<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Keeping Point-and-Click Adventures&#160;Alive</title>
	<atom:link href="http://boingboing.net/2009/10/20/click-track-a-guide.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2009/10/20/click-track-a-guide.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Fri, 24 May 2013 01:31:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: Ernunnos</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616713</link>
		<dc:creator>Ernunnos</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616713</guid>
		<description>I just want to be able to play Grim Fandango on my phone.</description>
		<content:encoded><![CDATA[<p>I just want to be able to play Grim Fandango on my phone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-618783</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-618783</guid>
		<description>QUOTE from article above &quot;There&#039;s likely several handfuls more great indies that I&#039;ve left off above: leave any additions overlooked via the comments below!&quot;

They ask for our feedback for suggestions yet they keep taking down our posts. Do you want our input or not?</description>
		<content:encoded><![CDATA[<p>QUOTE from article above &#8220;There&#8217;s likely several handfuls more great indies that I&#8217;ve left off above: leave any additions overlooked via the comments below!&#8221;</p>
<p>They ask for our feedback for suggestions yet they keep taking down our posts. Do you want our input or not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xenu</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-617006</link>
		<dc:creator>Xenu</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-617006</guid>
		<description>You can play any of the original Keen games -- 1-3, Dreams, 4-5, or 6 -- on DOSBox on any modern platform.  You just need the original game and 10 minutes or so to tweak DOSBox settings.  The GameBoy Color Keen game should be playable with an emulator (though I admit I haven&#039;t tried.)

It&#039;s cool to see all the old games are still playable, whether by DOSBox, ScummVM, or whatever.  In my opinion this means that modern games shouldn&#039;t duplicate the past, but should push the envelope.  After all, if you want an existing game you can still play it.</description>
		<content:encoded><![CDATA[<p>You can play any of the original Keen games &#8212; 1-3, Dreams, 4-5, or 6 &#8212; on DOSBox on any modern platform.  You just need the original game and 10 minutes or so to tweak DOSBox settings.  The GameBoy Color Keen game should be playable with an emulator (though I admit I haven&#8217;t tried.)</p>
<p>It&#8217;s cool to see all the old games are still playable, whether by DOSBox, ScummVM, or whatever.  In my opinion this means that modern games shouldn&#8217;t duplicate the past, but should push the envelope.  After all, if you want an existing game you can still play it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616753</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616753</guid>
		<description>don&#039;t forget about peasent&#039;s quest adventure game on homestar runner!</description>
		<content:encoded><![CDATA[<p>don&#8217;t forget about peasent&#8217;s quest adventure game on homestar runner!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-618801</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-618801</guid>
		<description>Well, anonymous, when I get two different registered users and two anonymous comments, all from the same IP and all pushing the same game, within a few minutes of each other, I treat it as spam. When I continue to get the same comments from even more users on the same subject, all from the same ISP, geolocation and IP range, it makes me even more likely to treat it as spam. If you&#039;re not a spammer, feel free to e-mail me at my name at this domain.</description>
		<content:encoded><![CDATA[<p>Well, anonymous, when I get two different registered users and two anonymous comments, all from the same IP and all pushing the same game, within a few minutes of each other, I treat it as spam. When I continue to get the same comments from even more users on the same subject, all from the same ISP, geolocation and IP range, it makes me even more likely to treat it as spam. If you&#8217;re not a spammer, feel free to e-mail me at my name at this domain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: djflippy</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616502</link>
		<dc:creator>djflippy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616502</guid>
		<description>Time gentlemen, Please is literally the funniest game I&#039;ve ever played. Glad to see it&#039;s getting some recognition.</description>
		<content:encoded><![CDATA[<p>Time gentlemen, Please is literally the funniest game I&#8217;ve ever played. Glad to see it&#8217;s getting some recognition.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616256</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616256</guid>
		<description>That Full Throttle picture reminded me of one way to keep those games alive, simply rehash the imagery for other art. Check this music video out, it&#039;s a mashup of Full Throttle and the stoner rock of Wolfmother

http://www.youtube.com/watch?v=KvzOGPIi8Ug</description>
		<content:encoded><![CDATA[<p>That Full Throttle picture reminded me of one way to keep those games alive, simply rehash the imagery for other art. Check this music video out, it&#8217;s a mashup of Full Throttle and the stoner rock of Wolfmother</p>
<p><a href="http://www.youtube.com/watch?v=KvzOGPIi8Ug" rel="nofollow">http://www.youtube.com/watch?v=KvzOGPIi8Ug</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616259</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616259</guid>
		<description>Let&#039;s not forget Yahtzee&#039;s &lt;a href=http://en.wikipedia.org/wiki/Chzo_Mythos&gt;CHZO Mythos&lt;/a&gt; games. They scratche both the point-and-click and the horror gaming itches.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s not forget Yahtzee&#8217;s <a href=http://en.wikipedia.org/wiki/Chzo_Mythos>CHZO Mythos</a> games. They scratche both the point-and-click and the horror gaming itches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dculberson</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616260</link>
		<dc:creator>dculberson</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616260</guid>
		<description>Oh, man.  I wish there were more hours in the day.  So much good stuff to play!!</description>
		<content:encoded><![CDATA[<p>Oh, man.  I wish there were more hours in the day.  So much good stuff to play!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616266</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616266</guid>
		<description>I regret that the first paragraph doesn&#039;t list Microprose. (Remember Beneath a steal sky?)</description>
		<content:encoded><![CDATA[<p>I regret that the first paragraph doesn&#8217;t list Microprose. (Remember Beneath a steal sky?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Day Vexx</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616270</link>
		<dc:creator>Day Vexx</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616270</guid>
		<description>Anyone recall a HyperCard game involving a fairly pointless search for a cave monster? </description>
		<content:encoded><![CDATA[<p>Anyone recall a HyperCard game involving a fairly pointless search for a cave monster? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-617299</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-617299</guid>
		<description>It makes me feel like a bad gamer, but I can&#039;t stand most point-and-click adventure games anymore. I have many fond memories of playing Sam &amp; Max, Full Throttle, and other Lucasarts classics, but now I simply get irritated by the obscure, often unintuitive puzzles and the relentlessly linear gameplay. 

Even though I still have an abiding love for the clever writing and dialogue that thrives in the best of this genre (BT,DT was especially delightful), I can&#039;t shake the feeling that it&#039;d be better as a piece of interactive fiction, without the arbitrary frustration of finding which object to attach to which other object and where. 

Perhaps I&#039;ve been playing the wrong adventure games. The Longest Journey pretty much killed my interest in the genre, because despite its lovely story, the gameplay was simply unbearable. BT,DT was satisfying, but still suffered from everything coming down to a simple &quot;click everywhere, use every item, progress the linear plotline&quot; gameplay. 

I&#039;m looking for an adventure game where the gameplay is as rich as the dialogue, and where I have actual choices in how to move the storyline forward, rather than sticking to a linear path. Any suggestions from the Offworld community?</description>
		<content:encoded><![CDATA[<p>It makes me feel like a bad gamer, but I can&#8217;t stand most point-and-click adventure games anymore. I have many fond memories of playing Sam &#038; Max, Full Throttle, and other Lucasarts classics, but now I simply get irritated by the obscure, often unintuitive puzzles and the relentlessly linear gameplay. </p>
<p>Even though I still have an abiding love for the clever writing and dialogue that thrives in the best of this genre (BT,DT was especially delightful), I can&#8217;t shake the feeling that it&#8217;d be better as a piece of interactive fiction, without the arbitrary frustration of finding which object to attach to which other object and where. </p>
<p>Perhaps I&#8217;ve been playing the wrong adventure games. The Longest Journey pretty much killed my interest in the genre, because despite its lovely story, the gameplay was simply unbearable. BT,DT was satisfying, but still suffered from everything coming down to a simple &#8220;click everywhere, use every item, progress the linear plotline&#8221; gameplay. </p>
<p>I&#8217;m looking for an adventure game where the gameplay is as rich as the dialogue, and where I have actual choices in how to move the storyline forward, rather than sticking to a linear path. Any suggestions from the Offworld community?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muse</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616551</link>
		<dc:creator>Muse</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616551</guid>
		<description>I did artwork for two classic LucasArts style adventure games: The recently released &lt;a href=&quot;http://www.amazon.com/Vampyre-Story-Pc/dp/B001F0J70I/ref=sr_1_1?ie=UTF8&amp;s=software&amp;qid=1256068917&amp;sr=8-1&quot; target=&quot;_blank&quot;&gt; A Vampyre Story &lt;/a&gt; and the soon to be released &lt;a href=&quot;http://www.ghost-pirates.com/&quot; target=&quot;_blank&quot;&gt;Ghost Pirates of Vooju Island&lt;/a&gt;. The Ghost Pirates site is in German, since the publisher is a German company, but you can switch to the English site by clicking the flag in the upper right.
</description>
		<content:encoded><![CDATA[<p>I did artwork for two classic LucasArts style adventure games: The recently released <a href="http://www.amazon.com/Vampyre-Story-Pc/dp/B001F0J70I/ref=sr_1_1?ie=UTF8&#038;s=software&#038;qid=1256068917&#038;sr=8-1" target="_blank"> A Vampyre Story </a> and the soon to be released <a href="http://www.ghost-pirates.com/" target="_blank">Ghost Pirates of Vooju Island</a>. The Ghost Pirates site is in German, since the publisher is a German company, but you can switch to the English site by clicking the flag in the upper right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ice2cu</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616301</link>
		<dc:creator>ice2cu</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616301</guid>
		<description>I saw Erin Robinson speak on an independent games panel at the Ottawa International Animation Festival. She gave a hilarious, honest, and compelling presentation about the difficulty of developing independent games and I urge you to support her work.</description>
		<content:encoded><![CDATA[<p>I saw Erin Robinson speak on an independent games panel at the Ottawa International Animation Festival. She gave a hilarious, honest, and compelling presentation about the difficulty of developing independent games and I urge you to support her work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616308</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616308</guid>
		<description>Your use of the term &quot;grey market&quot; with respect to ScummVM implies some sort of nefarious goings-on.  I can assure you that my impression of the project from when we interviewed one of the project leaders (http://twit.tv/floss80) is that they are very (perhaps overly) careful to ensure that all property rights are completely respected. In fact, by helping to continue the execution engines, they&#039;ve created a market for new games.

I would hope that you would consider editing that portion of your story to paint them in a positive light, rather than a negative one.

-- Randal Schwartz, host of FLOSS Weekly</description>
		<content:encoded><![CDATA[<p>Your use of the term &#8220;grey market&#8221; with respect to ScummVM implies some sort of nefarious goings-on.  I can assure you that my impression of the project from when we interviewed one of the project leaders (<a href="http://twit.tv/floss80" rel="nofollow">http://twit.tv/floss80</a>) is that they are very (perhaps overly) careful to ensure that all property rights are completely respected. In fact, by helping to continue the execution engines, they&#8217;ve created a market for new games.</p>
<p>I would hope that you would consider editing that portion of your story to paint them in a positive light, rather than a negative one.</p>
<p>&#8211; Randal Schwartz, host of FLOSS Weekly</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616564</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616564</guid>
		<description>Slightly off-topic but related:  I would probably kill for a port of the old Commander Keen platformer games to a modern system...don&#039;t want graphics upgrades, just want to keep playing the silly thing...most addictive and fun game of that sort I ever had...only platformer I could *finish* may have had something to do with it too.  ;0</description>
		<content:encoded><![CDATA[<p>Slightly off-topic but related:  I would probably kill for a port of the old Commander Keen platformer games to a modern system&#8230;don&#8217;t want graphics upgrades, just want to keep playing the silly thing&#8230;most addictive and fun game of that sort I ever had&#8230;only platformer I could *finish* may have had something to do with it too.  ;0</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trevel</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616309</link>
		<dc:creator>Trevel</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616309</guid>
		<description>Full Throttle?</description>
		<content:encoded><![CDATA[<p>Full Throttle?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616311</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616311</guid>
		<description>@AnimeOxide You&#039;re thinking of Full Throttle</description>
		<content:encoded><![CDATA[<p>@AnimeOxide You&#8217;re thinking of Full Throttle</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Agies</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616313</link>
		<dc:creator>Agies</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616313</guid>
		<description>That would be Full Throttle.

While I&#039;m at it I&#039;d be sorely remiss if I didn&#039;t mention &lt;a href=&quot;http://www.agdinteractive.com/&quot;&gt;AGD Interactive&#039;s&lt;/a&gt; remakes of old Sierra games. They&#039;ve taken the old AGI developed games and given them a treatment similar to the VGA versions.</description>
		<content:encoded><![CDATA[<p>That would be Full Throttle.</p>
<p>While I&#8217;m at it I&#8217;d be sorely remiss if I didn&#8217;t mention <a href="http://www.agdinteractive.com/">AGD Interactive&#8217;s</a> remakes of old Sierra games. They&#8217;ve taken the old AGI developed games and given them a treatment similar to the VGA versions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew_H</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616314</link>
		<dc:creator>Matthew_H</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616314</guid>
		<description>It&#039;s called Full Throttle, one of LucasArts&#039; classics. As for other adventure games of note, you could do worse than checking out the Blackwell series, also from Wadjet Eye.

Also, Brandon, I know you occasionally write a post about it, but this would have been a good time to mention the improving state of IF games.</description>
		<content:encoded><![CDATA[<p>It&#8217;s called Full Throttle, one of LucasArts&#8217; classics. As for other adventure games of note, you could do worse than checking out the Blackwell series, also from Wadjet Eye.</p>
<p>Also, Brandon, I know you occasionally write a post about it, but this would have been a good time to mention the improving state of IF games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brandon Boyer</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616321</link>
		<dc:creator>Brandon Boyer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616321</guid>
		<description>Matthew: I do plan to write a column on just that, if only because I keep meeting people that haven&#039;t yet played Photopia (or realize that they can quite easily on their iPhones through Frotz). 

Day Vexx: I can&#039;t be sure, but the first thought that sprang to mind was some of the old Hypercard stacks by Thoru Yamamoto. The closest I could come to finding them again (I know there&#039;s an archive still hanging around somewhere) was this web version of Mole Hole (which is crazy broken): http://web.archive.org/web/19991122223702/www.bekkoame.or.jp/~thoru/molehole/mole1_m.html

Does that style look right?</description>
		<content:encoded><![CDATA[<p>Matthew: I do plan to write a column on just that, if only because I keep meeting people that haven&#8217;t yet played Photopia (or realize that they can quite easily on their iPhones through Frotz). </p>
<p>Day Vexx: I can&#8217;t be sure, but the first thought that sprang to mind was some of the old Hypercard stacks by Thoru Yamamoto. The closest I could come to finding them again (I know there&#8217;s an archive still hanging around somewhere) was this web version of Mole Hole (which is crazy broken): <a href="http://web.archive.org/web/19991122223702/www.bekkoame.or.jp/~thoru/molehole/mole1_m.html" rel="nofollow">http://web.archive.org/web/19991122223702/www.bekkoame.or.jp/~thoru/molehole/mole1_m.html</a></p>
<p>Does that style look right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brendan</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-619911</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-619911</guid>
		<description>I can&#039;t believe the post doesn&#039;t even mention The Neverhood Chronicles. Best point-and-clicker ever. Claymation to boot.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe the post doesn&#8217;t even mention The Neverhood Chronicles. Best point-and-clicker ever. Claymation to boot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Riu</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616336</link>
		<dc:creator>Riu</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616336</guid>
		<description>There is a fairly big indepedent adventure games making scene over at:
http://www.bigbluecup.com/yabb/

A lot are made using Chris Jones&#039; Adventure Game Studio, including the games &#039;Ben There, Dan That&#039; and &#039;Time Gentlemen, Please&#039; mentioned above.

Here are some more nice independent adventures several of which are freeware:

-Cirque de Zale 
http://en.wikipedia.org/wiki/Cirque_de_Zale

-The Blackwell series
http://www.wadjeteyegames.com/

-Ben Jordan series
http://www.grundislavgames.com/benjordan/case7.php

-Dirty Split
http://www.dreamagination.org/?page_id=4

-Nelly Cootalot
http://nelly.johnsendesign.info/

-The Infinity String
http://www.bigbluecup.com/games.php?action=detail&amp;id=901

-The Apprentice
http://herculeaneffort.adventuredevelopers.com/apprentice.html

-A Second Face
http://en.wikipedia.org/wiki/A_Second_Face

-No Action Jackson
http://www.adventuregamers.com/article/id,396

</description>
		<content:encoded><![CDATA[<p>There is a fairly big indepedent adventure games making scene over at:<br />
<a href="http://www.bigbluecup.com/yabb/" rel="nofollow">http://www.bigbluecup.com/yabb/</a></p>
<p>A lot are made using Chris Jones&#8217; Adventure Game Studio, including the games &#8216;Ben There, Dan That&#8217; and &#8216;Time Gentlemen, Please&#8217; mentioned above.</p>
<p>Here are some more nice independent adventures several of which are freeware:</p>
<p>-Cirque de Zale<br />
<a href="http://en.wikipedia.org/wiki/Cirque_de_Zale" rel="nofollow">http://en.wikipedia.org/wiki/Cirque_de_Zale</a></p>
<p>-The Blackwell series<br />
<a href="http://www.wadjeteyegames.com/" rel="nofollow">http://www.wadjeteyegames.com/</a></p>
<p>-Ben Jordan series<br />
<a href="http://www.grundislavgames.com/benjordan/case7.php" rel="nofollow">http://www.grundislavgames.com/benjordan/case7.php</a></p>
<p>-Dirty Split<br />
<a href="http://www.dreamagination.org/?page_id=4" rel="nofollow">http://www.dreamagination.org/?page_id=4</a></p>
<p>-Nelly Cootalot<br />
<a href="http://nelly.johnsendesign.info/" rel="nofollow">http://nelly.johnsendesign.info/</a></p>
<p>-The Infinity String<br />
<a href="http://www.bigbluecup.com/games.php?action=detail&#038;id=901" rel="nofollow">http://www.bigbluecup.com/games.php?action=detail&#038;id=901</a></p>
<p>-The Apprentice<br />
<a href="http://herculeaneffort.adventuredevelopers.com/apprentice.html" rel="nofollow">http://herculeaneffort.adventuredevelopers.com/apprentice.html</a></p>
<p>-A Second Face<br />
<a href="http://en.wikipedia.org/wiki/A_Second_Face" rel="nofollow">http://en.wikipedia.org/wiki/A_Second_Face</a></p>
<p>-No Action Jackson<br />
<a href="http://www.adventuregamers.com/article/id,396" rel="nofollow">http://www.adventuregamers.com/article/id,396</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: risingstorm</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616342</link>
		<dc:creator>risingstorm</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616342</guid>
		<description>Great, great post! The P&amp;C revival is really cookin these days.

A similar genre that is fun for a quick fix would be &quot;Escape&quot; games, where you are usually locked in a room and have to figure your way out. I usually find these, as well other point &amp; clicks, at &lt;a href=&quot;http://jayisgames.com&quot;&gt;jayisgames&lt;/a&gt;.

I&#039;m also excited to see what comes of &lt;a href=&quot;http://hansoloadventures.com&quot;&gt;hansoloadventures&lt;/a&gt;. Looks to be a great throwback, lucasarts-style adventure game.</description>
		<content:encoded><![CDATA[<p>Great, great post! The P&#038;C revival is really cookin these days.</p>
<p>A similar genre that is fun for a quick fix would be &#8220;Escape&#8221; games, where you are usually locked in a room and have to figure your way out. I usually find these, as well other point &#038; clicks, at <a href="http://jayisgames.com">jayisgames</a>.</p>
<p>I&#8217;m also excited to see what comes of <a href="http://hansoloadventures.com">hansoloadventures</a>. Looks to be a great throwback, lucasarts-style adventure game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: allgood</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616346</link>
		<dc:creator>allgood</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616346</guid>
		<description>I recommend B. Sokal&#039;s &#039;Syberia.&#039;  The sequel is pretty good as well.  Both games have rich landscapes and interesting, deep characters and plot.  Check &#039;em out...</description>
		<content:encoded><![CDATA[<p>I recommend B. Sokal&#8217;s &#8216;Syberia.&#8217;  The sequel is pretty good as well.  Both games have rich landscapes and interesting, deep characters and plot.  Check &#8216;em out&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spikeles</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616610</link>
		<dc:creator>Spikeles</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616610</guid>
		<description>Don&#039;t forget &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Longest_Journey&quot;&gt;The Longest Journey&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget <a href="http://en.wikipedia.org/wiki/The_Longest_Journey">The Longest Journey</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616355</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616355</guid>
		<description>ahem, longest journey? </description>
		<content:encoded><![CDATA[<p>ahem, longest journey? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-617125</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-617125</guid>
		<description>How can you not mention the amazing ScummVM for all your nostalgic requirements when it comes to adventure games?

http://www.scummvm.org

Support for lots of old adventure games (mostly SCUMM based LucasArts games, but not exclusively) on many platforms, including Windows, Linux, mobile phones (Symbian based and the iPhone), PSP and the Wii. 

There are also some old adventure games that became freeware available from their download page such as Flight of the Amazon Queen and Beneath a Steel Sky, among a few others.</description>
		<content:encoded><![CDATA[<p>How can you not mention the amazing ScummVM for all your nostalgic requirements when it comes to adventure games?</p>
<p><a href="http://www.scummvm.org" rel="nofollow">http://www.scummvm.org</a></p>
<p>Support for lots of old adventure games (mostly SCUMM based LucasArts games, but not exclusively) on many platforms, including Windows, Linux, mobile phones (Symbian based and the iPhone), PSP and the Wii. </p>
<p>There are also some old adventure games that became freeware available from their download page such as Flight of the Amazon Queen and Beneath a Steel Sky, among a few others.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phasma Felis</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-616890</link>
		<dc:creator>Phasma Felis</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-616890</guid>
		<description>Just FYI, the Commander Keen games run just fine under DOSbox. Give it a try!</description>
		<content:encoded><![CDATA[<p>Just FYI, the Commander Keen games run just fine under DOSbox. Give it a try!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/10/20/click-track-a-guide.html#comment-617922</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-617922</guid>
		<description>To this great round-up (including Riu&#039;s exhaustive selection), I would just like to add Ben Chandler&#039;s series of AGS games: Man Boy vs. Doctor Sock, Annie Android, Shifter&#039;s Box, Heed, and the recent Awakener. They are all short but exquisite, with gorgeous art and good writing.</description>
		<content:encoded><![CDATA[<p>To this great round-up (including Riu&#8217;s exhaustive selection), I would just like to add Ben Chandler&#8217;s series of AGS games: Man Boy vs. Doctor Sock, Annie Android, Shifter&#8217;s Box, Heed, and the recent Awakener. They are all short but exquisite, with gorgeous art and good writing.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
