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YouDunnit: a game that travels backwards in time

Cory Doctorow at 11:38 pm Mon, Mar 22, 2010

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Over on Play This Thing! Greg Costikyan reviews YouDunnit, a difficult-to-play but incredibly clever game based on levels that go back in time and challenge you not to violate causality:
The basic setup is this: You murdered someone, in locked-room detective story-like fashion, and the detective has shown up to investigate. He's asking everyone their stories. If you catches you out in an inconsistency -- or if you somehow permit everyone else to establish a clear alibi -- you're screwed.

The actual gameplay involves a series of "levels" that are a hour in the past, two hours in the past, three hours in the past, and so on. If you do anything in a level that "violates causality," you are "caught in a lie." Thus, for example, if you give someone a cat in hour -1, and fail to pick up the cat in a previous hour, you lose. You have to keep track of the events that occur, and make sure things remain consistent.

YouDunnit
Previously:
  • Costikyan's jeremiad against the video game industry
  • Greg Costikyan interview
  • Costikyan's amazing game-design blog
  • Play This Thing: games reviews from Greg Costikyan
  • Costikyan's free dot-bomb game
  • Free classic space board-game that teaches vector arithmetic and ...
  • Indy label for games

I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.

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  • bex

    this game explains why you don’t talk to the cops,

    http://www.youtube.com/watch?v=6wXkI4t7nuc

  • Sal Paradise

    Can’t I go back in time and kill the detective?

    • Anonymous

      Shhhhhhhhhhhhhhhhhh.

    • ian71

      “Whatever Happened, Happened!”

      or do you not watch Lost?

  • Anonymous

    There was a shortish interactive fiction game written for the IFComp several years ago which played with a similar idea – there was a time machine which you could use to jump around in time a bit, but you had to ensure that you never generated any observable paradoxes for your past self, like leaving a door open that your past self saw was closed at that time.

    http://www.amirrorclear.net/flowers/game/devours/index.html

  • Anonymous

    Spider and Web

    http://www.wurb.com/if/game/207

    This is all I could think about as I read your description (which has a small typo “If you catches you out in an ” should read “If HE catches you.”). I must admit, I am intrigued.

    Play Spider and Web. It’s an interactive fiction game. A ‘Text-Adventure’, if you will. (For our younger set think of Text Adventures as the novel to the movie represented by games like Heavy Rain.)

  • CpnCodpiece

    In the same vein, may I also HIGHLY recommend the excellent art/puzzle game
    Braid.

  • Anonymous

    http://www.kongregate.com/games/Scarybug/chronotron

  • sludig

    “Thus, for example, if you give someone a cat in hour -1, and fail to pick up the cat in a previous hour, you lose.”

    I may be simple, but if you’re successful… from that person’s point of view, you stole the cat they didn’t have, and then brought it back?

  • Anonymous

    dammit, this is essentially the exact same game mechanic i’ve been working on. sigh.

  • airshowfan

    Wow, that is the most creative game I have heard of in months. “Memento” meets “Clue” in a semi-RPG, semi-Text-Adventure format. I am extremely impressed. Can’t wait to give it a try. (I think the last time I said this about a video game was when I first heard of Portal. No, video games are not a big part of my life, although that’s changing now that I have a touchscreen phone).

    And I couldn’t help but think that this will be popular among movie nitpickers; Y’know, the people who say “He was holding the glass with his other hand in the previous shot!” or “That wound was a little bigger at the beginning of the fight”. It’s like a challenge: Let’s see if YOU can maintain continuity!