Get this game: Zoe Mode's charitable music-puzzler Chime


9 Responses to “Get this game: Zoe Mode's charitable music-puzzler Chime

  1. Anonymous says:

    It’s excellent. I’m not a big fan of lumines, but this puzzle game really feels great. Good music, good feeling of connection to the music. Its got a timed mode that is fast paced and frantic without being overwhelming (im looking at you Zoop) as well as an endless mode for more relaxed play. Although i think the endless mode might be completely endless, as in you cant lose at all and have to quit out to the title screen to stop.

  2. KeithIrwin says:

    Well, they may not have chosen to only release it on X-Box Live. They may have just chosen to target there first and then try to port it to other platforms. Some of the platforms you mentioned cannot really be targeted with a single cross-platform game. Instead you wind up building similar games. It’s one thing to say “I want to target Mac, Windows, and Linux.” That just means that you have to use cross-platform libraries like Qt, SDL, OpenGL, or Tcl/Tk. That’s pretty doable. But when you want to target XBLA and iPhone, you have completely different control interfaces and screen resolutions.

  3. RevEng says:

    This game looks amazing and I really wish I could get it. But why did they choose to only release it on XBOX Live? Though I admit the XBOX market is large, there are so many other platforms — PS3, Wii, PC, iPhone — that are nearly or even more popular.

    I would happily pay $10 for this game, but as long as it’s on XBLA, I’ll never have the opportunity.

  4. Omar says:

    That looks an awful lot like Lumines for the PSP. looks interesting.

  5. Oskar says:

    One of my favorite games which cleverly combine music and puzzling is Auditorium. That game is so beautiful (both the visuals and the audio) that it takes my breath away every time. Playing it on my iPhone in the subway is like being transported into some other world.

  6. 3lbFlax says:

    It’d never work on the iPhone in its current state – trying to control the rotation and placement with the iPhone touchscreen would drive you loco, especially up against the clock. Or maybe I’m simply past it.

    But on the 360, it’s a great game – especially for 400 points. On the strength of the demo I’d have paid 800, but I imagine 400 has been chosen to encourage more casual purchases and charity proceeds. The tracks used work really well, crucially failing to grate in the longer game modes, and the Tetris/Lumines hybrid gameplay is solid hypnotic fun.

    My only issue with it at the moment is hardly the game’s fault – it’s the 360 controller with its dreadful d-pad. It’s so clunky I use the left stick, but that’s a little twitchy, especially when the pressure’s on. But this problem isn’t unique to Chime by any means.

    It also seems like a very large download (>800mb) for the content, but that’s only a problem for me because my 20gb drive needs a good prune.

    I’m always wary of reviews written after one day of play, but I think this is a no-brainer – a smart, enjoyable game at a cheap price with a good chunk of the money going to kids’ charities.

    • eviladrian says:

      Wow, I felt completely opposite. I couldn’t tell at all how the music and gameplay were linked, or what exactly the bar going across the screen was doing.

      The set-up of the trial version was particularly annoying; in the middle of play, a “buy now” screen pops up, and if you refuse, it dumps you back to the xbox homepage. I’d prefer to play through the trial level a couple of times before deciding on a purchase.

  7. Anonymous says:

    Why oh why is there no PC version? :(

    It’d be nice if you could get all the XBLA games on PC. I’d even pay for them!

  8. Adam Stanhope says:


Leave a Reply