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	<title>Comments on: What it takes to like Rogue-like&#160;games</title>
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	<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Jesse</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005062</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005062</guid>
		<description>&#039;The system requirements: imagination, an unbelievable tolerance for failure, and &quot;a morbid and self-deprecating sense of humor.&quot;&#039;

In other words, it totally helps if you were born in the former Soviet bloc.</description>
		<content:encoded><![CDATA[<p>&#8216;The system requirements: imagination, an unbelievable tolerance for failure, and &#8220;a morbid and self-deprecating sense of humor.&#8221;&#8216;</p>
<p>In other words, it totally helps if you were born in the former Soviet bloc.</p>
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		<title>By: mmmmdave</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005066</link>
		<dc:creator>mmmmdave</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005066</guid>
		<description>I beat Rogue in 2009, after perhaps 20 years of trying. I posted a picture of my triumph to Facebook -- and only my Mom understood the significance. 

Here&#039;s my proof. I am still proud.
http://imgur.com/U6fo7</description>
		<content:encoded><![CDATA[<p>I beat Rogue in 2009, after perhaps 20 years of trying. I posted a picture of my triumph to Facebook &#8212; and only my Mom understood the significance. </p>
<p>Here&#8217;s my proof. I am still proud.<br />
<a href="http://imgur.com/U6fo7" rel="nofollow">http://imgur.com/U6fo7</a></p>
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		<title>By: Adam's Navel</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005325</link>
		<dc:creator>Adam's Navel</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005325</guid>
		<description>How my last game of Nethack ended: As a chaotic human wizard I sacrificed a shopkeeper in the gnomish town. Blood covered the altar since he was my own race and Anhur sent Yeenoghu the demon lord. I was freaked out since I was doing really well with my pet polymorphed salamader (a fire being similar to a naga) and it was kicking the crap out of everything. Luckily, I realized he was peaceful. Whew! So I had this expensive camera with about 72 shots on it and I thought to myself, &quot;How often does my god send a peaceful demon lord? I should really commemorate this experience&quot; I took a picture of Yeenoghu and he screamed. One hit and I was confused, unable to cast spells, pray or read scrolls. I was killed while helpless by a camera-shy demon lord.

I love that game and have been playing for 8 years now. I&#039;m totally reading that 334 pdf, probably when I&#039;m supposed to be doing something else...   </description>
		<content:encoded><![CDATA[<p>How my last game of Nethack ended: As a chaotic human wizard I sacrificed a shopkeeper in the gnomish town. Blood covered the altar since he was my own race and Anhur sent Yeenoghu the demon lord. I was freaked out since I was doing really well with my pet polymorphed salamader (a fire being similar to a naga) and it was kicking the crap out of everything. Luckily, I realized he was peaceful. Whew! So I had this expensive camera with about 72 shots on it and I thought to myself, &#8220;How often does my god send a peaceful demon lord? I should really commemorate this experience&#8221; I took a picture of Yeenoghu and he screamed. One hit and I was confused, unable to cast spells, pray or read scrolls. I was killed while helpless by a camera-shy demon lord.</p>
<p>I love that game and have been playing for 8 years now. I&#8217;m totally reading that 334 pdf, probably when I&#8217;m supposed to be doing something else&#8230;   </p>
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		<title>By: DanielZKlein</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005070</link>
		<dc:creator>DanielZKlein</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005070</guid>
		<description>Oh, there&#039;s also multiplayer angband: http://www.tomenet.net/

I haven&#039;t played that one since 2004, so someone else give it a try and report back!</description>
		<content:encoded><![CDATA[<p>Oh, there&#8217;s also multiplayer angband: <a href="http://www.tomenet.net/" rel="nofollow">http://www.tomenet.net/</a></p>
<p>I haven&#8217;t played that one since 2004, so someone else give it a try and report back!</p>
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		<title>By: crosstopher</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005079</link>
		<dc:creator>crosstopher</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005079</guid>
		<description>I&#039;d definitely recommend giving Nethack a try, if you&#039;ve got the necessary free time in your life. And yes, a full-size keyboard is a must.  Trying to play on a laptop is painful.

Other recommendations:

- If on OS X, make sure your terminal has some decent settings (font, color, nethack options, etc).  &lt;a href=&quot;http://hrmpf.com/wordpress/wp-content/nethack.term.zip&quot;&gt;Here&#039;s a link&lt;/a&gt; to a terminal shortcut that takes care of those for you.

- Keep a window open to the &lt;a href=&quot;http://nethack.wikia.com/&quot;&gt;Nethack Wiki&lt;/a&gt; to start learning what the hell everything is.

- Controversial,.. but while you&#039;re learning the ropes, read about Save Scumming and set up a system to make it easy.  This will help alleviate a lot of the frustration of dying, and let you explore and experiment a little more.  Then, when you think you&#039;re ready, stop using it and raise the stakes to nerve-racking levels.

- Wait until the next full moon to start your game.  Every bit of luck helps!  : )</description>
		<content:encoded><![CDATA[<p>I&#8217;d definitely recommend giving Nethack a try, if you&#8217;ve got the necessary free time in your life. And yes, a full-size keyboard is a must.  Trying to play on a laptop is painful.</p>
<p>Other recommendations:</p>
<p>- If on OS X, make sure your terminal has some decent settings (font, color, nethack options, etc).  <a href="http://hrmpf.com/wordpress/wp-content/nethack.term.zip">Here&#8217;s a link</a> to a terminal shortcut that takes care of those for you.</p>
<p>- Keep a window open to the <a href="http://nethack.wikia.com/">Nethack Wiki</a> to start learning what the hell everything is.</p>
<p>- Controversial,.. but while you&#8217;re learning the ropes, read about Save Scumming and set up a system to make it easy.  This will help alleviate a lot of the frustration of dying, and let you explore and experiment a little more.  Then, when you think you&#8217;re ready, stop using it and raise the stakes to nerve-racking levels.</p>
<p>- Wait until the next full moon to start your game.  Every bit of luck helps!  : )</p>
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		<title>By: Mark Frauenfelder</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005087</link>
		<dc:creator>Mark Frauenfelder</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005087</guid>
		<description>Take a deep bow, mmmmdave. I&#039;ve been trying for 25 years without winning. My sister and I used to play obsessively at a database company in Marina Del Rey. The Esc key (which replaced the game with a fake C: prompt) saved our butts many a time. </description>
		<content:encoded><![CDATA[<p>Take a deep bow, mmmmdave. I&#8217;ve been trying for 25 years without winning. My sister and I used to play obsessively at a database company in Marina Del Rey. The Esc key (which replaced the game with a fake C: prompt) saved our butts many a time. </p>
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		<title>By: PaulR</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005347</link>
		<dc:creator>PaulR</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005347</guid>
		<description>You might want to correct the spelling of schizophrenic.

While I&#039;m at it: in what way is playing as am ampersand schizophrenic?  While I agree that too much computer-game playing does result in &quot;significant social or occupational dysfunction.&quot;  But how does it &quot;manifest as auditory hallucinations, paranoid or bizarre delusions, or disorganized speech and thinking...&quot;

I mean, other than only walking sideways through doors, leading with your firing hand.</description>
		<content:encoded><![CDATA[<p>You might want to correct the spelling of schizophrenic.</p>
<p>While I&#8217;m at it: in what way is playing as am ampersand schizophrenic?  While I agree that too much computer-game playing does result in &#8220;significant social or occupational dysfunction.&#8221;  But how does it &#8220;manifest as auditory hallucinations, paranoid or bizarre delusions, or disorganized speech and thinking&#8230;&#8221;</p>
<p>I mean, other than only walking sideways through doors, leading with your firing hand.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005095</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005095</guid>
		<description>You may also find the column &lt;a href=&quot;http://www.gamesetwatch.com/column_at_play/&quot;&gt;@Play&lt;/a&gt; by John Harris, over on &lt;a href=&quot;http://www.gamesetwatch.com&quot;&gt;gamesetwatch&lt;/a&gt; to be interesting as well.  It talks about all sorts of roguelikes.</description>
		<content:encoded><![CDATA[<p>You may also find the column <a href="http://www.gamesetwatch.com/column_at_play/">@Play</a> by John Harris, over on <a href="http://www.gamesetwatch.com">gamesetwatch</a> to be interesting as well.  It talks about all sorts of roguelikes.</p>
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		<title>By: Rune</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005351</link>
		<dc:creator>Rune</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005351</guid>
		<description>I finally kicked that nethack addiction by getting a macbook without a number pad, but posts like this remind me of all those nights without sleep.</description>
		<content:encoded><![CDATA[<p>I finally kicked that nethack addiction by getting a macbook without a number pad, but posts like this remind me of all those nights without sleep.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005096</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005096</guid>
		<description>I learned Nethack in college, from a friend of a friend who knew how to play and gave us tips.  The level of intricacy and thoroughness in terms of the variety of interactions possible in Nethack is amazing.  No other video or computer game I have ever played comes close.  I also love the exploration, and the multitude of possible solutions for any given situation.  I feel like I learn something new about the game from each character death.  Nethack rewards you for being resourceful and creative, which is often not the case in games that have prettier interface design.</description>
		<content:encoded><![CDATA[<p>I learned Nethack in college, from a friend of a friend who knew how to play and gave us tips.  The level of intricacy and thoroughness in terms of the variety of interactions possible in Nethack is amazing.  No other video or computer game I have ever played comes close.  I also love the exploration, and the multitude of possible solutions for any given situation.  I feel like I learn something new about the game from each character death.  Nethack rewards you for being resourceful and creative, which is often not the case in games that have prettier interface design.</p>
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		<title>By: W. James Au</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005104</link>
		<dc:creator>W. James Au</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005104</guid>
		<description>Nethack self-plugs:  I wrote a history of Nethack&#039;s development and evolution (including involvement of open source guru Eric S. Raymond) here:  http://bit.ly/hQivWV 

Speaking of which, there&#039;s a *great* rogue-like for the iPhone, updated with a wry, wiseass flavor, called 100 Rogues. Review here: http://bit.ly/hnTroe </description>
		<content:encoded><![CDATA[<p>Nethack self-plugs:  I wrote a history of Nethack&#8217;s development and evolution (including involvement of open source guru Eric S. Raymond) here:  <a href="http://bit.ly/hQivWV" rel="nofollow">http://bit.ly/hQivWV</a> </p>
<p>Speaking of which, there&#8217;s a *great* rogue-like for the iPhone, updated with a wry, wiseass flavor, called 100 Rogues. Review here: <a href="http://bit.ly/hnTroe" rel="nofollow">http://bit.ly/hnTroe</a> </p>
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		<title>By: NathanJerpe</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1008699</link>
		<dc:creator>NathanJerpe</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1008699</guid>
		<description>I&#039;ll recommend Legerdemain, it draws from Roguelike influences and interactive fiction to tell a story. There&#039;s around two hundred hours of content in there.

You can download it from http://roguelikefiction.com</description>
		<content:encoded><![CDATA[<p>I&#8217;ll recommend Legerdemain, it draws from Roguelike influences and interactive fiction to tell a story. There&#8217;s around two hundred hours of content in there.</p>
<p>You can download it from <a href="http://roguelikefiction.com" rel="nofollow">http://roguelikefiction.com</a></p>
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		<title>By: petsounds</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005117</link>
		<dc:creator>petsounds</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005117</guid>
		<description>My favorite roguelike was Operation:Thunderbolt, a relatively obscure one released for the Mac in 1991. Unlike many of the traditional D&amp;D-themed roguelikes, this was sci-fi themed.

It&#039;s hard to find any info about it now:
http://en.wikipedia.org/wiki/Mission_Thunderbolt

Never did finish that damn game.</description>
		<content:encoded><![CDATA[<p>My favorite roguelike was Operation:Thunderbolt, a relatively obscure one released for the Mac in 1991. Unlike many of the traditional D&#038;D-themed roguelikes, this was sci-fi themed.</p>
<p>It&#8217;s hard to find any info about it now:<br />
<a href="http://en.wikipedia.org/wiki/Mission_Thunderbolt" rel="nofollow">http://en.wikipedia.org/wiki/Mission_Thunderbolt</a></p>
<p>Never did finish that damn game.</p>
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		<title>By: turn_self_off</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005377</link>
		<dc:creator>turn_self_off</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005377</guid>
		<description>The Stone Soup version of Dungeon Crawl happens to be my choice of &quot;poison&quot;, tho i also have a sweet spot for Steamband (a steampunk/league of extraordinary gentlemen variant of angband).</description>
		<content:encoded><![CDATA[<p>The Stone Soup version of Dungeon Crawl happens to be my choice of &#8220;poison&#8221;, tho i also have a sweet spot for Steamband (a steampunk/league of extraordinary gentlemen variant of angband).</p>
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		<title>By: subhan</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005125</link>
		<dc:creator>subhan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005125</guid>
		<description>Nethack is amazing. I really think it is the ultimate turn-based game.  Every single item in the game has multiple uses, in every environment.  Really.  The rules are tight, the game play is amazingly well balanced.  It&#039;s everything crowdsourcing wants to be.  Develop by a diverse team of volunteers over many years, It&#039;s been so tightly tuned as to be nearly perfect.  </description>
		<content:encoded><![CDATA[<p>Nethack is amazing. I really think it is the ultimate turn-based game.  Every single item in the game has multiple uses, in every environment.  Really.  The rules are tight, the game play is amazingly well balanced.  It&#8217;s everything crowdsourcing wants to be.  Develop by a diverse team of volunteers over many years, It&#8217;s been so tightly tuned as to be nearly perfect.  </p>
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		<title>By: Crispy Critter</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005139</link>
		<dc:creator>Crispy Critter</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005139</guid>
		<description>Sometimes, Nethack can resemble real life at unexpected times. For instance, this could happen if you bumped into a leprechaun while hallucinating:

The attorney hits!--More--
Your purse feels lighter.

My favorite Nethack pet: the purple worm. An army of tame purple worms makes things a lot more bearable on the Astral Plane.

The original Hack (pre-Nethack) had a nasty gotcha: wielding a cursed food item had the same &quot;sticky&quot; effect as wielding a cursed weapon. &quot;The banana welds itself to your hand!&quot;</description>
		<content:encoded><![CDATA[<p>Sometimes, Nethack can resemble real life at unexpected times. For instance, this could happen if you bumped into a leprechaun while hallucinating:</p>
<p>The attorney hits!&#8211;More&#8211;<br />
Your purse feels lighter.</p>
<p>My favorite Nethack pet: the purple worm. An army of tame purple worms makes things a lot more bearable on the Astral Plane.</p>
<p>The original Hack (pre-Nethack) had a nasty gotcha: wielding a cursed food item had the same &#8220;sticky&#8221; effect as wielding a cursed weapon. &#8220;The banana welds itself to your hand!&#8221;</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005141</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005141</guid>
		<description>[Nethack] is a simulation. Just like some people call first-person shooters &quot;murder simulators&quot;, Nethack is a suicide simulator.</description>
		<content:encoded><![CDATA[<p>[Nethack] is a simulation. Just like some people call first-person shooters &#8220;murder simulators&#8221;, Nethack is a suicide simulator.</p>
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		<title>By: billstewart</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005670</link>
		<dc:creator>billstewart</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005670</guid>
		<description>&lt;i&gt;&gt; number pad vs. hjkl&lt;/i&gt;&lt;br&gt;
Oh, so *that&#039;s* what people were talking about number pads for; I didn&#039;t remember ever using them when I played nethack, even on the PC graphics version.  My fingers already knew hjkl from using vi.

And yeah, the pictures on ASCII nethack look better than the pictures on most modern video games (and a *lot* better than on the 8-bit or MSDOS PC games) - but they&#039;re quite not as good as the pictures in the original Adventure.   Compare &lt;i&gt;&quot;A nasty little dwarf throws a stone knife at you and misses&quot;&lt;/i&gt; with the typical nasty little animated graphic of a nasty little dwarf....</description>
		<content:encoded><![CDATA[<p><i>> number pad vs. hjkl</i><br />
Oh, so *that&#8217;s* what people were talking about number pads for; I didn&#8217;t remember ever using them when I played nethack, even on the PC graphics version.  My fingers already knew hjkl from using vi.</p>
<p>And yeah, the pictures on ASCII nethack look better than the pictures on most modern video games (and a *lot* better than on the 8-bit or MSDOS PC games) &#8211; but they&#8217;re quite not as good as the pictures in the original Adventure.   Compare <i>&#8220;A nasty little dwarf throws a stone knife at you and misses&#8221;</i> with the typical nasty little animated graphic of a nasty little dwarf&#8230;.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005167</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005167</guid>
		<description>I&#039;ve played Nethack for years and years, ascended five or six different classes, and loved it.  But honestly there are roguelikes that have been developed with more modern design ideas that are a lot easier for beginners to get into, and arguably are better games in general.  I&#039;ll name two.

Dungeon Crawl: Stone Soup has a great design philosophy.  It&#039;s all about presenting the player with interesting dilemmas, and streamlining everything else. The &quot;autoexplore&quot; feature (used with care) is like a fast-forward button for all the boring minutiae like picking up piles of gold and exploring new areas.  

All the information you need is available in-game, not like Nethack where you need to read piles of spoilers (or play dozens of games just to get the necessary information from the Oracle). 
 For ASCII haters, the &quot;tile&quot; graphics are not only excellent but actually add more functionality to an already-excellent interface. The religion system and skills system add many different twists to the game; not many games allow this degree of variety in playstyles.  In addition to the normal fighters and wizards, you can be an orcish priest who develops a mighty army of orc followers, a pacifist healer, the toy of a capricious child-god who showers you with gifts or sets you on fire depending on how well you amuse him...the list goes on.

The other I&#039;ll mention is DoomRL, based on the Doom games.  It has only ASCII graphics so far (though tiles are coming soon) but amazingly enough they&#039;re more immersive than any tiles I&#039;ve seen in a roguelike.  There are only about a dozen symbols and a dozen keys to know, and a full game lasts a half-hour at most.  It&#039;s so quick to learn that (unlike most roguelikes) you should really just download it yourself and try it rather than bother to read my opinions.  It&#039;s hard to describe how intense and tactical this game is.  </description>
		<content:encoded><![CDATA[<p>I&#8217;ve played Nethack for years and years, ascended five or six different classes, and loved it.  But honestly there are roguelikes that have been developed with more modern design ideas that are a lot easier for beginners to get into, and arguably are better games in general.  I&#8217;ll name two.</p>
<p>Dungeon Crawl: Stone Soup has a great design philosophy.  It&#8217;s all about presenting the player with interesting dilemmas, and streamlining everything else. The &#8220;autoexplore&#8221; feature (used with care) is like a fast-forward button for all the boring minutiae like picking up piles of gold and exploring new areas.  </p>
<p>All the information you need is available in-game, not like Nethack where you need to read piles of spoilers (or play dozens of games just to get the necessary information from the Oracle).<br />
 For ASCII haters, the &#8220;tile&#8221; graphics are not only excellent but actually add more functionality to an already-excellent interface. The religion system and skills system add many different twists to the game; not many games allow this degree of variety in playstyles.  In addition to the normal fighters and wizards, you can be an orcish priest who develops a mighty army of orc followers, a pacifist healer, the toy of a capricious child-god who showers you with gifts or sets you on fire depending on how well you amuse him&#8230;the list goes on.</p>
<p>The other I&#8217;ll mention is DoomRL, based on the Doom games.  It has only ASCII graphics so far (though tiles are coming soon) but amazingly enough they&#8217;re more immersive than any tiles I&#8217;ve seen in a roguelike.  There are only about a dozen symbols and a dozen keys to know, and a full game lasts a half-hour at most.  It&#8217;s so quick to learn that (unlike most roguelikes) you should really just download it yourself and try it rather than bother to read my opinions.  It&#8217;s hard to describe how intense and tactical this game is.  </p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005425</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005425</guid>
		<description>there is totally a mac numpad system prefs extension to get you your numpad function back, I installed it expressly for the purpose of playing nethack.  it&#039;s called keyremap4macbook - http://pqrs.org/macosx/keyremap4macbook/ .  works great for me.</description>
		<content:encoded><![CDATA[<p>there is totally a mac numpad system prefs extension to get you your numpad function back, I installed it expressly for the purpose of playing nethack.  it&#8217;s called keyremap4macbook &#8211; <a href="http://pqrs.org/macosx/keyremap4macbook/" rel="nofollow">http://pqrs.org/macosx/keyremap4macbook/</a> .  works great for me.</p>
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		<title>By: Gawain Lavers</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005170</link>
		<dc:creator>Gawain Lavers</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005170</guid>
		<description>I played Hack on DOS, and never won.  For my part, you have to understand that back then there wasn&#039;t exactly a lot of competition, graphics or gameplay-wise.  I also played Pool of Radiance on that computer, an IBM XT with two 5.25&quot; low density floppies.  Pool of Radiance was on 12 disks and took upwards of half an hour (not embellishment, I timed it once) to do the initial load, so I had a high tolerance for &quot;The Grind&quot; before I even got to the game.

I left Hack behind, though, especially when I discovered Wizard&#039;s Lair II.  With 4 colors and extended ASCII characters for terrain and monsters, it was Hack++, and created a game world as large and detailed as any &quot;RPG&quot; game I&#039;ve played since.

Now, I have a friend who keeps trying to sell me on Dwarf Fortress...</description>
		<content:encoded><![CDATA[<p>I played Hack on DOS, and never won.  For my part, you have to understand that back then there wasn&#8217;t exactly a lot of competition, graphics or gameplay-wise.  I also played Pool of Radiance on that computer, an IBM XT with two 5.25&#8243; low density floppies.  Pool of Radiance was on 12 disks and took upwards of half an hour (not embellishment, I timed it once) to do the initial load, so I had a high tolerance for &#8220;The Grind&#8221; before I even got to the game.</p>
<p>I left Hack behind, though, especially when I discovered Wizard&#8217;s Lair II.  With 4 colors and extended ASCII characters for terrain and monsters, it was Hack++, and created a game world as large and detailed as any &#8220;RPG&#8221; game I&#8217;ve played since.</p>
<p>Now, I have a friend who keeps trying to sell me on Dwarf Fortress&#8230;</p>
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		<title>By: Joe</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005184</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005184</guid>
		<description>I wasted a lot of time playing rogue, hack, and the like back in the 1980s. 

I&#039;m reminded of an easter egg that used to be in GCC (the GNU C Compiler).  Richard Stallman (aka RMS), who was the head developer for GCC at the time, disliked the #pragma feature of the C language,  considering it a botched design.  The standard described it as an optional feature whose behavior was implementation-defined.  RMS decided that GCC&#039;s implementation would define the #pragma directive to mean &quot;start a game of rogue&quot;.  Actually, the compiler would search for rogue, hack, and nethack on the user&#039;s machine (I don&#039;t remember the order) and play one of them if found.

GCC is much more boring and professional these days, unfortunately or fortunately depending on your perspective.
</description>
		<content:encoded><![CDATA[<p>I wasted a lot of time playing rogue, hack, and the like back in the 1980s. </p>
<p>I&#8217;m reminded of an easter egg that used to be in GCC (the GNU C Compiler).  Richard Stallman (aka RMS), who was the head developer for GCC at the time, disliked the #pragma feature of the C language,  considering it a botched design.  The standard described it as an optional feature whose behavior was implementation-defined.  RMS decided that GCC&#8217;s implementation would define the #pragma directive to mean &#8220;start a game of rogue&#8221;.  Actually, the compiler would search for rogue, hack, and nethack on the user&#8217;s machine (I don&#8217;t remember the order) and play one of them if found.</p>
<p>GCC is much more boring and professional these days, unfortunately or fortunately depending on your perspective.</p>
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		<title>By: semiotix</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005185</link>
		<dc:creator>semiotix</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005185</guid>
		<description>I picked up NetHack in graduate school (speaking of unattractive schizophrenic sociopathy), so I don&#039;t think it&#039;s something you need to imbibe with your mother&#039;s milk, like some genres of computer games.

However, I do think it is virtually impossible to acquire the taste for that kind of thing if you don&#039;t already have it. If you think you don&#039;t like roguelikes, you probably never will.</description>
		<content:encoded><![CDATA[<p>I picked up NetHack in graduate school (speaking of unattractive schizophrenic sociopathy), so I don&#8217;t think it&#8217;s something you need to imbibe with your mother&#8217;s milk, like some genres of computer games.</p>
<p>However, I do think it is virtually impossible to acquire the taste for that kind of thing if you don&#8217;t already have it. If you think you don&#8217;t like roguelikes, you probably never will.</p>
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		<title>By: Jeff Vader</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1008004</link>
		<dc:creator>Jeff Vader</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1008004</guid>
		<description>alright thats it! I am hooked ^^

I started reading the elven-pdf and I bookmarked a ton of roguelike sites, this is going to be great - I get more and more retro: first I started playing fallout 2 again. Then master of orion 2 followed, right after Jagged alliance 2. Freecol was another retro addition, and then i found a millenium 2.2 remake that runs in vista...

now nethack seems to be the next big thing for me :-) Although I very much enjoy the story of the elven archer, the abundance of &quot;(laugh!)&quot; etc is starting to bug me - and I still have 100 pages left or so!</description>
		<content:encoded><![CDATA[<p>alright thats it! I am hooked ^^</p>
<p>I started reading the elven-pdf and I bookmarked a ton of roguelike sites, this is going to be great &#8211; I get more and more retro: first I started playing fallout 2 again. Then master of orion 2 followed, right after Jagged alliance 2. Freecol was another retro addition, and then i found a millenium 2.2 remake that runs in vista&#8230;</p>
<p>now nethack seems to be the next big thing for me :-) Although I very much enjoy the story of the elven archer, the abundance of &#8220;(laugh!)&#8221; etc is starting to bug me &#8211; and I still have 100 pages left or so!</p>
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		<title>By: mdh</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005189</link>
		<dc:creator>mdh</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005189</guid>
		<description>Hello, my name is mdh, and It&#039;s been 4 days since my last game. 

I&#039;ve been playing for 20 years, and have also never ascended. I blame my addiction for my utter failure to engage with less imaginative games such as: any with graphics or sound.</description>
		<content:encoded><![CDATA[<p>Hello, my name is mdh, and It&#8217;s been 4 days since my last game. </p>
<p>I&#8217;ve been playing for 20 years, and have also never ascended. I blame my addiction for my utter failure to engage with less imaginative games such as: any with graphics or sound.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005446</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005446</guid>
		<description>I accidentally stayed up until 2:30 am last night playing Dwarf Fortress. It is insanely difficult to learn, coded by one guy, free, has a variety of tilesets (which I need), many tutorials (which you need to start), a wiki (which you need hours and hours into the game), and it is absolutely great.

There are a lot of articles about it, this one has this graphic (impolite, perhaps NSFW) which is pretty funny. http://jayc4life.wordpress.com/2010/04/12/dwarffortress/</description>
		<content:encoded><![CDATA[<p>I accidentally stayed up until 2:30 am last night playing Dwarf Fortress. It is insanely difficult to learn, coded by one guy, free, has a variety of tilesets (which I need), many tutorials (which you need to start), a wiki (which you need hours and hours into the game), and it is absolutely great.</p>
<p>There are a lot of articles about it, this one has this graphic (impolite, perhaps NSFW) which is pretty funny. <a href="http://jayc4life.wordpress.com/2010/04/12/dwarffortress/" rel="nofollow">http://jayc4life.wordpress.com/2010/04/12/dwarffortress/</a></p>
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		<title>By: hohum</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005192</link>
		<dc:creator>hohum</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005192</guid>
		<description>I love, love NetHack/SLASH&#039;EM - though I have generally stuck to Vulture&#039;s isometric tiles on OS X. I&#039;m wondering if I can get myself over the ASCII hump. Would make life a lot simpler, but is that level of detachment more of a barrier than I suspect? It must be, or I would&#039;ve managed to make the jump by nowâ€¦Â 

I used to play on my 1,1 MacBook which had the virtual numpad situation â€”Â that worked great for me. More recent Apple keyboards, including the aluminum wireless don&#039;t even have that feature. I actually did buy a separate numpad just for itâ€¦! Totally worth it.

Also, add me to the list of &#039;playing for years, zero ascensions.&#039; But we just keep goingâ€¦</description>
		<content:encoded><![CDATA[<p>I love, love NetHack/SLASH&#8217;EM &#8211; though I have generally stuck to Vulture&#8217;s isometric tiles on OS X. I&#8217;m wondering if I can get myself over the ASCII hump. Would make life a lot simpler, but is that level of detachment more of a barrier than I suspect? It must be, or I would&#8217;ve managed to make the jump by nowâ€¦Â </p>
<p>I used to play on my 1,1 MacBook which had the virtual numpad situation â€”Â that worked great for me. More recent Apple keyboards, including the aluminum wireless don&#8217;t even have that feature. I actually did buy a separate numpad just for itâ€¦! Totally worth it.</p>
<p>Also, add me to the list of &#8216;playing for years, zero ascensions.&#8217; But we just keep goingâ€¦</p>
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		<title>By: fencepost</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005193</link>
		<dc:creator>fencepost</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005193</guid>
		<description>Both Nethack and Slash&#039;EM (Super Lotsa Added Stuff Hack - Extended Magic) have been ported to Android. You should be able to find both in the Market, along with additional tile packs beyond the default ones that are pretty common for use on non-terminals.

You&#039;ll probably want a high-res screen, and there are a few niggling annoyances (pets aren&#039;t indicated, you can lose part of the game&#039;s 80-column-wide status/info bar at the bottom of the screen), but overall quite playable.

You&#039;ll probably want a real keyboard, but you can do without one - tapping various regions of the screen either moves you, does appropriate actions in the chosen direction, or does appropriate actions right where you are).</description>
		<content:encoded><![CDATA[<p>Both Nethack and Slash&#8217;EM (Super Lotsa Added Stuff Hack &#8211; Extended Magic) have been ported to Android. You should be able to find both in the Market, along with additional tile packs beyond the default ones that are pretty common for use on non-terminals.</p>
<p>You&#8217;ll probably want a high-res screen, and there are a few niggling annoyances (pets aren&#8217;t indicated, you can lose part of the game&#8217;s 80-column-wide status/info bar at the bottom of the screen), but overall quite playable.</p>
<p>You&#8217;ll probably want a real keyboard, but you can do without one &#8211; tapping various regions of the screen either moves you, does appropriate actions in the chosen direction, or does appropriate actions right where you are).</p>
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		<title>By: foobiebletch</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005454</link>
		<dc:creator>foobiebletch</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005454</guid>
		<description>Nethack certainly is beatable.  You can telnet to nethack.alt.org and watch masterful players successfully ascend just about any day of the week.

I find it funny re: not being able to play without a number pad.  hjkl, man.  I bet you guys use emacs too :)</description>
		<content:encoded><![CDATA[<p>Nethack certainly is beatable.  You can telnet to nethack.alt.org and watch masterful players successfully ascend just about any day of the week.</p>
<p>I find it funny re: not being able to play without a number pad.  hjkl, man.  I bet you guys use emacs too :)</p>
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		<title>By: Jack</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comment-1005199</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1005199</guid>
		<description>What about plain-text adventures?  I liked them when I was a teen gamer.</description>
		<content:encoded><![CDATA[<p>What about plain-text adventures?  I liked them when I was a teen gamer.</p>
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