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	<title>Comments on: Video: A Brief History of the Modern&#160;Pixel</title>
	<atom:link href="http://boingboing.net/2010/05/24/video-a-brief-histor.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: jfrancis</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-795756</link>
		<dc:creator>jfrancis</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-795756</guid>
		<description>Even as far back as 1989 this Reebok campaign was somewhat nostalgic for more limited motion pixel art-based games.

http://www.digitalartform.com/archives/2005/07/first_broadcast_1.html
</description>
		<content:encoded><![CDATA[<p>Even as far back as 1989 this Reebok campaign was somewhat nostalgic for more limited motion pixel art-based games.</p>
<p><a href="http://www.digitalartform.com/archives/2005/07/first_broadcast_1.html" rel="nofollow">http://www.digitalartform.com/archives/2005/07/first_broadcast_1.html</a></p>
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		<title>By: vice</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-795762</link>
		<dc:creator>vice</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-795762</guid>
		<description>Great video.. but could the narration be any more awful?</description>
		<content:encoded><![CDATA[<p>Great video.. but could the narration be any more awful?</p>
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		<title>By: bkad</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-796042</link>
		<dc:creator>bkad</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-796042</guid>
		<description>I watched a little bit, until I was turned off as well. It helps me understand where pixel art came from (something I&#039;ve learned about on boing boing, and still have yet to see anywhere else, despite it&#039;s apparent popularity). I guess it is one of those things I just don&#039;t &quot;get&quot;. And as it&#039;s art, I feel perfectly entitled not to understand or enjoy some types of art. But if it is your thing: more power to you.</description>
		<content:encoded><![CDATA[<p>I watched a little bit, until I was turned off as well. It helps me understand where pixel art came from (something I&#8217;ve learned about on boing boing, and still have yet to see anywhere else, despite it&#8217;s apparent popularity). I guess it is one of those things I just don&#8217;t &#8220;get&#8221;. And as it&#8217;s art, I feel perfectly entitled not to understand or enjoy some types of art. But if it is your thing: more power to you.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-796586</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-796586</guid>
		<description>I like how you people can say you have an opinion of this video if you didn&#039;t even watch it.  It was kind of boring in the first couple of minutes, I&#039;ll give you that; but you&#039;re really doing yourself a disservice by not watching it to its end.  It&#039;s really quite insightful.

---

Also, to the pixel is not a square comment, that is getting a little overzealous.  To claim that a pixel is not a square, merely because when zoomed in, each pixel is merely becoming compounded in size by many other pixels, someone is just being a bit anal.  Also, to further illustrate this, the article mentions voxels not being little cubes.  I don&#039;t think I&#039;ve ever heard a voxel being referred to as a cube, as it&#039;s simply a 2d object (sprite) within a 3d &quot;world,&quot; but obviously referenced by the computer as a single point in the world.  It&#039;s rendered as a flat object, and regardless off what the computer knows it as, we still see it as a square.  Thus, the term &quot;square&quot; is accurate enough.

Obviously, in the early days, pixels were more visible, and they actually utilized a single pixel on the screen, rather than, as in the zoom example, being amplified by neighboring pixels.  So the computer knows it as a point, but we still see a square.  ...Or, more accurately, if you want to be as anal as that guy, a rectangle, as pixels are rarely square, if you want to get into pixel aspect ratios.

To say a pixel is not a little square, is to say that a car is not something you drive, simply because it is made up of smaller parts that are what drive the vehicle.  It&#039;s a nitpicky little soapbox argument.</description>
		<content:encoded><![CDATA[<p>I like how you people can say you have an opinion of this video if you didn&#8217;t even watch it.  It was kind of boring in the first couple of minutes, I&#8217;ll give you that; but you&#8217;re really doing yourself a disservice by not watching it to its end.  It&#8217;s really quite insightful.</p>
<p>&#8212;</p>
<p>Also, to the pixel is not a square comment, that is getting a little overzealous.  To claim that a pixel is not a square, merely because when zoomed in, each pixel is merely becoming compounded in size by many other pixels, someone is just being a bit anal.  Also, to further illustrate this, the article mentions voxels not being little cubes.  I don&#8217;t think I&#8217;ve ever heard a voxel being referred to as a cube, as it&#8217;s simply a 2d object (sprite) within a 3d &#8220;world,&#8221; but obviously referenced by the computer as a single point in the world.  It&#8217;s rendered as a flat object, and regardless off what the computer knows it as, we still see it as a square.  Thus, the term &#8220;square&#8221; is accurate enough.</p>
<p>Obviously, in the early days, pixels were more visible, and they actually utilized a single pixel on the screen, rather than, as in the zoom example, being amplified by neighboring pixels.  So the computer knows it as a point, but we still see a square.  &#8230;Or, more accurately, if you want to be as anal as that guy, a rectangle, as pixels are rarely square, if you want to get into pixel aspect ratios.</p>
<p>To say a pixel is not a little square, is to say that a car is not something you drive, simply because it is made up of smaller parts that are what drive the vehicle.  It&#8217;s a nitpicky little soapbox argument.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-795824</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-795824</guid>
		<description>Awseome all around!</description>
		<content:encoded><![CDATA[<p>Awseome all around!</p>
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	<item>
		<title>By: MadRat</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-796344</link>
		<dc:creator>MadRat</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-796344</guid>
		<description>Here&#039;s the Wired article that the video mentions: http://www.wired.com/gamelife/2010/05/gallery-8bit-music-videos/  I&#039;ve loved Paul Robertson art ever since I saw the video to &quot;Do the Whirlwind&quot; years ago.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the Wired article that the video mentions: <a href="http://www.wired.com/gamelife/2010/05/gallery-8bit-music-videos/" rel="nofollow">http://www.wired.com/gamelife/2010/05/gallery-8bit-music-videos/</a>  I&#8217;ve loved Paul Robertson art ever since I saw the video to &#8220;Do the Whirlwind&#8221; years ago.</p>
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		<title>By: peterbruells</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-795843</link>
		<dc:creator>peterbruells</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-795843</guid>
		<description>I don&#039;t think so.   While interesting, I just couldn&#039;t make it past 1:12. </description>
		<content:encoded><![CDATA[<p>I don&#8217;t think so.   While interesting, I just couldn&#8217;t make it past 1:12. </p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/05/24/video-a-brief-histor.html#comment-796110</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-796110</guid>
		<description>&quot;Squares of color&quot;.

No they aren&#039;t.

Repeating a common misconception among artists, likely stemming from the way most graphics applications depict pixels at zoom levels &gt; 1:1, doesn&#039;t make it true.

&quot;A Pixel Is Not A Little Square&quot; -- a memo from computer graphics guru Alvy Ray Smith that every person whose job involves dealing with pixels (or talking about them) should at least have read once:

http://alvyray.com/memos/6_pixel.pdf

.mm</description>
		<content:encoded><![CDATA[<p>&#8220;Squares of color&#8221;.</p>
<p>No they aren&#8217;t.</p>
<p>Repeating a common misconception among artists, likely stemming from the way most graphics applications depict pixels at zoom levels > 1:1, doesn&#8217;t make it true.</p>
<p>&#8220;A Pixel Is Not A Little Square&#8221; &#8212; a memo from computer graphics guru Alvy Ray Smith that every person whose job involves dealing with pixels (or talking about them) should at least have read once:</p>
<p><a href="http://alvyray.com/memos/6_pixel.pdf" rel="nofollow">http://alvyray.com/memos/6_pixel.pdf</a></p>
<p>.mm</p>
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