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	<title>Comments on: Trainyard, and where it came&#160;from</title>
	<atom:link href="http://boingboing.net/2010/10/14/trainyard-and-where.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2010/10/14/trainyard-and-where.html</link>
	<description>Brain candy for Happy Mutants</description>
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	<item>
		<title>By: Scuba SM</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-912388</link>
		<dc:creator>Scuba SM</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-912388</guid>
		<description>That&#039;s how all my SimCity games ended... trying to reduce the city to rubble.</description>
		<content:encoded><![CDATA[<p>That&#8217;s how all my SimCity games ended&#8230; trying to reduce the city to rubble.</p>
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	<item>
		<title>By: JohnC</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911112</link>
		<dc:creator>JohnC</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911112</guid>
		<description>When will Boing Boing just come clean that they are a division of Apple computer? :)

They *are* doing &quot;wonderful things&quot; with pc&#039;s and Android phones etc etc these days.</description>
		<content:encoded><![CDATA[<p>When will Boing Boing just come clean that they are a division of Apple computer? :)</p>
<p>They *are* doing &#8220;wonderful things&#8221; with pc&#8217;s and Android phones etc etc these days.</p>
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	</item>
	<item>
		<title>By: JohnC</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911114</link>
		<dc:creator>JohnC</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911114</guid>
		<description>&quot;Windoze&quot; seriously?  Ironically I saw this post after my mini rant below about all the Apple-centricness of Boing Boing.</description>
		<content:encoded><![CDATA[<p>&#8220;Windoze&#8221; seriously?  Ironically I saw this post after my mini rant below about all the Apple-centricness of Boing Boing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elondaits</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911642</link>
		<dc:creator>elondaits</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911642</guid>
		<description>Railroad Tycoon was designed by Sid Meier, one of the best game designers ever. Its gameplay is neither aged nor pathetic... I played the latest revision, called &quot;Railroads!&quot; just a short while ago and it still is as fun and engaging as ever. Good, real games don&#039;t age. Railroad Tycoon was contemporary of Civilization, another ageless design by Meier.
For examples of pathetic gameplay please see the FedEx quests in World of Warcraft, the 3D Tamagotchi that is The Sims, or the pointless clickfest of the latest social games such as Farmville. </description>
		<content:encoded><![CDATA[<p>Railroad Tycoon was designed by Sid Meier, one of the best game designers ever. Its gameplay is neither aged nor pathetic&#8230; I played the latest revision, called &#8220;Railroads!&#8221; just a short while ago and it still is as fun and engaging as ever. Good, real games don&#8217;t age. Railroad Tycoon was contemporary of Civilization, another ageless design by Meier.<br />
For examples of pathetic gameplay please see the FedEx quests in World of Warcraft, the 3D Tamagotchi that is The Sims, or the pointless clickfest of the latest social games such as Farmville. </p>
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	<item>
		<title>By: Mark Frauenfelder</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911390</link>
		<dc:creator>Mark Frauenfelder</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911390</guid>
		<description>I call it the Kamandi Rule.</description>
		<content:encoded><![CDATA[<p>I call it the Kamandi Rule.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911148</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911148</guid>
		<description>Looks like a lot of fun.  I LOVED transport tycoon.

Too bad it&#039;s only for iphone.    The iphone is sooo 2009.  Where is the coverage for all the cool Droid apps?</description>
		<content:encoded><![CDATA[<p>Looks like a lot of fun.  I LOVED transport tycoon.</p>
<p>Too bad it&#8217;s only for iphone.    The iphone is sooo 2009.  Where is the coverage for all the cool Droid apps?</p>
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	<item>
		<title>By: dccarles</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911927</link>
		<dc:creator>dccarles</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911927</guid>
		<description>More love here for Railroad Tycoon.  I always thought of Railroad Tycoon as more gamelike than, say, SimCity, which was more toylike, in that the player could make up their own objectives for SimCity.  (What player of SimCity /hasn&#039;t/ tried to reduce their city to complete rubble at least once?)  </description>
		<content:encoded><![CDATA[<p>More love here for Railroad Tycoon.  I always thought of Railroad Tycoon as more gamelike than, say, SimCity, which was more toylike, in that the player could make up their own objectives for SimCity.  (What player of SimCity /hasn&#8217;t/ tried to reduce their city to complete rubble at least once?)  </p>
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	<item>
		<title>By: magscanner</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911430</link>
		<dc:creator>magscanner</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911430</guid>
		<description>MacInooga Choo-Choo made me buy a Macintosh, in 1985. I saw it at the show in Las Vegas, talked to the Antipodean guys who had come to proffer it, and realized it was object-oriented graphical programming in the MacPaint environment. I paid money for it. It changed my life.

I didn&#039;t actually play it very much, as it was a lot of work and the reward was small. But it changed my life.</description>
		<content:encoded><![CDATA[<p>MacInooga Choo-Choo made me buy a Macintosh, in 1985. I saw it at the show in Las Vegas, talked to the Antipodean guys who had come to proffer it, and realized it was object-oriented graphical programming in the MacPaint environment. I paid money for it. It changed my life.</p>
<p>I didn&#8217;t actually play it very much, as it was a lot of work and the reward was small. But it changed my life.</p>
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	<item>
		<title>By: jonrpatrick@hotmail.com</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-945487</link>
		<dc:creator>jonrpatrick@hotmail.com</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-945487</guid>
		<description>THANK YOU!
I love games like this, and had NO idea Trainyard existed!   &lt;!-- http://JonRPatrick.com --&gt;</description>
		<content:encoded><![CDATA[<p>THANK YOU!<br />
I love games like this, and had NO idea Trainyard existed!   <!-- http://JonRPatrick.com --></p>
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	<item>
		<title>By: benjamin bruneau</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911451</link>
		<dc:creator>benjamin bruneau</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911451</guid>
		<description>Transport Tycoon is still alive and well, with new graphics sets and so many options you would not believe. I treat it like a model train set, now. I think many others do the same.</description>
		<content:encoded><![CDATA[<p>Transport Tycoon is still alive and well, with new graphics sets and so many options you would not believe. I treat it like a model train set, now. I think many others do the same.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911454</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911454</guid>
		<description>Transport Tycoon Deluxe (the version many probably also remember) has a thriving Open Source Community in its successor: Open TTD. http://www.openttd.org/</description>
		<content:encoded><![CDATA[<p>Transport Tycoon Deluxe (the version many probably also remember) has a thriving Open Source Community in its successor: Open TTD. <a href="http://www.openttd.org/" rel="nofollow">http://www.openttd.org/</a></p>
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	<item>
		<title>By: scifijazznik</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-910945</link>
		<dc:creator>scifijazznik</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-910945</guid>
		<description>I picked up Trainyard about a week ago because my kid loves trains and I figured for a dollar, you can&#039;t really go wrong.  It&#039;s quickly become my favorite iPhone game.  It&#039;s fun, challenging, and aesthetically pleasing.  If you like puzzle games at all, pick it up.</description>
		<content:encoded><![CDATA[<p>I picked up Trainyard about a week ago because my kid loves trains and I figured for a dollar, you can&#8217;t really go wrong.  It&#8217;s quickly become my favorite iPhone game.  It&#8217;s fun, challenging, and aesthetically pleasing.  If you like puzzle games at all, pick it up.</p>
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	<item>
		<title>By: spool32</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911723</link>
		<dc:creator>spool32</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911723</guid>
		<description>I wrote the Developer to ask why there&#039;s no android version:

&quot;Any plans for an Android port?
If not, can you elaborate as to why not?

Thanks, 
spool32&quot;

I got this reply:

&quot;I&#039;d love to do an android port at some point. The game is currently written in obj-c, so it&#039;ll require a complete rewrite, but it&#039;s definitely something I&#039;m aiming for.

Sent from my iPhone&quot;

I guess that last line says it all... :)</description>
		<content:encoded><![CDATA[<p>I wrote the Developer to ask why there&#8217;s no android version:</p>
<p>&#8220;Any plans for an Android port?<br />
If not, can you elaborate as to why not?</p>
<p>Thanks,<br />
spool32&#8243;</p>
<p>I got this reply:</p>
<p>&#8220;I&#8217;d love to do an android port at some point. The game is currently written in obj-c, so it&#8217;ll require a complete rewrite, but it&#8217;s definitely something I&#8217;m aiming for.</p>
<p>Sent from my iPhone&#8221;</p>
<p>I guess that last line says it all&#8230; :)</p>
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	<item>
		<title>By: MattF</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-910970</link>
		<dc:creator>MattF</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-910970</guid>
		<description>Me too on Trainyard. And also, on supporting indie development on the iPhone.

And also, there are several original ideas in Trainyard&#039;s gameplay that distinguish it from the current flood of physics-based &#039;sorta-like Angry Birds&#039; games. For example, Trainyard levels have many correct solutions and there&#039;s a database of solutions contributed by players. So buy it. I mean, for heaven&#039;s sake, the guy&#039;s Canadian.</description>
		<content:encoded><![CDATA[<p>Me too on Trainyard. And also, on supporting indie development on the iPhone.</p>
<p>And also, there are several original ideas in Trainyard&#8217;s gameplay that distinguish it from the current flood of physics-based &#8216;sorta-like Angry Birds&#8217; games. For example, Trainyard levels have many correct solutions and there&#8217;s a database of solutions contributed by players. So buy it. I mean, for heaven&#8217;s sake, the guy&#8217;s Canadian.</p>
]]></content:encoded>
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	<item>
		<title>By: BookGuy</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-910974</link>
		<dc:creator>BookGuy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-910974</guid>
		<description>I&#039;m also a fan--it&#039;s a very well done game, with enough twists and turns (no puns intended) to keep it interesting.  Rix lets people post solutions on the website, and the solutions for some of the harder puzzles are as visually fascinating as the puzzles themselves.  I got stuck on a few of the very hard ones, and I was consistently amazed at how people came up with some of the more elaborate solutions.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also a fan&#8211;it&#8217;s a very well done game, with enough twists and turns (no puns intended) to keep it interesting.  Rix lets people post solutions on the website, and the solutions for some of the harder puzzles are as visually fascinating as the puzzles themselves.  I got stuck on a few of the very hard ones, and I was consistently amazed at how people came up with some of the more elaborate solutions.</p>
]]></content:encoded>
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	<item>
		<title>By: sarah lacy</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-1019008</link>
		<dc:creator>sarah lacy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1019008</guid>
		<description>I&#039;m also a fan--it&#039;s a very well done game, with enough twists and turns (no puns intended) to keep it interesting. Rix lets people post solutions on the website, and the solutions for some of the harder puzzles are as visually fascinating as the puzzles themselves. I got stuck on a few of the very hard ones, and I was consistently amazed at how people came up with some of the more elaborate solutions.
&lt;a href=&quot;http://www.google.com&quot;&gt;google&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m also a fan&#8211;it&#8217;s a very well done game, with enough twists and turns (no puns intended) to keep it interesting. Rix lets people post solutions on the website, and the solutions for some of the harder puzzles are as visually fascinating as the puzzles themselves. I got stuck on a few of the very hard ones, and I was consistently amazed at how people came up with some of the more elaborate solutions.<br />
<a href="http://www.google.com">google</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Samurai Gratz</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-910976</link>
		<dc:creator>Samurai Gratz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-910976</guid>
		<description>Holy Cornelius Vanderbilt, did I love Railroad Tycoon. I too obsessed over laying those tracks and delivering that cargo. I got embarrassingly excited when a new version of the game was announced in 2003, but it was overly complicated and lost much of the simple design that had made the first two incarnations of Railroad Tycoon so incredibly satisfying to play.

Pirates!, Railroad Tycoon, and Civilization: I&#039;ve spent a great many hours of my life playing Sid Meier&#039;s amazing games.</description>
		<content:encoded><![CDATA[<p>Holy Cornelius Vanderbilt, did I love Railroad Tycoon. I too obsessed over laying those tracks and delivering that cargo. I got embarrassingly excited when a new version of the game was announced in 2003, but it was overly complicated and lost much of the simple design that had made the first two incarnations of Railroad Tycoon so incredibly satisfying to play.</p>
<p>Pirates!, Railroad Tycoon, and Civilization: I&#8217;ve spent a great many hours of my life playing Sid Meier&#8217;s amazing games.</p>
]]></content:encoded>
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	<item>
		<title>By: Samurai Gratz</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-910992</link>
		<dc:creator>Samurai Gratz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-910992</guid>
		<description>The post got me surfing: for fans of the original Railroad Tycoon, you can download the game for free on the site for Sid Meier&#039;s Railroads!

http://www.2kgames.com/railroads/railroads.html

There goes my evening. (And possibly my weekend.)

I&#039;ll definitely check out the App too. Sounds great.</description>
		<content:encoded><![CDATA[<p>The post got me surfing: for fans of the original Railroad Tycoon, you can download the game for free on the site for Sid Meier&#8217;s Railroads!</p>
<p><a href="http://www.2kgames.com/railroads/railroads.html" rel="nofollow">http://www.2kgames.com/railroads/railroads.html</a></p>
<p>There goes my evening. (And possibly my weekend.)</p>
<p>I&#8217;ll definitely check out the App too. Sounds great.</p>
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	<item>
		<title>By: kostia</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911508</link>
		<dc:creator>kostia</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911508</guid>
		<description>Railroad Tycoon was one of those games where you looked at the clock, played a few minutes, looked at the clock again, and six hours had passed. I dug it up a while back and can again play it on a DOS emulator on my Mac. Loved it then, love it now. I still have the original manuals and reference cards, too; I could never bear to toss them.

My point being, people have been trying to get me to try Trainyard all year and it turns out all I needed to hear was the two magic words, Railroad Tycoon. Off to the app store!
</description>
		<content:encoded><![CDATA[<p>Railroad Tycoon was one of those games where you looked at the clock, played a few minutes, looked at the clock again, and six hours had passed. I dug it up a while back and can again play it on a DOS emulator on my Mac. Loved it then, love it now. I still have the original manuals and reference cards, too; I could never bear to toss them.</p>
<p>My point being, people have been trying to get me to try Trainyard all year and it turns out all I needed to hear was the two magic words, Railroad Tycoon. Off to the app store!</p>
]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911510</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911510</guid>
		<description>Matt here again... I&#039;m dumb. Somehow I read Railroad Tycoon but thought of Roller Coaster Tycoon. I loved Railroad Tycoon waaaay too much when I was young, so doubt that this game has some of that influence in it. I remember the sheer joy when your stock price split or when you got the TGV</description>
		<content:encoded><![CDATA[<p>Matt here again&#8230; I&#8217;m dumb. Somehow I read Railroad Tycoon but thought of Roller Coaster Tycoon. I loved Railroad Tycoon waaaay too much when I was young, so doubt that this game has some of that influence in it. I remember the sheer joy when your stock price split or when you got the TGV</p>
]]></content:encoded>
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	<item>
		<title>By: spool32</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911264</link>
		<dc:creator>spool32</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911264</guid>
		<description>Seriously... Droid please! Aren&#039;t we supposed to be all about the OSS around here? Bill, I wish you&#039;d asked the dev why he only wrote the game for such a closed platform. </description>
		<content:encoded><![CDATA[<p>Seriously&#8230; Droid please! Aren&#8217;t we supposed to be all about the OSS around here? Bill, I wish you&#8217;d asked the dev why he only wrote the game for such a closed platform. </p>
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		<title>By: Astragali</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-912800</link>
		<dc:creator>Astragali</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-912800</guid>
		<description>Sigh. If you can be bothered, go to BB&#039;s front page, and just put

pc

into the search engine. Prepare to be surprised.</description>
		<content:encoded><![CDATA[<p>Sigh. If you can be bothered, go to BB&#8217;s front page, and just put</p>
<p>pc</p>
<p>into the search engine. Prepare to be surprised.</p>
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	<item>
		<title>By: JohnC</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-913836</link>
		<dc:creator>JohnC</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-913836</guid>
		<description>Wow, thanks for suggesting that, it&#039;s even worse than I thought.  </description>
		<content:encoded><![CDATA[<p>Wow, thanks for suggesting that, it&#8217;s even worse than I thought.  </p>
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		<title>By: fnc</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911291</link>
		<dc:creator>fnc</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911291</guid>
		<description>&quot;It was like you were winding the stem of an ever-more-complicated machine you yourself had designed and built, and standing back and watching it go.&quot;

I consider this to be a perfectly valid form of gameplay, and refer to these as &quot;tinkerer&quot; games.  They can layer whatever form of scoring they like on top, but the game is actually about optimizing functions and systems to maximize something.  Transport Tycoon was my fave along these lines.  

And I hope this shows up on Android too.</description>
		<content:encoded><![CDATA[<p>&#8220;It was like you were winding the stem of an ever-more-complicated machine you yourself had designed and built, and standing back and watching it go.&#8221;</p>
<p>I consider this to be a perfectly valid form of gameplay, and refer to these as &#8220;tinkerer&#8221; games.  They can layer whatever form of scoring they like on top, but the game is actually about optimizing functions and systems to maximize something.  Transport Tycoon was my fave along these lines.  </p>
<p>And I hope this shows up on Android too.</p>
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		<title>By: Robert</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911804</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911804</guid>
		<description>&quot;Trainyard is a neat little casual game about making the trains run on time.&quot;

Is there a Mussolini option?

...

What, too soon?</description>
		<content:encoded><![CDATA[<p>&#8220;Trainyard is a neat little casual game about making the trains run on time.&#8221;</p>
<p>Is there a Mussolini option?</p>
<p>&#8230;</p>
<p>What, too soon?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Barol</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911043</link>
		<dc:creator>Bill Barol</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911043</guid>
		<description>Damn it -- There goes my evening too. (And holy cow-- the whole game clocks in at 15 mb.)</description>
		<content:encoded><![CDATA[<p>Damn it &#8212; There goes my evening too. (And holy cow&#8211; the whole game clocks in at 15 mb.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Frauenfelder</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911057</link>
		<dc:creator>Mark Frauenfelder</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911057</guid>
		<description>Windoze-only :(</description>
		<content:encoded><![CDATA[<p>Windoze-only :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: while1dan</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-948690</link>
		<dc:creator>while1dan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-948690</guid>
		<description>This reminds me of a  DOS &quot;game&quot; that consisted only of lines for tracks and character boxes for train cars. There was no objective I could discern: no levels or cargo or anything. Just make them go and don&#039;t let them crash. If you&#039;re going for longest time without a crash, you&#039;d better have a stopwatch. But it was fun. Wish I could find its name. Google images is no help.</description>
		<content:encoded><![CDATA[<p>This reminds me of a  DOS &#8220;game&#8221; that consisted only of lines for tracks and character boxes for train cars. There was no objective I could discern: no levels or cargo or anything. Just make them go and don&#8217;t let them crash. If you&#8217;re going for longest time without a crash, you&#8217;d better have a stopwatch. But it was fun. Wish I could find its name. Google images is no help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Barol</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911062</link>
		<dc:creator>Bill Barol</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911062</guid>
		<description>Yeah, just noticed that. Maybe it&#039;s just as well -- seems like a lot of times when I look back at things I used to love, I no longer do. I call this &quot;The Doobie Brothers Rule.&quot;</description>
		<content:encoded><![CDATA[<p>Yeah, just noticed that. Maybe it&#8217;s just as well &#8212; seems like a lot of times when I look back at things I used to love, I no longer do. I call this &#8220;The Doobie Brothers Rule.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2010/10/14/trainyard-and-where.html#comment-911066</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-911066</guid>
		<description>If they ever port Railroad Tycoon to iOS my whole life is wasted. I played every edition of that game. Trying Trainyard now...</description>
		<content:encoded><![CDATA[<p>If they ever port Railroad Tycoon to iOS my whole life is wasted. I played every edition of that game. Trying Trainyard now&#8230;</p>
]]></content:encoded>
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