Are living virtual people the future of videogames? In his latest Ragdoll Metaphysics column, Offworld's Jim Rossignol uses E3's appearance of Lionhead's Natal-enabled project Milo and Kate to content that the great games race of the future will be "one not of simulating worlds in more detail, but simulating humanity with greater fidelity," and creating "someone interesting enough to keep players engaged, and to keep them coming back." Elsewhere we showed off an achingly gorgeous gallery of hi-res screenshots of Team ICO's The Last Guardian (above), another game which rests its premise on the fidelity of companionship between a boy and his new-found giant baby gryphon friend, and went hands-on at WWDC with iPhone publisher ngmoco's upcoming lineup, including Rolando 2, more virtual friends with the Petz creator's Touch Pets: Dogs, and multiplayer first person shooter codenamed LiveFire. We also saw the latest best indie point and click adventure, Little Wheels, saw a homebrew NES game inspired by puzzle/RPG favorite PuzzleQuest, got a little retro arcade history lesson re: Konami's 'Morning Music', and got sucked into a post-it pixel world with music video DEADLINE. And the 'one shot's for the day: Edge Magazine shows off its brilliant games-reference jam-packed pixel poster, and Douglas Adams and Infocom's Steve Meretzky pose for a promo photo in celebration of their early 80's classic Hitchhiker's Guide text adventure.
Just trying to live a wild, pure, simple life.