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	<title>Comments on: Interview with Minecraft&#039;s&#160;creator</title>
	<atom:link href="http://boingboing.net/2010/09/27/interview-with-minec.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2010/09/27/interview-with-minec.html</link>
	<description>Brain candy for Happy Mutants</description>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897812</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897812</guid>
		<description>Not mine (heh). But wow, mind blown.

http://www.youtube.com/watch?v=LGkkyKZVzug</description>
		<content:encoded><![CDATA[<p>Not mine (heh). But wow, mind blown.</p>
<p><a href="http://www.youtube.com/watch?v=LGkkyKZVzug" rel="nofollow">http://www.youtube.com/watch?v=LGkkyKZVzug</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jmullan</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897046</link>
		<dc:creator>jmullan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897046</guid>
		<description>The sudden success of this game is like digging upwards into an underground river and being flushed back to a lava flow.  With every block I break I tunnel more deeply into my childhood.  My girlfriend made a tree fort with a hot tub.  I made a lava moat with a lavafall and a waterslide. I am doing everything I can not to type this in all caps and with a dozen exclamation points.  Ahem.

!!!11!11elevens!!!elevens!!</description>
		<content:encoded><![CDATA[<p>The sudden success of this game is like digging upwards into an underground river and being flushed back to a lava flow.  With every block I break I tunnel more deeply into my childhood.  My girlfriend made a tree fort with a hot tub.  I made a lava moat with a lavafall and a waterslide. I am doing everything I can not to type this in all caps and with a dozen exclamation points.  Ahem.</p>
<p>!!!11!11elevens!!!elevens!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JimEJim</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897051</link>
		<dc:creator>JimEJim</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897051</guid>
		<description>You know, I really have no time for games right now, but after reading his about page and his plans to eventually make it open source and maybe even public domain once sales have run their course, I can&#039;t help but feel like buying it.  </description>
		<content:encoded><![CDATA[<p>You know, I really have no time for games right now, but after reading his about page and his plans to eventually make it open source and maybe even public domain once sales have run their course, I can&#8217;t help but feel like buying it.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob d</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897054</link>
		<dc:creator>bob d</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897054</guid>
		<description>Calling it a &quot;zombie defense game&quot; is like calling the internet a porn delivery system.  True, but slightly incomplete and misleading.   Calling it &quot;Lego D&amp;D&quot; might be more accurate.</description>
		<content:encoded><![CDATA[<p>Calling it a &#8220;zombie defense game&#8221; is like calling the internet a porn delivery system.  True, but slightly incomplete and misleading.   Calling it &#8220;Lego D&#038;D&#8221; might be more accurate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: W. James Au</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897069</link>
		<dc:creator>W. James Au</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897069</guid>
		<description>Earlier today I did a little interview with Notch about his favorite fan levels, the idea of a Minecraft MMO, etc:

http://bit.ly/90DmYl

The economics of this are amazing too -- he&#039;s sold it 253K times at around $13.50, so nearly $3.5 million.  From a team of FOUR.  It&#039;s almost certainly the biggest indie game ever.</description>
		<content:encoded><![CDATA[<p>Earlier today I did a little interview with Notch about his favorite fan levels, the idea of a Minecraft MMO, etc:</p>
<p><a href="http://bit.ly/90DmYl" rel="nofollow">http://bit.ly/90DmYl</a></p>
<p>The economics of this are amazing too &#8212; he&#8217;s sold it 253K times at around $13.50, so nearly $3.5 million.  From a team of FOUR.  It&#8217;s almost certainly the biggest indie game ever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bcsizemo</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897071</link>
		<dc:creator>bcsizemo</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897071</guid>
		<description>My friend on Facebook told me I needed to play this.  So I popped over to youtube and looked at it.  I don&#039;t get it.

No I get the idea and game play, but I&#039;ve played open ended things like this before and the same thing always happens:  I get bored.

For me at least, it&#039;s like crack for the first couple of days/weeks/months.  Then slowly it looses it&#039;s grip and I just stop playing it.  Without something to accomplish I&#039;ve given up playing many games like this.</description>
		<content:encoded><![CDATA[<p>My friend on Facebook told me I needed to play this.  So I popped over to youtube and looked at it.  I don&#8217;t get it.</p>
<p>No I get the idea and game play, but I&#8217;ve played open ended things like this before and the same thing always happens:  I get bored.</p>
<p>For me at least, it&#8217;s like crack for the first couple of days/weeks/months.  Then slowly it looses it&#8217;s grip and I just stop playing it.  Without something to accomplish I&#8217;ve given up playing many games like this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 110rdr33f4</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897080</link>
		<dc:creator>110rdr33f4</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897080</guid>
		<description>As an actual widower, I found your flippant use of the word to be offensive and disrespectful.</description>
		<content:encoded><![CDATA[<p>As an actual widower, I found your flippant use of the word to be offensive and disrespectful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-988222</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-988222</guid>
		<description>Put survivors in and make your dude start with a wife and make an empire with them and make them have jobs and things that would give it a good rating!!!!
</description>
		<content:encoded><![CDATA[<p>Put survivors in and make your dude start with a wife and make an empire with them and make them have jobs and things that would give it a good rating!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-912981</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-912981</guid>
		<description>I love this game, i play it on my friends laptop and I am addicted to it. I am building a big house in the sky and in another level making a huge mine.</description>
		<content:encoded><![CDATA[<p>I love this game, i play it on my friends laptop and I am addicted to it. I am building a big house in the sky and in another level making a huge mine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897110</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897110</guid>
		<description>I love love love this game. It&#039;s so simple and beautiful at the same time. Exploration plus digging plus building. And zombies!</description>
		<content:encoded><![CDATA[<p>I love love love this game. It&#8217;s so simple and beautiful at the same time. Exploration plus digging plus building. And zombies!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scaramanga9</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897372</link>
		<dc:creator>Scaramanga9</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897372</guid>
		<description>As an actual widower myself I think perhaps you should get off your high horse. Unless you were being sarcastic. In which case, carry on.</description>
		<content:encoded><![CDATA[<p>As an actual widower myself I think perhaps you should get off your high horse. Unless you were being sarcastic. In which case, carry on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-942694</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-942694</guid>
		<description>blah this game is awesome but I just accidentially dumped a bucket of lava in the main room of my house and lost all my stuff. sigh.</description>
		<content:encoded><![CDATA[<p>blah this game is awesome but I just accidentially dumped a bucket of lava in the main room of my house and lost all my stuff. sigh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-1008237</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1008237</guid>
		<description>This is one of those games that will still be fun when people are playing crisis on their Iphone 7&#039;s. Shitty graphics, worse sound, yea, it doesn&#039;t matter. Where else can I create a skyscraper with a lava fountain and a room made of pure diamond?
</description>
		<content:encoded><![CDATA[<p>This is one of those games that will still be fun when people are playing crisis on their Iphone 7&#8242;s. Shitty graphics, worse sound, yea, it doesn&#8217;t matter. Where else can I create a skyscraper with a lava fountain and a room made of pure diamond?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anansi133</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897400</link>
		<dc:creator>anansi133</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897400</guid>
		<description>Even as I&#039;m caught in this game&#039;s spell, I wonder what it is that makes it so compelling. The physics engine seems bulletproof: much more ambitious projects have left me cold because of the weird glitches.

There&#039;s such a gentle learning curve: before I can get frustrated for not knowing how to make armor, I&#039;ll get caught up in the topiary or tower building. It&#039;s the perfect puzzle garden.

 And I notice that although the physics are simple, the lighting is quite nuanced. There&#039;s a crisp sense of reality to what I can build, that was never there with the Lego games.

 If this thing becomes open sourced,  I predict it will become the default format for MUD and MOO and MUSH.

</description>
		<content:encoded><![CDATA[<p>Even as I&#8217;m caught in this game&#8217;s spell, I wonder what it is that makes it so compelling. The physics engine seems bulletproof: much more ambitious projects have left me cold because of the weird glitches.</p>
<p>There&#8217;s such a gentle learning curve: before I can get frustrated for not knowing how to make armor, I&#8217;ll get caught up in the topiary or tower building. It&#8217;s the perfect puzzle garden.</p>
<p> And I notice that although the physics are simple, the lighting is quite nuanced. There&#8217;s a crisp sense of reality to what I can build, that was never there with the Lego games.</p>
<p> If this thing becomes open sourced,  I predict it will become the default format for MUD and MOO and MUSH.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guysmiley</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897413</link>
		<dc:creator>Guysmiley</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897413</guid>
		<description>Ssssssssssssss BOOOM!</description>
		<content:encoded><![CDATA[<p>Ssssssssssssss BOOOM!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rayonic</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897167</link>
		<dc:creator>Rayonic</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897167</guid>
		<description>Stop giving interviews and start earning my $13, Notch!!!

(Just kidding, though I do hope that development picks up once he hires people.)</description>
		<content:encoded><![CDATA[<p>Stop giving interviews and start earning my $13, Notch!!!</p>
<p>(Just kidding, though I do hope that development picks up once he hires people.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anansi133</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897423</link>
		<dc:creator>anansi133</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897423</guid>
		<description>Even as I&#039;m caught in this game&#039;s spell, I wonder what it is that makes it so compelling. The physics engine seems bulletproof: much more ambitious projects have left me cold because of the weird glitches.

There&#039;s such a gentle learning curve: before I can get frustrated for not knowing how to make armor, I&#039;ll get caught up in the topiary or tower building. It&#039;s the perfect puzzle garden.

 And I notice that although the physics are simple, the lighting is quite nuanced. There&#039;s a crisp sense of reality to what I can build, that was never there with the Lego games.

 If this thing becomes open sourced,  I predict it will become the default format for MUD and MOO and MUSH.

</description>
		<content:encoded><![CDATA[<p>Even as I&#8217;m caught in this game&#8217;s spell, I wonder what it is that makes it so compelling. The physics engine seems bulletproof: much more ambitious projects have left me cold because of the weird glitches.</p>
<p>There&#8217;s such a gentle learning curve: before I can get frustrated for not knowing how to make armor, I&#8217;ll get caught up in the topiary or tower building. It&#8217;s the perfect puzzle garden.</p>
<p> And I notice that although the physics are simple, the lighting is quite nuanced. There&#8217;s a crisp sense of reality to what I can build, that was never there with the Lego games.</p>
<p> If this thing becomes open sourced,  I predict it will become the default format for MUD and MOO and MUSH.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erkison</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897171</link>
		<dc:creator>Erkison</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897171</guid>
		<description>Welcome to the internet.  Please check your thin skin at the door.</description>
		<content:encoded><![CDATA[<p>Welcome to the internet.  Please check your thin skin at the door.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ocker3</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897445</link>
		<dc:creator>Ocker3</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897445</guid>
		<description>There is a Wiki, here is a link to the Crafting page (http://minecraftwiki.net/wiki/Crafting) if you don&#039;t want to have to re-invent the wheel (the wheel being all the quite complicated stuff you can make)</description>
		<content:encoded><![CDATA[<p>There is a Wiki, here is a link to the Crafting page (<a href="http://minecraftwiki.net/wiki/Crafting" rel="nofollow">http://minecraftwiki.net/wiki/Crafting</a>) if you don&#8217;t want to have to re-invent the wheel (the wheel being all the quite complicated stuff you can make)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beelzebuddy</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897710</link>
		<dc:creator>Beelzebuddy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897710</guid>
		<description>&lt;i&gt;&lt;b&gt;Then&lt;b&gt; my focus is to finish up survival mode multiplayer, with working enemies and health&lt;/i&gt;

No.  Damn it.  Bad Notch!  Bad!

Fix multiplayer, make it playable as more than a godmode sandbox, THEN restructure your company.  Damage and rails, that&#039;s all it needs.  Crank that out first, and then you can take as long as you want to count your millions of indie moneys.</description>
		<content:encoded><![CDATA[<p><i><b>Then</b><b> my focus is to finish up survival mode multiplayer, with working enemies and health</b></i></p>
<p>No.  Damn it.  Bad Notch!  Bad!</p>
<p>Fix multiplayer, make it playable as more than a godmode sandbox, THEN restructure your company.  Damage and rails, that&#8217;s all it needs.  Crank that out first, and then you can take as long as you want to count your millions of indie moneys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xenu</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897967</link>
		<dc:creator>Xenu</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897967</guid>
		<description>What is there &quot;not to get&quot; about a game that keeps you entertained for a couple of weeks or more?</description>
		<content:encoded><![CDATA[<p>What is there &#8220;not to get&#8221; about a game that keeps you entertained for a couple of weeks or more?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dw_funk</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897985</link>
		<dc:creator>dw_funk</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897985</guid>
		<description>I just really, really want Notch and the Dwarf Fortress guys to get together and make a unified game. Pull that camera out, make the mobs dwarfs and orcs, add a sensible UI...

On the other hand, Notch is making some serious money doing what he&#039;s doing, and Minecraft is incredible on its own.</description>
		<content:encoded><![CDATA[<p>I just really, really want Notch and the Dwarf Fortress guys to get together and make a unified game. Pull that camera out, make the mobs dwarfs and orcs, add a sensible UI&#8230;</p>
<p>On the other hand, Notch is making some serious money doing what he&#8217;s doing, and Minecraft is incredible on its own.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AirPillo</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897730</link>
		<dc:creator>AirPillo</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897730</guid>
		<description>Yes!

Especially because people who buy the game while it is in alpha get a 50% discount off of the price it will be when the game goes final.

Notch is a really nice guy, and he&#039;s got a lot of talent.</description>
		<content:encoded><![CDATA[<p>Yes!</p>
<p>Especially because people who buy the game while it is in alpha get a 50% discount off of the price it will be when the game goes final.</p>
<p>Notch is a really nice guy, and he&#8217;s got a lot of talent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Laroquod</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897737</link>
		<dc:creator>Laroquod</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897737</guid>
		<description>As someone who has actually found physical objects dear to those who have lost them, I feel that your use of the word &#039;found&#039; is misleading and disrespectful.</description>
		<content:encoded><![CDATA[<p>As someone who has actually found physical objects dear to those who have lost them, I feel that your use of the word &#8216;found&#8217; is misleading and disrespectful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-913105</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-913105</guid>
		<description>i wanto to buy it , i can buy it but i just cant use paypal...... if it had paysafecard payment method .... i would be so happy .............. many ppl probably would buy it .... adding more payment services = more ppl</description>
		<content:encoded><![CDATA[<p>i wanto to buy it , i can buy it but i just cant use paypal&#8230;&#8230; if it had paysafecard payment method &#8230;. i would be so happy &#8230;&#8230;&#8230;&#8230;.. many ppl probably would buy it &#8230;. adding more payment services = more ppl</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897240</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897240</guid>
		<description>Yeah I can never understand why other people like games that I only play for several months.

The only really good games are the ones I play for 10, maybe 15 years.</description>
		<content:encoded><![CDATA[<p>Yeah I can never understand why other people like games that I only play for several months.</p>
<p>The only really good games are the ones I play for 10, maybe 15 years.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897001</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897001</guid>
		<description>This game is amazing and you should all buy it right now.  </description>
		<content:encoded><![CDATA[<p>This game is amazing and you should all buy it right now.  </p>
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	</item>
	<item>
		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897003</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897003</guid>
		<description>Of the many things I love about it, I love how it cultivates that part of human nature that wants to create something in harmony with the natural environment, then ruins you with temptation. You find yourself inside your little treehouse or whatever, becoming once again dimly aware of a hunger, a hunger that can be sated only by embarking on a major civil engineering project.
</description>
		<content:encoded><![CDATA[<p>Of the many things I love about it, I love how it cultivates that part of human nature that wants to create something in harmony with the natural environment, then ruins you with temptation. You find yourself inside your little treehouse or whatever, becoming once again dimly aware of a hunger, a hunger that can be sated only by embarking on a major civil engineering project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897274</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897274</guid>
		<description>But completely consistent with how the word is widely used.</description>
		<content:encoded><![CDATA[<p>But completely consistent with how the word is widely used.</p>
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	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/09/27/interview-with-minec.html#comment-897279</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-897279</guid>
		<description>DF is pretty amazing and initially impenetrable. It&#039;s sucking up my evenings currently. Some BB readers might like it, but it&#039;s impossible unless you do a tutorial first. And I recommend a tileset, I can&#039;t do the ascii, but to some using the ascii is a mark of win.</description>
		<content:encoded><![CDATA[<p>DF is pretty amazing and initially impenetrable. It&#8217;s sucking up my evenings currently. Some BB readers might like it, but it&#8217;s impossible unless you do a tutorial first. And I recommend a tileset, I can&#8217;t do the ascii, but to some using the ascii is a mark of win.</p>
]]></content:encoded>
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