If you've been long-suffering under the assumption that games are created in a mashup of impalpable art and science, our latest high-res gallery on Offworld will prove you wrong, as we go inside the factory workshops where your favorite games were built (above), from the smelting of Sonic's rings, the chiseling of the 1-Up mushroom, and the rubber-pressed rebounding blocks of Arkanoid. And in more art-overload news, we also took a look at the fantastically fragile and delicately rendered games-inspired work of Melbourne illustrator Ghostpatrol, saw some select images from French guerrilla artist Invader's new Rubikubism exhibition in London, and played with the bloom-lit pixels of Stimergy, a 36-hour game of retro-futurist picnic ant invasions. Elsewhere, One More Go columnist Margaret Robertson told us how Galleon, the criminally overlooked Xbox game from Tomb Raider designer Toby Gard, can lead us on a six-degrees journey through the games industry, found another example of a gainfully employed developer using a game to announce he was quitting his job, and watched the first official trailer for our new top iPhone pick, Spider. We also saw Timbaland and Rockstar's music creator app Beaterator officially announced for PSP and the steampunk-ian environmental strategy game Greed Corp announced for PS3, learned that Tokidoki and Upper Playground were coming to Wii racer Need for Speed, and our one shot's: Call of Duty and BioShock, the Criterion editions, and Pong on the streets, and Pong in the streets.
Just trying to live a wild, pure, simple life.