<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: YouDunnit: a game that travels backwards in&#160;time</title>
	<atom:link href="http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Thu, 23 May 2013 16:44:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: bex</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-741889</link>
		<dc:creator>bex</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-741889</guid>
		<description>this game explains why you don&#039;t talk to the cops, 

http://www.youtube.com/watch?v=6wXkI4t7nuc</description>
		<content:encoded><![CDATA[<p>this game explains why you don&#8217;t talk to the cops, </p>
<p><a href="http://www.youtube.com/watch?v=6wXkI4t7nuc" rel="nofollow">http://www.youtube.com/watch?v=6wXkI4t7nuc</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sal Paradise</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-742181</link>
		<dc:creator>Sal Paradise</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-742181</guid>
		<description>Can&#039;t I go back in time and kill the detective?</description>
		<content:encoded><![CDATA[<p>Can&#8217;t I go back in time and kill the detective?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-741926</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-741926</guid>
		<description>There was a shortish interactive fiction game written for the IFComp several years ago which played with a similar idea - there was a time machine which you could use to jump around in time a bit, but you had to ensure that you never generated any observable paradoxes for your past self, like leaving a door open that your past self saw was closed at that time.

http://www.amirrorclear.net/flowers/game/devours/index.html</description>
		<content:encoded><![CDATA[<p>There was a shortish interactive fiction game written for the IFComp several years ago which played with a similar idea &#8211; there was a time machine which you could use to jump around in time a bit, but you had to ensure that you never generated any observable paradoxes for your past self, like leaving a door open that your past self saw was closed at that time.</p>
<p><a href="http://www.amirrorclear.net/flowers/game/devours/index.html" rel="nofollow">http://www.amirrorclear.net/flowers/game/devours/index.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-741771</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-741771</guid>
		<description>Spider and Web 

http://www.wurb.com/if/game/207

This is all I could think about as I read your description (which has a small typo &quot;If you catches you out in an &quot; should read &quot;If HE catches you.&quot;). I must admit, I am intrigued. 

Play Spider and Web. It&#039;s an interactive fiction game. A &#039;Text-Adventure&#039;, if you will. (For our younger set think of Text Adventures as the novel to the movie represented by games like Heavy Rain.)

</description>
		<content:encoded><![CDATA[<p>Spider and Web </p>
<p><a href="http://www.wurb.com/if/game/207" rel="nofollow">http://www.wurb.com/if/game/207</a></p>
<p>This is all I could think about as I read your description (which has a small typo &#8220;If you catches you out in an &#8221; should read &#8220;If HE catches you.&#8221;). I must admit, I am intrigued. </p>
<p>Play Spider and Web. It&#8217;s an interactive fiction game. A &#8216;Text-Adventure&#8217;, if you will. (For our younger set think of Text Adventures as the novel to the movie represented by games like Heavy Rain.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-742290</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-742290</guid>
		<description>Shhhhhhhhhhhhhhhhhh.</description>
		<content:encoded><![CDATA[<p>Shhhhhhhhhhhhhhhhhh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CpnCodpiece</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-741780</link>
		<dc:creator>CpnCodpiece</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-741780</guid>
		<description>In the same vein, may I also HIGHLY recommend the excellent art/puzzle game
&lt;a href=&quot;http://www.braid-game.com/&quot;&gt;Braid&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>In the same vein, may I also HIGHLY recommend the excellent art/puzzle game<br />
<a href="http://www.braid-game.com/">Braid</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-741784</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-741784</guid>
		<description>http://www.kongregate.com/games/Scarybug/chronotron</description>
		<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/Scarybug/chronotron" rel="nofollow">http://www.kongregate.com/games/Scarybug/chronotron</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sludig</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-742834</link>
		<dc:creator>sludig</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-742834</guid>
		<description>&quot;Thus, for example, if you give someone a cat in hour -1, and fail to pick up the cat in a previous hour, you lose.&quot;

I may be simple, but if you&#039;re successful... from that person&#039;s point of view, you stole the cat they didn&#039;t have, and then brought it back?</description>
		<content:encoded><![CDATA[<p>&#8220;Thus, for example, if you give someone a cat in hour -1, and fail to pick up the cat in a previous hour, you lose.&#8221;</p>
<p>I may be simple, but if you&#8217;re successful&#8230; from that person&#8217;s point of view, you stole the cat they didn&#8217;t have, and then brought it back?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ian71</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-742595</link>
		<dc:creator>ian71</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-742595</guid>
		<description>&quot;Whatever Happened, Happened!&quot;

or do you not watch Lost?</description>
		<content:encoded><![CDATA[<p>&#8220;Whatever Happened, Happened!&#8221;</p>
<p>or do you not watch Lost?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-742088</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-742088</guid>
		<description>dammit, this is essentially the exact same game mechanic i&#039;ve been working on. sigh.</description>
		<content:encoded><![CDATA[<p>dammit, this is essentially the exact same game mechanic i&#8217;ve been working on. sigh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: airshowfan</title>
		<link>http://boingboing.net/2010/03/22/youdunnit-a-game-tha.html#comment-741846</link>
		<dc:creator>airshowfan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-741846</guid>
		<description>Wow, that is the most creative game I have heard of in months. &quot;Memento&quot; meets &quot;Clue&quot; in a semi-RPG, semi-Text-Adventure format. I am extremely impressed. Can&#039;t wait to give it a try. (I think the last time I said this about a video game was when I first heard of Portal. No, video games are not a big part of my life, although that&#039;s changing now that I have a touchscreen phone).

And I couldn&#039;t help but think that this will be popular among movie nitpickers; Y&#039;know, the people who say &quot;He was holding the glass with his other hand in the previous shot!&quot; or &quot;That wound was a little bigger at the beginning of the fight&quot;. It&#039;s like a challenge: Let&#039;s see if YOU can maintain continuity!</description>
		<content:encoded><![CDATA[<p>Wow, that is the most creative game I have heard of in months. &#8220;Memento&#8221; meets &#8220;Clue&#8221; in a semi-RPG, semi-Text-Adventure format. I am extremely impressed. Can&#8217;t wait to give it a try. (I think the last time I said this about a video game was when I first heard of Portal. No, video games are not a big part of my life, although that&#8217;s changing now that I have a touchscreen phone).</p>
<p>And I couldn&#8217;t help but think that this will be popular among movie nitpickers; Y&#8217;know, the people who say &#8220;He was holding the glass with his other hand in the previous shot!&#8221; or &#8220;That wound was a little bigger at the beginning of the fight&#8221;. It&#8217;s like a challenge: Let&#8217;s see if YOU can maintain continuity!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
