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	<title>Comments on: The Boing Boing 20, pt. 1: the best console and handheld games of&#160;2009</title>
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	<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: sheshe</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661532</link>
		<dc:creator>sheshe</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661532</guid>
		<description>great list! just bought two games that i had missed out on/forgotten this year!</description>
		<content:encoded><![CDATA[<p>great list! just bought two games that i had missed out on/forgotten this year!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-665390</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-665390</guid>
		<description>Uncharted 2 is just PERFECT...the graphics are wonderful and the gameplay is amazing, only a Xboxfanboy to ask to Naughty Dog change something in the game (or the next uncharted game).</description>
		<content:encoded><![CDATA[<p>Uncharted 2 is just PERFECT&#8230;the graphics are wonderful and the gameplay is amazing, only a Xboxfanboy to ask to Naughty Dog change something in the game (or the next uncharted game).</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661564</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661564</guid>
		<description>My favorite iPhone game this year just came out. It&#039;s called Sonus, I am completely addicted to it. Here is a link to the website where I first herd about it. http://www.cerebralvortexgames.com/index.php?p=Sonus</description>
		<content:encoded><![CDATA[<p>My favorite iPhone game this year just came out. It&#8217;s called Sonus, I am completely addicted to it. Here is a link to the website where I first herd about it. <a href="http://www.cerebralvortexgames.com/index.php?p=Sonus" rel="nofollow">http://www.cerebralvortexgames.com/index.php?p=Sonus</a></p>
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		<title>By: Chentzilla</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661310</link>
		<dc:creator>Chentzilla</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661310</guid>
		<description>Give some love to The Saboteur. It&#039;s like a cross between Assassin&#039;s Creed and GTA IV, with Nazies and bare-breasted dancers. The monochrome of the oppressed districts splashed with Nazi Red is also very cool. </description>
		<content:encoded><![CDATA[<p>Give some love to The Saboteur. It&#8217;s like a cross between Assassin&#8217;s Creed and GTA IV, with Nazies and bare-breasted dancers. The monochrome of the oppressed districts splashed with Nazi Red is also very cool. </p>
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		<title>By: periphera</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115</link>
		<dc:creator>periphera</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661115</guid>
		<description>Scribblenauts - Don&#039;t blame yourself.

Chris Crawford has a bit in one of his books that I&#039;ll paraphrase: &quot;You can judge the fitness of an interactive application by the ratio of suggested states to states that are actually achievable.&quot;

To parse that: If a game has a chair in the room, it suggests that you can sit in the chair. If you can, that state is achievable, and all is well; if you can&#039;t actually sit in the chair, then you&#039;re broken out of the game a bit - you see the walls and the rail you&#039;re riding on, instead of Mr Toad&#039;s Wild Ride.

So Scribblenauts dove headlong into this chasm - it was a game that suggested almost everything, knowing it could never deliver. The fact that it works as well as it does is very impressive, but they set themselves an impossible task. 

For example, the first puzzle had 4 people, a Cook, Policeman, Fireman, and Doctor, and asked you to put something they would use in their hands. I gave the cook a rolling pin, policeman a badge, fireman a firehose, and doctor a stethoscope. Mad, insane, ludicrous props to the game that I could do that in the first place, but (but but but but) it didn&#039;t work. I had to replace two of those items before the game would accept the solution.

They could capture part, but not all, of the user&#039;s creativity and intuition. Objects would usually work close to how you wanted, but not exactly. I know that&#039;s what kept me to simple solutions. I solved most of the puzzles with a jetpack and a grappling gun (which is awesome!), because I knew how they worked. This some-but-not-all gap made exploring the possibility space somewhat frustrating, which encouraged the player to keep to simple, familiar solutions.

The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he&#039;s a cowboy, and in mine I&#039;m Batman. That the game lets both of us express that is awesome. But 5th Cell set themselves an impossible task, and ended up in a new kind of uncanny valley. It&#039;s oddly similar to the Final Fantasy CGI move Spirits Within - stunningly impressive, but ultimately unconvincing, unfulfilling. Still, it deserves its place on the list, and everyone should get a copy; when it works it&#039;s incredible, and this sort of radical experimentation should be encouraged.

(Oh yeah, full disclosure: I make games for WB, who published this game, but if you&#039;ve read this far and you think that&#039;s why I&#039;m telling you to buy the game, you&#039;re a very strange person.)</description>
		<content:encoded><![CDATA[<p>Scribblenauts &#8211; Don&#8217;t blame yourself.</p>
<p>Chris Crawford has a bit in one of his books that I&#8217;ll paraphrase: &#8220;You can judge the fitness of an interactive application by the ratio of suggested states to states that are actually achievable.&#8221;</p>
<p>To parse that: If a game has a chair in the room, it suggests that you can sit in the chair. If you can, that state is achievable, and all is well; if you can&#8217;t actually sit in the chair, then you&#8217;re broken out of the game a bit &#8211; you see the walls and the rail you&#8217;re riding on, instead of Mr Toad&#8217;s Wild Ride.</p>
<p>So Scribblenauts dove headlong into this chasm &#8211; it was a game that suggested almost everything, knowing it could never deliver. The fact that it works as well as it does is very impressive, but they set themselves an impossible task. </p>
<p>For example, the first puzzle had 4 people, a Cook, Policeman, Fireman, and Doctor, and asked you to put something they would use in their hands. I gave the cook a rolling pin, policeman a badge, fireman a firehose, and doctor a stethoscope. Mad, insane, ludicrous props to the game that I could do that in the first place, but (but but but but) it didn&#8217;t work. I had to replace two of those items before the game would accept the solution.</p>
<p>They could capture part, but not all, of the user&#8217;s creativity and intuition. Objects would usually work close to how you wanted, but not exactly. I know that&#8217;s what kept me to simple solutions. I solved most of the puzzles with a jetpack and a grappling gun (which is awesome!), because I knew how they worked. This some-but-not-all gap made exploring the possibility space somewhat frustrating, which encouraged the player to keep to simple, familiar solutions.</p>
<p>The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he&#8217;s a cowboy, and in mine I&#8217;m Batman. That the game lets both of us express that is awesome. But 5th Cell set themselves an impossible task, and ended up in a new kind of uncanny valley. It&#8217;s oddly similar to the Final Fantasy CGI move Spirits Within &#8211; stunningly impressive, but ultimately unconvincing, unfulfilling. Still, it deserves its place on the list, and everyone should get a copy; when it works it&#8217;s incredible, and this sort of radical experimentation should be encouraged.</p>
<p>(Oh yeah, full disclosure: I make games for WB, who published this game, but if you&#8217;ve read this far and you think that&#8217;s why I&#8217;m telling you to buy the game, you&#8217;re a very strange person.)</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-663935</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-663935</guid>
		<description>Game of the year: Spelunky</description>
		<content:encoded><![CDATA[<p>Game of the year: Spelunky</p>
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		<title>By: SamSam</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661145</link>
		<dc:creator>SamSam</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661145</guid>
		<description>Can I make a request for us non-iPhone users that the list also include some Android games?

Or are there not yet any Android games worthy enough to be on the list?</description>
		<content:encoded><![CDATA[<p>Can I make a request for us non-iPhone users that the list also include some Android games?</p>
<p>Or are there not yet any Android games worthy enough to be on the list?</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-665261</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-665261</guid>
		<description>Uncharted 2 is just perfect...and its the game of the year!!</description>
		<content:encoded><![CDATA[<p>Uncharted 2 is just perfect&#8230;and its the game of the year!!</p>
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		<title>By: kaini</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-663471</link>
		<dc:creator>kaini</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-663471</guid>
		<description>no machinarium?

:(</description>
		<content:encoded><![CDATA[<p>no machinarium?</p>
<p>:(</p>
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		<title>By: tigershungry</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661939</link>
		<dc:creator>tigershungry</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661939</guid>
		<description>I second your sentiments on a profound lack of imagination throughout Scribblenauts. And I think it speaks volumes that I was most excited to see what happens if you pitch a venture capitalist against an entrepreneur- &#039;surprisingly&#039; nothing (at which point i chuck in a T-Rex).</description>
		<content:encoded><![CDATA[<p>I second your sentiments on a profound lack of imagination throughout Scribblenauts. And I think it speaks volumes that I was most excited to see what happens if you pitch a venture capitalist against an entrepreneur- &#8216;surprisingly&#8217; nothing (at which point i chuck in a T-Rex).</p>
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		<title>By: SamSam</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661189</link>
		<dc:creator>SamSam</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661189</guid>
		<description>...sorry, that was supposed to read &quot;...that &lt;i&gt;next week&#039;s&lt;/i&gt; list...&quot;</description>
		<content:encoded><![CDATA[<p>&#8230;sorry, that was supposed to read &#8220;&#8230;that <i>next week&#8217;s</i> list&#8230;&#8221;</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661452</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661452</guid>
		<description>While it&#039;s not the best tower defense game ever, Comet Crash for download only on the PS3 was a total blast. It supports up to 3-player co-op mode for solving all of the levels and alternatively has a 4-player battle mode. All of the levels can be played 1, 2, or 3-players but to unlock all of the stages you must play it all the way through in one of the player configurations. My wife and I played through 2-player and it was good romp having just come off of a co-op play through of Borderlands.</description>
		<content:encoded><![CDATA[<p>While it&#8217;s not the best tower defense game ever, Comet Crash for download only on the PS3 was a total blast. It supports up to 3-player co-op mode for solving all of the levels and alternatively has a 4-player battle mode. All of the levels can be played 1, 2, or 3-players but to unlock all of the stages you must play it all the way through in one of the player configurations. My wife and I played through 2-player and it was good romp having just come off of a co-op play through of Borderlands.</p>
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		<title>By: hdon</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661460</link>
		<dc:creator>hdon</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661460</guid>
		<description>Little King&#039;s Story looks a lot like Pikmin.</description>
		<content:encoded><![CDATA[<p>Little King&#8217;s Story looks a lot like Pikmin.</p>
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		<title>By: schwal</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661478</link>
		<dc:creator>schwal</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661478</guid>
		<description>Am I the only one who doesn&#039;t see the Justin Baily achievement for Shadow Complex?</description>
		<content:encoded><![CDATA[<p>Am I the only one who doesn&#8217;t see the Justin Baily achievement for Shadow Complex?</p>
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		<title>By: PimpMyNintendo</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-663786</link>
		<dc:creator>PimpMyNintendo</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-663786</guid>
		<description>Uncharted 2 was a pretty cool game that I thought would be ranked high.  Totally agree with this list.</description>
		<content:encoded><![CDATA[<p>Uncharted 2 was a pretty cool game that I thought would be ranked high.  Totally agree with this list.</p>
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		<title>By: Brandon Boyer</title>
		<link>http://boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661497</link>
		<dc:creator>Brandon Boyer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-661497</guid>
		<description>Sorry, should clarify: there&#039;s a Master Challenge achievement in the game called &#039;Jason Bailey&#039;, not an actual GamerScore-earning &#039;Achievement&#039;.</description>
		<content:encoded><![CDATA[<p>Sorry, should clarify: there&#8217;s a Master Challenge achievement in the game called &#8216;Jason Bailey&#8217;, not an actual GamerScore-earning &#8216;Achievement&#8217;.</p>
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