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	<title>Comments on: Games not art after all, say angry&#160;gamers</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: knyghtryda</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883715</link>
		<dc:creator>knyghtryda</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883715</guid>
		<description>umm... maybe because most most of the people commenting are bored 13 year olds who thinks the new Samus is hawt and can&#039;t think critically in the first place?  Or maybe its cuz they are actually younger than the original game itself and thus probably never played it?  

Thinking deeply and critically about anything requires being immersed in it, and as much as most gamers think they are immersed in games, they aren&#039;t.  Very few gamers actually take the time to track a games history, or its ancestors, or the path its creators took to get to where the game is today.  It is only at that point that you can actually think critically about a game, as now you have all the information necessary to properly dissect and discuss it.  Us old geezers (alright... that was a joke... I&#039;m in my mid 20s...) remember the originals as well as the remakes whereas the younger generation never experienced the originals and the older generation probably phased out of gaming by the time the new sequels came out.  On the other hand, should Halo be remade in 10 years or so then this current batch of 13 year olds could probably speak quite deeply about its comparisons.  </description>
		<content:encoded><![CDATA[<p>umm&#8230; maybe because most most of the people commenting are bored 13 year olds who thinks the new Samus is hawt and can&#8217;t think critically in the first place?  Or maybe its cuz they are actually younger than the original game itself and thus probably never played it?  </p>
<p>Thinking deeply and critically about anything requires being immersed in it, and as much as most gamers think they are immersed in games, they aren&#8217;t.  Very few gamers actually take the time to track a games history, or its ancestors, or the path its creators took to get to where the game is today.  It is only at that point that you can actually think critically about a game, as now you have all the information necessary to properly dissect and discuss it.  Us old geezers (alright&#8230; that was a joke&#8230; I&#8217;m in my mid 20s&#8230;) remember the originals as well as the remakes whereas the younger generation never experienced the originals and the older generation probably phased out of gaming by the time the new sequels came out.  On the other hand, should Halo be remade in 10 years or so then this current batch of 13 year olds could probably speak quite deeply about its comparisons.  </p>
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		<title>By: DanielZKlein</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883716</link>
		<dc:creator>DanielZKlein</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883716</guid>
		<description>Being treated as art does not automatically mean that they narrative needs to be examined. Sure, narrative and characterization needs to be fair game, but these &quot;oh let&#039;s take the story very seriously&quot; reviews feel gimmicky to me in that the author found something that is very, very easy to attack in video games and then puts on his super serious hat and treats it with way too much scrutiny.

Art needs to be examined for the things it does different from everything that went before. Movie-reviews don&#039;t talk of movies in the term of stageplays or novel-narratives; they take into account things unique to movies as a medium. Editing, photography, special effects, etc. Of course you still have to look at story and characterization and pacing and what-not, but only a review that appreciates games for what is unique to them attempts to treat them with respect.

All this doesn&#039;t mean this reviewer doesn&#039;t have a point. Game stories are shit. Shit beyond reasonable discourse. I&#039;m a hardcore gamer, and have been since I was 6 (I am now 30). I love games. I play games too much. I work in the gaming industry. And I will say, without exception, that there hasn&#039;t been a single game where storytelling wasn&#039;t at least somewhat crappy. The games that are generally mentioned by gamers for their amazing story-telling, the Mass Effects and Dragon Ages? Oh dear god, what utter and complete rubbish. I like to mention Planescape: Torment as an example of a game with a good story, but I haven&#039;t dared revisiting that for a good decade now, scared that it&#039;s only nostalgia that makes me think its story was really really good.</description>
		<content:encoded><![CDATA[<p>Being treated as art does not automatically mean that they narrative needs to be examined. Sure, narrative and characterization needs to be fair game, but these &#8220;oh let&#8217;s take the story very seriously&#8221; reviews feel gimmicky to me in that the author found something that is very, very easy to attack in video games and then puts on his super serious hat and treats it with way too much scrutiny.</p>
<p>Art needs to be examined for the things it does different from everything that went before. Movie-reviews don&#8217;t talk of movies in the term of stageplays or novel-narratives; they take into account things unique to movies as a medium. Editing, photography, special effects, etc. Of course you still have to look at story and characterization and pacing and what-not, but only a review that appreciates games for what is unique to them attempts to treat them with respect.</p>
<p>All this doesn&#8217;t mean this reviewer doesn&#8217;t have a point. Game stories are shit. Shit beyond reasonable discourse. I&#8217;m a hardcore gamer, and have been since I was 6 (I am now 30). I love games. I play games too much. I work in the gaming industry. And I will say, without exception, that there hasn&#8217;t been a single game where storytelling wasn&#8217;t at least somewhat crappy. The games that are generally mentioned by gamers for their amazing story-telling, the Mass Effects and Dragon Ages? Oh dear god, what utter and complete rubbish. I like to mention Planescape: Torment as an example of a game with a good story, but I haven&#8217;t dared revisiting that for a good decade now, scared that it&#8217;s only nostalgia that makes me think its story was really really good.</p>
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		<title>By: JohnnyOC</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883717</link>
		<dc:creator>JohnnyOC</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883717</guid>
		<description>
My take on it: unfortunately, yes, there is a real dearth of substantive female roles in gaming. The only ones recently I would consider worthwhile would be the women in Uncharted 2 (and I think that has a lot to do with the Creative Director, Amy Henning, who I consider one of the best directors out there, bar none.)

It&#039;s going to take a while for the industry to start breaking away form the AAA testosterone-fueled games that are being created for the past decade and into something more substantial. It&#039;s starting to come together with Independent games and a platform (Steam) to help put it out there. hopefully more exp. devs who burn out and get sick of the AAA industry can bring their talents to something like this.

But like any product, what sells is what is going to keep selling, and unfortunately, those type of games make MASSIVE amounts of money and it&#039;s going to take a consumer shift in tastes (and their dollars) to change that.

As for the games are art discussion. Give the medium more time to mature, maybe another 10 years, I&#039;ll think you&#039;ll start to really see something then.



</description>
		<content:encoded><![CDATA[<p>My take on it: unfortunately, yes, there is a real dearth of substantive female roles in gaming. The only ones recently I would consider worthwhile would be the women in Uncharted 2 (and I think that has a lot to do with the Creative Director, Amy Henning, who I consider one of the best directors out there, bar none.)</p>
<p>It&#8217;s going to take a while for the industry to start breaking away form the AAA testosterone-fueled games that are being created for the past decade and into something more substantial. It&#8217;s starting to come together with Independent games and a platform (Steam) to help put it out there. hopefully more exp. devs who burn out and get sick of the AAA industry can bring their talents to something like this.</p>
<p>But like any product, what sells is what is going to keep selling, and unfortunately, those type of games make MASSIVE amounts of money and it&#8217;s going to take a consumer shift in tastes (and their dollars) to change that.</p>
<p>As for the games are art discussion. Give the medium more time to mature, maybe another 10 years, I&#8217;ll think you&#8217;ll start to really see something then.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883977</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883977</guid>
		<description>The art of videogames is not in the (often despicably derivative) fluff of characterisation and narrative, or even in art direction and assets, but in the *interactive design*. 

Those other disciplines help to wrap the interactive design into attractive packages that may or may not allude to artistic greatness, either by homage or in their own right, but the the real material for any meaningful artistic analysis of a video game is the interaction - how it works, how it flows, what the player&#039;s input is, what the risks and what the rewards are and what significance they have. 

The fact that 99% of debates on games-as-art completely miss this incredibly fundamental and utterly crucial aspect of *why* games *should* be viewed as art (see: the Ebert furore, pompous dolts like David Cage) only proves how utterly ignorant most people are of what really separates video games from every other artistic medium.
</description>
		<content:encoded><![CDATA[<p>The art of videogames is not in the (often despicably derivative) fluff of characterisation and narrative, or even in art direction and assets, but in the *interactive design*. </p>
<p>Those other disciplines help to wrap the interactive design into attractive packages that may or may not allude to artistic greatness, either by homage or in their own right, but the the real material for any meaningful artistic analysis of a video game is the interaction &#8211; how it works, how it flows, what the player&#8217;s input is, what the risks and what the rewards are and what significance they have. </p>
<p>The fact that 99% of debates on games-as-art completely miss this incredibly fundamental and utterly crucial aspect of *why* games *should* be viewed as art (see: the Ebert furore, pompous dolts like David Cage) only proves how utterly ignorant most people are of what really separates video games from every other artistic medium.</p>
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		<title>By: The Mudshark</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883978</link>
		<dc:creator>The Mudshark</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883978</guid>
		<description>If a character is designed from the start to be a whiny sex object, fine, although these types of characters, combined with bad voice acting can get annoying enough to single-handedly turn me off a game. But to remake an established character, a badass, solitary space bounty hunter into a stereotype like that sucks.

Of course nothing else is to be expected when you give a franchise to the team that brought us &quot;Dead or Alive: Extreme Beach Volleyball&quot;.</description>
		<content:encoded><![CDATA[<p>If a character is designed from the start to be a whiny sex object, fine, although these types of characters, combined with bad voice acting can get annoying enough to single-handedly turn me off a game. But to remake an established character, a badass, solitary space bounty hunter into a stereotype like that sucks.</p>
<p>Of course nothing else is to be expected when you give a franchise to the team that brought us &#8220;Dead or Alive: Extreme Beach Volleyball&#8221;.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883979</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883979</guid>
		<description>I&#039;ve heard plenty of gamers who&#039;ve criticized the game for the exact same reasons so this isn&#039;t limited to &quot;artsy people&quot; trying to criticize games.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard plenty of gamers who&#8217;ve criticized the game for the exact same reasons so this isn&#8217;t limited to &#8220;artsy people&#8221; trying to criticize games.</p>
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		<title>By: wuzandfuzz</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883729</link>
		<dc:creator>wuzandfuzz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883729</guid>
		<description>Well, by the classical definition, anything created by man is art.  But, I think why gamers resist games as art is simple:

1) Interpretation is hard.  It also implies that devs might make a game for artistic value rather than entertainment value. yeah yeah yeah, you can make one for both, but it implies that there could be a market for no fun games that serve a higher purpose than MW2, your favorite time drain.

2) Games are (generally) still developed for idiotic 13-24 males. (like myself)  I realize this is changing rapidly, but 13-24 males do not engage in interpretation of much at all.  What we currently consider fine art (literature, movies) caters exclusively to small groups of people.

3) Lastly, as an artist and recovering quakehead, yeah, games are really fun, but do not 
a) control user experience enough to be really interesting compared to installation art or movies
b) do not generally use story lines that are really interesting, esp. AAA titles. 

I realize these are kinda inflammatory statements to the BB crowd, but I think they represent games in GENERAL, not your favorite game, like Bioshock, etc.  I think until the games industry grows enough in terms of userbase, (not sales) there will not be a significant enough number of users interested in games as art to make a real market for them.  I&#039;m not sure about this, but I think theater and movies were similar at one time; considered crass entertainment.</description>
		<content:encoded><![CDATA[<p>Well, by the classical definition, anything created by man is art.  But, I think why gamers resist games as art is simple:</p>
<p>1) Interpretation is hard.  It also implies that devs might make a game for artistic value rather than entertainment value. yeah yeah yeah, you can make one for both, but it implies that there could be a market for no fun games that serve a higher purpose than MW2, your favorite time drain.</p>
<p>2) Games are (generally) still developed for idiotic 13-24 males. (like myself)  I realize this is changing rapidly, but 13-24 males do not engage in interpretation of much at all.  What we currently consider fine art (literature, movies) caters exclusively to small groups of people.</p>
<p>3) Lastly, as an artist and recovering quakehead, yeah, games are really fun, but do not<br />
a) control user experience enough to be really interesting compared to installation art or movies<br />
b) do not generally use story lines that are really interesting, esp. AAA titles. </p>
<p>I realize these are kinda inflammatory statements to the BB crowd, but I think they represent games in GENERAL, not your favorite game, like Bioshock, etc.  I think until the games industry grows enough in terms of userbase, (not sales) there will not be a significant enough number of users interested in games as art to make a real market for them.  I&#8217;m not sure about this, but I think theater and movies were similar at one time; considered crass entertainment.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883730</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883730</guid>
		<description>Why aren&#039;t critics breaking down games the way they break down movies and judging on various criteria? You can have great photography, great lighting, and a shit script, and all that plays into whether a movie is good or not. 

Other M is a great example of how you can have great gameplay, great graphics, an innovative control mechanism, and an overall extremely enjoyable game to play, marred by a crap story based around a terrible character. 

I&#039;m a Metroid addict, I love the previous games, and I think this one brings a ton of great new ideas to the series, but it would really be better without the lame-ass cutscenes and development of Samus into a whiny child. I think it&#039;s lazy of people to want to say &quot;this is a good game&quot; or &quot;this is a bad game.&quot; There are great aspects to it, and terrible ones, and they all deserve mention. </description>
		<content:encoded><![CDATA[<p>Why aren&#8217;t critics breaking down games the way they break down movies and judging on various criteria? You can have great photography, great lighting, and a shit script, and all that plays into whether a movie is good or not. </p>
<p>Other M is a great example of how you can have great gameplay, great graphics, an innovative control mechanism, and an overall extremely enjoyable game to play, marred by a crap story based around a terrible character. </p>
<p>I&#8217;m a Metroid addict, I love the previous games, and I think this one brings a ton of great new ideas to the series, but it would really be better without the lame-ass cutscenes and development of Samus into a whiny child. I think it&#8217;s lazy of people to want to say &#8220;this is a good game&#8221; or &#8220;this is a bad game.&#8221; There are great aspects to it, and terrible ones, and they all deserve mention. </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883735</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883735</guid>
		<description>You&#039;re conflating the notion of having the admittedly large percentage of young, immature, privileged male gamers being confronted with a real issue of sexism that they don&#039;t like being confronted with. This isn&#039;t because they don&#039;t think that games aren&#039;t art, they are retaliating to defend and push that issue under the carpet. They are retaliating because having to confront a franchise that they are emotionally invested in for performing a bad move is difficult for anyone, and making excuses is easier than confrontation.

Ask them whether games are art in another context, and I suspect a lot of them will find reasons to say yes.</description>
		<content:encoded><![CDATA[<p>You&#8217;re conflating the notion of having the admittedly large percentage of young, immature, privileged male gamers being confronted with a real issue of sexism that they don&#8217;t like being confronted with. This isn&#8217;t because they don&#8217;t think that games aren&#8217;t art, they are retaliating to defend and push that issue under the carpet. They are retaliating because having to confront a franchise that they are emotionally invested in for performing a bad move is difficult for anyone, and making excuses is easier than confrontation.</p>
<p>Ask them whether games are art in another context, and I suspect a lot of them will find reasons to say yes.</p>
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		<title>By: rucres</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883737</link>
		<dc:creator>rucres</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883737</guid>
		<description>Unfortunately, I totally agree that game storylines are garbage.  Within the game the narratives suffer from bad translations, hurried storytelling, horrible voice acting and usually one or two major holes.  When you look at games that have been continued from sequel to sequel?  Wow.  Just, wow.  You have to wonder if they forgot what it was they did the last go around.

All that to say, you don&#039;t play video games if you&#039;d rather be reading Tolstoy.  As a gamer, suspension of disbelief is paramount, and the story need only be good enough that you don&#039;t return to reality until your mountain dew high (am I dating myself? should I be referencing some stupid energy drink all the kids using these days?) wears off and you have to call it quits for the night.</description>
		<content:encoded><![CDATA[<p>Unfortunately, I totally agree that game storylines are garbage.  Within the game the narratives suffer from bad translations, hurried storytelling, horrible voice acting and usually one or two major holes.  When you look at games that have been continued from sequel to sequel?  Wow.  Just, wow.  You have to wonder if they forgot what it was they did the last go around.</p>
<p>All that to say, you don&#8217;t play video games if you&#8217;d rather be reading Tolstoy.  As a gamer, suspension of disbelief is paramount, and the story need only be good enough that you don&#8217;t return to reality until your mountain dew high (am I dating myself? should I be referencing some stupid energy drink all the kids using these days?) wears off and you have to call it quits for the night.</p>
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		<title>By: OldRipbeak</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883997</link>
		<dc:creator>OldRipbeak</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883997</guid>
		<description>Plague Dogs by way of Skinny Puppy (I learned of the former via the latter).  Though in the book it&#039;s Beakrip. ;)</description>
		<content:encoded><![CDATA[<p>Plague Dogs by way of Skinny Puppy (I learned of the former via the latter).  Though in the book it&#8217;s Beakrip. ;)</p>
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		<title>By: theLadyfingers</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883744</link>
		<dc:creator>theLadyfingers</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883744</guid>
		<description>Whatever the valid criteria are for Capital-A Art, they&#039;ve mutated substantially over time. 

The idea of Art now seemingly exists in relationship to the ease of production of what was previously considered Art, now being divided into Art, Craft and Design.

Art now seems to be as much about a certain elite&#039;s sanction regarding purpose, ideology and background as about actual talent, skill or whatever. 

Which is not to say that I think that there&#039;s a paucity of skill or talent in high art cirles, which is a reactionary, misinformed viewpoint with a focus on provocative abstract stuff like that produced by Damien Hirst. 

I would say that a craft becomes Art when it&#039;s produced by people not from or potentially from your own cultural milieu, hence the reverence of &quot;outsiders&quot;.

In two thousand years, somebody will play Space Invaders and marvel at the ancients&#039; elegant abstraction of something or other. Screw it, I&#039;m sure it&#039;s already happening.
</description>
		<content:encoded><![CDATA[<p>Whatever the valid criteria are for Capital-A Art, they&#8217;ve mutated substantially over time. </p>
<p>The idea of Art now seemingly exists in relationship to the ease of production of what was previously considered Art, now being divided into Art, Craft and Design.</p>
<p>Art now seems to be as much about a certain elite&#8217;s sanction regarding purpose, ideology and background as about actual talent, skill or whatever. </p>
<p>Which is not to say that I think that there&#8217;s a paucity of skill or talent in high art cirles, which is a reactionary, misinformed viewpoint with a focus on provocative abstract stuff like that produced by Damien Hirst. </p>
<p>I would say that a craft becomes Art when it&#8217;s produced by people not from or potentially from your own cultural milieu, hence the reverence of &#8220;outsiders&#8221;.</p>
<p>In two thousand years, somebody will play Space Invaders and marvel at the ancients&#8217; elegant abstraction of something or other. Screw it, I&#8217;m sure it&#8217;s already happening.</p>
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		<title>By: Sapa</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884000</link>
		<dc:creator>Sapa</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884000</guid>
		<description>To define &quot;Art&quot; is relatively simple. It should be uselessly aesthetic. For example, While at college studying Ceramic design and Technology, I encountered the argument that pottery is not art because it is functional. In response I made a teapot with holes in all around the body.
Movies are not interactive, but neither are the parts of a game that are &quot;scenery&quot;.</description>
		<content:encoded><![CDATA[<p>To define &#8220;Art&#8221; is relatively simple. It should be uselessly aesthetic. For example, While at college studying Ceramic design and Technology, I encountered the argument that pottery is not art because it is functional. In response I made a teapot with holes in all around the body.<br />
Movies are not interactive, but neither are the parts of a game that are &#8220;scenery&#8221;.</p>
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		<title>By: Sekino</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884258</link>
		<dc:creator>Sekino</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884258</guid>
		<description>I think it&#039;s a bit more complicated than &quot;It&#039;s Art/It&#039;s not Art&quot; when talking about games because we&#039;re talking about a product that&#039;s largely &lt;i&gt;collective&lt;/i&gt;. 

Most often, what we most often refer to as &#039;Art&#039; involves an artist- or a tight-knit, cohesive group of artists, like a music band- of whose vision, skill and background can be all taken into account when making a value judgement. Even movies, while using the talents of huge teams of technicians and actors, are often driven by the leadership of a director who bears the brunt of the blame if a movie falls short of meeting expectations.

Unless they involve a single creator/leader or are a very small, independant production, games are more a collection of artistic work packaged into a commercial product. A single game can absolutely feature wonderful ART, perhaps masterful concept illustration, or high-quality 3D animation, while at the same time suffer from shoddy writing or lazy storytelling. But these all come from different sources. Is a talented, passionate concept artist at the very bottom of the assembly line &lt;i&gt;less of an artist&lt;/i&gt; because his art unfortunately ends up in commercial drivel at the end of the corporate pipeline?

I look at it the same way I look at, say, recent Disney animated movies. I now think of them as &#039;products&#039; as opposed to single works of art because they are no longer under the tight leadership of a creator (Walt Disney) but clearly the result of hundreds of &#039;cooks in the kitchen&#039; making artistic, business and corporate decisions. However, I can&#039;t dismiss that Art is indeed involved: The background painter or 3D modeler at the bottom of the totem pole is still a skillful artist who deserves respect and acclaim for his/her craft and creation and cannot be held responsible for the lackluster outcome. 

I&#039;m willing to bet many artists who worked on the Other M game and Samus would have &lt;i&gt;loved&lt;/i&gt; a better storyline and a more kick-ass, authentic character to flesh out. But they probably don&#039;t make the big decisions and, unlike popular representation of artists, they have to feed their families and keep their jobs.    </description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a bit more complicated than &#8220;It&#8217;s Art/It&#8217;s not Art&#8221; when talking about games because we&#8217;re talking about a product that&#8217;s largely <i>collective</i>. </p>
<p>Most often, what we most often refer to as &#8216;Art&#8217; involves an artist- or a tight-knit, cohesive group of artists, like a music band- of whose vision, skill and background can be all taken into account when making a value judgement. Even movies, while using the talents of huge teams of technicians and actors, are often driven by the leadership of a director who bears the brunt of the blame if a movie falls short of meeting expectations.</p>
<p>Unless they involve a single creator/leader or are a very small, independant production, games are more a collection of artistic work packaged into a commercial product. A single game can absolutely feature wonderful ART, perhaps masterful concept illustration, or high-quality 3D animation, while at the same time suffer from shoddy writing or lazy storytelling. But these all come from different sources. Is a talented, passionate concept artist at the very bottom of the assembly line <i>less of an artist</i> because his art unfortunately ends up in commercial drivel at the end of the corporate pipeline?</p>
<p>I look at it the same way I look at, say, recent Disney animated movies. I now think of them as &#8216;products&#8217; as opposed to single works of art because they are no longer under the tight leadership of a creator (Walt Disney) but clearly the result of hundreds of &#8216;cooks in the kitchen&#8217; making artistic, business and corporate decisions. However, I can&#8217;t dismiss that Art is indeed involved: The background painter or 3D modeler at the bottom of the totem pole is still a skillful artist who deserves respect and acclaim for his/her craft and creation and cannot be held responsible for the lackluster outcome. </p>
<p>I&#8217;m willing to bet many artists who worked on the Other M game and Samus would have <i>loved</i> a better storyline and a more kick-ass, authentic character to flesh out. But they probably don&#8217;t make the big decisions and, unlike popular representation of artists, they have to feed their families and keep their jobs.    </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883747</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883747</guid>
		<description>&lt;blockquote&gt;When you look at games that have been continued from sequel to sequel? Wow. Just, wow. You have to wonder if they forgot what it was they did the last go around.&lt;/blockquote&gt;
The same is true for many movies (Bond, anyone)? On the other hand, it&#039;s not true for all games.</description>
		<content:encoded><![CDATA[<blockquote><p>When you look at games that have been continued from sequel to sequel? Wow. Just, wow. You have to wonder if they forgot what it was they did the last go around.</p></blockquote>
<p>The same is true for many movies (Bond, anyone)? On the other hand, it&#8217;s not true for all games.</p>
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		<title>By: grikdog</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884004</link>
		<dc:creator>grikdog</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884004</guid>
		<description>Can it be Art if you can only play it on a Wii?  Not Art for the Masses, at any rate.  

But whatever, this whirligust in a teacup reminds me of a parody of literary critics that came out in the Sixties -- The Pooh Perplex, IIRC -- in which the focus was on the literary styles of the critics themselves.  Pooh came out of it unscathed, but for awhile there, it looked like Freud and Marx were doomed.

OF COURSE Samus Aran&#039;s exploits are Art, just like Roman statuary of the Winged Nike, but leaving out Samus&#039; previous strokes on the male psyches who beat the game and were astonished at the gender bender conclusion, is a big flaw in any critique.</description>
		<content:encoded><![CDATA[<p>Can it be Art if you can only play it on a Wii?  Not Art for the Masses, at any rate.  </p>
<p>But whatever, this whirligust in a teacup reminds me of a parody of literary critics that came out in the Sixties &#8212; The Pooh Perplex, IIRC &#8212; in which the focus was on the literary styles of the critics themselves.  Pooh came out of it unscathed, but for awhile there, it looked like Freud and Marx were doomed.</p>
<p>OF COURSE Samus Aran&#8217;s exploits are Art, just like Roman statuary of the Winged Nike, but leaving out Samus&#8217; previous strokes on the male psyches who beat the game and were astonished at the gender bender conclusion, is a big flaw in any critique.</p>
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		<title>By: nutbastard</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884518</link>
		<dc:creator>nutbastard</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884518</guid>
		<description>&quot;There&#039;s a problem with that analogy -- she had recently been dead. She still feels removed from humanity, if I remember right, because she remembers being dead.&quot;

What difference does it make what drove her to that state? The point is one *can* fall from confidence and purpose no matter how dedicated and grown into a role one is.

&quot;The type of weak female you describe wouldn&#039;t be able to do Samus&#039;s job; that&#039;s the problem.&quot;

As you&#039;ll recall, Buffy wasn&#039;t exactly able to do her job while she was in that state either.

&quot;this game, it seems, asks you to believe she practically changed who she /is/. &quot;

which is the one valid gripe here - the shoe doesn&#039;t fit, the change doesn&#039;t make sense. but the themes of the character itself aren&#039;t IMO offensive or invalid - the idea of a timid girl with immense power who is still in need of guidance is a great starting point for eventually building and growing a powerful and awesome character. In the context of metroid its a non sequitur, but to dismiss the character in a vacuum as &#039;sexist&#039; or &#039;misogynistic&#039; is outright ridiculous.

When a male protagonist is deeply flawed, (often in ways stereotypical of men, ie a player, a booze hound criminal womanizer incapable of emotional connection) we call him an anti-hero. When a female protagonist is deeply flawed, (often in ways stereotypical of women, ie overly helpless, hysterical, self doubting, air-headed, overly emotional, flaky) we call it sexism and misogyny. 

</description>
		<content:encoded><![CDATA[<p>&#8220;There&#8217;s a problem with that analogy &#8212; she had recently been dead. She still feels removed from humanity, if I remember right, because she remembers being dead.&#8221;</p>
<p>What difference does it make what drove her to that state? The point is one *can* fall from confidence and purpose no matter how dedicated and grown into a role one is.</p>
<p>&#8220;The type of weak female you describe wouldn&#8217;t be able to do Samus&#8217;s job; that&#8217;s the problem.&#8221;</p>
<p>As you&#8217;ll recall, Buffy wasn&#8217;t exactly able to do her job while she was in that state either.</p>
<p>&#8220;this game, it seems, asks you to believe she practically changed who she /is/. &#8221;</p>
<p>which is the one valid gripe here &#8211; the shoe doesn&#8217;t fit, the change doesn&#8217;t make sense. but the themes of the character itself aren&#8217;t IMO offensive or invalid &#8211; the idea of a timid girl with immense power who is still in need of guidance is a great starting point for eventually building and growing a powerful and awesome character. In the context of metroid its a non sequitur, but to dismiss the character in a vacuum as &#8216;sexist&#8217; or &#8216;misogynistic&#8217; is outright ridiculous.</p>
<p>When a male protagonist is deeply flawed, (often in ways stereotypical of men, ie a player, a booze hound criminal womanizer incapable of emotional connection) we call him an anti-hero. When a female protagonist is deeply flawed, (often in ways stereotypical of women, ie overly helpless, hysterical, self doubting, air-headed, overly emotional, flaky) we call it sexism and misogyny. </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883753</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883753</guid>
		<description>Game storylines are not always something the makers are concerned with, and when they are, they&#039;re subject to Sturgeon&#039;s Law, same as other visual media. That&#039;s all.</description>
		<content:encoded><![CDATA[<p>Game storylines are not always something the makers are concerned with, and when they are, they&#8217;re subject to Sturgeon&#8217;s Law, same as other visual media. That&#8217;s all.</p>
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		<title>By: Ugly Canuck</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884011</link>
		<dc:creator>Ugly Canuck</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884011</guid>
		<description>&quot;Art&quot; is that which results from human artifice, rather than existing in an undisturbed &#039;natural state&quot;.

The arts of metallurgy, martial arts, etc.
</description>
		<content:encoded><![CDATA[<p>&#8220;Art&#8221; is that which results from human artifice, rather than existing in an undisturbed &#8216;natural state&#8221;.</p>
<p>The arts of metallurgy, martial arts, etc.</p>
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		<title>By: Sekino</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884270</link>
		<dc:creator>Sekino</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884270</guid>
		<description>Ugh. Sorry, I forgot to edit my double &#039;most often&#039; before submitting...</description>
		<content:encoded><![CDATA[<p>Ugh. Sorry, I forgot to edit my double &#8216;most often&#8217; before submitting&#8230;</p>
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		<title>By: Merek</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883760</link>
		<dc:creator>Merek</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883760</guid>
		<description>This is actually the second time I&#039;ve heard about this new Metroid game, the first being from some of my friends on an irc channel that were complaining of exactly the same thing: that the new game had &quot;ruined&quot; Samus as a character. And if the descriptions are accurate, I fully agree. When a company takes a kick-ass, engaging character and turn her into a bland wuss it&#039;s completely reasonable to complain. All I can say to the flood of negative response is that the Net, as always, has no shortage of trolls. </description>
		<content:encoded><![CDATA[<p>This is actually the second time I&#8217;ve heard about this new Metroid game, the first being from some of my friends on an irc channel that were complaining of exactly the same thing: that the new game had &#8220;ruined&#8221; Samus as a character. And if the descriptions are accurate, I fully agree. When a company takes a kick-ass, engaging character and turn her into a bland wuss it&#8217;s completely reasonable to complain. All I can say to the flood of negative response is that the Net, as always, has no shortage of trolls. </p>
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		<title>By: Xenu</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883761</link>
		<dc:creator>Xenu</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883761</guid>
		<description>Remember, it&#039;s not art unless some stuffy intellectual tells you it is.</description>
		<content:encoded><![CDATA[<p>Remember, it&#8217;s not art unless some stuffy intellectual tells you it is.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884017</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884017</guid>
		<description>Is this backlash against the idea of games as art or the idea of women as human beings?</description>
		<content:encoded><![CDATA[<p>Is this backlash against the idea of games as art or the idea of women as human beings?</p>
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		<title>By: nutbastard</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884275</link>
		<dc:creator>nutbastard</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884275</guid>
		<description>&quot;Consider the G4, consider its audience. It is not a place where you would expect serious intellectual coverage of anything, particularly a video game.

And consider the Nintendo audience. This is an audience who has never grown up.&quot;

Ah, I see, out of hand dismissal by association?

Also, is it really sexist to depict a female character in a way that accurately reflects the persona of a rather large chunk of females in existence today? Just as many men actually are basement nerds (a demeaning stereotype feminists have no qualms about invoking) many women are actually insecure. Look at Buffy in season 6 - she ought to be stronger and more independent than ever, having been at it for 6 years, and yet she relapses into adolescent self doubt and shacks up with Spike.

I&#039;m not defending the decision to go with a manga little girl-ish character - it&#039;s banal - i&#039;m just saying that not all women are strong, independent, willful and lacking in desire for male approval - so why would we expect all &#039;strong&#039; (read: violent) female characters to embody such qualities? Furthermore, we aren&#039;t the same person from year to year, decade to decade. To expect a character to remain static is the antithesis of quality narrative.

I&#039;m not saying the shoe fits here - it does seem rather inconsistent, and that&#039;s a legitimate gripe, but I tire of hearing the claim of &quot;sexist!&quot; every time someone fails to cater to the ideal of the &#039;empowered&#039; woman. Call a manga little girl-ish character flawed, but don&#039;t call it invalid.</description>
		<content:encoded><![CDATA[<p>&#8220;Consider the G4, consider its audience. It is not a place where you would expect serious intellectual coverage of anything, particularly a video game.</p>
<p>And consider the Nintendo audience. This is an audience who has never grown up.&#8221;</p>
<p>Ah, I see, out of hand dismissal by association?</p>
<p>Also, is it really sexist to depict a female character in a way that accurately reflects the persona of a rather large chunk of females in existence today? Just as many men actually are basement nerds (a demeaning stereotype feminists have no qualms about invoking) many women are actually insecure. Look at Buffy in season 6 &#8211; she ought to be stronger and more independent than ever, having been at it for 6 years, and yet she relapses into adolescent self doubt and shacks up with Spike.</p>
<p>I&#8217;m not defending the decision to go with a manga little girl-ish character &#8211; it&#8217;s banal &#8211; i&#8217;m just saying that not all women are strong, independent, willful and lacking in desire for male approval &#8211; so why would we expect all &#8216;strong&#8217; (read: violent) female characters to embody such qualities? Furthermore, we aren&#8217;t the same person from year to year, decade to decade. To expect a character to remain static is the antithesis of quality narrative.</p>
<p>I&#8217;m not saying the shoe fits here &#8211; it does seem rather inconsistent, and that&#8217;s a legitimate gripe, but I tire of hearing the claim of &#8220;sexist!&#8221; every time someone fails to cater to the ideal of the &#8216;empowered&#8217; woman. Call a manga little girl-ish character flawed, but don&#8217;t call it invalid.</p>
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		<title>By: mortis</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884020</link>
		<dc:creator>mortis</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884020</guid>
		<description>I may be wrong, but wasn&#039;t this a &quot;prequel&quot; game?  As in, prior to the previous games.  You&#039;d think that might go a ways in explaining why Samus isn&#039;t quite the heroic badass games are familiar with.  

^m^</description>
		<content:encoded><![CDATA[<p>I may be wrong, but wasn&#8217;t this a &#8220;prequel&#8221; game?  As in, prior to the previous games.  You&#8217;d think that might go a ways in explaining why Samus isn&#8217;t quite the heroic badass games are familiar with.  </p>
<p>^m^</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883766</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883766</guid>
		<description>Fans of Michael Bay movies and Baywatch defend their tastes by claiming it&#039;s just a movie or tv show, so really this isn&#039;t unique to gamers. </description>
		<content:encoded><![CDATA[<p>Fans of Michael Bay movies and Baywatch defend their tastes by claiming it&#8217;s just a movie or tv show, so really this isn&#8217;t unique to gamers. </p>
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		<title>By: W. James Au</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883769</link>
		<dc:creator>W. James Au</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883769</guid>
		<description>Rob, this is a good point, but I&#039;d frame it differently.  In specific contexts, gamers *are* willing to talk about the art in games.  For example, the comment thread to this philosophical/thematic analysis of *BioShock* is pretty smart and positive:

http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock

The main exacerbating factor here, I think, is Heppe is a woman giving a Feminist capital F critique of a major hardcore gamer favorite.  Not gonna fly with a lot of extremely young, undersexed guys who consider games a respite from all those intimidating vaginas out there.</description>
		<content:encoded><![CDATA[<p>Rob, this is a good point, but I&#8217;d frame it differently.  In specific contexts, gamers *are* willing to talk about the art in games.  For example, the comment thread to this philosophical/thematic analysis of *BioShock* is pretty smart and positive:</p>
<p><a href="http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock" rel="nofollow">http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock</a></p>
<p>The main exacerbating factor here, I think, is Heppe is a woman giving a Feminist capital F critique of a major hardcore gamer favorite.  Not gonna fly with a lot of extremely young, undersexed guys who consider games a respite from all those intimidating vaginas out there.</p>
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		<title>By: The Mudshark</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-893755</link>
		<dc:creator>The Mudshark</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-893755</guid>
		<description>ItÂ´s probably too late for anyone to read this but hereÂ´s a link to zero punctuationÂ´s funny review for Metroid: Other M: http://www.escapistmagazine.com/videos/view/zero-punctuation/2015-Metroid-Other-M</description>
		<content:encoded><![CDATA[<p>ItÂ´s probably too late for anyone to read this but hereÂ´s a link to zero punctuationÂ´s funny review for Metroid: Other M: <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/2015-Metroid-Other-M" rel="nofollow">http://www.escapistmagazine.com/videos/view/zero-punctuation/2015-Metroid-Other-M</a></p>
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	<item>
		<title>By: The Mudshark</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-884033</link>
		<dc:creator>The Mudshark</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-884033</guid>
		<description>Yes, but the stereotypical and extremely annoying, hammy, melodramatic manga-girly persona was still uncalled for and is a bit of a break with the seriesÂ´ mood.</description>
		<content:encoded><![CDATA[<p>Yes, but the stereotypical and extremely annoying, hammy, melodramatic manga-girly persona was still uncalled for and is a bit of a break with the seriesÂ´ mood.</p>
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		<title>By: ethicalcannibal</title>
		<link>http://boingboing.net/2010/09/12/games-not-art-after.html#comment-883778</link>
		<dc:creator>ethicalcannibal</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-883778</guid>
		<description>I&#039;m old enough to have played the very first Metroid game. It was the first game that I ever played where you were a female protagonist. That was certainly not lost on me as a teen age girl. In fact, it made such an impression, I played every single metroid game after that. 

Other M sucks. The story is a big part of it for me. Or maybe I should say the lack of story. Samus was treated just like any other protagonist, with no extra back story to justify her gender. Turning her into a whiny kid with a giant red button daddy complex is beyond stupid. I agreed with the tear down reviews completely. 

It&#039;s not about whether or not it&#039;s art. It just didn&#039;t make sense at all in context of the history of the game. It would be like reducing Masterchief down to a teenage guy that has to ask his mom before doing anything. </description>
		<content:encoded><![CDATA[<p>I&#8217;m old enough to have played the very first Metroid game. It was the first game that I ever played where you were a female protagonist. That was certainly not lost on me as a teen age girl. In fact, it made such an impression, I played every single metroid game after that. </p>
<p>Other M sucks. The story is a big part of it for me. Or maybe I should say the lack of story. Samus was treated just like any other protagonist, with no extra back story to justify her gender. Turning her into a whiny kid with a giant red button daddy complex is beyond stupid. I agreed with the tear down reviews completely. </p>
<p>It&#8217;s not about whether or not it&#8217;s art. It just didn&#8217;t make sense at all in context of the history of the game. It would be like reducing Masterchief down to a teenage guy that has to ask his mom before doing anything. </p>
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