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Nuclear power plant simulator game

Mark Frauenfelder at 11:03 am Fri, Mar 18, 2011

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NuclearPowerPlantSimulatorGame.jpg

It doesn't have an earthquake scenario. Anyone know of a simulator game that does?

Nuclear power plant simulator game

Mark Frauenfelder is the founder of Boing Boing and the editor-in-chief of MAKE and Cool Tools. Twitter: @frauenfelder. Come and hear Mark speak at the ALA conference in Chicago on July 1.

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  • timwestover

    This was always my favorite nuclear power plant simulator game: Three Mile Island for the Apple IIe. I think all of my games ended with a meltdown and bankruptcy, but in my defense, I was only five years old.

  • Charles H.

    Can’t help you on the earthquake part.

    Back in the ’80s there was a Commodore game based on Chernobyl. It was pretty much exactly what you might expect: you ran the power plant and tried to keep doing so for as long as possible. It was not well-received, from what I recall; the reviews I remember mention how boring it was, with at least one commenting that it eventually made you want to have the plant meltdown just so that there was something happening.

  • kmoser

    Video of a Commodore 64 demo showing how a nuclear power plant works: http://www.youtube.com/watch?v=plMkt8z6scE

  • ColHapablap

    Turns out, when presented with questions, you can actually just type “y” instead of “y-e-s”, thus tripling your productivity.

  • Anonymous

    SimCity had earthquakes !

  • coneslayer

    Yes, in fact I blogged about it recently. SCRAM for the Atari 8-bit computers. I got it up and running again in the Atari800Win PLus emulator.

  • Anonymous

    here … with loads of earthquake goodness(?)

    you’re welcome. memories of a misspent youth…

  • daen

    Scram for the Atari had precisely that feature.

  • daen

    @coneslayer: *snaps fingers* You beat me to it :-)!

  • Deidzoeb

    A strange game. The only winning move is not to play. How about a nice game of chess?

    • Tavie

      DAMMIT, YOU BEAT ME TO IT!

  • bdanser

    Acme Nuclear has a simulator than will simulate a loss-of-coolant scenario. Pretty good tutorial on how a BWR works too!

    http://www.acme-nuclear.com/Eval%20Download.htm

  • Neuron

    Venting prevents explos-ion.

  • turn_self_off

    http://www.youtube.com/watch?v=pdm1Kd4RMjw

    i recall playing this as a teen.

    • Jeff Vader

      cant resist – I played this one:

      http://www.youtube.com/watch?v=4xu_Ldvn1GA

      OnTopic: Avoided meltdown on 2nd try with a measely 1080 average. hmpf!

      • turn_self_off

        played that a lot as well, and somewhat ironic now that ol’ daffy is having troubles in Libya.

  • Anonymous

    The game Mark linked is actully based on a Basic game I used to play on my C64. Damned if I remember what it was called, though.

    / M.C

  • bcsizemo

    It really wasn’t hard to win. It’d be better if it automatically moved along as a certain pace, day by day. That way you can see how each thing affects the output/heat more directly.

    I ended up at 141 days and 1755kw average output, with very light damage.

  • Anonymous

    http://www.ida.liu.se/~her/npp/demo.html

    Hmm. It features different scenarios where you must prevent meltdowns, but none of them involve earthquakes.

  • MrScience

    After a few tries I got an average power output of 1500 KW, “Power costs in your area will drop.”

    I might have gotten more, but I didn’t want to risk damaging anything and taking the hit of bringing the plant down for maintenence.

  • royaltrux

    Author’s site, slightly newer version with better instructions:

    http://ae4rv.com/games/nuke.htm

  • Anonymous

    I remember a DOS game that put the player at the helm of a nuclear power station. It was all text, similar to a BIOS settings layout page for a mother board, and just about anything I did resulted in meltdown. What a fun idea for a game, right up there with a doing your taxes game.

  • Gordon JC Pearce

    There probably *is* an “Earthquake” feature, but just as with the real-life reactors it doesn’t affect them in any way. You’d probably not exactly struggle to implement a “Tsunami” feature, but again, that wouldn’t hurt the reactors.

    The “Tsunami” button might wipe out your badly-placed standby generators…

  • orangettecoleman

    “Where’s the ‘ANY’ key???”

  • bitman362

    I wrote one that randomly generated earthquakes … back in 1981 on my TRS-80 Model 1. It was graphical. Not sure I still have the code though.

  • MadRat

    I played Chernobyl on my Commodore 64 for hours at a time. I loved the fact that the simulator made it sound like the rumble of being in a nuclear power plant. While I couldn’t find a webpage describing the game I did find a link to a Java emulator and a pirated version of the game. It’s probably not legal and there’s a lot to read (this is a simulator) but if you really want to try it… http://www.vizzed.com/vizzedboard/retro/game.php?id=22545

  • Anonymous

    FYI: Instead of a simulator, I can offer an insider’s take on what a real accident would be like:

    The novel “Rad Decision” culminates in an event very similar to the Japanese tragedy. (Same reactor type, same initial problem – a station blackout with scram.) The author has worked in the US nuclear industry for 25 years. The book is an excellent source of perspective for the lay person — as I’ve been hearing from readers. The novel is free online at the moment at http://RadDecision.blogspot.com . (No adverts, nobody makes money off this site.) Reader reviews are in the homepage comments – there have been a lot, and they’ve been uniformly positive.

    One of the interesting things about modern nuclear power in the US is that few really understand how it works day to day — including most scientists and journalists who are commenting to the media on the topic. Unfortunately, Rad Decision’s media presence consists of this little-known website.

  • hellatall

    I loved this game as a kid! You don’t understand (well, the collected “you” probably does, but the general public “you” does not) how many blank stares I’ve gotten from friends as I’ve tried to explain how much fun we had playing this game at camp growing up.

  • Hophead

    1850 kW or go home!

    Crank the rods up to 100% for the first round, 40% for the second, then adjust down to about 14%. Start the secondary coolant around 50% and adjust upwards to 100% over 3 or 4 rounds to avoid overspin of the turbine. 1881 kW was my best with this method.

    It took just two meltdowns to figure this out. I wonder if there’s a lesson there…