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	<title>Comments on: Loop of Disney video that rips off other Disney&#160;video</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: 13tales</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463106</link>
		<dc:creator>13tales</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463106</guid>
		<description>@1

Easier, I would think. With skeletal animation, I think you could apply the same animation to a different model, as long as their anatomy was approximately similar. I&#039;m not a modeller or an animator though, so I don&#039;t know.</description>
		<content:encoded><![CDATA[<p>@1</p>
<p>Easier, I would think. With skeletal animation, I think you could apply the same animation to a different model, as long as their anatomy was approximately similar. I&#8217;m not a modeller or an animator though, so I don&#8217;t know.</p>
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		<title>By: n</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463623</link>
		<dc:creator>n</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463623</guid>
		<description>Most of the lack of originality was in Robin Hood. This isn&#039;t all that surprising; the Aristocats and Robin Hood were the studio trying to figure out how to do animated features without Walt&#039;s heavy hand. It would be natural for them to go back to previous work that Walt had approved.</description>
		<content:encoded><![CDATA[<p>Most of the lack of originality was in Robin Hood. This isn&#8217;t all that surprising; the Aristocats and Robin Hood were the studio trying to figure out how to do animated features without Walt&#8217;s heavy hand. It would be natural for them to go back to previous work that Walt had approved.</p>
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		<title>By: robcat2075</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463370</link>
		<dc:creator>robcat2075</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463370</guid>
		<description>There&#039;s actually a spot in the famous animation book &quot;The Illusion of Life&quot; by two of the Nine Old Men where they advance the possibility of reusing animation to save time and money.  So it&#039;s not like this is a big secret.

Animation historian Michael Barrier has some insight into this practice:

http://www.michaelbarrier.com/Home%20Page/WhatsNewArchivesMar09.htm#dejavualloveragain</description>
		<content:encoded><![CDATA[<p>There&#8217;s actually a spot in the famous animation book &#8220;The Illusion of Life&#8221; by two of the Nine Old Men where they advance the possibility of reusing animation to save time and money.  So it&#8217;s not like this is a big secret.</p>
<p>Animation historian Michael Barrier has some insight into this practice:</p>
<p><a href="http://www.michaelbarrier.com/Home%20Page/WhatsNewArchivesMar09.htm#dejavualloveragain" rel="nofollow">http://www.michaelbarrier.com/Home%20Page/WhatsNewArchivesMar09.htm#dejavualloveragain</a></p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463372</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463372</guid>
		<description>+1 vote for homage and intelligent re-use of well done physical sequences. The beauty and the beast one is a very blatant and, in my opinion, appropriate homage. I can&#039;t help but see the parallels to programming - why reinvent what you can reuse?</description>
		<content:encoded><![CDATA[<p>+1 vote for homage and intelligent re-use of well done physical sequences. The beauty and the beast one is a very blatant and, in my opinion, appropriate homage. I can&#8217;t help but see the parallels to programming &#8211; why reinvent what you can reuse?</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463128</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463128</guid>
		<description>anyone know what that song is?</description>
		<content:encoded><![CDATA[<p>anyone know what that song is?</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463130</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463130</guid>
		<description>this is probably more to do with internal tributes than templates</description>
		<content:encoded><![CDATA[<p>this is probably more to do with internal tributes than templates</p>
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		<title>By: jackie31337</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463131</link>
		<dc:creator>jackie31337</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463131</guid>
		<description>&lt;b&gt;dssstrkl&lt;/b&gt; @1 &lt;i&gt;Wow, that&#039;s really terrible. I wonder if that&#039;s easier or harder to pull off with CGI movies...&lt;/i&gt;

I have some limited experience with 3D modeling and animation, and I&#039;m with 13tales: it&#039;s easier. With 3D animation, the movements are a separate object from the character, so you can literally copy-paste one character&#039;s movements onto another character. I&#039;ve noticed instances of this in 3D animated Disney TV shows, like Mickey Mouse Clubhouse (ugh!). I can usually spot when one character is moving in a way that is typical of a different character. 

Another interesting thing is that characters tend to take on the movements typical of the animator, because the animators often observe their movements and use them as a reference for how the characters should move. As a result, different characters animated by the same animator may move in a similar way.
</description>
		<content:encoded><![CDATA[<p><b>dssstrkl</b> @1 <i>Wow, that&#8217;s really terrible. I wonder if that&#8217;s easier or harder to pull off with CGI movies&#8230;</i></p>
<p>I have some limited experience with 3D modeling and animation, and I&#8217;m with 13tales: it&#8217;s easier. With 3D animation, the movements are a separate object from the character, so you can literally copy-paste one character&#8217;s movements onto another character. I&#8217;ve noticed instances of this in 3D animated Disney TV shows, like Mickey Mouse Clubhouse (ugh!). I can usually spot when one character is moving in a way that is typical of a different character. </p>
<p>Another interesting thing is that characters tend to take on the movements typical of the animator, because the animators often observe their movements and use them as a reference for how the characters should move. As a result, different characters animated by the same animator may move in a similar way.</p>
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		<title>By: error404</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463132</link>
		<dc:creator>error404</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463132</guid>
		<description>It is a combination of a couple of things. If you have the animation roughs and the dope sheet stored from Snow White then it is a lot easier to get an animator to make new keys on the Maid Marion character.

Secondly the Aristocats , Robin Hood, The Jungle book all date from the period when Disney got their first Xerox machines capable of copying onto acetates. So from original cells they could generate new cells at the press of a button. So the elephants march in from either direction at a fraction of the cost simply by flipping the acetates before sending them to paint.

CGI 3D animation is easier to reuse, the mesh rig and set up that is, the rendering will still take forever. 

You can set up  several character animations and interpolate between them varying the attack/fairing between the moves. This is how modern games respond so fluidly BTW.

Oh and I am a 3D modeller/animator and come from feature hand animation before that.

I actually think this sort of stuff is really REALLY smart.

At the time these films were made no one anticipated the advent of VHS or DVD or Blue Ray so as well as there being a lot of scene reuse there is also the endless number of dicks drawn onto characters that had to be combed out for DVD release.

I know I drew a few.</description>
		<content:encoded><![CDATA[<p>It is a combination of a couple of things. If you have the animation roughs and the dope sheet stored from Snow White then it is a lot easier to get an animator to make new keys on the Maid Marion character.</p>
<p>Secondly the Aristocats , Robin Hood, The Jungle book all date from the period when Disney got their first Xerox machines capable of copying onto acetates. So from original cells they could generate new cells at the press of a button. So the elephants march in from either direction at a fraction of the cost simply by flipping the acetates before sending them to paint.</p>
<p>CGI 3D animation is easier to reuse, the mesh rig and set up that is, the rendering will still take forever. </p>
<p>You can set up  several character animations and interpolate between them varying the attack/fairing between the moves. This is how modern games respond so fluidly BTW.</p>
<p>Oh and I am a 3D modeller/animator and come from feature hand animation before that.</p>
<p>I actually think this sort of stuff is really REALLY smart.</p>
<p>At the time these films were made no one anticipated the advent of VHS or DVD or Blue Ray so as well as there being a lot of scene reuse there is also the endless number of dicks drawn onto characters that had to be combed out for DVD release.</p>
<p>I know I drew a few.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-569117</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-569117</guid>
		<description>&quot;there is also the endless number of dicks drawn onto characters that had to be combed out for DVD release.

I know I drew a few.&quot;

I am now fascinated. How is it that no-one else has commented on this? Pics?

And what does a &quot;Mannheim scream&quot; sound like? Examples?</description>
		<content:encoded><![CDATA[<p>&#8220;there is also the endless number of dicks drawn onto characters that had to be combed out for DVD release.</p>
<p>I know I drew a few.&#8221;</p>
<p>I am now fascinated. How is it that no-one else has commented on this? Pics?</p>
<p>And what does a &#8220;Mannheim scream&#8221; sound like? Examples?</p>
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		<title>By: Esoth</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463396</link>
		<dc:creator>Esoth</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463396</guid>
		<description>Nothing sinister or unusual about this.  Disney Studios produced the original models through enormous effort and time, so it makes sense that they&#039;d try to recover that investment by reusing certain movements and sequences that &quot;worked&quot;.  

They used live-action models to more precisely capture the fluidity of movement (which they then could exaggerate for comic effect).  Walt Disney himself is said to have acted out all the parts of &quot;Snow White&quot; many, many times, to the point where it might be said that his self is as much represented on the screen as if he had drawn the cells by his own hand.  Disney was always defying the odds and economies of animation.  What company today, would risk as much, sink as much time and effort into development, as Disney did to get animation off the novelty ground?  

One aspect of WDC that persisted up through the Eisner years, was their proprietary sense of the value and worth of their properties.  Not merely as cash cows, but of creations of real and lasting merit.  There is a dividing line between development and exploitation, and Eisner lost sight of the boundry and started to carelessly liquidate properties.  So this mining of their own backyard by Disney is in the company&#039;s DNA.  Also, working comics always recycled material.  </description>
		<content:encoded><![CDATA[<p>Nothing sinister or unusual about this.  Disney Studios produced the original models through enormous effort and time, so it makes sense that they&#8217;d try to recover that investment by reusing certain movements and sequences that &#8220;worked&#8221;.  </p>
<p>They used live-action models to more precisely capture the fluidity of movement (which they then could exaggerate for comic effect).  Walt Disney himself is said to have acted out all the parts of &#8220;Snow White&#8221; many, many times, to the point where it might be said that his self is as much represented on the screen as if he had drawn the cells by his own hand.  Disney was always defying the odds and economies of animation.  What company today, would risk as much, sink as much time and effort into development, as Disney did to get animation off the novelty ground?  </p>
<p>One aspect of WDC that persisted up through the Eisner years, was their proprietary sense of the value and worth of their properties.  Not merely as cash cows, but of creations of real and lasting merit.  There is a dividing line between development and exploitation, and Eisner lost sight of the boundry and started to carelessly liquidate properties.  So this mining of their own backyard by Disney is in the company&#8217;s DNA.  Also, working comics always recycled material.  </p>
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		<title>By: Ocker3</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463141</link>
		<dc:creator>Ocker3</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463141</guid>
		<description>Rip off? Well, seeing as its within the same company, I&#039;d say this qualifies as either an homage, or a simple re-use of past movement sketches, saving time/money on having to come up with new dance moves. It helps lower costs, and get the film out more quickly. Lazy perhaps.</description>
		<content:encoded><![CDATA[<p>Rip off? Well, seeing as its within the same company, I&#8217;d say this qualifies as either an homage, or a simple re-use of past movement sketches, saving time/money on having to come up with new dance moves. It helps lower costs, and get the film out more quickly. Lazy perhaps.</p>
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		<title>By: tvkirby</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463917</link>
		<dc:creator>tvkirby</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463917</guid>
		<description>A similar post was on boingboing in 2007 linking to still photos of some of these same scenes and some others.

Boingboing entry at http://www.boingboing.net/2007/07/05/disney-animators-swi.html

links to example photos at http://www.hemmy.net/2006/04/26/disney-animation-reuse/</description>
		<content:encoded><![CDATA[<p>A similar post was on boingboing in 2007 linking to still photos of some of these same scenes and some others.</p>
<p>Boingboing entry at <a href="http://www.boingboing.net/2007/07/05/disney-animators-swi.html" rel="nofollow">http://www.boingboing.net/2007/07/05/disney-animators-swi.html</a></p>
<p>links to example photos at <a href="http://www.hemmy.net/2006/04/26/disney-animation-reuse/" rel="nofollow">http://www.hemmy.net/2006/04/26/disney-animation-reuse/</a></p>
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		<title>By: Sando</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463162</link>
		<dc:creator>Sando</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463162</guid>
		<description>I&#039;m kind of sad that my favourite reused animation of Mogwli/Christopher Robin log sequence wasn&#039;t included. The Disney reuse of animation kind of ties the films in closer to each other, you can see that the Disney action lines and their beats work even when included in such disparite stories.

Ofcourse, the Belle/Cinderella dance was a purposfully done call back and reference to the then unparraleled great age of Disney animation, intended to strengthen its claim to being a modern part of the Disney cannon, so it was a reuse with a politic. 

Yeah, I&#039;ve spent too much time studying film.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kind of sad that my favourite reused animation of Mogwli/Christopher Robin log sequence wasn&#8217;t included. The Disney reuse of animation kind of ties the films in closer to each other, you can see that the Disney action lines and their beats work even when included in such disparite stories.</p>
<p>Ofcourse, the Belle/Cinderella dance was a purposfully done call back and reference to the then unparraleled great age of Disney animation, intended to strengthen its claim to being a modern part of the Disney cannon, so it was a reuse with a politic. </p>
<p>Yeah, I&#8217;ve spent too much time studying film.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463418</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463418</guid>
		<description>It&#039;s neither homage nor plagiarism. It&#039;s an early version of single-sourcing content.</description>
		<content:encoded><![CDATA[<p>It&#8217;s neither homage nor plagiarism. It&#8217;s an early version of single-sourcing content.</p>
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		<title>By: lesbianjesus</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463425</link>
		<dc:creator>lesbianjesus</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463425</guid>
		<description>Interesting

But My God, the spare time whoever put this together must have. 
</description>
		<content:encoded><![CDATA[<p>Interesting</p>
<p>But My God, the spare time whoever put this together must have. </p>
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		<title>By: Narfmaster</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-464708</link>
		<dc:creator>Narfmaster</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-464708</guid>
		<description>Oh wow, that&#039;s absolutely brilliant.</description>
		<content:encoded><![CDATA[<p>Oh wow, that&#8217;s absolutely brilliant.</p>
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		<title>By: Nuts & Bolts</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463176</link>
		<dc:creator>Nuts & Bolts</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463176</guid>
		<description>I addition to some of the technical comments the above, another reason for the repeats is that the original choreographers where able to copy from memory the routines of European vaudeville slapstick acts, where a lot of fast paced action took place within the stage area.  These semi-aerobatic  moves and stylized dances are straight copies. So are the exaggerated endearing looks and other expressions, that can be seen even from the expensive seats at the back of the theatre. These acts practised and refined each detail and timing over years (some of the  best set pieces in the Marx Brother films were perfected whilst  performing them  in vaudeville). After Snow White, such choreographers who could produce work to this standard must  have become  as common as hens teeth. Although, perhaps in today&#039;s  climate of international copyright this would end up in court.
 
Cartoons have also copied, where the stage action suddenly stops, because a performer has ended up getting tossed from the stage and into the audience,  a &#039;sub-routine&#039;  then gets performed before rejoining the other performers and the action starting again where it left off, or whatever. In the cartoon equivalent, the cartoon caricature  is then shown climbing  back into the frame (which has been shrunk to show it for what it is). 

The noticeable absence in Disney&#039;s renditions  is the heavy peppering of   &lt;i&gt;&#039;double entendre&#039; &lt;/i&gt;in the dialogue. 

 </description>
		<content:encoded><![CDATA[<p>I addition to some of the technical comments the above, another reason for the repeats is that the original choreographers where able to copy from memory the routines of European vaudeville slapstick acts, where a lot of fast paced action took place within the stage area.  These semi-aerobatic  moves and stylized dances are straight copies. So are the exaggerated endearing looks and other expressions, that can be seen even from the expensive seats at the back of the theatre. These acts practised and refined each detail and timing over years (some of the  best set pieces in the Marx Brother films were perfected whilst  performing them  in vaudeville). After Snow White, such choreographers who could produce work to this standard must  have become  as common as hens teeth. Although, perhaps in today&#8217;s  climate of international copyright this would end up in court.</p>
<p>Cartoons have also copied, where the stage action suddenly stops, because a performer has ended up getting tossed from the stage and into the audience,  a &#8216;sub-routine&#8217;  then gets performed before rejoining the other performers and the action starting again where it left off, or whatever. In the cartoon equivalent, the cartoon caricature  is then shown climbing  back into the frame (which has been shrunk to show it for what it is). </p>
<p>The noticeable absence in Disney&#8217;s renditions  is the heavy peppering of   <i>&#8216;double entendre&#8217; </i>in the dialogue. </p>
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		<title>By: Hamish MacDonald</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463194</link>
		<dc:creator>Hamish MacDonald</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463194</guid>
		<description>I suspect they&#039;d probably already paid for some Eadweard Muybridge-style photography of the choreography they&#039;d paid for, and worked from those life models repeatedly.

While it&#039;s surprising that they&#039;ve done SO much of this (the composition of the video exposing it is quite artful in itself), I find myself not feeling let down at all. Just seems efficient, really.

Of course, if you&#039;re someone who memorises Disney dance sequences you&#039;d be bothered, but if you&#039;re someone who memorises Disney dance sequences, you&#039;re already dealing with some challenges.</description>
		<content:encoded><![CDATA[<p>I suspect they&#8217;d probably already paid for some Eadweard Muybridge-style photography of the choreography they&#8217;d paid for, and worked from those life models repeatedly.</p>
<p>While it&#8217;s surprising that they&#8217;ve done SO much of this (the composition of the video exposing it is quite artful in itself), I find myself not feeling let down at all. Just seems efficient, really.</p>
<p>Of course, if you&#8217;re someone who memorises Disney dance sequences you&#8217;d be bothered, but if you&#8217;re someone who memorises Disney dance sequences, you&#8217;re already dealing with some challenges.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463455</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463455</guid>
		<description>Disney animators freely admit that in works after Walt&#039;s death in 1966, such as the Aristocats, Robin Hood, Bedknobs and Broomsticks, they were instructed to reuse dance routines to save time/money.  The princess dance routines were rotoscoped from the same source.</description>
		<content:encoded><![CDATA[<p>Disney animators freely admit that in works after Walt&#8217;s death in 1966, such as the Aristocats, Robin Hood, Bedknobs and Broomsticks, they were instructed to reuse dance routines to save time/money.  The princess dance routines were rotoscoped from the same source.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463711</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463711</guid>
		<description>The song is:

&quot;Bluddle-uddle-um-dum (Dwarfs&#039; Washing and Yodel Song)&quot;
Music by Frank Churchill
Lyrics by Larry Morey
Sung by the dwarfs</description>
		<content:encoded><![CDATA[<p>The song is:</p>
<p>&#8220;Bluddle-uddle-um-dum (Dwarfs&#8217; Washing and Yodel Song)&#8221;<br />
Music by Frank Churchill<br />
Lyrics by Larry Morey<br />
Sung by the dwarfs</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463200</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463200</guid>
		<description>Also, it&#039;s no surprise they reused so much of the Jungle Book in Robin Hood... it has a lot of the same actors, same writers, same animators, etc. Plus Robin Hood is pretty close to the bottom of the post-Walt quality slump.

And I&#039;d guess that the Cinderella/Beauty and the Beast comparison was trying to be an homage, not a rip-off.</description>
		<content:encoded><![CDATA[<p>Also, it&#8217;s no surprise they reused so much of the Jungle Book in Robin Hood&#8230; it has a lot of the same actors, same writers, same animators, etc. Plus Robin Hood is pretty close to the bottom of the post-Walt quality slump.</p>
<p>And I&#8217;d guess that the Cinderella/Beauty and the Beast comparison was trying to be an homage, not a rip-off.</p>
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	<item>
		<title>By: Billegible</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463201</link>
		<dc:creator>Billegible</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463201</guid>
		<description>iirc didn&#039;t Disney famously use tracings of live-action for some things, like ladies dancing? At the time the &quot;copies&quot; were done, I don&#039;t think Disney had copped to it yet (they were still getting kudos for their amazingly realistic and graceful etc.), so why not re-use what worked so well before (and that would be expensive to do again)?</description>
		<content:encoded><![CDATA[<p>iirc didn&#8217;t Disney famously use tracings of live-action for some things, like ladies dancing? At the time the &#8220;copies&#8221; were done, I don&#8217;t think Disney had copped to it yet (they were still getting kudos for their amazingly realistic and graceful etc.), so why not re-use what worked so well before (and that would be expensive to do again)?</p>
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	<item>
		<title>By: wylkyn</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463457</link>
		<dc:creator>wylkyn</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463457</guid>
		<description>How about this for a title?  &quot;Disney Pioneers in Recycling Animation!&quot;  Considering how common this technique is today do we really need to act so shocked that Disney decided to reuse animation from old movies to tell a new story?  I was just watching an old Peanuts movie the other day, and there was animation being recycled in the same movie!  Snoopy bought the same exact birdhouse twice in a row in the exact same way.  Oh, the horror!!!!</description>
		<content:encoded><![CDATA[<p>How about this for a title?  &#8220;Disney Pioneers in Recycling Animation!&#8221;  Considering how common this technique is today do we really need to act so shocked that Disney decided to reuse animation from old movies to tell a new story?  I was just watching an old Peanuts movie the other day, and there was animation being recycled in the same movie!  Snoopy bought the same exact birdhouse twice in a row in the exact same way.  Oh, the horror!!!!</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463722</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463722</guid>
		<description>@5,19,34:

The song is from Snow White and the Seven Dwarfs, it&#039;s called &#039;The Silly Song&#039;.

Obviously it&#039;s not in the original English, French, maybe?

The English lyrics are:
Yodel:
Ho-la-la-ee-ay
Ho-la-la-ee-ay
Ho-la-la-ee-ay-ee-la-ee-ay-ee-lee-ay
Ho-la-la-ee-ay
Ho-la-la-ee-ay
Ho-la-la-ee-ay-ee-la-lee-ay-lee-o-lee-ay

(repeat)

I&#039;d like to dance and tap my feet
But they won&#039;t keep in rhythm
You see, I washed them both today
And I can&#039;t do nothing with &#039;em

Chorus
Ho hum the tune is dumb
The words don&#039;t mean a thing
Isn&#039;t this a silly song
For anyone to sing?

I chased a polecat up a tree
Way out on upon a limb
And when he got the best of me
I got the worst of him

(Chorus)

(Yodel, etc.)
</description>
		<content:encoded><![CDATA[<p>@5,19,34:</p>
<p>The song is from Snow White and the Seven Dwarfs, it&#8217;s called &#8216;The Silly Song&#8217;.</p>
<p>Obviously it&#8217;s not in the original English, French, maybe?</p>
<p>The English lyrics are:<br />
Yodel:<br />
Ho-la-la-ee-ay<br />
Ho-la-la-ee-ay<br />
Ho-la-la-ee-ay-ee-la-ee-ay-ee-lee-ay<br />
Ho-la-la-ee-ay<br />
Ho-la-la-ee-ay<br />
Ho-la-la-ee-ay-ee-la-lee-ay-lee-o-lee-ay</p>
<p>(repeat)</p>
<p>I&#8217;d like to dance and tap my feet<br />
But they won&#8217;t keep in rhythm<br />
You see, I washed them both today<br />
And I can&#8217;t do nothing with &#8216;em</p>
<p>Chorus<br />
Ho hum the tune is dumb<br />
The words don&#8217;t mean a thing<br />
Isn&#8217;t this a silly song<br />
For anyone to sing?</p>
<p>I chased a polecat up a tree<br />
Way out on upon a limb<br />
And when he got the best of me<br />
I got the worst of him</p>
<p>(Chorus)</p>
<p>(Yodel, etc.)</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463472</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463472</guid>
		<description>There are many reasons for the so called reusing of animation. It should be noted that all the films that reuse cycles/character designs etc. are from the same era in disney history. Starting with the sword in the stone in 63 and getting progressively worse until Robin hood in 73. 

As some other people on here have noted it was a money saver but the plain truth of it was that disney&#039;s key animators, the nine old men were getting OLD. The older animators could no longer handle huge amounts of work and young animators had not been trained yet. If you look at the timeline of disney animated movies the cycling stops when fresh blood was brought in (early eighties round bout with the great mouse detective)

Animation depends heavily on the talent at hand Disney film production has gone through ebb and flow periods depending on three things. Time talent and funding.</description>
		<content:encoded><![CDATA[<p>There are many reasons for the so called reusing of animation. It should be noted that all the films that reuse cycles/character designs etc. are from the same era in disney history. Starting with the sword in the stone in 63 and getting progressively worse until Robin hood in 73. </p>
<p>As some other people on here have noted it was a money saver but the plain truth of it was that disney&#8217;s key animators, the nine old men were getting OLD. The older animators could no longer handle huge amounts of work and young animators had not been trained yet. If you look at the timeline of disney animated movies the cycling stops when fresh blood was brought in (early eighties round bout with the great mouse detective)</p>
<p>Animation depends heavily on the talent at hand Disney film production has gone through ebb and flow periods depending on three things. Time talent and funding.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-468592</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-468592</guid>
		<description>I remember noticing this as a child. It freaked my parents out that I knew the movies well enough to not only find the movements familiar, but that I could identify the source movie as well.

Interesting comments about the animators&#039; creations taking on their movement characteristics. </description>
		<content:encoded><![CDATA[<p>I remember noticing this as a child. It freaked my parents out that I knew the movies well enough to not only find the movements familiar, but that I could identify the source movie as well.</p>
<p>Interesting comments about the animators&#8217; creations taking on their movement characteristics. </p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463225</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463225</guid>
		<description>Was there a single original frame in Robin Hood?   Jeez.</description>
		<content:encoded><![CDATA[<p>Was there a single original frame in Robin Hood?   Jeez.</p>
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	<item>
		<title>By: SamSam</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463229</link>
		<dc:creator>SamSam</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463229</guid>
		<description>Wow, this is pretty bad. I disagree with Ocker3 that this just counts a &quot;homage.&quot; Plagiarism of your own work is still plagiarism. I remember a pretty scathing review of one of Umberto Eco&#039;s latest huge tomes on language, that accused Eco of plagiarizing his own work. Likewise, in college you can&#039;t submit the same essay twice, or even paragraphs lifted from older essays (how much they really care, I don&#039;t know).

That said, it&#039;s pretty smart. That way you can get cheap artists who have learned how to draw the basic character, but know nothing about animating, and have them just trace over the old animations.

</description>
		<content:encoded><![CDATA[<p>Wow, this is pretty bad. I disagree with Ocker3 that this just counts a &#8220;homage.&#8221; Plagiarism of your own work is still plagiarism. I remember a pretty scathing review of one of Umberto Eco&#8217;s latest huge tomes on language, that accused Eco of plagiarizing his own work. Likewise, in college you can&#8217;t submit the same essay twice, or even paragraphs lifted from older essays (how much they really care, I don&#8217;t know).</p>
<p>That said, it&#8217;s pretty smart. That way you can get cheap artists who have learned how to draw the basic character, but know nothing about animating, and have them just trace over the old animations.</p>
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		<title>By: Godfree</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463997</link>
		<dc:creator>Godfree</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463997</guid>
		<description>They forgot to put in the &quot;Heffalumps and Woozles&quot; number from &quot;Winnie the Pooh&quot; that steals directly from the &quot;Pink Elephants&quot; number from &quot;Dumbo.&quot;</description>
		<content:encoded><![CDATA[<p>They forgot to put in the &#8220;Heffalumps and Woozles&#8221; number from &#8220;Winnie the Pooh&#8221; that steals directly from the &#8220;Pink Elephants&#8221; number from &#8220;Dumbo.&#8221;</p>
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	<item>
		<title>By: Trent Hawkins</title>
		<link>http://boingboing.net/2009/04/13/loop-of-disney-video.html#comment-463242</link>
		<dc:creator>Trent Hawkins</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-463242</guid>
		<description>It&#039;s called rotoscoping. Disney had a library of footage, people dancing, that sort of thing and they used it to get the basic motion of their characters. After many years of animation I guess they just re-used the same videos over and over, makes you wonder why such a large studio doesn&#039;t just acquire new videos.

Ralph Bakshi is another famous rotoscoper. His films aren&#039;t quite at the level of disney but at least he didn&#039;t reuse footage as much... well, except for his army scenes which were taken straight off of the Alexander Nevsky ( a royalty free Russian cinematic masterpiece that later inspired Starwars and Conan ). I guess this was some of the first creative commons art works.</description>
		<content:encoded><![CDATA[<p>It&#8217;s called rotoscoping. Disney had a library of footage, people dancing, that sort of thing and they used it to get the basic motion of their characters. After many years of animation I guess they just re-used the same videos over and over, makes you wonder why such a large studio doesn&#8217;t just acquire new videos.</p>
<p>Ralph Bakshi is another famous rotoscoper. His films aren&#8217;t quite at the level of disney but at least he didn&#8217;t reuse footage as much&#8230; well, except for his army scenes which were taken straight off of the Alexander Nevsky ( a royalty free Russian cinematic masterpiece that later inspired Starwars and Conan ). I guess this was some of the first creative commons art works.</p>
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