Tales Designed to Thrizzle: comic anthology, a cross between MAD and McSweeney's

The first four issues of Michael Kupperman's awesome comedy comics zine Tales Designed to Thrizzle have been collected into a single hardcover volume that is a superdense wad of funny, surreal, bent humor, including The Buzz Aldrin Mysteries (the radio operator has been murdered, any one of the seven people on the moon could have done it!); two cowboys kicking the hell out of each other for 10 panels while shouting "I'd say comics are serious literature" and "I say they ain't"; the World Famous Apairy Hat (Girls Love it, Bears Want to Stick Their Paws In It!); a thirties nostalgia comic about an unemployed former courtroom ghost who is shrunk down and has nothing but amoebas to eat for two years; and a video game called Big City Marathon ("Keep your finger on the forward arrow key for 26 hours to win"). This is weird, funny, Subgenius-esque toilet reading that will keep you very regular.

Tales Designed to Thrizzle


  1. Kupperman is about as good as it gets. I was lucky enough to get into his stuff early on by randomly picking up the absolutely phenomenal Snake’n’Bacon’s Cartoon Cabaret around 2000 and being blown away.

    He just recently did a great story in Marvel’s “All-Select Comics” 70th anniversary issue, and his twitter account, @mkupperman is universally hilarious. This dude has my guaranteed financial support for anything he works on, ever.

  2. I just picked up the book at Comic-Con as well… nearly caused me heart failure! “Bambiffpow Johnson – there’s a fistfight in my name!”. Strongly recommended!

  3. “It has become cliché to say I laughed until I cried, but when I’m done reading one of these underground comics my shirt is literally soaking wet. This guy may have one of the best comedy brains on the planet right now.” – Conan O’Brien on Thrizzle, Entertainment Weekly “Must List”

  4. a video game called Big City Marathon (“Keep your finger on the forward arrow key for 26 hours to win”)

    Penn & Teller’s Smoke and Mirrors had a minigame, “Desert Bus”, that worked like this. You’re driving a bus from Tuscon to Vegas, in real time, on a road with no features, with a steering wheel that drifts to the right. You have to spend eight hours just sitting there, making slight adjustments to the bus’s path, and it can’t be paused.

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