreams.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: circa86</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411445</link>
		<dc:creator>circa86</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411445</guid>
		<description>This is incredibly impressive.  No matter what budget it was created on.

Not only are the effects quite seemless.  But the actual action, one of the core aspects of the game, is captured very very well.  I was especially impressed with the crowbar beatdown.  So many things could have made this really silly, but these guys have made something fantastic.

Can&#039;t wait to see the other parts, and I can&#039;t wait to see what Valve thinks of this.  Put up some money Valve, you could have something very interesting on your hands.

Christian Bale plays Gordon Freeman?  Gary Oldman the professor?  Or maybe just a City 17 cast with hints at Gordon the almighty.

God I want to see this happen now.</description>
		<content:encoded><![CDATA[<p>This is incredibly impressive.  No matter what budget it was created on.</p>
<p>Not only are the effects quite seemless.  But the actual action, one of the core aspects of the game, is captured very very well.  I was especially impressed with the crowbar beatdown.  So many things could have made this really silly, but these guys have made something fantastic.</p>
<p>Can&#8217;t wait to see the other parts, and I can&#8217;t wait to see what Valve thinks of this.  Put up some money Valve, you could have something very interesting on your hands.</p>
<p>Christian Bale plays Gordon Freeman?  Gary Oldman the professor?  Or maybe just a City 17 cast with hints at Gordon the almighty.</p>
<p>God I want to see this happen now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hadlock</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411703</link>
		<dc:creator>hadlock</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411703</guid>
		<description>I think a lot of their $500 budget is due to the fact that bit torrent (for the compositing and editing software) and free time is, well, free. Almost all (all of?) their CGI is pre-rendered from the actual game and they made some smart decisions on location which helped. Not to say it&#039;s bad, but if you break it down you can definitely see where they were able to cut corners without sacrificing quality.</description>
		<content:encoded><![CDATA[<p>I think a lot of their $500 budget is due to the fact that bit torrent (for the compositing and editing software) and free time is, well, free. Almost all (all of?) their CGI is pre-rendered from the actual game and they made some smart decisions on location which helped. Not to say it&#8217;s bad, but if you break it down you can definitely see where they were able to cut corners without sacrificing quality.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cha0tic</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411467</link>
		<dc:creator>cha0tic</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411467</guid>
		<description>Well it was better than the &#039;Doom&#039; movie.</description>
		<content:encoded><![CDATA[<p>Well it was better than the &#8216;Doom&#8217; movie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Watcher1010</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411470</link>
		<dc:creator>Watcher1010</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411470</guid>
		<description>This thing is awesome. Doesn&#039;t matter if it&#039;s $500 or $1,000,000

The only thing that needs work is the ADR and dialogue. The filmmaking is pretty damn great. The sense of place and the realness sucks you right in. The camera work is very effective, some of those shots of epic. And the action felt real. I wouldn&#039;t call this shaky cam, this is handheld with a couple bumps here and there. Bourne Identity is shaky cam, this is closer to Children of Men. These guys are already pro for commercials, I&#039;d bet they&#039;ll be in Hollywood within 4 years. 

</description>
		<content:encoded><![CDATA[<p>This thing is awesome. Doesn&#8217;t matter if it&#8217;s $500 or $1,000,000</p>
<p>The only thing that needs work is the ADR and dialogue. The filmmaking is pretty damn great. The sense of place and the realness sucks you right in. The camera work is very effective, some of those shots of epic. And the action felt real. I wouldn&#8217;t call this shaky cam, this is handheld with a couple bumps here and there. Bourne Identity is shaky cam, this is closer to Children of Men. These guys are already pro for commercials, I&#8217;d bet they&#8217;ll be in Hollywood within 4 years. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GoldMatenes</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411472</link>
		<dc:creator>GoldMatenes</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411472</guid>
		<description>By the way:
This actually appeared in a Steam (Valve&#039;s game content delivery service) news update.

I believe the words were &#039;blown away.&#039;</description>
		<content:encoded><![CDATA[<p>By the way:<br />
This actually appeared in a Steam (Valve&#8217;s game content delivery service) news update.</p>
<p>I believe the words were &#8216;blown away.&#8217;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mfgang</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411489</link>
		<dc:creator>mfgang</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411489</guid>
		<description>The film makers did a decent job but let&#039;s be realistic here, the budget was NOT $500.  That figure completely ignores the cost of the camera, mics, editing/modeling/compositing software &amp; computer hardware.  These guys obviously already owned that stuff and know how to use it. The actual cost is more likely thousands of dollars to produce what basically amounts to an action trailer.

Also, the &quot;working without a script&quot; part is painfully obvious.  Explosions and special effects do not make a compelling story.</description>
		<content:encoded><![CDATA[<p>The film makers did a decent job but let&#8217;s be realistic here, the budget was NOT $500.  That figure completely ignores the cost of the camera, mics, editing/modeling/compositing software &#038; computer hardware.  These guys obviously already owned that stuff and know how to use it. The actual cost is more likely thousands of dollars to produce what basically amounts to an action trailer.</p>
<p>Also, the &#8220;working without a script&#8221; part is painfully obvious.  Explosions and special effects do not make a compelling story.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eustace</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411236</link>
		<dc:creator>eustace</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411236</guid>
		<description>Yaknow, I can&#039;t say this strongly enough.  It&#039;s really important to get out of City 17.
The crew in this video seem to have their priorities straight.</description>
		<content:encoded><![CDATA[<p>Yaknow, I can&#8217;t say this strongly enough.  It&#8217;s really important to get out of City 17.<br />
The crew in this video seem to have their priorities straight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: InsertFingerHere</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411238</link>
		<dc:creator>InsertFingerHere</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411238</guid>
		<description>I lost interest during the (too long) scene with the radio communications.  

And the Battlestar Galactica shake is way overdone.  Trying too hard.
</description>
		<content:encoded><![CDATA[<p>I lost interest during the (too long) scene with the radio communications.  </p>
<p>And the Battlestar Galactica shake is way overdone.  Trying too hard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sapph</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411239</link>
		<dc:creator>sapph</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411239</guid>
		<description>Epic win.</description>
		<content:encoded><![CDATA[<p>Epic win.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: baconner</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411246</link>
		<dc:creator>baconner</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411246</guid>
		<description>know what? bit better editing, maybe an actual script. could be a non-suck game based movie</description>
		<content:encoded><![CDATA[<p>know what? bit better editing, maybe an actual script. could be a non-suck game based movie</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jsauter</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411252</link>
		<dc:creator>jsauter</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411252</guid>
		<description>I had to turn the volume down as my dog FREAKS OUT from the sound that the combine soldiers make as they die.</description>
		<content:encoded><![CDATA[<p>I had to turn the volume down as my dog FREAKS OUT from the sound that the combine soldiers make as they die.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nylund</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411257</link>
		<dc:creator>Nylund</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411257</guid>
		<description>Of course a small group of people filming guerilla style with no budget, no time, and no script aren&#039;t going to make something that actually rivals your favorite show/movie.  That&#039;s comparing apples to oranges.  But the discrepancy in resources dwarfs the difference in quality.  It was done for a teeny fraction of the cost, but isn&#039;t really that much worse.

I&#039;d wager that the producers of BSG couldn&#039;t make something this good for only $500.  Given the paltry resources, they did an incredible job.

Give them a real budget, real crew, real writers, and better actors and this could be pretty bad ass.</description>
		<content:encoded><![CDATA[<p>Of course a small group of people filming guerilla style with no budget, no time, and no script aren&#8217;t going to make something that actually rivals your favorite show/movie.  That&#8217;s comparing apples to oranges.  But the discrepancy in resources dwarfs the difference in quality.  It was done for a teeny fraction of the cost, but isn&#8217;t really that much worse.</p>
<p>I&#8217;d wager that the producers of BSG couldn&#8217;t make something this good for only $500.  Given the paltry resources, they did an incredible job.</p>
<p>Give them a real budget, real crew, real writers, and better actors and this could be pretty bad ass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shoelessone</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411258</link>
		<dc:creator>shoelessone</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411258</guid>
		<description>I don&#039;t comment much, but I have to say, that video was really really impressive.  I&#039;d LOVE to see a 2 hour show on how exactly they made the thing, not because I would want to do it but just because it&#039;s pretty interesting.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t comment much, but I have to say, that video was really really impressive.  I&#8217;d LOVE to see a 2 hour show on how exactly they made the thing, not because I would want to do it but just because it&#8217;s pretty interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deadflagblues</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411519</link>
		<dc:creator>deadflagblues</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411519</guid>
		<description>@#29

&lt;b&gt;&quot;You know, given a few bucks, _anyone_ can make a &#039;movie&#039; about two guys running around one set location&quot;&lt;/b&gt;

No, they can&#039;t. If &quot;anyone&quot; can make this, I&#039;d be interested to see your animation/cinematography/production design/costume design reels. Or just any other evidence that you could produce something like this.

For someone who&#039;s so certain that we all possess these skills, your last paragraph makes you sound weirdly unambitious.</description>
		<content:encoded><![CDATA[<p>@#29</p>
<p><b>&#8220;You know, given a few bucks, _anyone_ can make a &#8216;movie&#8217; about two guys running around one set location&#8221;</b></p>
<p>No, they can&#8217;t. If &#8220;anyone&#8221; can make this, I&#8217;d be interested to see your animation/cinematography/production design/costume design reels. Or just any other evidence that you could produce something like this.</p>
<p>For someone who&#8217;s so certain that we all possess these skills, your last paragraph makes you sound weirdly unambitious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meek</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411526</link>
		<dc:creator>meek</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411526</guid>
		<description>This was really cool. It captured a lot of iconic elements of the game impressively (especially the crowbar!). 

I don&#039;t get the people ragging on it. I don&#039;t think the intentions of this project were more than to capture the right atmosphere, and make something that looked good (and it looks very very good).</description>
		<content:encoded><![CDATA[<p>This was really cool. It captured a lot of iconic elements of the game impressively (especially the crowbar!). </p>
<p>I don&#8217;t get the people ragging on it. I don&#8217;t think the intentions of this project were more than to capture the right atmosphere, and make something that looked good (and it looks very very good).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keeper of the Lantern</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411278</link>
		<dc:creator>Keeper of the Lantern</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411278</guid>
		<description>you can that for $500 dollars?

Makes me want to get out there and make a movie.</description>
		<content:encoded><![CDATA[<p>you can that for $500 dollars?</p>
<p>Makes me want to get out there and make a movie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: misterdna</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411282</link>
		<dc:creator>misterdna</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411282</guid>
		<description>Wow, I wasn&#039;t expecting something that would look so good. Seems like $50K worth of visual effects, if this were done by a hollywood fx company. I think this is very impressive.</description>
		<content:encoded><![CDATA[<p>Wow, I wasn&#8217;t expecting something that would look so good. Seems like $50K worth of visual effects, if this were done by a hollywood fx company. I think this is very impressive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scarello</title>
		<link>http://boingboing.net/2009/02/14/indie-halflife-2-min.html#comment-411546</link>
		<dc:creator>scarello</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-411546</guid>
		<description>&quot;This thing is awesome. Doesn&#039;t matter if it&#039;s $500 or $1,000,000&quot;

Matters to me. I am very inspired by what they did and think they have alot of talent, but as an industry professional, I am also genuinely curious to see their budget breakdown. I think there is alot to learn from these guys if they pulled that off with 500 bucks as that is an amazing feat.</description>
		<content:encoded><![CDATA[<p>&#8220;This thing is awesome. Doesn&#8217;t matter if it&#8217;s $500 or $1,000,000&#8243;</p>
<p>Matters to me. I am very inspired by what they did and think they have alot of talent, but as an industry professional, I am also genuinely curious to see their budget breakdown. I think there is alot to learn from these guys if they pulled that off with 500 bucks as that is an amazing feat.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
