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Recently on Offworld: a more social Nintendo, more DS blood diamonds, time ufck'd pathos puzzling

Brandon Boyer at 8:47 am Thu, Aug 13, 2009

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Recently on Offworld we've had a good slate of indie devs giving us a deeper look into some of the games already high on our most-wanted lists: chief among them is Castle Crashers devs The Behemoth officially beginning to reveal the mechanics of their cutely chaotic party/arena game still known as Game 3, and art game champ Jason Rohrer showing off a paper prototype of his Angolan conflict diamond-based DS multiplayer game. Elsewhere, we got the first shot of Die Gute Fabrik's gorgeously illustrated swamp-opera adventure Mutatione, Edmund McMillen & co. showed off the first video of their pathos puzzler Time Ufck, and Taito revealed the first video of dual control methods in their upcoming Puzzle Bobble iPhone port. We also saw Nintendo plunging their toes further into the social media space with the U.S. release of their free web-sharable DS flipbook animation app FlipNote Studio, Prince of Persia creator Jordan Mechner revealed the first draft script for a prequel to his PC adventure The Last Express, the EA Black Box team behind Skate gave us their top 10 user-made skate videos, and Team Fortress devs began dropping awesomely gentlemanly turn-of-the-century ephemera surrounding their latest game update. Finally, our 'one shot's: the nostalgic simplicity of Six Flags' early-80s Pac-Man theme park, Metroid's Samus on a ZX Spectrum, 9 0 0 0 gives us a motivational ninja poster, and, as above, Brock Davis shows us the sobering tragedy of a Mushroom Kingdom hit and run.

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