Only now, Matty's independence is crumbling. Under the influence of Parco Delgado -- a charismatic gang-leader who wins a surprise victory in an NYC election that was meant to give legitimacy to the USA's hand-picked Paul Bremmer figure -- Matty now finds himself playing the role of political operator, putting his ethics and his life on the line in the service of something he clearly hopes is justice.
As with previous volumes, War Powers grabbed me by the scruff of the neck and didn't let go until I turned the last page. Brian Wood is exploring the place where journalism and advocacy intersect (or collide), and in so doing, he is holding up an important mirror on our own times.
DMZ is my favorite graphic novel since Transmetropolitan, a relentless adventure story, a sharp political allegory, and a damned good read.
- Boing Boing: DMZ: graphic novel, a worthy successor to ...
- DMZ Public Works: New collection of moving, thrilling graphic novel
- DMZ Friendly Fire: reinventing war comics, making them better and more important
- DMZ 5: The Hidden War, a war comic about non-combatants
- DMZ 6: Blood in the Game, the vote comes to Manhattan
- DMZ comic t-shirt - Boing Boing
- Demo: Brian Woods's comic about teens with "powers" - Boing Boing