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	<title>Comments on: The Running Man: behind the sketchbooks of Adam Saltsman&#039;s&#160;Canabalt</title>
	<atom:link href="http://boingboing.net/2009/11/11/the-running-man-behi.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2009/11/11/the-running-man-behi.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-648984</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-648984</guid>
		<description>Periphera: Actually i&#039;d like some features implented: A game mode in which you should avoid boxes. I found that against my friends it was more fun to compete in these &quot;shorter runs&quot;, where it was all about reflexes. Looking at the scores 30000m+ it gets pretty damn boring already at 5000m. 

ps: When i first played the game i actually thought you were supposed to avoid the boxes. 

</description>
		<content:encoded><![CDATA[<p>Periphera: Actually i&#8217;d like some features implented: A game mode in which you should avoid boxes. I found that against my friends it was more fun to compete in these &#8220;shorter runs&#8221;, where it was all about reflexes. Looking at the scores 30000m+ it gets pretty damn boring already at 5000m. </p>
<p>ps: When i first played the game i actually thought you were supposed to avoid the boxes. </p>
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		<title>By: Kimmo</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-634152</link>
		<dc:creator>Kimmo</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-634152</guid>
		<description>V2 needs a less sensitive response to how long you hold the button so it&#039;s actually possible for normal humans to control the size of the jump, and some way of preventing the many impossible situations that crop up.

Then I&#039;d play it all day.</description>
		<content:encoded><![CDATA[<p>V2 needs a less sensitive response to how long you hold the button so it&#8217;s actually possible for normal humans to control the size of the jump, and some way of preventing the many impossible situations that crop up.</p>
<p>Then I&#8217;d play it all day.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-634709</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-634709</guid>
		<description>Excuse me, I&#039;m madamluna--I&#039;m flattered that you&#039;d think that that Canabalt art is mine, but I just run the oekaki board it came from. The original picture ( http://bit.ly/3RVr2R ) is by GB. 

It&#039;s a lovely game, though, and this is a pretty enlightening article. Thanks!</description>
		<content:encoded><![CDATA[<p>Excuse me, I&#8217;m madamluna&#8211;I&#8217;m flattered that you&#8217;d think that that Canabalt art is mine, but I just run the oekaki board it came from. The original picture ( <a href="http://bit.ly/3RVr2R" rel="nofollow">http://bit.ly/3RVr2R</a> ) is by GB. </p>
<p>It&#8217;s a lovely game, though, and this is a pretty enlightening article. Thanks!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-634212</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-634212</guid>
		<description>yea i designed it on a chiclet keyboard and did not notice that it was vicious hard to play on a regular keyboard until like two weeks after it was released...lesson learned :)</description>
		<content:encoded><![CDATA[<p>yea i designed it on a chiclet keyboard and did not notice that it was vicious hard to play on a regular keyboard until like two weeks after it was released&#8230;lesson learned :)</p>
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		<title>By: SeattlePete</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-637030</link>
		<dc:creator>SeattlePete</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-637030</guid>
		<description>I got the iPhone/Pod port and play it religiously.  Every morning for the past 2 weeks I&#039;ve been tap-tap-taping away on my iPod on the crapper.  Is it weird that I only play this while sitting on the John?  Something about it just get me GOING - if you know what I mean.</description>
		<content:encoded><![CDATA[<p>I got the iPhone/Pod port and play it religiously.  Every morning for the past 2 weeks I&#8217;ve been tap-tap-taping away on my iPod on the crapper.  Is it weird that I only play this while sitting on the John?  Something about it just get me GOING &#8211; if you know what I mean.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-666757</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-666757</guid>
		<description>you can avoid them and some are definitely strategically placed to slow you down. hint: for super long scores its easier to take a break at about 5000m intervals. </description>
		<content:encoded><![CDATA[<p>you can avoid them and some are definitely strategically placed to slow you down. hint: for super long scores its easier to take a break at about 5000m intervals. </p>
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		<title>By: Santa's Knee</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-633766</link>
		<dc:creator>Santa's Knee</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-633766</guid>
		<description>I have absolutely no idea what the hell this is, and with all of the adjectives being vomited into this article - I have no interest in knowing...</description>
		<content:encoded><![CDATA[<p>I have absolutely no idea what the hell this is, and with all of the adjectives being vomited into this article &#8211; I have no interest in knowing&#8230;</p>
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		<title>By: benher</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-634279</link>
		<dc:creator>benher</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-634279</guid>
		<description>Love love love for this game... but reading the notes and gaining insight into the creator&#039;s head is double-plus great. Aesthetically Reminds me of &quot;Out of the World&quot;. 

I know the point was to make a simple game, but I&#039;d be psyched for a few more levels, roof changes as you go along, etc.</description>
		<content:encoded><![CDATA[<p>Love love love for this game&#8230; but reading the notes and gaining insight into the creator&#8217;s head is double-plus great. Aesthetically Reminds me of &#8220;Out of the World&#8221;. </p>
<p>I know the point was to make a simple game, but I&#8217;d be psyched for a few more levels, roof changes as you go along, etc.</p>
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		<title>By: periphera</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-633781</link>
		<dc:creator>periphera</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-633781</guid>
		<description>I&#039;ve been in game design for 10 years, and I&#039;ve never seen a design doc that wasn&#039;t full of unimplemented features. Sometimes you run out of time/resources, but most often the game goes in a different direction once it leaves paper and enters play.

With a game as simple and beautiful as Canabalt, would you really want more features?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been in game design for 10 years, and I&#8217;ve never seen a design doc that wasn&#8217;t full of unimplemented features. Sometimes you run out of time/resources, but most often the game goes in a different direction once it leaves paper and enters play.</p>
<p>With a game as simple and beautiful as Canabalt, would you really want more features?</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-974517</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-974517</guid>
		<description>I love it! Nothing more, nothing less...</description>
		<content:encoded><![CDATA[<p>I love it! Nothing more, nothing less&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: WeightedCompanionCube</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-636854</link>
		<dc:creator>WeightedCompanionCube</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-636854</guid>
		<description>It was called Out Of This World here in the states, but yes, that was my first thought too.</description>
		<content:encoded><![CDATA[<p>It was called Out Of This World here in the states, but yes, that was my first thought too.</p>
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	<item>
		<title>By: Mantolith</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-633783</link>
		<dc:creator>Mantolith</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-633783</guid>
		<description>You don&#039;t...adjectives...what? Haha! You&#039;re ridiculous.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t&#8230;adjectives&#8230;what? Haha! You&#8217;re ridiculous.</p>
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		<title>By: Mantolith</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-633784</link>
		<dc:creator>Mantolith</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-633784</guid>
		<description>Good stuff, Brandon. Being is that Adam actually employs his sketchbook effectively, this was totally appropriate. *muah*</description>
		<content:encoded><![CDATA[<p>Good stuff, Brandon. Being is that Adam actually employs his sketchbook effectively, this was totally appropriate. *muah*</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-641733</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-641733</guid>
		<description>I&#039;m hoping there&#039;ll eventually be an Android port... iPhones aren&#039;t that special. :(</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping there&#8217;ll eventually be an Android port&#8230; iPhones aren&#8217;t that special. :(</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-635345</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-635345</guid>
		<description>It kinda reminds me a little of Another World, but that might be the simple mechanics and flat style

http://en.wikipedia.org/wiki/Another_World_(video_game) </description>
		<content:encoded><![CDATA[<p>It kinda reminds me a little of Another World, but that might be the simple mechanics and flat style</p>
<p><a href="http://en.wikipedia.org/wiki/Another_World_(video_game)" rel="nofollow">http://en.wikipedia.org/wiki/Another_World_(video_game)</a> </p>
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		<title>By: Brandon Boyer</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-636378</link>
		<dc:creator>Brandon Boyer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-636378</guid>
		<description>Thanks for the correction madamluna! I tried tracking it down further, but you were as far as I could get!</description>
		<content:encoded><![CDATA[<p>Thanks for the correction madamluna! I tried tracking it down further, but you were as far as I could get!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-633831</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-633831</guid>
		<description>I love this game &#039;cause it&#039;s a quick way to raise my blood pressure when i&#039;m feeling sleepy. I am super excited to see the sketches.</description>
		<content:encoded><![CDATA[<p>I love this game &#8217;cause it&#8217;s a quick way to raise my blood pressure when i&#8217;m feeling sleepy. I am super excited to see the sketches.</p>
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		<title>By: willhopkins</title>
		<link>http://boingboing.net/2009/11/11/the-running-man-behi.html#comment-634087</link>
		<dc:creator>willhopkins</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-634087</guid>
		<description>This game makes my day.  The design stuff notes and sketches are really neat.  Interesting process.</description>
		<content:encoded><![CDATA[<p>This game makes my day.  The design stuff notes and sketches are really neat.  Interesting process.</p>
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