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	<title>Comments on: Hand-drawn D&amp;D maps of&#160;yesteryear</title>
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	<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html</link>
	<description>Brain candy for Happy Mutants</description>
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	<item>
		<title>By: duann</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029633</link>
		<dc:creator>duann</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029633</guid>
		<description>Love graph paper... </description>
		<content:encoded><![CDATA[<p>Love graph paper&#8230; </p>
]]></content:encoded>
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	<item>
		<title>By: imag</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029638</link>
		<dc:creator>imag</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029638</guid>
		<description>That is a great one.

I have to say, I never did understand the pure dungeon campaign.  They always just seemed so hack and slash when I played them.

And if you want to see art, wilderness campaign maps are where it&#039;s at.  I always wished the players got to see what they were trekking through.  Good times with colored pencil...</description>
		<content:encoded><![CDATA[<p>That is a great one.</p>
<p>I have to say, I never did understand the pure dungeon campaign.  They always just seemed so hack and slash when I played them.</p>
<p>And if you want to see art, wilderness campaign maps are where it&#8217;s at.  I always wished the players got to see what they were trekking through.  Good times with colored pencil&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Symbiote</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029643</link>
		<dc:creator>Symbiote</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029643</guid>
		<description>This looks more-or-less like the maps one of my flatmate&#039;s leaves lying around after his D&amp;D sessions. Sometimes his group plays at our house; one of the guys is 50-something, although the rest are in their 20s.

Personally, I think it&#039;s incredibly tedious, and I&#039;m amazed how much they all care about it. Wander-Encounter-Dice-NearlyDead-Repeat.</description>
		<content:encoded><![CDATA[<p>This looks more-or-less like the maps one of my flatmate&#8217;s leaves lying around after his D&#038;D sessions. Sometimes his group plays at our house; one of the guys is 50-something, although the rest are in their 20s.</p>
<p>Personally, I think it&#8217;s incredibly tedious, and I&#8217;m amazed how much they all care about it. Wander-Encounter-Dice-NearlyDead-Repeat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029646</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029646</guid>
		<description>&quot;Art&quot;! In a gallery! This is almost as disheartening as William Carlos Williams&#039; note to his wife he left on the fridge about eating all the blueberries, published as a &quot;poem&quot; in every %*$# intro to poetry or intro to literature anthology. I don&#039;t want to say &quot;My three year old could do that,&quot; but if these count as art or poetry, then everything does.

Maybe if it makes us nostalgic then it should count. YMMV.</description>
		<content:encoded><![CDATA[<p>&#8220;Art&#8221;! In a gallery! This is almost as disheartening as William Carlos Williams&#8217; note to his wife he left on the fridge about eating all the blueberries, published as a &#8220;poem&#8221; in every %*$# intro to poetry or intro to literature anthology. I don&#8217;t want to say &#8220;My three year old could do that,&#8221; but if these count as art or poetry, then everything does.</p>
<p>Maybe if it makes us nostalgic then it should count. YMMV.</p>
]]></content:encoded>
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	<item>
		<title>By: El Mariachi</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029648</link>
		<dc:creator>El Mariachi</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029648</guid>
		<description>That was plums.</description>
		<content:encoded><![CDATA[<p>That was plums.</p>
]]></content:encoded>
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	<item>
		<title>By: Mr. Excitement!</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029659</link>
		<dc:creator>Mr. Excitement!</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029659</guid>
		<description>I got to give him credit - at least his is finished.  I can&#039;t tell you how many maps sat half-drawn in my old D &amp; D box.  Mmm... Graph paper, Staedtler mechanical pencils and erasers.  Memories!</description>
		<content:encoded><![CDATA[<p>I got to give him credit &#8211; at least his is finished.  I can&#8217;t tell you how many maps sat half-drawn in my old D &#038; D box.  Mmm&#8230; Graph paper, Staedtler mechanical pencils and erasers.  Memories!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029662</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029662</guid>
		<description>Heh, I bet the DM wanted to confuse the player with some hard to map floor plan - probably had it in for whoever was doing the mapping, and wanted to make their life miserable...

For those unfamiliar, the gamers don&#039;t know the layout but have to map it themselves from descriptions of what they &quot;observe&quot; as provided by the dungeon master&quot;

&quot;The west wall runs actually north-west to south-east 30 feet, and and in the south-east with a north-south wall extending...&quot;</description>
		<content:encoded><![CDATA[<p>Heh, I bet the DM wanted to confuse the player with some hard to map floor plan &#8211; probably had it in for whoever was doing the mapping, and wanted to make their life miserable&#8230;</p>
<p>For those unfamiliar, the gamers don&#8217;t know the layout but have to map it themselves from descriptions of what they &#8220;observe&#8221; as provided by the dungeon master&#8221;</p>
<p>&#8220;The west wall runs actually north-west to south-east 30 feet, and and in the south-east with a north-south wall extending&#8230;&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Ferntree</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029665</link>
		<dc:creator>Ferntree</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029665</guid>
		<description>Did anyone notice the Orgy Room described on the third page for the first map (DM084DungeonKeyD1L1_C), note 5? It reads &quot;Orgy Room. Party changed into equal members of each sex and a 10 turn orgy ensues.&quot; 
</description>
		<content:encoded><![CDATA[<p>Did anyone notice the Orgy Room described on the third page for the first map (DM084DungeonKeyD1L1_C), note 5? It reads &#8220;Orgy Room. Party changed into equal members of each sex and a 10 turn orgy ensues.&#8221; </p>
]]></content:encoded>
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	<item>
		<title>By: Eric Hunting</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029670</link>
		<dc:creator>Eric Hunting</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029670</guid>
		<description>Heavily influenced by Ed Emberly&#039;s Drawing Book: Make A World and others as a small child, I used to like to secret various stylized images into D&amp;D maps. So as players worked out the map as they played, they would reveal a tableaux of fanciful figures, creatures, faces, symbols, and sometimes lettering which would provide clues to various elements of a quest or to the parts of the dungeon or other structure still unexplored. </description>
		<content:encoded><![CDATA[<p>Heavily influenced by Ed Emberly&#8217;s Drawing Book: Make A World and others as a small child, I used to like to secret various stylized images into D&#038;D maps. So as players worked out the map as they played, they would reveal a tableaux of fanciful figures, creatures, faces, symbols, and sometimes lettering which would provide clues to various elements of a quest or to the parts of the dungeon or other structure still unexplored. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WMC</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030441</link>
		<dc:creator>WMC</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030441</guid>
		<description>Looks like the old &#039;ruler-generated dungeon&#039; trick.

1.  Lay a ruler across graph paper - the angle isn&#039;t important, but make sure the line will intersect points on the graph rather than meandering through squares, never hitting anything.

2.  Draw lines of random length, with random gaps between them, again making sure to go point to point.

3.  Flip the ruler to some other angle, repeat.  Don&#039;t cross the stre...erm, lines.  Once the ruler comes round to roughly the same direction as existing lines, keep it parallel to those lines.

4.  Eventually, corridors and rooms reveal themselves - close the gaps.  Mark &#039;S&#039; on random walls to indicate secret doors.  They needn&#039;t lead anywhere important - they just need to be secret.  Mark &#039;T&#039; in other rooms for random traps.  Again, there need be no rhyme or reason for their placement.

5.  Populate rooms with random creatures.  Spend no time whatsoever considering why this appears to be some sort of monster hotel, with various beasts and undead sitting in their rooms, staring at the walls, never venturing out, never getting into trouble with the monster in the next room, never peeking into the corridor when they hear the adventurers wreaking bloody havoc a few doors down.  The players will not ask, because they do not care.  The dungeon&#039;s residents will wait around, become suddenly angry when somebody opens the door, and have some kind of loot.

6.  Profit!  (Don&#039;t forget a compass rose.)

I&#039;m off to get a tattoo of a mind flayer lich on a beholder chariot.</description>
		<content:encoded><![CDATA[<p>Looks like the old &#8216;ruler-generated dungeon&#8217; trick.</p>
<p>1.  Lay a ruler across graph paper &#8211; the angle isn&#8217;t important, but make sure the line will intersect points on the graph rather than meandering through squares, never hitting anything.</p>
<p>2.  Draw lines of random length, with random gaps between them, again making sure to go point to point.</p>
<p>3.  Flip the ruler to some other angle, repeat.  Don&#8217;t cross the stre&#8230;erm, lines.  Once the ruler comes round to roughly the same direction as existing lines, keep it parallel to those lines.</p>
<p>4.  Eventually, corridors and rooms reveal themselves &#8211; close the gaps.  Mark &#8216;S&#8217; on random walls to indicate secret doors.  They needn&#8217;t lead anywhere important &#8211; they just need to be secret.  Mark &#8216;T&#8217; in other rooms for random traps.  Again, there need be no rhyme or reason for their placement.</p>
<p>5.  Populate rooms with random creatures.  Spend no time whatsoever considering why this appears to be some sort of monster hotel, with various beasts and undead sitting in their rooms, staring at the walls, never venturing out, never getting into trouble with the monster in the next room, never peeking into the corridor when they hear the adventurers wreaking bloody havoc a few doors down.  The players will not ask, because they do not care.  The dungeon&#8217;s residents will wait around, become suddenly angry when somebody opens the door, and have some kind of loot.</p>
<p>6.  Profit!  (Don&#8217;t forget a compass rose.)</p>
<p>I&#8217;m off to get a tattoo of a mind flayer lich on a beholder chariot.</p>
]]></content:encoded>
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	<item>
		<title>By: allen</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029943</link>
		<dc:creator>allen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029943</guid>
		<description>ah, the memories...</description>
		<content:encoded><![CDATA[<p>ah, the memories&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029695</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029695</guid>
		<description>I still expect all hallways to be exactly ten feet wide in the real world. And, as others have pointed out, walls have zero thickness. D&amp;D physics ftw!</description>
		<content:encoded><![CDATA[<p>I still expect all hallways to be exactly ten feet wide in the real world. And, as others have pointed out, walls have zero thickness. D&#038;D physics ftw!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Avram / Moderator</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029954</link>
		<dc:creator>Avram / Moderator</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029954</guid>
		<description>This makes me wish I had saved up some of the dungeons I used to draw while not paying attention to classwork in 8th grade. At one point I even tried drawing a dungeon on &lt;a href=&quot;http://www.google.com/search?hl=en&amp;q=polar+coordinate+graph+paper&amp;btnG=Google+Search&quot;&gt;polar coordinate graph paper&lt;/a&gt;. </description>
		<content:encoded><![CDATA[<p>This makes me wish I had saved up some of the dungeons I used to draw while not paying attention to classwork in 8th grade. At one point I even tried drawing a dungeon on <a href="http://www.google.com/search?hl=en&#038;q=polar+coordinate+graph+paper&#038;btnG=Google+Search">polar coordinate graph paper</a>. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yamara</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029709</link>
		<dc:creator>Yamara</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029709</guid>
		<description>http://aetherco.tripod.com/chameleon/chammap2.gif

A savvy rules lawyer could argue that all the walls on the map are really paper-thin, and can just be busted through. &quot;It seems the DM designed the dungeon with the architectural sensibility of Japan in mind.&quot;

Also, if it&#039;s in a museum, it means we can go in and loot it. Very popular pastime lately. We just have to get there before the Capital One guys.</description>
		<content:encoded><![CDATA[<p><a href="http://aetherco.tripod.com/chameleon/chammap2.gif" rel="nofollow">http://aetherco.tripod.com/chameleon/chammap2.gif</a></p>
<p>A savvy rules lawyer could argue that all the walls on the map are really paper-thin, and can just be busted through. &#8220;It seems the DM designed the dungeon with the architectural sensibility of Japan in mind.&#8221;</p>
<p>Also, if it&#8217;s in a museum, it means we can go in and loot it. Very popular pastime lately. We just have to get there before the Capital One guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: holtt</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029710</link>
		<dc:creator>holtt</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029710</guid>
		<description>This Is Just To Say

I have deleted
the SPAM
that was in
the inbox

and which
you were probably
hoping
I would click

Forgive me
they were outrageous
so fleet
and so bold</description>
		<content:encoded><![CDATA[<p>This Is Just To Say</p>
<p>I have deleted<br />
the SPAM<br />
that was in<br />
the inbox</p>
<p>and which<br />
you were probably<br />
hoping<br />
I would click</p>
<p>Forgive me<br />
they were outrageous<br />
so fleet<br />
and so bold</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030225</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030225</guid>
		<description>The Orgy Room on that first map is the best part. That either led to weird blushes and homoerotic tension as various virgins had to either hear or role-play what their characters were doing to each other, or it ruined the adventure as the players refused to have their characters leave.

&quot;Guys, c&#039;mon, I worked hard on this dungeon!&quot;

&quot;And we&#039;re enjoying it! What&#039;s your problem?&quot;</description>
		<content:encoded><![CDATA[<p>The Orgy Room on that first map is the best part. That either led to weird blushes and homoerotic tension as various virgins had to either hear or role-play what their characters were doing to each other, or it ruined the adventure as the players refused to have their characters leave.</p>
<p>&#8220;Guys, c&#8217;mon, I worked hard on this dungeon!&#8221;</p>
<p>&#8220;And we&#8217;re enjoying it! What&#8217;s your problem?&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rich Keller</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029714</link>
		<dc:creator>Rich Keller</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029714</guid>
		<description>I have slain 
the ogres
that were on
level five
and which
you were probably
saving
to level up
Forgive me
they were viscious
their suite
had gold </description>
		<content:encoded><![CDATA[<p>I have slain<br />
the ogres<br />
that were on<br />
level five<br />
and which<br />
you were probably<br />
saving<br />
to level up<br />
Forgive me<br />
they were viscious<br />
their suite<br />
had gold </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ceronomus</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029717</link>
		<dc:creator>Ceronomus</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029717</guid>
		<description>Tucker&#039;s Kobolds, does anything inspire more fear in the heart and mind of an old school gamer?</description>
		<content:encoded><![CDATA[<p>Tucker&#8217;s Kobolds, does anything inspire more fear in the heart and mind of an old school gamer?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029718</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029718</guid>
		<description>&quot;Art&quot;? Hot diggety dog! Does this mean that old folder full of maps and notes at the back of the closer shelf is now worth big bucks? I can see it now, hanging on the walls of the ICA with a huge price tag next to each scrap. After all, its &lt;I&gt;1st Edition&lt;/I&gt; AD&amp;D! Talk about a Monty Haul!</description>
		<content:encoded><![CDATA[<p>&#8220;Art&#8221;? Hot diggety dog! Does this mean that old folder full of maps and notes at the back of the closer shelf is now worth big bucks? I can see it now, hanging on the walls of the ICA with a huge price tag next to each scrap. After all, its <i>1st Edition</i> AD&#038;D! Talk about a Monty Haul!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim H</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029721</link>
		<dc:creator>Tim H</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029721</guid>
		<description>Hey Boing Boing,

I&#039;m Tim Hutchings, the guy who organizes the PlaGMaDA archive.  If any of you have questions about the archive, what&#039;s in the archive, or why the archive might be important, please ask away.  

If you have materials you think you&#039;d like to donate, email collections@plagmada.org.  

</description>
		<content:encoded><![CDATA[<p>Hey Boing Boing,</p>
<p>I&#8217;m Tim Hutchings, the guy who organizes the PlaGMaDA archive.  If any of you have questions about the archive, what&#8217;s in the archive, or why the archive might be important, please ask away.  </p>
<p>If you have materials you think you&#8217;d like to donate, email <a href="mailto:collections@plagmada.org">collections@plagmada.org</a>.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: baghwanb</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029727</link>
		<dc:creator>baghwanb</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029727</guid>
		<description>Maybe it&#039;s just the Nethack talking but that dungeon is just begging for someone with a pickax to make some &quot;creative entryways&quot;.

And yes, the kobolds can be very, very scary. They may only have 1 HP, but given some time they can hang a LOT of rocks from the ceiling to make a pretty ugly trap. That and a nearby underground stream can cause lots of trouble for anyone.</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s just the Nethack talking but that dungeon is just begging for someone with a pickax to make some &#8220;creative entryways&#8221;.</p>
<p>And yes, the kobolds can be very, very scary. They may only have 1 HP, but given some time they can hang a LOT of rocks from the ceiling to make a pretty ugly trap. That and a nearby underground stream can cause lots of trouble for anyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ceronomus</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029730</link>
		<dc:creator>Ceronomus</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029730</guid>
		<description>Hey Tim H!
I&#039;d love to know the purpose behind the archive! Are you just trying to create a depository of old, handmade D&amp;D modules, or is there more to it than that?</description>
		<content:encoded><![CDATA[<p>Hey Tim H!<br />
I&#8217;d love to know the purpose behind the archive! Are you just trying to create a depository of old, handmade D&#038;D modules, or is there more to it than that?</p>
]]></content:encoded>
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		<title>By: valdis</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030503</link>
		<dc:creator>valdis</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030503</guid>
		<description>Zero-thickness walls, heck.  That&#039;s for pikers. :)

I once designed a dungeon that was vaguely spiral and each floor was similar in layout but slightly different in size (think the Guggenheim Museum). The dwarf blew his &quot;detect slope passages&quot; roll, and the poor party was totally convinced that some of the walls were of negative thickness to make their map work.  They completed about 4 circuits before they figured out they weren&#039;t going in circles and hitting amazingly-fast respawning monsters. :)

But the most evil thing I&#039;ve personally seen done to a party...

Party of teen-level characters head into a dungeon, and on the first level they hit swarms of gas spores.  Dozens of them.  Over and over.  Finally, they have disposed of them all, and get down to business... down several levels, where it gets *really* hard.  They finally vanquish everything, and they&#039;re slogging out of the dungeon.  No spells left, no potions left, no scrolls left, everybody is in single-digit hit points.  On the good side, the party is moving at &quot;encumbered&quot; speed because the 4 strongest party members are carrying a huge chest full of all sorts of goodies.  They round a corner, almost out of the dungeon.. and down at the far end of the corridor they see another gas spore, floating in the dim darkness. Somebody with a bow says &quot;Hah. We missed one&quot; and wings it with an arrow.

The DM says &quot;*thunk*&quot;.  &quot;*thunk*? not *pop*?&quot;  &quot;Yes, *thunk*, and it&#039;s heading your way now&quot;.  The party realizes that they are in no shape to tackle a beholder, drop the chest, and run for their lives.  Then they make their way back to town.

The next day, they&#039;re commiserating their loss in the tavern when they overhear a very low-level thief and an illusionist chatting up the barkeep, with far more money than their level would usually imply.  &quot;We knew these guys went down into the dungeon, and we was drunk as an alcoholic dwarf and up for a laugh. So Frankie makes up this ball from leather and junk and sticks looks like a gas spore, and I throws my one invisibility spell on Frankie. He picks it up over his head and walks down the hallway at them.  The elf shoots the ball, then soils his pants, they drop this chest and run... next thing you know, we&#039;re rich.&quot;</description>
		<content:encoded><![CDATA[<p>Zero-thickness walls, heck.  That&#8217;s for pikers. :)</p>
<p>I once designed a dungeon that was vaguely spiral and each floor was similar in layout but slightly different in size (think the Guggenheim Museum). The dwarf blew his &#8220;detect slope passages&#8221; roll, and the poor party was totally convinced that some of the walls were of negative thickness to make their map work.  They completed about 4 circuits before they figured out they weren&#8217;t going in circles and hitting amazingly-fast respawning monsters. :)</p>
<p>But the most evil thing I&#8217;ve personally seen done to a party&#8230;</p>
<p>Party of teen-level characters head into a dungeon, and on the first level they hit swarms of gas spores.  Dozens of them.  Over and over.  Finally, they have disposed of them all, and get down to business&#8230; down several levels, where it gets *really* hard.  They finally vanquish everything, and they&#8217;re slogging out of the dungeon.  No spells left, no potions left, no scrolls left, everybody is in single-digit hit points.  On the good side, the party is moving at &#8220;encumbered&#8221; speed because the 4 strongest party members are carrying a huge chest full of all sorts of goodies.  They round a corner, almost out of the dungeon.. and down at the far end of the corridor they see another gas spore, floating in the dim darkness. Somebody with a bow says &#8220;Hah. We missed one&#8221; and wings it with an arrow.</p>
<p>The DM says &#8220;*thunk*&#8221;.  &#8220;*thunk*? not *pop*?&#8221;  &#8220;Yes, *thunk*, and it&#8217;s heading your way now&#8221;.  The party realizes that they are in no shape to tackle a beholder, drop the chest, and run for their lives.  Then they make their way back to town.</p>
<p>The next day, they&#8217;re commiserating their loss in the tavern when they overhear a very low-level thief and an illusionist chatting up the barkeep, with far more money than their level would usually imply.  &#8220;We knew these guys went down into the dungeon, and we was drunk as an alcoholic dwarf and up for a laugh. So Frankie makes up this ball from leather and junk and sticks looks like a gas spore, and I throws my one invisibility spell on Frankie. He picks it up over his head and walks down the hallway at them.  The elf shoots the ball, then soils his pants, they drop this chest and run&#8230; next thing you know, we&#8217;re rich.&#8221;</p>
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		<title>By: Trent Hawkins</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030042</link>
		<dc:creator>Trent Hawkins</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030042</guid>
		<description>added bonus if half the party is pregnant by the end of the game.</description>
		<content:encoded><![CDATA[<p>added bonus if half the party is pregnant by the end of the game.</p>
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		<title>By: AnthonyC</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030563</link>
		<dc:creator>AnthonyC</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030563</guid>
		<description>I don&#039;t know about 1st edition, but in 2nd edition 1 &quot;turn&quot; meant 10 minutes of in-game time. That&#039;s a lot of orgy.

I always used a graph paper notebook for my maps- made it easier to coordinate them with notes on story, npcs, and so on. I used to just recycle them after a campaign ended, though...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about 1st edition, but in 2nd edition 1 &#8220;turn&#8221; meant 10 minutes of in-game time. That&#8217;s a lot of orgy.</p>
<p>I always used a graph paper notebook for my maps- made it easier to coordinate them with notes on story, npcs, and so on. I used to just recycle them after a campaign ended, though&#8230;</p>
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	<item>
		<title>By: Drhaggis</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1031863</link>
		<dc:creator>Drhaggis</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1031863</guid>
		<description>I often wonder how many miles of unexplored dungeons there are out there. DMs spend many nights drawing multi-level labyrinths and fretting over the right treasure/monster mix only never to play more than a couple of games with it, if at all.</description>
		<content:encoded><![CDATA[<p>I often wonder how many miles of unexplored dungeons there are out there. DMs spend many nights drawing multi-level labyrinths and fretting over the right treasure/monster mix only never to play more than a couple of games with it, if at all.</p>
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	<item>
		<title>By: Tim H</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030074</link>
		<dc:creator>Tim H</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030074</guid>
		<description>That page is my favorite thing in the whole archive, I&#039;m astonished that someone picked it out so fast.  

It&#039;s the image I often point to when I&#039;m talking about how odd some of the stuff in the archive can be.  </description>
		<content:encoded><![CDATA[<p>That page is my favorite thing in the whole archive, I&#8217;m astonished that someone picked it out so fast.  </p>
<p>It&#8217;s the image I often point to when I&#8217;m talking about how odd some of the stuff in the archive can be.  </p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029569</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029569</guid>
		<description>Should be called insider art. Doubt the outside was ever achieved.</description>
		<content:encoded><![CDATA[<p>Should be called insider art. Doubt the outside was ever achieved.</p>
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		<title>By: Stefan Jones</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1030081</link>
		<dc:creator>Stefan Jones</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1030081</guid>
		<description>I tossed about a half-file-box of dungeon maps, keys, and outdoor maps when I moved out of my parents&#039; basement.

Toward the end of my scribbling I got pretty serious about making the levels make sense, architecturally and operationally.

I earned some money in the cowboy days of the RPG publishing industry, churning out articles and adventures. </description>
		<content:encoded><![CDATA[<p>I tossed about a half-file-box of dungeon maps, keys, and outdoor maps when I moved out of my parents&#8217; basement.</p>
<p>Toward the end of my scribbling I got pretty serious about making the levels make sense, architecturally and operationally.</p>
<p>I earned some money in the cowboy days of the RPG publishing industry, churning out articles and adventures. </p>
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	<item>
		<title>By: turn_self_off</title>
		<link>http://boingboing.net/2011/02/17/hand-drawn-dd-maps-o.html#comment-1029572</link>
		<dc:creator>turn_self_off</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1029572</guid>
		<description>From a time when story was secondary to traps, doors and monsters.</description>
		<content:encoded><![CDATA[<p>From a time when story was secondary to traps, doors and monsters.</p>
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