Ars Technica has a report from the FTC's hearings on DRM, where Hal Halpin from the Entertainment Consumers Association proposed that game manufacturers should be required to disclose what kind of DRM they're using prior to purchase ("WARNING: World of Warcraft contains spyware called Warden to stop you from cheating -- it checks files and registry settings here and here, hides itself from the process manager, etc") and to stick to a set of standard EULA terms that everyday people can understand.
That's why DRM information needs to be front and center. "Disclosure is of paramount importance. People need to know what it is they're buying! We were joking before about information on food [Editors note: we referred to the proposed labels on gaming as "nutritional information" in a previous discussion] but some DRM is so invasive that you're buying a product and you need to know what's inside it, what impact it's going to have and how it may or may not be limiting the rights you believe you have, because there's now way to return it. That's the basis on which the FTC and your readers agree: disclosure, first and foremost."
Hal Halpin to game devs: disclose DRM and standardize EULAs
This is important issue, and I asked Halpin if there are any other goods you can buy, not knowing what the product may do to other goods (your computer) when you use it, and that you can't return. "Not that I can think of. Anything else, if it's defective you can return it." That doesn't work at most retailers, where the employees won't take returns simply because of invasive DRM, if they even know what that term means.
"One of our primary goals, core to our mission, is education," Halpin tells Ars, and he strongly believes that if the FTC and the ECA is able to get this information onto game boxes, along with easy-to-understand, standardized licensing agreements, he can get the necessary information into the hands of consumers so that they can make better buying decisions and know their rights.
We’ve followed Annalee Newitz’s career here for more than a decade, from her science writing fellowship to her work as an EFF staffer to her founding of IO9 and her move to Ars Technica and the 2013 publication of her first book, nonfiction guidance on surviving the end of the world and rebooting civilization: now, I’m pleased to present an exclusive excerpt from Autonomous, her debut novel, which Tor will publish in September 2017, along with the first look at her cover, designed by the incomparable Will Staehle. As her editor, Liz Gorinsky, notes, “Autonomous takes an action-packed chase narrative and adds Annalee’s well-honed insight into issues of AI autonomy, pharmaceutical piracy, and maker culture to make a book that’s accessible, entertaining, and ridiculously smart.” I’m three quarters of the way through an early copy, and I heartily agree.
Nintendo’s nostalgic instant sellout NES Classic (still available from scalpers) only comes with 30 games and no way to add more: but it only took two months from the announcement date for intrepid hackers to jailbreak the device and come up with a way to load your favorite ROMs, using a USB cable and a PC.
The $38 Millennium Falcon wall clock is handmade to order from plywood, birch and MDF by Hamstercheeks in Nottingham, UK, who uses a laser-cutter to turn orders around in 2-5 business days (the clock itself is an AA-powered quartz sweep movement). (via Geekymerch)
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