Ginormo is just as succinct with the gameplay; if you found pressing WASD to move and clicking like a spastic chimp a tad too hard to manage don't fret, as Ginormo Sword further simplifies the controls to just the mouse. Combat is equally as minimalistic and thankfully void of challenge; click to attack and don't be careless enough to walk into your enemies to win. Each enemy you kill drops gold, which of course can be used to buy said loot. Slay mobs, get loot, repeat ad infinitum. You're most likely accustomed to this from your days of Pavlovian conditioning in Azeroth. Once you tire of this, wander around your static environment till you stumble upon another spawning ground of enemies...Ginormo Sword
Srsly, this game is in the vein of Upgrade Complete or Achievement Unlocked, and is a great meta-commentary on the whole MMO scene and the shallow and one-dimensional gameplay behind it. Strip away the chatroom and all of the other bells and whistles from your MMO and you're left with Ginormo Sword and its lifeless and hollow gameplay
I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.