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	<title>Comments on: Games Workshop declares war on best customers.&#160;Again.</title>
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	<description>Brain candy for Happy Mutants</description>
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	<item>
		<title>By: JollyOrc</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649728</link>
		<dc:creator>JollyOrc</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649728</guid>
		<description>As dorkhero stated, Games Workshop is the mastermind of draining customer-cash, but not really anything more. I had this revelation when I saw them selling &quot;Games Workshop Basing Sand&quot; in bags for 10 bucks each. The bags contained... sand. Like you can find on any construction site.

And a month later I wandered into one of their shops and was greeted by a drone that asked me if I was interested in the &quot;Games Workshop Hobby&quot;, or if I was just there to pick something up for a kid. (I wasn&#039;t even thirty at that time dammit!)

No more Games Workshop for this Orc anymore! :)</description>
		<content:encoded><![CDATA[<p>As dorkhero stated, Games Workshop is the mastermind of draining customer-cash, but not really anything more. I had this revelation when I saw them selling &#8220;Games Workshop Basing Sand&#8221; in bags for 10 bucks each. The bags contained&#8230; sand. Like you can find on any construction site.</p>
<p>And a month later I wandered into one of their shops and was greeted by a drone that asked me if I was interested in the &#8220;Games Workshop Hobby&#8221;, or if I was just there to pick something up for a kid. (I wasn&#8217;t even thirty at that time dammit!)</p>
<p>No more Games Workshop for this Orc anymore! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Lukewarmer</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-773889</link>
		<dc:creator>Lukewarmer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-773889</guid>
		<description>I&#039;ve just been down the list reading all the comments on this subject, some made me laugh, some made me nod my head in agreement, and some just made me shake my head in puzzlement..

My background I was a Games Workshop employee from 2000-2008 in my time I have been a part-timer and full-timer and 5 years as a store manager in 2 different stores..

(IP protection)
The Bottom line is (and will always be) Games Workshop &quot;WILL&quot; protect it&#039;s IP rights no matter what.  So if that means they make Websites remove articles that infringe their IP then they will,  Yes &quot;Gamers&quot; get annoyed about this, and they have every right to but it doesn&#039;t prevent them from using any material they come up with themselves in their own homes or even at any Gaming Club they may go to it just prevents them from &quot;Publishing&quot; it to a wider audience.. (Staff on the other hand have to Offer Games Workshop all IP rights over any drawings, writings and Ideas that they may have whilst they are in Games Workshops employ) which i believe is one of the reasons Gav Thorpe left before he released his Star Ship troopers games

A couple off of topic points.

As a manager in the 5 years i was there i had to deal with the over-staffing of both the stores i managed and in total i had to fire/make redundant 17 staff members, not because they were crap at their jobs but because the &quot;LOTR bubble had burst&quot;  But i never experienced any 1/2 year burn out, i sent more staff on to the management training course than left for any other reason.  Games workshop &quot;Store&quot; staff from my experience are &quot;Gamers&quot; first and staff second and they work bloody hard for very little reward now that they have removed the &quot;Staff Weight&quot; purchase price.

The Lord of the Rings &quot;Bubble&quot;
Did any off you really expect it to last?
Did any off you really expect to still see it in the stores now?
Tell you what none of the staff i&#039;ve worked with in GW expected it to go past 2004, we all thought GW was going to do it and take the money and run, but they are still milking it for all its worth.

The biggest impact of the bubble! its all of you out there every single gamer and model builder/painter, Games Workshop got so much investment during the &quot;Bubble&quot; years that it spent on new offices and extra staff, that now it is still struggling to pay stock dividends that it had to withhold/delay and postpone. even though they did have a good year last year with pretax profits of Â£3.5

Most stores in the UK are now 1 man stores open 5 days a week and they aren&#039;t opening during the early evening when you can possibly get down for a game or a chat after work because you &quot;The established gamers&quot; aren&#039;t making them the kind of money they need to make.  Its a very sad fact that a new person into the &quot;Hobby&quot; will spend up to 5x the amount of money that established gamers do. 

And an even sadder fact that they know they can release a limited run of a &quot;Classic&quot; game like Space Hulk for an immediate cash injection...  and when you think that games workshop has so many &quot;Classic&quot; games it still holds IP rights on....

Do you really wonder why they fight every IP issue.

Any questions just ask

</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just been down the list reading all the comments on this subject, some made me laugh, some made me nod my head in agreement, and some just made me shake my head in puzzlement..</p>
<p>My background I was a Games Workshop employee from 2000-2008 in my time I have been a part-timer and full-timer and 5 years as a store manager in 2 different stores..</p>
<p>(IP protection)<br />
The Bottom line is (and will always be) Games Workshop &#8220;WILL&#8221; protect it&#8217;s IP rights no matter what.  So if that means they make Websites remove articles that infringe their IP then they will,  Yes &#8220;Gamers&#8221; get annoyed about this, and they have every right to but it doesn&#8217;t prevent them from using any material they come up with themselves in their own homes or even at any Gaming Club they may go to it just prevents them from &#8220;Publishing&#8221; it to a wider audience.. (Staff on the other hand have to Offer Games Workshop all IP rights over any drawings, writings and Ideas that they may have whilst they are in Games Workshops employ) which i believe is one of the reasons Gav Thorpe left before he released his Star Ship troopers games</p>
<p>A couple off of topic points.</p>
<p>As a manager in the 5 years i was there i had to deal with the over-staffing of both the stores i managed and in total i had to fire/make redundant 17 staff members, not because they were crap at their jobs but because the &#8220;LOTR bubble had burst&#8221;  But i never experienced any 1/2 year burn out, i sent more staff on to the management training course than left for any other reason.  Games workshop &#8220;Store&#8221; staff from my experience are &#8220;Gamers&#8221; first and staff second and they work bloody hard for very little reward now that they have removed the &#8220;Staff Weight&#8221; purchase price.</p>
<p>The Lord of the Rings &#8220;Bubble&#8221;<br />
Did any off you really expect it to last?<br />
Did any off you really expect to still see it in the stores now?<br />
Tell you what none of the staff i&#8217;ve worked with in GW expected it to go past 2004, we all thought GW was going to do it and take the money and run, but they are still milking it for all its worth.</p>
<p>The biggest impact of the bubble! its all of you out there every single gamer and model builder/painter, Games Workshop got so much investment during the &#8220;Bubble&#8221; years that it spent on new offices and extra staff, that now it is still struggling to pay stock dividends that it had to withhold/delay and postpone. even though they did have a good year last year with pretax profits of Â£3.5</p>
<p>Most stores in the UK are now 1 man stores open 5 days a week and they aren&#8217;t opening during the early evening when you can possibly get down for a game or a chat after work because you &#8220;The established gamers&#8221; aren&#8217;t making them the kind of money they need to make.  Its a very sad fact that a new person into the &#8220;Hobby&#8221; will spend up to 5x the amount of money that established gamers do. </p>
<p>And an even sadder fact that they know they can release a limited run of a &#8220;Classic&#8221; game like Space Hulk for an immediate cash injection&#8230;  and when you think that games workshop has so many &#8220;Classic&#8221; games it still holds IP rights on&#8230;.</p>
<p>Do you really wonder why they fight every IP issue.</p>
<p>Any questions just ask</p>
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		<title>By: dssstrkl</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649731</link>
		<dc:creator>dssstrkl</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649731</guid>
		<description>That&#039;s why I&#039;ve been a fan of Palladium Books since grammar school (TMNT FTW!). They actively engage with their fans and have had a liberal policy on using their stuff for years (http://www.palladiumbooks.com/policies.html). That and their games are super fun!</description>
		<content:encoded><![CDATA[<p>That&#8217;s why I&#8217;ve been a fan of Palladium Books since grammar school (TMNT FTW!). They actively engage with their fans and have had a liberal policy on using their stuff for years (<a href="http://www.palladiumbooks.com/policies.html" rel="nofollow">http://www.palladiumbooks.com/policies.html</a>). That and their games are super fun!</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-656390</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-656390</guid>
		<description>Well Games Workshop, you finally dropped the straw that broke the camelâ€™s back. I donâ€™t believe I need to list the reasons leading up to this point as Iâ€™m sure you have heard it all before. Us gamers are a very outspoken lot about our hobby and many have been complaining about your corporate greed for years now.

I am a customer who bought my first army via phone order and had huge box of lead shipped across the pond before your games were even widely available in the U.S.. I was there in the beginning with you guys in the 80â€™s, I was with you through the 90â€™s and up till now, I loved your games and fluff so much that I put up with your corporate shenanigans. But all people have a point at which they finally get sick of being taken for granted as a customer. The BGG incident is the last straw for me. If you are so wrapped up in profits and litigation that you trample on your customers and fans trying to create fan material to help themselves and their friends enjoy the game better, then you have become too corporate oriented for me. It seems as if you are letting your lawyers steer the ship and not the creative people who started your company. When greed so totally outweighs the fun and creativity of the game, itâ€™s no longer fun. I wish you luck in the future and if someone over there ever gets their heads out of their collective arses and starts steering the company with the right mix of artistic fun, consumer support, and an invisible legal staff who has a shred of common sense, I may consider coming back. I wouldnâ€™t count on it though. Right now, with your prices so high, I can sell my armies for a pretty penny and still beat your prices, so by the time you may get your act together, I will probably have moved on to something else and will not have the desire to restart collecting your game.

In other words:

Bugger off!

Sincerely

Dennis H. Foos Jr.

Former player of:

Ultramarines
Blood Angels
Black Templars
Imperial Guard
Chaos SM
Tyranids
Orcs

Fantasy:
Orcs
Gobbos
Dwarves
Empire
Tomb Kings
Dark Elves

Space Hulk
Man Oâ€™ War
Epic
Warmaster
BattleMasters
Heroquest
Advanced Heroquest
Warhammer Quest

Former purchaser of:
White Dwarf
Citadel Terrain
Citadel Paint
Forgeworld products
Codexes
Games supplements such as Apocalypse, Planet strike and Cities of Death (as well as buildings, bunkers, terrain etcâ€¦ associated with them)

P.S. There is a saying here in the U.S. about not stepping over the dollars to pick up the pennies, but I guess you have proven that you couldnâ€™t comprehend that anyway, so I wont go into it.

CC OPEN



</description>
		<content:encoded><![CDATA[<p>Well Games Workshop, you finally dropped the straw that broke the camelâ€™s back. I donâ€™t believe I need to list the reasons leading up to this point as Iâ€™m sure you have heard it all before. Us gamers are a very outspoken lot about our hobby and many have been complaining about your corporate greed for years now.</p>
<p>I am a customer who bought my first army via phone order and had huge box of lead shipped across the pond before your games were even widely available in the U.S.. I was there in the beginning with you guys in the 80â€™s, I was with you through the 90â€™s and up till now, I loved your games and fluff so much that I put up with your corporate shenanigans. But all people have a point at which they finally get sick of being taken for granted as a customer. The BGG incident is the last straw for me. If you are so wrapped up in profits and litigation that you trample on your customers and fans trying to create fan material to help themselves and their friends enjoy the game better, then you have become too corporate oriented for me. It seems as if you are letting your lawyers steer the ship and not the creative people who started your company. When greed so totally outweighs the fun and creativity of the game, itâ€™s no longer fun. I wish you luck in the future and if someone over there ever gets their heads out of their collective arses and starts steering the company with the right mix of artistic fun, consumer support, and an invisible legal staff who has a shred of common sense, I may consider coming back. I wouldnâ€™t count on it though. Right now, with your prices so high, I can sell my armies for a pretty penny and still beat your prices, so by the time you may get your act together, I will probably have moved on to something else and will not have the desire to restart collecting your game.</p>
<p>In other words:</p>
<p>Bugger off!</p>
<p>Sincerely</p>
<p>Dennis H. Foos Jr.</p>
<p>Former player of:</p>
<p>Ultramarines<br />
Blood Angels<br />
Black Templars<br />
Imperial Guard<br />
Chaos SM<br />
Tyranids<br />
Orcs</p>
<p>Fantasy:<br />
Orcs<br />
Gobbos<br />
Dwarves<br />
Empire<br />
Tomb Kings<br />
Dark Elves</p>
<p>Space Hulk<br />
Man Oâ€™ War<br />
Epic<br />
Warmaster<br />
BattleMasters<br />
Heroquest<br />
Advanced Heroquest<br />
Warhammer Quest</p>
<p>Former purchaser of:<br />
White Dwarf<br />
Citadel Terrain<br />
Citadel Paint<br />
Forgeworld products<br />
Codexes<br />
Games supplements such as Apocalypse, Planet strike and Cities of Death (as well as buildings, bunkers, terrain etcâ€¦ associated with them)</p>
<p>P.S. There is a saying here in the U.S. about not stepping over the dollars to pick up the pennies, but I guess you have proven that you couldnâ€™t comprehend that anyway, so I wont go into it.</p>
<p>CC OPEN</p>
]]></content:encoded>
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		<title>By: manicbassman</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649740</link>
		<dc:creator>manicbassman</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649740</guid>
		<description>GW really do not like user created content... it gets in the way of their business model.</description>
		<content:encoded><![CDATA[<p>GW really do not like user created content&#8230; it gets in the way of their business model.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649741</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649741</guid>
		<description>It is very understandable that they&#039;re scared. I imagine that plastic 3D printing will completely destroy their business model in 5-10 years. Anyone can then make any model for almost nothing. </description>
		<content:encoded><![CDATA[<p>It is very understandable that they&#8217;re scared. I imagine that plastic 3D printing will completely destroy their business model in 5-10 years. Anyone can then make any model for almost nothing. </p>
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	<item>
		<title>By: wormbaby</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649743</link>
		<dc:creator>wormbaby</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649743</guid>
		<description>Remember this is a company with this humdinger in their IP policy 

&quot;This also means that we cannot allow tattoos as an acceptable use of our IP as a third party necessarily has to perform the &quot;service.&quot;

They havn&#039;t sued anyone for getting a space marine tat but they want you to know that they can!</description>
		<content:encoded><![CDATA[<p>Remember this is a company with this humdinger in their IP policy </p>
<p>&#8220;This also means that we cannot allow tattoos as an acceptable use of our IP as a third party necessarily has to perform the &#8220;service.&#8221;</p>
<p>They havn&#8217;t sued anyone for getting a space marine tat but they want you to know that they can!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-679957</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-679957</guid>
		<description>@JollyOrc: Actually it&#039;s a hell of a lot cleaner, but I definitely see your point!!</description>
		<content:encoded><![CDATA[<p>@JollyOrc: Actually it&#8217;s a hell of a lot cleaner, but I definitely see your point!!</p>
]]></content:encoded>
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		<title>By: mark.leaman</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-650005</link>
		<dc:creator>mark.leaman</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-650005</guid>
		<description>I remember WizKids sending out tons of Cease and Desist notifications, effectively shutting down almost all rule variants posted by fans. Hardcore internet boardgamers fall back on using Vassal (a tool that allows you to play your boardgames online). There was a Warhammer 40K module for Vassal until Games Workshop shut that down.

http://gamingdead.com/2009/07/26/games-workshop-shuts-down-vassal</description>
		<content:encoded><![CDATA[<p>I remember WizKids sending out tons of Cease and Desist notifications, effectively shutting down almost all rule variants posted by fans. Hardcore internet boardgamers fall back on using Vassal (a tool that allows you to play your boardgames online). There was a Warhammer 40K module for Vassal until Games Workshop shut that down.</p>
<p><a href="http://gamingdead.com/2009/07/26/games-workshop-shuts-down-vassal" rel="nofollow">http://gamingdead.com/2009/07/26/games-workshop-shuts-down-vassal</a></p>
]]></content:encoded>
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		<title>By: Mike The Bard</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649750</link>
		<dc:creator>Mike The Bard</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649750</guid>
		<description>Sent the following to their customer service department:

Dear sirs,
   I will no longer be purchasing any of your products.  This is a direct result of your decision to pursue the removal of fan created materials at boardgamegeek.com and other websites.  Materials like these were what sparked an interest in your games for me in the first place, and you are doing a great disservice to you biggest customers by taking action against them.
   As a published author and musician with four albums currently in print, I understand as well as you do the necessity and seriousness of copyright.  I also understand that penalizing your customer base for their own loyalty to your product is extremely counterproductive.
   I am not alone in this.  I could point out the rise of independent artists such as myself who embrace file sharing- and whose profits are rising as the major labels fail; or the epic dynasty that is Star Trek- maintained in large part through fan activity; but to be honest, I&#039;m simply done with your company.
-M

</description>
		<content:encoded><![CDATA[<p>Sent the following to their customer service department:</p>
<p>Dear sirs,<br />
   I will no longer be purchasing any of your products.  This is a direct result of your decision to pursue the removal of fan created materials at boardgamegeek.com and other websites.  Materials like these were what sparked an interest in your games for me in the first place, and you are doing a great disservice to you biggest customers by taking action against them.<br />
   As a published author and musician with four albums currently in print, I understand as well as you do the necessity and seriousness of copyright.  I also understand that penalizing your customer base for their own loyalty to your product is extremely counterproductive.<br />
   I am not alone in this.  I could point out the rise of independent artists such as myself who embrace file sharing- and whose profits are rising as the major labels fail; or the epic dynasty that is Star Trek- maintained in large part through fan activity; but to be honest, I&#8217;m simply done with your company.<br />
-M</p>
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		<title>By: ledfloyd</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649751</link>
		<dc:creator>ledfloyd</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649751</guid>
		<description>I just hope that with all of the gamers that will be turning to Privateer Press&#039; WarMachine (Steampunk Robots) &amp; Hordes (Huge Warbeasts) games due to GW&#039;s Draconian Policies won&#039;t cause PPress to turn into the next Vampiric Hobby/Gaming company when the $$$ starts flowing in.
Everyone that I know who has played WarMachine/Hordes has really enjoyed it. They have either quit The GW games they were playing or wished they could but couldn&#039;t because of all the time and $$$ they have forked over to GW
Run-on Sentences ftw.</description>
		<content:encoded><![CDATA[<p>I just hope that with all of the gamers that will be turning to Privateer Press&#8217; WarMachine (Steampunk Robots) &#038; Hordes (Huge Warbeasts) games due to GW&#8217;s Draconian Policies won&#8217;t cause PPress to turn into the next Vampiric Hobby/Gaming company when the $$$ starts flowing in.<br />
Everyone that I know who has played WarMachine/Hordes has really enjoyed it. They have either quit The GW games they were playing or wished they could but couldn&#8217;t because of all the time and $$$ they have forked over to GW<br />
Run-on Sentences ftw.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-650009</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-650009</guid>
		<description>This may come off as naÃ¯ve, but can&#039;t BGG respond with a Fair Use defense? I mean, it&#039;s not like they&#039;re selling this content. And yes, they may still get a C&amp;D letter, but in many cases (at least according to a few colleagues who do video remixing) if you respond with a Fair Use defense and cite the statute, they almost never fire back.</description>
		<content:encoded><![CDATA[<p>This may come off as naÃ¯ve, but can&#8217;t BGG respond with a Fair Use defense? I mean, it&#8217;s not like they&#8217;re selling this content. And yes, they may still get a C&#038;D letter, but in many cases (at least according to a few colleagues who do video remixing) if you respond with a Fair Use defense and cite the statute, they almost never fire back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-655130</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-655130</guid>
		<description>Chaos God?  Malal!  Old school Warhammer fluff FTW!</description>
		<content:encoded><![CDATA[<p>Chaos God?  Malal!  Old school Warhammer fluff FTW!</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-652827</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-652827</guid>
		<description>Their game is like crack!</description>
		<content:encoded><![CDATA[<p>Their game is like crack!</p>
]]></content:encoded>
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	<item>
		<title>By: Jugglepunk</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-650012</link>
		<dc:creator>Jugglepunk</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-650012</guid>
		<description>Games Workshop are, frankly, batshit crazy. I still love the games, and have some very old friends who work for the company (thankfully not in any of the paranoid managerial roles) so I will continue to buy their products, but their strategy of late has been mental. Clamping down on an already derivative IP, price hikes above and beyond the norm to save the company because, I quote, &#039;The Lord of the Rings bubble burst&#039; (Come on, you didn&#039;t need elf eyes to see *that* was going to happen) and their hugely aggresive in-store hard sell policy have put me off actually going into the shops at all. I do all my buying through 3rd party retailers now, who are cheaper.
If only they had the sense to check the GW fan forums now and again and actually listen to what their customer base has to say, then maybe they would have an easier time building their poorly managed company up again after their recent problems.</description>
		<content:encoded><![CDATA[<p>Games Workshop are, frankly, batshit crazy. I still love the games, and have some very old friends who work for the company (thankfully not in any of the paranoid managerial roles) so I will continue to buy their products, but their strategy of late has been mental. Clamping down on an already derivative IP, price hikes above and beyond the norm to save the company because, I quote, &#8216;The Lord of the Rings bubble burst&#8217; (Come on, you didn&#8217;t need elf eyes to see *that* was going to happen) and their hugely aggresive in-store hard sell policy have put me off actually going into the shops at all. I do all my buying through 3rd party retailers now, who are cheaper.<br />
If only they had the sense to check the GW fan forums now and again and actually listen to what their customer base has to say, then maybe they would have an easier time building their poorly managed company up again after their recent problems.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649762</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649762</guid>
		<description>Not a huge suprise, given how they treat their staff : http://tinyurl.com/yhp9k5f</description>
		<content:encoded><![CDATA[<p>Not a huge suprise, given how they treat their staff : <a href="http://tinyurl.com/yhp9k5f" rel="nofollow">http://tinyurl.com/yhp9k5f</a></p>
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		<title>By: mgfarrelly</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649763</link>
		<dc:creator>mgfarrelly</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649763</guid>
		<description>Right on. Kevin Siembieda is a peach of a guy and he basically IS that company. The only sad thing is how many of his intellectual properties could be developed in other media (video games, movies, animation) and just never have. Seriously, a &quot;Rifts&quot; game? Glitter Boys versus Dragon Lords on a future earth ravaged by inter-dimensional warfare? YES. </description>
		<content:encoded><![CDATA[<p>Right on. Kevin Siembieda is a peach of a guy and he basically IS that company. The only sad thing is how many of his intellectual properties could be developed in other media (video games, movies, animation) and just never have. Seriously, a &#8220;Rifts&#8221; game? Glitter Boys versus Dragon Lords on a future earth ravaged by inter-dimensional warfare? YES. </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-652324</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-652324</guid>
		<description>Except of course infinity ward a la cod6</description>
		<content:encoded><![CDATA[<p>Except of course infinity ward a la cod6</p>
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		<title>By: Destructor</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-650021</link>
		<dc:creator>Destructor</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-650021</guid>
		<description>My letter to GW:

from	Daniel Nicholls &lt;dan@znaddanz.com&gt;
to	Hobbyservice@games-workshop.com.au,
orders@games-workshop.co.uk
date	Mon, Nov 30, 2009 at 10:55 AM
subject	Please stop destroying the fan base
	
Hi there,

Listen, I&#039;ve been a loyal games workshop customer for over 20 years. I&#039;ve spent literally tens of thousands of dollars on your products. I was extremely disturbed today to see that you were removing fan-created and out-of-print material from the fansites that pretty much keep the GW fanbase alive.

http://www.boingboing.net/2009/11/28/games-workshop-decla.html

A great example of this are the older Space Hulk missions. They&#039;re out of print. You have no plans to republish them. I just shelled out over $500 on two copies of the game plus additional models and paints to supplement it. Why shouldn&#039;t fans swap older material to supplement the game and make it better for them? It will make me buy more product. I want to underline that: it will make me buy more product. The stronger the community, the more people to play with, the more product I buy. Instead, right now, I am so angry at the company that it&#039;s very likely I will never walk into another GW store again, unless it&#039;s to go and make this complaint to staff directly. In addition, the community is going to shrink now, because of this anger.

I simply can&#039;t fathom the stupidity of this move. It&#039;s not helping your bottom line, it&#039;s hurting it. It&#039;s not catering to the fanbase, it&#039;s causing us to resent you and the way you treat us.

Rethink your policy, and do it fast.

Yours sincerely,

etc</description>
		<content:encoded><![CDATA[<p>My letter to GW:</p>
<p>from	Daniel Nicholls <dan @znaddanz.com><br />
to	<a href="mailto:Hobbyservice@games-workshop.com.au">Hobbyservice@games-workshop.com.au</a>,<br />
<a href="mailto:orders@games-workshop.co.uk">orders@games-workshop.co.uk</a><br />
date	Mon, Nov 30, 2009 at 10:55 AM<br />
subject	Please stop destroying the fan base</p>
<p>Hi there,</p>
<p>Listen, I&#8217;ve been a loyal games workshop customer for over 20 years. I&#8217;ve spent literally tens of thousands of dollars on your products. I was extremely disturbed today to see that you were removing fan-created and out-of-print material from the fansites that pretty much keep the GW fanbase alive.</p>
<p><a href="http://www.boingboing.net/2009/11/28/games-workshop-decla.html" rel="nofollow">http://www.boingboing.net/2009/11/28/games-workshop-decla.html</a></p>
<p>A great example of this are the older Space Hulk missions. They&#8217;re out of print. You have no plans to republish them. I just shelled out over $500 on two copies of the game plus additional models and paints to supplement it. Why shouldn&#8217;t fans swap older material to supplement the game and make it better for them? It will make me buy more product. I want to underline that: it will make me buy more product. The stronger the community, the more people to play with, the more product I buy. Instead, right now, I am so angry at the company that it&#8217;s very likely I will never walk into another GW store again, unless it&#8217;s to go and make this complaint to staff directly. In addition, the community is going to shrink now, because of this anger.</p>
<p>I simply can&#8217;t fathom the stupidity of this move. It&#8217;s not helping your bottom line, it&#8217;s hurting it. It&#8217;s not catering to the fanbase, it&#8217;s causing us to resent you and the way you treat us.</p>
<p>Rethink your policy, and do it fast.</p>
<p>Yours sincerely,</p>
<p>etc</dan></p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-682794</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-682794</guid>
		<description>Twenty years ago Palladium offered to sue me if I published any material I&#039;d prepared for a guide to RPGs. Larry Niven said &quot;use whatever you like&quot;. About this time White Dwarf published tons of fan derived D&amp;D and Traveller material. Intllectual property didn&#039;t seem to bother GW when the boot was on the other foot! 
Mike Stanmore</description>
		<content:encoded><![CDATA[<p>Twenty years ago Palladium offered to sue me if I published any material I&#8217;d prepared for a guide to RPGs. Larry Niven said &#8220;use whatever you like&#8221;. About this time White Dwarf published tons of fan derived D&#038;D and Traveller material. Intllectual property didn&#8217;t seem to bother GW when the boot was on the other foot!<br />
Mike Stanmore</p>
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		<title>By: xsulacox</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-658477</link>
		<dc:creator>xsulacox</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-658477</guid>
		<description>This is absolutely appalling. 
I can understand GW going after websites making huge profits off of their ideas, but to try to shut down fan created items and out of print scans is just evil.

This is why I play and support Privateer Press games. They recently released the latest WM rules version to the public for free so that people can tweak and test play the rules and give feedback, even though it has huge potential to kill profits when they release the finished revised rulebook. Companies that do stuff like that need to get more support. They understand this &quot;business&quot; is like no other, and its the fans that keep it alive. 

I for one am tired of GW constantly treating us all like this, and even tireder of the goons that defend them (especially with the worn out and incorrect &quot;luxury hobby&quot; defense of GW). I would love to think that us all sending letters could do something to affect them, but I seriously doubt it. They are all about the profit, and lets be honest, our growing horde of miniature addicts will never get a successful boycott going. 

I have been playing WH40K since Rogue Trader but I don&#039;t think I will for much longer. </description>
		<content:encoded><![CDATA[<p>This is absolutely appalling.<br />
I can understand GW going after websites making huge profits off of their ideas, but to try to shut down fan created items and out of print scans is just evil.</p>
<p>This is why I play and support Privateer Press games. They recently released the latest WM rules version to the public for free so that people can tweak and test play the rules and give feedback, even though it has huge potential to kill profits when they release the finished revised rulebook. Companies that do stuff like that need to get more support. They understand this &#8220;business&#8221; is like no other, and its the fans that keep it alive. </p>
<p>I for one am tired of GW constantly treating us all like this, and even tireder of the goons that defend them (especially with the worn out and incorrect &#8220;luxury hobby&#8221; defense of GW). I would love to think that us all sending letters could do something to affect them, but I seriously doubt it. They are all about the profit, and lets be honest, our growing horde of miniature addicts will never get a successful boycott going. </p>
<p>I have been playing WH40K since Rogue Trader but I don&#8217;t think I will for much longer. </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-652078</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-652078</guid>
		<description>This all boils down to British IP law To Keep there IP GW have to contest all non sanctioned use of there IP or by law it can be argued that they arn&#039;t maintaining there IP and they will lose all rights to that IP. In the UK there is no FAIR USE get out clause just licensed and unlicensed use and unlicensed use MUST be contested </description>
		<content:encoded><![CDATA[<p>This all boils down to British IP law To Keep there IP GW have to contest all non sanctioned use of there IP or by law it can be argued that they arn&#8217;t maintaining there IP and they will lose all rights to that IP. In the UK there is no FAIR USE get out clause just licensed and unlicensed use and unlicensed use MUST be contested </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649775</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649775</guid>
		<description>We had a GW-Shop in town for years. Passed it lots of times, never went in there. They&#039;ve shut down two years ago.</description>
		<content:encoded><![CDATA[<p>We had a GW-Shop in town for years. Passed it lots of times, never went in there. They&#8217;ve shut down two years ago.</p>
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		<title>By: Robotech_Master</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649789</link>
		<dc:creator>Robotech_Master</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649789</guid>
		<description>Palladium? You mean the ones who would not allow gaming magazines to print anything having to do with Palladium games (reviews, scenarios, etc.) without running it by them first? The ones who &lt;a href=&quot;http://www.rpg.net/columns/briefhistory/briefhistory1.phtml&quot;&gt;sued Wizards of the Coast&lt;/a&gt; (back in the early, pre-MTG days) for including conversion stats for Palladium games in their multi-game-system sourcebook &lt;i&gt;The Primal Order&lt;/i&gt;?

The ones who &lt;a href=&quot;http://www.palladiumbooks.com/policies.html&quot;&gt;claim ownership of all fan-created derivative materials&lt;/a&gt; (but graciously grant you permission to use them), and go after anyone who converts any of their material for use in other game systems?

Oh, yeah, they&#039;re &lt;i&gt;much&lt;/i&gt; better than Games Workshop.

On a related note, I&#039;m surprised nobody&#039;s yet brought up how the grand-daddy of all RPG companies, TSR, &lt;a href=&quot;http://www.chillingeffects.org/fanfic/faq.cgi#QID306&quot;&gt;tried to pull something similar to what Games Workshop is doing&lt;/a&gt;, back in the early days of the Internet. It was the beginning of the end for them, and not long afterward they were bought out by Wizards of the Coast.</description>
		<content:encoded><![CDATA[<p>Palladium? You mean the ones who would not allow gaming magazines to print anything having to do with Palladium games (reviews, scenarios, etc.) without running it by them first? The ones who <a href="http://www.rpg.net/columns/briefhistory/briefhistory1.phtml">sued Wizards of the Coast</a> (back in the early, pre-MTG days) for including conversion stats for Palladium games in their multi-game-system sourcebook <i>The Primal Order</i>?</p>
<p>The ones who <a href="http://www.palladiumbooks.com/policies.html">claim ownership of all fan-created derivative materials</a> (but graciously grant you permission to use them), and go after anyone who converts any of their material for use in other game systems?</p>
<p>Oh, yeah, they&#8217;re <i>much</i> better than Games Workshop.</p>
<p>On a related note, I&#8217;m surprised nobody&#8217;s yet brought up how the grand-daddy of all RPG companies, TSR, <a href="http://www.chillingeffects.org/fanfic/faq.cgi#QID306">tried to pull something similar to what Games Workshop is doing</a>, back in the early days of the Internet. It was the beginning of the end for them, and not long afterward they were bought out by Wizards of the Coast.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-651581</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-651581</guid>
		<description>Unlike some previous commenters have suggested: GW is not trying to prevent customers from going bankrupt at all. They&#039;re not interested in old fans. They&#039;re almost entirely aimed at teen-agers. They rely entirely on their cool image to draw new fans who are completely unaware of how old fans have been screwed over.

Old fans have already paid their money, and are having too much fun with old games that don&#039;t get GW any money. GW has no interest in doing anything for you if you&#039;ve already bought all their games. They want the people who haven&#039;t done that yet.</description>
		<content:encoded><![CDATA[<p>Unlike some previous commenters have suggested: GW is not trying to prevent customers from going bankrupt at all. They&#8217;re not interested in old fans. They&#8217;re almost entirely aimed at teen-agers. They rely entirely on their cool image to draw new fans who are completely unaware of how old fans have been screwed over.</p>
<p>Old fans have already paid their money, and are having too much fun with old games that don&#8217;t get GW any money. GW has no interest in doing anything for you if you&#8217;ve already bought all their games. They want the people who haven&#8217;t done that yet.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-650047</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-650047</guid>
		<description>It&#039;s just a hunch, but... Tom Trently was recently promoted to Director of Property from the position of CFO. Notifying him, along with Andy Jones, Head of Legal and Licensing, may do a lot to help the cause. The proof is in the pudding. These kind of tactics almost did White Wolf in. (As mentioned in the above comment.) And ultimately, assisted in the killing of WizKids. (Well, that, and lawsuits from Wizards of the Coast for patent infringement.)

I, just for once, would like to see something Open Sources, GPL&#039;d or otherwise Creative Commons licensed... make it main stream and give these money grubbing corporate types something to think about.

Anyway, you can look at their employee roster here. And pick who you&#039;d like to contact... http://www.linkedin.com/companies/10567?trk=ape_s000001e_1000

p.s., My captcha for this comment was &quot;Aspromonte oddity&quot;  =D</description>
		<content:encoded><![CDATA[<p>It&#8217;s just a hunch, but&#8230; Tom Trently was recently promoted to Director of Property from the position of CFO. Notifying him, along with Andy Jones, Head of Legal and Licensing, may do a lot to help the cause. The proof is in the pudding. These kind of tactics almost did White Wolf in. (As mentioned in the above comment.) And ultimately, assisted in the killing of WizKids. (Well, that, and lawsuits from Wizards of the Coast for patent infringement.)</p>
<p>I, just for once, would like to see something Open Sources, GPL&#8217;d or otherwise Creative Commons licensed&#8230; make it main stream and give these money grubbing corporate types something to think about.</p>
<p>Anyway, you can look at their employee roster here. And pick who you&#8217;d like to contact&#8230; <a href="http://www.linkedin.com/companies/10567?trk=ape_s000001e_1000" rel="nofollow">http://www.linkedin.com/companies/10567?trk=ape_s000001e_1000</a></p>
<p>p.s., My captcha for this comment was &#8220;Aspromonte oddity&#8221;  =D</p>
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		<title>By: killdeer</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649802</link>
		<dc:creator>killdeer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649802</guid>
		<description>They could learn a lot from video game companies that support user created content like custom maps, and mods.</description>
		<content:encoded><![CDATA[<p>They could learn a lot from video game companies that support user created content like custom maps, and mods.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649803</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649803</guid>
		<description>This from the same guys who stole their entire IP from Michael Moorcock? Please.</description>
		<content:encoded><![CDATA[<p>This from the same guys who stole their entire IP from Michael Moorcock? Please.</p>
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		<title>By: techsoldaten</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-651595</link>
		<dc:creator>techsoldaten</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-651595</guid>
		<description>You are forgetting, their lawyers are british lawyers. At least their chief legal council is. 

The only thing worse than the american legal system is the british legal system it was based on. Absolutely no room for common sense, strict interpretation of every law and hundreds of years of prescedent on every issue. It is like they are continually recodifying 18th century morality.

I mean, this is the only way you get people worldwide to spend an average of $5 on a 1 inch piece of plastic, then go buy 100s of them. You have to have a system that is immune from interpretation, unyielding in it&#039;s tolerance for innovation, and immutable in it&#039;s goal of maintaining the status quo.

M

</description>
		<content:encoded><![CDATA[<p>You are forgetting, their lawyers are british lawyers. At least their chief legal council is. </p>
<p>The only thing worse than the american legal system is the british legal system it was based on. Absolutely no room for common sense, strict interpretation of every law and hundreds of years of prescedent on every issue. It is like they are continually recodifying 18th century morality.</p>
<p>I mean, this is the only way you get people worldwide to spend an average of $5 on a 1 inch piece of plastic, then go buy 100s of them. You have to have a system that is immune from interpretation, unyielding in it&#8217;s tolerance for innovation, and immutable in it&#8217;s goal of maintaining the status quo.</p>
<p>M</p>
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		<title>By: railroad9</title>
		<link>http://boingboing.net/2009/11/28/games-workshop-decla.html#comment-649805</link>
		<dc:creator>railroad9</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-649805</guid>
		<description>Policies like this aren&#039;t just relegated to game companies, either.  The (Frank) Herbert estate brought down the wrath of God on Second Life roleplayers and sim developers. 
 
http://nwn.blogs.com/nwn/2009/04/enforcers-of-dune.html

Linden Labs got a cease and desist from the Estate for all Dune-related sims and objects on the Grid. This meant that several massive, detailed, lovingly constructed sims had to either shutdown or re-purpose.  That Dune-influenced groups had to disband.  

What really gets me is, there&#039;s no Estate-cleared mode to roleplay Dune.  The Last Unicorn game &quot;Chronicles of the Imperium&quot; will never see the light of day outside of a few hundred demo copies.  There aren&#039;t any current-gen video games, either.  Given this, I really don&#039;t understand the threat, and I really don&#039;t understand the compulsion to protect an IP to its detriment.  By shitting on your most dedicated fans, you diminish the staying power of the IP.  George Lucas understands this-- one of the reasons for Star Wars&#039; continuing popularity is the laissez faire attitude LucasArts takes on fan material.  For someone to spend unpaid hours crafting an amazingly detailed sim for any IP is an act of love and true fandom.  To punish these people for expressing a passion for your property, and wanting to live in the world you create, is just insanity.
Insanity keeping along Herbert&#039;s own opinions (Iron Maiden, anyone?), but insanity none the less.

Of course, reading the &quot;new&quot; Dune novels, it&#039;s pretty clear that those behind the Herbert Estate have pretty much lost all contact with what made Dune great.</description>
		<content:encoded><![CDATA[<p>Policies like this aren&#8217;t just relegated to game companies, either.  The (Frank) Herbert estate brought down the wrath of God on Second Life roleplayers and sim developers. </p>
<p><a href="http://nwn.blogs.com/nwn/2009/04/enforcers-of-dune.html" rel="nofollow">http://nwn.blogs.com/nwn/2009/04/enforcers-of-dune.html</a></p>
<p>Linden Labs got a cease and desist from the Estate for all Dune-related sims and objects on the Grid. This meant that several massive, detailed, lovingly constructed sims had to either shutdown or re-purpose.  That Dune-influenced groups had to disband.  </p>
<p>What really gets me is, there&#8217;s no Estate-cleared mode to roleplay Dune.  The Last Unicorn game &#8220;Chronicles of the Imperium&#8221; will never see the light of day outside of a few hundred demo copies.  There aren&#8217;t any current-gen video games, either.  Given this, I really don&#8217;t understand the threat, and I really don&#8217;t understand the compulsion to protect an IP to its detriment.  By shitting on your most dedicated fans, you diminish the staying power of the IP.  George Lucas understands this&#8211; one of the reasons for Star Wars&#8217; continuing popularity is the laissez faire attitude LucasArts takes on fan material.  For someone to spend unpaid hours crafting an amazingly detailed sim for any IP is an act of love and true fandom.  To punish these people for expressing a passion for your property, and wanting to live in the world you create, is just insanity.<br />
Insanity keeping along Herbert&#8217;s own opinions (Iron Maiden, anyone?), but insanity none the less.</p>
<p>Of course, reading the &#8220;new&#8221; Dune novels, it&#8217;s pretty clear that those behind the Herbert Estate have pretty much lost all contact with what made Dune great.</p>
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