Topping our list of anticipated Xbox Live Arcade games but still off too many radars elsewhere, Offworld returns from a day at Scotland-based Denki with a behind the scenes look at the making of their upcoming word-battler Quarrel (above), from its cardboard and tiddly-wink origins to the 'magic wool' now running underneath. Elsewhere we saw the Tri-Islands of Monkey Island rendered in the hyper-poly pushing engine behind Crysis and early PC transforming robo-shooter Thexder coming to the PSP, and got a glimpse into the art and design behind the fantastical heavy-metal world of Brutal Legend. We also saw the wickedly blood-drenched pixels of Cactus's low-bit Life/Death/Island and Valve's amazing/ly swift response to a fan-made Team Fortress 2 canine class, shoes fit for Okami and high concept Pac-Man and Tetris wearables, and purchased a two-disc collection of Blip Fest 2008 performances -- possibly the best catalog of the top chiptune players released to date. And our 'one shot's: Bioshock 2's Mr. Bubbles meets Mary Blair, and 40 artists collaborate on a magic-mile-long mega-Mario Kart illustration.