One to watch: new details on Superbrothers' iPhone adventure Sword & Sworcery EP

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21 Responses to “One to watch: new details on Superbrothers' iPhone adventure Sword & Sworcery EP

  1. Joel Johnson says:

    I like how “I wish this were in Flash” here is really code for “I wish this game were free.”

  2. Trotsky says:

    I was being sarcastic about the Flash thing. I actually can’t wait to pay just about any price for this game. I’m an enthusiastic iPhone gamer and this game looks fantastic.

  3. dizigel says:

    Combat reminds me a lot of the cult classic “The Immortal” (TI). Actually, Sword and Sorcery (S&S) seems similar to that game in other respects as well. However, S&S looks much more laid back and forgiving. Hopefully that is the case, as TI was a beast to make it to the end!

    Also, I hardly know what “pedobear” is, but that is also the first thing I thought of when I saw the enemy. In fact, I was wondering if the whole BB post was an April Fools joke when I first saw the bear. I’d suggest retooling him to look different.

    However, I am now looking forward to this game. Looks like fun!

    ps. Anyone that likes indie adventure games should definitely check out Machinarium

  4. pjk says:

    i didn’t watch the whole thing, does he finally catch up to the masturbating bear/pedobear?

  5. Anonymous says:

    This game looks great. I noticed the question mark in the water too, it seemed like whomever was playing avoided all the obvious things to poke. Also, what is the music at the end, I liked whatever song was playing?

  6. Anonymous says:

    Anybody know if they used a game engine or library for this?

  7. Elijah Meeks says:

    It really has incredible atmosphere, though the combat system doesn’t seem so intuitive or, well, fun. Not that I’ve played it, just watched the previews, so maybe in real multitouch it’s more engrossing. Regardless of how the combat dynamics turn out, the rest of the game makes me think it’s a grown-up version of all those Sierra games from my past.

  8. superbrothers says:

    @Brandonnn: Radness.

    @Elijah: Yeah, the combat at GDC was a little rough, not super intuitive, not too substantial, but still kind of fun to actually play once you got the hang of it. The good news: Now that we have a relatively firm foundation happening and the team is starting to find a groove I’m thinking the odds are good that the combat will end up being plenty solid when all’s said and done. Fingers crossed! :)

  9. Anonymous says:

    @superbrothers

    All I gotta say is yes. A most definitive yes. In that first video, visiting that house and sitting by a fire. FUCK yes!!

    Why aren’t RPG’s about inhabiting a space like this. For me little touches like that are better then all the giant monsters and spaceships and guns. Going back to OOTW. True blue dude…

  10. boxbrown says:

    Does this game have a release date yet??

  11. Anonymous says:

    reminds me a lot of knytt stories from nifflas games.
    great ambient music and focus on environmental effects.

    sweet.

  12. brian rutherford says:

    That’s quite a build up. Let’s hope it’s a good as you say it is. Also, I wish Apple would relent on their stance on flash. I can’t view the developers videos about their iPhone game as I’m using an iPhone go read about it.

  13. hadlock says:

    I’m in love with the artwork, but as someone else mentioned, I don’t have an iPhone, nor do I plan on buying one. This would be great as a point and click adventure on say, Steam though. I’d probably snatch it up immediately if I could get it there.

  14. thequickbrownfox says:

    The enemy looks like Pedobear.

  15. Hmpf says:

    I really, really wish I could play that.

    But even if I had that kind of money, I probably wouldn’t buy an iPhone just to play a game. :-(

  16. Trotsky says:

    This game does not support Flash, so pass.

    Also, meh.

    Also, that bear was not real. I’ve used Photoshop, so I know.

    First!

  17. Anonymous says:

    hope they release it on android too

  18. Hmpf says:

    @emilydickinsonridesabmx: I’m unemployed, so, definitely not buying a phone to play games on it. I have a phone; I have a computer; that has to suffice.

    I really would love it if there were fewer platform-specific games… I think that even if I had a lot more money, I wouldn’t want to buy half a dozen or so different devices to be able to play the games I’d love to play. It just goes against my environmentalist, “keep your resource use as low as possible” worldview. But it’s frustrating – there’s one or two games on every platform that I’m literally aching to play…

  19. Anonymous says:

    About 2:30 did you notice the question mark reflected in the water at the bottom left of the screen that isn’t represented by the land-geometry?

  20. emilydickinsonridesabmx says:

    This looks really fantastic, it reminds me, atmosphere and vibe wise, of ‘Wizards and Warriors’ for the 8 NES. I’ll definitely scoop this up when it comes out, because it seems so odd, which I like.

    @Hmpf I’m a Bberry user because of my job, so I don’t have an iPhone. About a year ago, my iPod died, so I replaced with a touch, strictly to use as a music player (truth be told I didn’t even realize it could run all the iPhone apps when I bought it). Since then though, I’ve really come to enjoy it as a game platform, and it’s practically replaced my DS as my gaming device when I travel. I’m not sure if it’s worth the cash, but it’s something to consider. A few of the games are outstanding: Plants v. Zombies and GTA: Chinatown wars especially.

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