What do Indie Gaming's All-Stars think of Apple's iPad?

swordsworcipad.jpg Before Steve Jobs had even brought yesterday's iPad-announcing keynote to a close, I called together a quorum of indie gaming's Justice League -- a handful of the best and brightest developers pushing the medium forward across every new device -- to ask: what's the iPad going to mean for the future? Between those that've already staked out a strong presence on the iPhone and iPod Touch (Canabalt's Adam Saltsman, Eliss's Steph Thirion, Rolando's Simon Oliver, Spider: The Secret of Bryce Manor's David Kalina and Critter Crunch's Nathan Vella), those that've seen their PC hits brought to the device (Fantastic Contraption's Colin Northway), those that haven't landed there yet but will soon (Fez's Phil Fish and Henry Hatsworth's Kyle Gray), and those that I selfishly hope eventually might (World of Goo's Kyle Gabler), opinions were cautious, but on the whole optimistic. While it's clear that the past two years of training on the iPhone have taught us that there is indeed a viable future in multi-touch and accelerometer-based gaming, and that the App Store can provide developers with an enthusiastic and sustainable audience, its position as a third-pillar between the phone and the laptop is entirely unproven, leaving many developers in a holding pattern before diving nose-first into an unquantifiable market. But despite this, with the problems it solves (like: the issue of the Big Fat Thumbs) and the opportunities it opens (its screen is now not necessarily only for a single person), you can already hear the sound of hundreds of collective gears turning to chart gaming's future course. So below, the thoughts of all the above developers, with -- as a bonus where applicable -- off-device screenshots that blow up to their iPad-native 2x resolution when clicked, for a preview of what the device's scaling simulator will look like when it lands in March.
canabaltdoubled.jpg Adam Saltsman, co-founder, Semi Secret (Canabalt, Wurdle), creator of Flixel:
I have been forcefully ignoring all the buzz until today, but I have to say I'm a little giddy right now. Pixel doubling means Canabalt is ready to ship right now, and I did all the assets for Wurdle (and our new unannounced game) at 2x resolution, so we can actually very easily ship 'HD' versions of those alongside our iPhone res stuff. They haven't shown much in this regard, but this device is pretty much begging to be subjugated for all sorts of insane multitouch music composition purposes, and there's also the possibility here to do something pretty special, which is finally getting to do what board games do - a big shared playspace that you interact with in an intuitive way. This would be a pretty big deal in getting people into games that might otherwise be intimidating from a dual-sticks perspective. We're also making a big tech announcement that will be super extra awesome, very soon I hope!
contraptiondoubled.jpg Colin Northway, creator of Fantastic Contraption:
Two things strike me as interesting about this: 1) is there going to be another gold rush? And the more interesting: 2) What kind of games are going to work really well on the iPad? The first question is really just about answering if we can afford to explore the second. The iPhone's interface has proved itself capable of supporting some great game experiences that wouldn't work nearly as well with a mouse. You could play Flight Control perfectly fine with a mouse but you wouldn't draw the same sweeping natural lines. At the same time there is a brutal lack of screen real estate which means some game ideas just can't exist on the iPhone or feel shoe-horned onto the iPhone (like Fantastic Contraption). So this is kind of the best of both worlds. We get the wonderful tactile interface but people don't have to squint to see what's going on or wish they had see-through fingers. There will be some people with game ideas that didn't quite work on the iPhone who will be dusting them off and examining them under this new light. I am definitely one of those people.
hatsworthcrop.jpg Kyle Gray, creator of Henry Hatsworth, Experimental Gameplay Project co-founder:
The Apple Hype Machine never fails to impress. I was in the middle of a meeting when this thing was announced and my inbox practically exploded with talk about the iPad in the interim (mostly from you lot, but some from friends pitching ideas as well). Most surprisingly was my wife falling in the "do want" category. It's a real testament to Apple's prowess that it can have such a strong pull on someone who's more into purses than processors. That being said, a buddy and I have been working on an iPhone game in our spare time, so this is pretty damned exciting news. Now to just make something for it without getting pulled in by its siren's song...
powerpilltease.jpg Phil Fish, co-founder, Polytron (Fez and the iPhone's upcoming Power Pill [above]):
It isn't the huge leap forward in terms of multi-touch interface i was hoping for, but it's certainly still a big step forward. It isn't the multi-touch terminal to my MacBook I think it should be. Lack of camera is a missed opportunity for augmented reality overlays that the 1ghz processor would handle a lot better than even a 3GS. I guess it's up to the developers to make good use of it now. But I'm still incredibly giddy. "Just a bigger iPhone" is already a huge step forward in terms of multi-touch usability. I don't understand what people are complaining about. A bigger screen here means a lot more than just a bigger screen. It implies so much more. Backwards compatibility with iPhone apps is good, but is just that. The real meat is going to be in iPad exclusives, designed for the huge real estate.
rolandodoubled.jpg Simon Oliver, founder, Hand Circus (Rolando and the upcoming Okabu):
The larger real-estate is going to be great, in terms of being able to interact with it without your fingers smothering the screen, and being able to add more functionality without tons of clutter. I think it definitely opens up the iPhone/iPod/iPad range to quite a few genres that a lot of people might have considered verboten previously - you know those games on the iPhone where the screen is covered in UI clutter. Simulation and construction games, MMORPGs (I'm sure Blizzard was watching the keynote with avid interest), and as Adam was saying, this is gonna be awesome for fun music/painting/animation creation tools and games. With that big touchscreen you've got a perfect canvas for creative play. I hope an iPad lands in Toshio Iwai's lap! I'd love to do a Rolando title with a more "zoomed-out" perspective - i.e. same size characters but you can see 4x the playspace - would definitely be fun to explore what the bigger screen could afford in terms of more elaborate puzzles, more characters and fun multitouch interactions.
spiderdoubled.jpg David Kalina, co-owner, Tiger Style (Spider: The Secret of Bryce Manor):
While the iPad seems like a pretty incredible piece of hardware, I can't help but wonder if there will actually be a viable marketplace for an independent game developer. The iPhone revolutionized the way people thought about cell phones, whereas the iPad seeks to occupy some hole between the laptop and the phone that may or may not actually exist. Of course, the market has a way of working these things out. As a developer of touch interfaces, more screen real estate really does make a difference beyond allowing us to draw more pixels on the screen. It means that we should be able to communicate to players more clearly when fingers are present, as well as allowing multiple touches to take place without obscuring all of the game content. Hopefully, this will encourage developers to explore more native interfaces for their games, rather than settling for the awkward and uninspired 'virtual gamepad'. But also, it gives developers the potential to explore interesting new designs for single-device multiplayer. As a designer, this is the aspect of the iPad that I find most intriguing.
elissdoubled.jpg Steph Thirion, creator of Eliss:
I just spent the past two hours reading announcements and tech specs and iPad programming guides, so my head is a bit fuzzy, and it's a bit early to come to conclusions. I still have a lot of important questions, but here are some early thoughts and feelings. Like my girlfriend was just saying, this could be 'the Wii of general computing': accessible to everyone. This is the first device (at an accessible price) that makes web browsing like reading a newspaper: a casual, pleasurable thing, not done on a professional workstation. And for the not so common tasks (like Adam said, music making, etc.), a multitouch screen of this size for $500 is absolutely mad (JazzMutant are officially fucked). As far as gaming, I think David has a very good point (why go for expensive development for a smaller market), but on the other hand, if the first point holds true, and a couple of these devices start to pop up in every household, then we have a market. What we could potentially see then is the border disappearing between general computing devices and gaming devices! Any way this evolves, this device opens up a world of possibilities for new interfaces. Even if we don't get rich off of it, we'll still be able to build the coolest shit on it. But even then, we still need to hold one of these devices. Are they truly responsive? If I'm correct, this is the first time Apple has made their own processor. How many touch points does the multitouch handle? Is multitouch as precise as the iPhone? Following on Apple's history, this device will rock, but that doesn't change the fact that we haven't yet seen it fly. Finally, is it true that all apps in the AppStore can be run on the tablet, without modifications, without a green light from the developer? I haven't tested Eliss on the iPad, yet Apple has basically announced that it's coming out for this new device I had only heard rumors about. If this is true I find this a bit surprising. We should have the right to decide if we want to allow our apps to be run and stretched on a different device than they were designed for.
crittercrunchdoubled.jpg Nathan Vella, president, Capy Games (Critter Crunch and the upcoming collaborative Superbrothers: Sword & Sworcery EP):
When it comes down to it, I am really excited to see what people make for the platform. Some of my favorite games of 2009 were iPhone games, and despite the fact that there's an astronomical amount of shit on the App Store, the gems (pretty much exclusively made by indies) really validate it. I sincerely hope the same thing happens with the iPad. Sure, we'll get our Need for Speeds and our Monkey Balls, but it's the games from Steph Thirion, Hand Circus, Mr. Saltsman/Semi-Secret, Mobigame and the other super-awesome indies that will pull me into the platform as a gaming device. While functionality-wise it doesn't offer an earth-shattering step forward from the iPhone, I think there's a lot of possibilities for insanely creative people to make something special for the iPad. On the "specs" side, since Capy (and Capy in collaboration with Superbrothers) makes iPhone games with pixel art, I am really interested to see how the device handles its up-scaling. We've always thought of iPhone as a great place to continue our love of pixels, so I am terrified at the thought of muddy anti-aliased pixel art (much akin to what happens when you zoom in Firefox 3+). Here's hoping that they implement it in a way that easily and effectively maintains nice clean pretty pixels. We have our collective fingers crossed. Capy is working on a WiiWare game called Heartbeat, and we've been toying with the idea of eventually bringing it to iPhone, since games built specifically for the Wii interface have a real good shot at translating well into touch controls. Now that there's another addition to the iPhone "family" - specifically one with a big-ass higher-res screen - it certainly makes that possibility more interesting. The combination of WiiWare and iPad/iPhone might be a powerful thing to consider for future development, especially for small studios making interesting stuff on WiiWare. I know for sure we'll have a huge push internally to put our Capy/Superbrothers/Jim Guthrie collab Superbrothers: Sword & Sworcery EP on the iPad. Superbrothers would probably sacrifice a limb to get the game on that screen, and rightfully so. It would look mighty pretty at that resolution.
wogooheader.jpg Kyle Gabler, co-founder, 2DBoy (World of Goo):
What? What's an IPAD? Can I install Windows XP on it? I totally don't follow Apple news at all, but I'm suddenly hungry for Stone Soup! I am an old man, Kyle

40

  1. We should have the right to decide if we want to allow our apps to be run and stretched on a different device than they were designed for.

    Really?

    I’d think that if I bought your code, I should be allowed to run it on whatever the heck platform I want (that I can get it to run on).

    A future STEAM designer in the making…

  2. Okay, I officially love Kyle Gabler.

    Also, the iTampax doesn’t have Flash, effectively ruling out 95% of the gaming offer, and negating all interest it might have been for me.

    Still, I might buy a jailbroken one for $200 in eBay in two years or so, to play around with the multitouch.

  3. I dunno, man, I wasn’t that interested in it until I read these guy’s take on it. They’ve got some excellent points and, assuming the implementation is good, I can see this being a major seller. Perhaps not 20mm units a year like the iPhone (projected, 2010), but still a major seller. It’s also got me excited that someone will make a PADD style skin for the interface and let us act out our Star Trek computer fantasies.

    @Max_supernova: My sentiments exactly. It’s not a new platform or like they decided to make it available for free to a different set of customers. It’s an evolution of the existing device. I don’t see Apple as treading on toes by making existing apps available on it.

  4. As I’ve mentioned elsewhere, the reason this is exciting for game developers is just this: for the first time since cocktail-mode arcade tables disappeared, you can play a two-player game where both players can see the screen and FACE one another.

    There is a unique social aspect to gaming on the iPad, which I’m really looking forward to exploiting.

  5. I love the top image in this post, and I recognize the game. Well done Capy and Superbrothers on this, I cannot wait for Swords & Sworcery to come out.

  6. I’m excited by the idea of a big beautiful touchscreen platform that forces game designers to throw out their Flash crutches.

  7. the ipad is so much more than a reader. It’s leaps and bounds past that, but isn’t it just basically a touchscreen laptop without the cover or keypad? really

  8. SO GLAD to see some people with real perspective getting excited about the iPad. i’m already sick to death of the grade school humor about the name, and the whining about the lack of a camera, multitasking, blah-de-blah.

    as for flash, apple was right — i certainly don’t miss flash in my iphone experiences, so i’m really glad flash isn’t on it. i look very forward to buying mine, and i’m also quite excited to see what people do with it once it comes out.

    1. “Whining about lack of multitasking”/”I don’t need Flash, so nobody else does”

      So typical of the Apple mindset. So wrong.

    2. Come on man, being an Apple fan is fine and all, but lets not keep the blinders completely closed.
      Flash is all over the internet. You go to a website and you want to be able to see and use everything on that website. You might not miss Flash just now when you are here typing about the next great gadget, but what about the next time you hit on a website that uses it? Maybe you start missing it then?
      And multi-tasking?! Dood, that was an evolutionary step forward in computing back in the eighties. For a device you are paying $500 to $1000 for, not being able to do more than one thing at a time is pretty unreasonable in this day and age.
      There are two reasons I can see why Apple wouldn’t include these things with their device. They are going to add them later as an upgrade to this device, or as a new feature to the iPad 2.0. Even though they probably could have easily added them in now. (Anyone remember their $10 DLC upgrade for the iPod?, Or the Bluetooth upgrade for the iPhone which could have been bluetooth enabled all along?) Or they didn’t include them because of the terrible staying power of the batteries they use. If the batteries are anything like what they use in the iPod or iPhone then they are going to suck big time. I have my jailbroken iPhone tweaked to be able to run multiple programs at once and it drains the battery so fast you can watch the battery indicator drain before your eyes.
      From the looks of it, the iPad is an overgrown iPod. Which is too bad because they really could have had something there. Now, I’ll wait for the iPad 2.0. Hopefully you’ll be able to stick a memory card in it. Or maybe the HP slate will be everything that the iPad wasn’t.

      1. I think that’s what YOU want. What Apples customers want seems to differ from that. I recommend doing business with people you agree with more.

    3. Personally, I whine about multitasking because it’s what we should expect from our smart devices right now. One of the simplest reasons for it is staying logged in to an instant messaging application, and being able to switch to it without having to kill whatever application you’re currently running. Push notifications are there for IM, but that’s only a workaround to the lack of proper multitasking/task switching.

      Some other cases where multitasking is important: Writing a document or an e-mail while also looking at webpages to pull text from, like to make a list of links or to copy parts of an article for a friend, or putting together text snippets from Wikipedia. Having a phone call come in without your app being closed down and erasing your work before you can save it. Recording audio while also simultaneously being able to type notes while at a meeting.

      They showed off their new Apple-designed 1GHz A4 processor and its blazing speed or whatever, but I find that both odd and frustrating because it can still only run one app at a time.

      The lack of Flash is simply Apple trying to protect their bottom line, and I find it abhorrent; if Flash was enabled, there would be a flood of websites that would pop-up to provide the same functionality(or better) that is currently provided by paid apps. Not having Flash prevents the device from becoming a true replacement for a PC for web browsing, because if a site has a front page in Flash, you’ll have to go running off to find a PC or other device to view it. I’m boggled at the logic behind “i certainly don’t miss flash… so i’m really glad flash isn’t on it”. It comes off as “I don’t mind not having a normal feature, so I’m glad nobody else has access to it.” …what?

      The only thing I see the iPad bringing is a finished multitouch display that’s not horrifically-expensive. This is great, but it’s not bringing anything that’s revolutionary to the table. Clones will definitely be made of it, but in this case, I expect them to easily surpass the iPad as they’ll be coming in the form of Windows 7 tablets that actually have connectivity and freedom of use. In the confines of the post, yes, the iPad is great for fostering new ideas and possibilities for games. However, you could replace the word “iPad” with “multitouch screen” and the same possibilities would, and do exist.

  9. if you want to present a reason, based on your usage of the product, as to why you need multitasking and flash i’m willling to hear it.

    1. I’m not exactly sorry to see Flash missing (even though I’ve used it in the past to create a number of websites and such), but the multitasking I’d miss is surfing the web, listening to iTunes, with a text editor open. Sounds like I’ll be sticking with my MacBook for that.

      But it’s pretty clear the iPad is not intended to a replacement for a notebook, and it’s going to be revolutionary in its own way, especially for print and online publishers. In later models I’d expect to see a camera (or two) and maybe even multitasking as well.

  10. If all they are doing is enabled pixel doubling they shouldn’t be charging again for the same game.. If that’s really all they’ve done its a joke..

    1. > they shouldn’t be charging again for the same game

      Er, they’re not charging again for the same game. Apps you own for the iPhone will also sync to the iPad without you having to buy them again. So no, it’s not a joke.

      There is so much crap being talked about this. No Youtube? Apart from the Youtube client, that is. Not as powerful as xxx laptop? Yes, that’s right, because it’s not a laptop.

  11. Guys, this is very bad. The iPad is marketed as “the best web browsing experience” but it doesn’t support Flash. So no youtube (unless html 5), flash games or flash sites. That sucks VERY bad.
    If we want open standards we should stop iPads on their tracks until they open them up or wait for Android.
    I will not buy an iPad. I’m tired of greedy companies that intentionally hurt standards so bad.
    The worst part is that no one seems to see this. Everyone is sucking up to Apple.

    1. Anonymous comment #19: Flash is not a “standard”, it just happens to be everywhere.

      pKp: I don’t know, I mean I remember Canabalt making the jump pretty well. Sometimes it’s less about the tools and more about putting the effort in.

  12. I don’t think it’s really all that spectacular when you break it down. The Google phone has just as powerful a processor and it’s got flash!
    Personally, this looks like a crippled mobile device with minimul options that won’t make calls and texting/IM’ing would be a nightmare…and no USB drive makes storage a nightmare. For gamers, there’s nothing better than PC…and although the accelerometer and multi-touch aspects of gaming are enjoyable, they kind of feel like a novelty and ultimately won’t mean as much in future game development as higher resolution and better graphics.

  13. I think most people are missing the point of the iPad. It is not a netbook or a laptop. What it does create is an easy to use electronic appliance that can do many things the average consumer wants in an easy to use interface.

    I think there are lots of people who will buy this because of ease of use. The iPhone OS has proven it’s easy to learn for the average person.

    It is not a laptop. It will not satisfy the needs of power users but that’s not the intended market.

  14. Maybe I’m wrong but isn’t the superbrothers graphics a melange of different pixel styles and sizes much the same as flipflipflyin etc. So scaling 2x would present all kinds of issues anyway.

    In xcode you can specifically chose if something is filtered or not, but this mostly applies to textures on 3d objects. The blending of pixels by upscaling will probably an option, one which can be answered by a quick delve into the existing API.

  15. 1) praise be to Apple’s new touchtronic machine… seems like a fevered famicom dream come true & a lovely canvas for audiovisual sworcery.

    2) thx to BB & B.B. for the pimpin’ bullshot! :)

  16. “I’ll take the blue board!”
    “I’ll take the red board!”

    I think Battleship for the iPad is going to be sweet! The version on the iPod is just too small. I mean, you’re sinking battleships for crying out loud!

    I can totally see playing a game like that with one other person or playing something like Trivial Pursuit with a bunch of people. Save a tree, play on your iPad.

    As for music, I can’t wait to Spin on it or maybe on two at the same time.

  17. Slightly out off topic but some 2001 A Space Odyssey fan SHOULD grab the video playing on the tablet (when Dave is eating his lunch IIRC), reverse transform its perspective and replay it on the iPad… nifty.

  18. I love the idea of a big touchscreen.
    But what I dont get is there is hundreds of devices already out there, some even with multitouch, all either cheaper or with more features :?

    Why is something that does less more exciting?
    And why do we think the “average joe” dosnt want to use skype and surf the net at the same time?
    Multitasking was a revolution that existed for a reason. It helped everyone use a PC.
    And why not stylus? Why stop people using it as a decent art-tablet? Figurepainting is fun, but why stop people doing better? And why cant I load my photos on direct? Why do I have to use a pc and a wireless network :? Baffeling.

    I do agree about the music stuff, however. That would work great. But it would also work great on a;
    http://www.engadget.com/2009/07/15/asus-eee-pc-t91-review/
    Or dozens of other devices.

  19. “if you want to present a reason, based on your usage of the product, as to why you need multitasking and flash i’m willling to hear it.”

    I like playing games and watching cartoons on newgrounds.
    Flash is far more then just video.

  20. “As I’ve mentioned elsewhere, the reason this is exciting for game developers is just this: for the first time since cocktail-mode arcade tables disappeared, you can play a two-player game where both players can see the screen and FACE one another.”

    Gameboy? DS? PSP? (almost) any portable system of the last decade?
    I love the idea of a personal-screen as it definitely enhance’s gameplay possibilitys (you can keep secrets from the other player as to what your doing).

    But it isnt the first time arcade tables.

  21. There are problems with iPads–they apparently don’t have keyboards that touch typists can use. Next, the apparent inability to run Flash (is it simply blocked?) keeps people from accessing (for instance) YouTube, which is a very popular site.

    I think I’ll be using laptops or mini laptops for awhile, even if they’re heavier than the iPad.

  22. Mdh: so, you you really think Apple’s customers want a crippled computer that can’t display YouTube and the many other websites that run Flash? What do you base that on?

  23. Apple’s customers primarily want other features from the ipad rather than flash. They don’t consider the lack of flash crippled. You realize how popular flash blockers are? I *seriously* do not visit web sites that have front pages in flash.

    By the way, you know what “normal” computers do? They run windows apps. Windows is pretty fucking useful. There are a ton of apps for it. And yet no one seems to freak out that apple has the audacity to sell macs, or that Linus wrote Linux.

    Fucking computer won’t run excel!

    Every computer doesn’t have to run every program.

    And web plugins are programs, not the sacrosanct HTML, no matter which OEMs and OS vendors pre-install them.

    Honestly, John, what do you do for a living? NOTHING is free. NOTHING that comes in v2 “should have been there” in v1. I find it bizarre that people act like apple is a bitch for not including flash and multitasking and yet ignore the fact that there are features (or at least traits) that apple products have that the competitors don’t.

    Honestly, the apparent consensus that people are retarded for wanting an apple product that can’t play flash doesn’t seem any different from the idea that a Mac or Linux user is retarded for using a computer that can’t run outlook or play tomb raider

    Some people say that people don’t want an “OS”, they want applications. That’s true but of course different people want different applications.

    And it’s not completely true. As people spend more time in a web browser or playing casual games (with less brand commitment) or using a commoditized application like email, they may focus more on the OS and its fundamental deliverables like security, performance, reliability, user interaction. They will choose windows, chrome, android, macos, iphoneos, etc based on their perception of these issues.

    Is it really that hard to understand that for many people flash support might be low on their list of priorities or even a zero?

    Flash front pages? Hah, I have to come back to that because it cracks me up, no one likes that shit. What’s flash really good for anyway? I’m probably not alone when I say: hulu. Games, I guess, but I haven’t played a flash game in years. And seriously, if you want a phone with fun dinky games I really doubt you can say the iphone is a stupid choice. I mean, seriously, toucharcade.com.

    What if my favorite web game is written in silverlight?

    What, really, is making some people treat adobe like a sacrosanct interop standard like HTML? Just because 99% of web browsers can view it? Well, guys, 90% of PCs can run windows apps and again no one cares that people choose to buy other platforms.

  24. “Flash front pages? Hah, I have to come back to that because it cracks me up, no one likes that shit. What’s flash really good for anyway? I’m probably not alone when I say: hulu.”

    Besides Hulu (I watch it too), there’s YouTube–one of the busiest sites on the Web, and the videos are all Flash based.

    “Games, I guess, but I haven’t played a flash game in years. And seriously, if you want a phone with fun dinky games I really doubt you can say the iphone is a stupid choice. I mean, seriously, toucharcade.com.”

    I don’t play games much either, but a lot of people do gaming on their phones as well as on the Web

    While my daughter has an iPhone, I haven’t found a need to buy one just yet, just to hear the beer applet or other “cute” applets, especially at the current price for what is an overgrown cell phone. Same with the unfortunately named iPad.

    My current cell phone is on its way out. I plan to use a relatively simple cell phone for making calls, sending text messages (or EMail, I hope) and presumably taking pictures.

    “What if my favorite web game is written in silverlight?”

    Good question: I went to a seminar on Silverlight a couple years ago.
    Are there a lot of Silverlight applications and games out there? I don’t think there are that many of them, and I think they only run on MS based cell phones.

    “What, really, is making some people treat adobe like a sacrosanct interop standard like HTML? Just because 99% of web browsers can view it?”

    Got it in one.

    “Well, guys, 90% of PCs can run windows apps and again no one cares that people choose to buy other platforms.”

    Silverlight didn’t win; Flash did.

  25. I have played with Fantastic Contraption about 2 years ago. Dang I should have downloaded that on my iPhone. The first puzzle game that I have downloaded for my shiny new iPad – the best puzzle game for iPad – StarFaces! Number one in my games list.

Comments are closed.