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Single comic panels that depict both cause and effect

Cory Doctorow at 6:36 pm Sun, Jun 27, 2010

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Ed Piskor, creator of the Wizzywig comic, sez, "This article contains a dozen or so examples of comic panels that handle sequences of different related actions. Usually action is broken up through a series of panels, or even pages, but master cartoonists are able to handle a lot of information within a single illustration as evidence at the link. Good examples are hard to find."

The Art Of Cause and Effect In A Solitary Comic Panel (Thanks, Ed!)

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I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.

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  • gwailo_joe

    Yeah! Tintin, Akira, Frank Miller. . .that’s the good stuff. The cause and effect example makes me think of a Walt Kelly Pogo strip when the turtle hit a baseball around the world. But he took a full page Sunday strip to do it :)

    I bet Carl Barks has some good examples, I should go dig up my old Uncle Scrooges. . .

  • skeletoncityrepeater

    Panels like these are so ingenious – people don’t really think about things in a linear fashion, but just like this, as chunks of information, or series of actions. One of those things that make comics special.. the way they mirror the creators’ thoughts and perceptions in such a short time, in rectangles filled with color, text, and shape.

  • Anonymous

    Not to toot my own horn, but my proudest moment doing ‘News of the Weird’ illustrations for my local alt-weekly paper involved something similar, except I always thought of it as motive-action-result in one panel:

    http://www.flickr.com/photos/huge/1635655487/

  • lectroid

    Seems to me almost every Rube Goldberg illustration should be in here as well.

  • WhyBother

    There’s actually an even more common variation that bends cause and effect just as much: the simple conversation. Open a comic (any comic) and look for a panel that has two characters in a back-and-forth conversation. Just a few words balloons worth will work, but one where a character is shocked by that information he finds is the best to illustrate. You’ll see one character (B), mouth open, calmly relating the information to the other character (B). Character B will be reacting (face shocked, confused, or otherwise just mouth open and also talking) at the same time.

    Take away the word balloons, and it looks like two people talking over each other while one of them has a nervous breakdown. It’s the flow of the conversation and composition of the frame that makes us interpret it sequentially.

    • Jerril

      If you read the article, you’ll find quite early up “While sharing fun examples I want to focus on mostly action-based applications of Cause and Effect in comic panels for this entry, though there are great examples of cause and effect with characters reacting to spoken words. ”

      He’s already acknowledged the spoken word example, and is specifically stating his focus to be on action examples, not the broader case of any kind of cause and effect in one panel.

  • kmoser

    Not quite the same but here’s a bunch of panels from Jack T. Chick tracts showing grizzly deaths accompanied by people screaming, “YAAAHHH!”

    • Anonymous

      I thought you meant Grizzly and was excited to see a comic which focused primarily on ursine death. Ah well.

      Yaaaaahhh!

  • teapot

    …and being punched into a brick wall makes a “BONG” sound?!

    http://www.wizzywigcomics.com/wp-content/uploads/2010/06/jaime-lr2.jpg

    You learn soemthing every day.

  • Anonymous

    Bill Waterson was also a genius of drawing sequential action. I’m surprised to not see some Calvin and Hobbes examples.

  • Anonymous

    Just the type of fascinating intellectual effluvia for which we come to BoingBoing.

  • Sequoia

    Scott McCloud’s “Understanding Comics” has a pretty in-depth treatment of the subject of representation of the passage of time in comics.

    http://www.amazon.com/Understanding-Comics-Invisible-Scott-Mccloud/dp/006097625X/ref=sr_1_1?ie=UTF8&s=books&qid=1277732955&sr=8-1

    A great read for anyone interested in comics, art, or psychology.