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	<title>Comments on: 3D modeling tutorial on how to model boy-parts using found photos of chicken&#160;drumsticks</title>
	<atom:link href="http://boingboing.net/2010/03/05/3d-modeling-tutorial.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: _OM_</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-729256</link>
		<dc:creator>_OM_</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-729256</guid>
		<description>...Actually, what I&#039;d love to find is a basic tutorial on how to take a three-view and &quot;carve&quot; a basic model out of it on 3DS and Lightwave. My ex-before-last&#039;s son is getting interested in 3D rendering, and while I&#039;m pretty well versed in 3DS and LWO so as to render prexisting meshes, I&#039;ve never been able to figure out how to lathe a square block into a complex shape using the same methods we used in woodshop.</description>
		<content:encoded><![CDATA[<p>&#8230;Actually, what I&#8217;d love to find is a basic tutorial on how to take a three-view and &#8220;carve&#8221; a basic model out of it on 3DS and Lightwave. My ex-before-last&#8217;s son is getting interested in 3D rendering, and while I&#8217;m pretty well versed in 3DS and LWO so as to render prexisting meshes, I&#8217;ve never been able to figure out how to lathe a square block into a complex shape using the same methods we used in woodshop.</p>
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	<item>
		<title>By: Jerril</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-729271</link>
		<dc:creator>Jerril</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-729271</guid>
		<description>OM: &quot;lathe&quot; is in fact the term used in most programs, also, &quot;spline modeling&quot;.

However, in 3D spline modeling you don&#039;t start with a solid block and cut pieces off of it. You start with the curve, the profile that you would have carved out of that piece of wood. You literally &quot;Turn&quot; it, making a duplicate every X degrees until it&#039;s done a complete 360, and if you&#039;re using a program with scripted support for lathing, it will automatically link up the vertexes into a surface (or if you&#039;re using vertexless models, do whatever it is your system does :D)

</description>
		<content:encoded><![CDATA[<p>OM: &#8220;lathe&#8221; is in fact the term used in most programs, also, &#8220;spline modeling&#8221;.</p>
<p>However, in 3D spline modeling you don&#8217;t start with a solid block and cut pieces off of it. You start with the curve, the profile that you would have carved out of that piece of wood. You literally &#8220;Turn&#8221; it, making a duplicate every X degrees until it&#8217;s done a complete 360, and if you&#8217;re using a program with scripted support for lathing, it will automatically link up the vertexes into a surface (or if you&#8217;re using vertexless models, do whatever it is your system does :D)</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-729297</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-729297</guid>
		<description>OM:

Google Sketchup is pretty good for that sort of thing. It&#039;s not really a full-fledged 3d program, but it has that sort of thing where you can grab an object and make 3d cuts in it, apply it on an axis, etc.</description>
		<content:encoded><![CDATA[<p>OM:</p>
<p>Google Sketchup is pretty good for that sort of thing. It&#8217;s not really a full-fledged 3d program, but it has that sort of thing where you can grab an object and make 3d cuts in it, apply it on an axis, etc.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-728786</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-728786</guid>
		<description>This 3D modeling tutorial shows Modelers*

important distinction between the two :P</description>
		<content:encoded><![CDATA[<p>This 3D modeling tutorial shows Modelers*</p>
<p>important distinction between the two :P</p>
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	<item>
		<title>By: Irregular Shed</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-728797</link>
		<dc:creator>Irregular Shed</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-728797</guid>
		<description>The funniest thing isn&#039;t the narration, it&#039;s the surreal captions the automatic Closed Caption transcription thing on YouTube provides for the same video:

http://www.youtube.com/watch?v=u6ysl_lq7IU

Seriously wrong, and curiously political!</description>
		<content:encoded><![CDATA[<p>The funniest thing isn&#8217;t the narration, it&#8217;s the surreal captions the automatic Closed Caption transcription thing on YouTube provides for the same video:</p>
<p><a href="http://www.youtube.com/watch?v=u6ysl_lq7IU" rel="nofollow">http://www.youtube.com/watch?v=u6ysl_lq7IU</a></p>
<p>Seriously wrong, and curiously political!</p>
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	<item>
		<title>By: jackbird</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-729309</link>
		<dc:creator>jackbird</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-729309</guid>
		<description>These days subdivision modeling is king of the hill.  The idea is that you start with a box, and gradually refine the shape by subdividing it and moving vertices, not carving away but adding surface complexity.  The last stage of subdivisionis handled by the computer entirely, then tiny details like veins are done with displacement maps painted in an application like ZBrush or Mudbox.

Here&#039;s a (very) timelapsed example: http://www.youtube.com/watch?v=JzWAYZ-VOU8</description>
		<content:encoded><![CDATA[<p>These days subdivision modeling is king of the hill.  The idea is that you start with a box, and gradually refine the shape by subdividing it and moving vertices, not carving away but adding surface complexity.  The last stage of subdivisionis handled by the computer entirely, then tiny details like veins are done with displacement maps painted in an application like ZBrush or Mudbox.</p>
<p>Here&#8217;s a (very) timelapsed example: <a href="http://www.youtube.com/watch?v=JzWAYZ-VOU8" rel="nofollow">http://www.youtube.com/watch?v=JzWAYZ-VOU8</a></p>
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	<item>
		<title>By: arkizzle / Moderator</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-728810</link>
		<dc:creator>arkizzle / Moderator</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-728810</guid>
		<description>Brilliant! The tone is perfect :)</description>
		<content:encoded><![CDATA[<p>Brilliant! The tone is perfect :)</p>
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	<item>
		<title>By: arkizzle / Moderator</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-728813</link>
		<dc:creator>arkizzle / Moderator</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-728813</guid>
		<description>Oh shit, Shed, you&#039;re right.. The transcription is just wrong!</description>
		<content:encoded><![CDATA[<p>Oh shit, Shed, you&#8217;re right.. The transcription is just wrong!</p>
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	<item>
		<title>By: manhackman</title>
		<link>http://boingboing.net/2010/03/05/3d-modeling-tutorial.html#comment-728819</link>
		<dc:creator>manhackman</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-728819</guid>
		<description>This tutorial is by the dude from Smearballs! Mark posted the music video he made for Run With The Kittens a while back!</description>
		<content:encoded><![CDATA[<p>This tutorial is by the dude from Smearballs! Mark posted the music video he made for Run With The Kittens a while back!</p>
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