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	<title>Comments on: Get this game: Game Dev 101 lessons with WarioWare&#160;DIY</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/06/07/get-this-game-game-d.html#comment-805377</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-805377</guid>
		<description>Independent game designers should look toward old games to see what their scope should be.  I believe it took Garriot 2 years to do Ultima 4 in assembler language.  He had already made 3 games prior.  

So one person with modern tools should be able to finish a game somewhat similar to that scope to Ultima 3 in a year or so.  People who start out to make DragonAge by themselves are only setting themselves up for disappointment.</description>
		<content:encoded><![CDATA[<p>Independent game designers should look toward old games to see what their scope should be.  I believe it took Garriot 2 years to do Ultima 4 in assembler language.  He had already made 3 games prior.  </p>
<p>So one person with modern tools should be able to finish a game somewhat similar to that scope to Ultima 3 in a year or so.  People who start out to make DragonAge by themselves are only setting themselves up for disappointment.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/06/07/get-this-game-game-d.html#comment-805132</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-805132</guid>
		<description>Nintendo innovating? That would never happen. ;-)

I think the inclusion of the broken games is the most important feature of all. Mistakes you make can be frustrating; seeing where someone else has made a mistake and fixing it is an ego boost.

Incidentally, cool tattoo: http://en.wikipedia.org/wiki/Arecibo_message</description>
		<content:encoded><![CDATA[<p>Nintendo innovating? That would never happen. ;-)</p>
<p>I think the inclusion of the broken games is the most important feature of all. Mistakes you make can be frustrating; seeing where someone else has made a mistake and fixing it is an ego boost.</p>
<p>Incidentally, cool tattoo: <a href="http://en.wikipedia.org/wiki/Arecibo_message" rel="nofollow">http://en.wikipedia.org/wiki/Arecibo_message</a></p>
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		<title>By: 3lbFlax</title>
		<link>http://boingboing.net/2010/06/07/get-this-game-game-d.html#comment-805776</link>
		<dc:creator>3lbFlax</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-805776</guid>
		<description>DIY is a fantastic package - the music creation app (similar to Mario Paint&#039;s sequencer) is great fun in its own right. There&#039;s also some very nice preloaded content, particularly the weird 4-panel comics. And the game creator will likely surprise you with its depth - there&#039;s a technically excellent Mario-based minigame up for download, and I&#039;m looking forward to the imminent &#039;big name&#039; creations.

Two bugbears: first, the whole experience of WarioWare is founded on the fast-flowing variety of content, and obviously you lose that when you&#039;re focusing on making one game, replaying and replaying it to get it just right. It&#039;s great when you finish a mini-game, but it&#039;s not properly finished until it&#039;s been experienced by someone else, as part of a variety of similar efforts. So sometimes it&#039;s less a game and more a... hobby, I suppose. That&#039;s not a bad thing, it&#039;s just that I find being a creator of content removes me somewhat from the fun. Of course it offers other rewards.

More annoyingly, the game insists on a WEP connection and will not work with WPA2, even though the DS itself (Opera, Facebook etc.) works fine with WPA2. So to get my DS online at home I&#039;d either have to set all my other equipment up for WEP, which I don&#039;t want to do, or temporarily change my router to WEP and back again afterwards, which I can&#039;t be bothered to do.

I get around that at the moment using the link-up game on the Wii, which lets you download and transfer DIY games, but that&#039;s an extra 800 points on top of the main game. Sadly, since the DS is fine with WPA2 elsewhere, I assume this is a failing of the game itself and is unlikely to be fixed. Bear it in mind, it&#039;s a stupid hassle.

Still, it deserves to be bought and used. I looked up some interviews on the making of the game and it seems it was in many ways a labour of love, and that sounds about right.</description>
		<content:encoded><![CDATA[<p>DIY is a fantastic package &#8211; the music creation app (similar to Mario Paint&#8217;s sequencer) is great fun in its own right. There&#8217;s also some very nice preloaded content, particularly the weird 4-panel comics. And the game creator will likely surprise you with its depth &#8211; there&#8217;s a technically excellent Mario-based minigame up for download, and I&#8217;m looking forward to the imminent &#8216;big name&#8217; creations.</p>
<p>Two bugbears: first, the whole experience of WarioWare is founded on the fast-flowing variety of content, and obviously you lose that when you&#8217;re focusing on making one game, replaying and replaying it to get it just right. It&#8217;s great when you finish a mini-game, but it&#8217;s not properly finished until it&#8217;s been experienced by someone else, as part of a variety of similar efforts. So sometimes it&#8217;s less a game and more a&#8230; hobby, I suppose. That&#8217;s not a bad thing, it&#8217;s just that I find being a creator of content removes me somewhat from the fun. Of course it offers other rewards.</p>
<p>More annoyingly, the game insists on a WEP connection and will not work with WPA2, even though the DS itself (Opera, Facebook etc.) works fine with WPA2. So to get my DS online at home I&#8217;d either have to set all my other equipment up for WEP, which I don&#8217;t want to do, or temporarily change my router to WEP and back again afterwards, which I can&#8217;t be bothered to do.</p>
<p>I get around that at the moment using the link-up game on the Wii, which lets you download and transfer DIY games, but that&#8217;s an extra 800 points on top of the main game. Sadly, since the DS is fine with WPA2 elsewhere, I assume this is a failing of the game itself and is unlikely to be fixed. Bear it in mind, it&#8217;s a stupid hassle.</p>
<p>Still, it deserves to be bought and used. I looked up some interviews on the making of the game and it seems it was in many ways a labour of love, and that sounds about right.</p>
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