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	<title>Comments on: Nuclear power plant simulator&#160;game</title>
	<atom:link href="http://boingboing.net/2011/03/18/nuclear-power-plant.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: timwestover</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059596</link>
		<dc:creator>timwestover</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059596</guid>
		<description>This was always my favorite nuclear power plant simulator game: &lt;a href=&quot;http://www.virtualapple.org/threemileislanddisk.html&quot;&gt;Three Mile Island for the Apple IIe&lt;/a&gt;.  I think all of my games ended with a meltdown and bankruptcy, but in my defense, I was only five years old.</description>
		<content:encoded><![CDATA[<p>This was always my favorite nuclear power plant simulator game: <a href="http://www.virtualapple.org/threemileislanddisk.html">Three Mile Island for the Apple IIe</a>.  I think all of my games ended with a meltdown and bankruptcy, but in my defense, I was only five years old.</p>
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		<title>By: Charles H.</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059600</link>
		<dc:creator>Charles H.</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059600</guid>
		<description>Can&#039;t help you on the earthquake part.

Back in the &#039;80s there was a Commodore game based on Chernobyl.  It was pretty much exactly what you might expect: you ran the power plant and tried to keep doing so for as long as possible.  It was not well-received, from what I recall; the reviews I remember mention how boring it was, with at least one commenting that it eventually made you want to have the plant meltdown just so that there was something happening.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t help you on the earthquake part.</p>
<p>Back in the &#8217;80s there was a Commodore game based on Chernobyl.  It was pretty much exactly what you might expect: you ran the power plant and tried to keep doing so for as long as possible.  It was not well-received, from what I recall; the reviews I remember mention how boring it was, with at least one commenting that it eventually made you want to have the plant meltdown just so that there was something happening.</p>
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		<title>By: kmoser</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059604</link>
		<dc:creator>kmoser</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059604</guid>
		<description>Video of a Commodore 64 demo showing how a nuclear power plant works: http://www.youtube.com/watch?v=plMkt8z6scE</description>
		<content:encoded><![CDATA[<p>Video of a Commodore 64 demo showing how a nuclear power plant works: <a href="http://www.youtube.com/watch?v=plMkt8z6scE" rel="nofollow">http://www.youtube.com/watch?v=plMkt8z6scE</a></p>
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	<item>
		<title>By: ColHapablap</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059607</link>
		<dc:creator>ColHapablap</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059607</guid>
		<description>Turns out, when presented with questions, you can actually just type &quot;y&quot; instead of &quot;y-e-s&quot;, thus tripling your productivity.</description>
		<content:encoded><![CDATA[<p>Turns out, when presented with questions, you can actually just type &#8220;y&#8221; instead of &#8220;y-e-s&#8221;, thus tripling your productivity.</p>
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	<item>
		<title>By: turn_self_off</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060636</link>
		<dc:creator>turn_self_off</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060636</guid>
		<description>played that a lot as well, and somewhat ironic now that ol&#039; daffy is having troubles in Libya.</description>
		<content:encoded><![CDATA[<p>played that a lot as well, and somewhat ironic now that ol&#8217; daffy is having troubles in Libya.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059624</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059624</guid>
		<description>SimCity had earthquakes !</description>
		<content:encoded><![CDATA[<p>SimCity had earthquakes !</p>
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		<title>By: coneslayer</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059625</link>
		<dc:creator>coneslayer</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059625</guid>
		<description>Yes, in fact I blogged about it recently. &lt;a href=&quot;http://scotchtape.ductwhisky.com/2011/03/scram.html&quot;&gt;SCRAM for the Atari 8-bit computers&lt;/a&gt;. I got it up and running again in the Atari800Win PLus emulator.</description>
		<content:encoded><![CDATA[<p>Yes, in fact I blogged about it recently. <a href="http://scotchtape.ductwhisky.com/2011/03/scram.html">SCRAM for the Atari 8-bit computers</a>. I got it up and running again in the Atari800Win PLus emulator.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059626</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059626</guid>
		<description>&lt;a href=&quot;http://www.atarimania.com/game-atari-400-800-xl-xe-scram_4543.html&quot;&gt;here&lt;/a&gt; ... with loads of earthquake goodness(?)

you&#039;re welcome.  memories of a misspent youth...</description>
		<content:encoded><![CDATA[<p><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-scram_4543.html">here</a> &#8230; with loads of earthquake goodness(?)</p>
<p>you&#8217;re welcome.  memories of a misspent youth&#8230;</p>
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		<title>By: daen</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059628</link>
		<dc:creator>daen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059628</guid>
		<description>&lt;a href=&quot;http://en.wikipedia.org/wiki/Scram_(video_game)&quot;&gt;&lt;i&gt;Scram&lt;/i&gt;&lt;/a&gt; for the Atari had precisely that feature.</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Scram_(video_game)"><i>Scram</i></a> for the Atari had precisely that feature.</p>
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		<title>By: daen</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059630</link>
		<dc:creator>daen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059630</guid>
		<description>@coneslayer: *snaps fingers*  You beat me to it :-)!</description>
		<content:encoded><![CDATA[<p>@coneslayer: *snaps fingers*  You beat me to it :-)!</p>
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		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059634</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059634</guid>
		<description>A strange game. The only winning move is not to play. How about a nice game of chess?</description>
		<content:encoded><![CDATA[<p>A strange game. The only winning move is not to play. How about a nice game of chess?</p>
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	<item>
		<title>By: bdanser</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060669</link>
		<dc:creator>bdanser</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060669</guid>
		<description>Acme Nuclear has a simulator than will simulate a loss-of-coolant scenario. Pretty good tutorial on how a BWR works too!

http://www.acme-nuclear.com/Eval%20Download.htm

</description>
		<content:encoded><![CDATA[<p>Acme Nuclear has a simulator than will simulate a loss-of-coolant scenario. Pretty good tutorial on how a BWR works too!</p>
<p><a href="http://www.acme-nuclear.com/Eval%20Download.htm" rel="nofollow">http://www.acme-nuclear.com/Eval%20Download.htm</a></p>
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		<title>By: Jeff Vader</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060160</link>
		<dc:creator>Jeff Vader</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060160</guid>
		<description>cant resist - I played this one:

http://www.youtube.com/watch?v=4xu_Ldvn1GA

OnTopic: Avoided meltdown on 2nd try with a measely 1080 average. hmpf!</description>
		<content:encoded><![CDATA[<p>cant resist &#8211; I played this one:</p>
<p><a href="http://www.youtube.com/watch?v=4xu_Ldvn1GA" rel="nofollow">http://www.youtube.com/watch?v=4xu_Ldvn1GA</a></p>
<p>OnTopic: Avoided meltdown on 2nd try with a measely 1080 average. hmpf!</p>
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		<title>By: Neuron</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060162</link>
		<dc:creator>Neuron</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060162</guid>
		<description>Venting prevents explos-ion.</description>
		<content:encoded><![CDATA[<p>Venting prevents explos-ion.</p>
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		<title>By: turn_self_off</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059908</link>
		<dc:creator>turn_self_off</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059908</guid>
		<description>http://www.youtube.com/watch?v=pdm1Kd4RMjw

i recall playing this as a teen.</description>
		<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=pdm1Kd4RMjw" rel="nofollow">http://www.youtube.com/watch?v=pdm1Kd4RMjw</a></p>
<p>i recall playing this as a teen.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060420</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060420</guid>
		<description>The game Mark linked is actully based on a Basic game I used to play on my C64. Damned if I remember what it was called, though.

/ M.C</description>
		<content:encoded><![CDATA[<p>The game Mark linked is actully based on a Basic game I used to play on my C64. Damned if I remember what it was called, though.</p>
<p>/ M.C</p>
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		<title>By: bcsizemo</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059664</link>
		<dc:creator>bcsizemo</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059664</guid>
		<description>It really wasn&#039;t hard to win.  It&#039;d be better if it automatically moved along as a certain pace, day by day.  That way you can see how each thing affects the output/heat more directly.

I ended up at 141 days and 1755kw average output, with very light damage.</description>
		<content:encoded><![CDATA[<p>It really wasn&#8217;t hard to win.  It&#8217;d be better if it automatically moved along as a certain pace, day by day.  That way you can see how each thing affects the output/heat more directly.</p>
<p>I ended up at 141 days and 1755kw average output, with very light damage.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060176</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060176</guid>
		<description>http://www.ida.liu.se/~her/npp/demo.html

Hmm. It features different scenarios where you must prevent meltdowns, but none of them involve earthquakes.</description>
		<content:encoded><![CDATA[<p><a href="http://www.ida.liu.se/~her/npp/demo.html" rel="nofollow">http://www.ida.liu.se/~her/npp/demo.html</a></p>
<p>Hmm. It features different scenarios where you must prevent meltdowns, but none of them involve earthquakes.</p>
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		<title>By: MrScience</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059668</link>
		<dc:creator>MrScience</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059668</guid>
		<description>After a few tries I got an average power output of 1500 KW, &quot;Power costs in your area will drop.&quot;

I might have gotten more, but I didn&#039;t want to risk damaging anything and taking the hit of bringing the plant down for maintenence.</description>
		<content:encoded><![CDATA[<p>After a few tries I got an average power output of 1500 KW, &#8220;Power costs in your area will drop.&#8221;</p>
<p>I might have gotten more, but I didn&#8217;t want to risk damaging anything and taking the hit of bringing the plant down for maintenence.</p>
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		<title>By: royaltrux</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1060443</link>
		<dc:creator>royaltrux</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1060443</guid>
		<description>Author&#039;s site, slightly newer version with better instructions:

http://ae4rv.com/games/nuke.htm
</description>
		<content:encoded><![CDATA[<p>Author&#8217;s site, slightly newer version with better instructions:</p>
<p><a href="http://ae4rv.com/games/nuke.htm" rel="nofollow">http://ae4rv.com/games/nuke.htm</a></p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059676</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059676</guid>
		<description>I remember a DOS game that put the player at the helm of a nuclear power station. It was all text, similar to a BIOS settings layout page for a mother board, and just about anything I did resulted in meltdown. What a fun idea for a game, right up there with a doing your taxes game.</description>
		<content:encoded><![CDATA[<p>I remember a DOS game that put the player at the helm of a nuclear power station. It was all text, similar to a BIOS settings layout page for a mother board, and just about anything I did resulted in meltdown. What a fun idea for a game, right up there with a doing your taxes game.</p>
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		<title>By: Gordon JC Pearce</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059695</link>
		<dc:creator>Gordon JC Pearce</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059695</guid>
		<description>There probably *is* an &quot;Earthquake&quot; feature, but just as with the real-life reactors it doesn&#039;t affect them in any way.  You&#039;d probably not exactly struggle to implement a &quot;Tsunami&quot; feature, but again, that wouldn&#039;t hurt the reactors.

The &quot;Tsunami&quot; button might wipe out your badly-placed standby generators...</description>
		<content:encoded><![CDATA[<p>There probably *is* an &#8220;Earthquake&#8221; feature, but just as with the real-life reactors it doesn&#8217;t affect them in any way.  You&#8217;d probably not exactly struggle to implement a &#8220;Tsunami&#8221; feature, but again, that wouldn&#8217;t hurt the reactors.</p>
<p>The &#8220;Tsunami&#8221; button might wipe out your badly-placed standby generators&#8230;</p>
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		<title>By: orangettecoleman</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059712</link>
		<dc:creator>orangettecoleman</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059712</guid>
		<description>&quot;Where&#039;s the &#039;ANY&#039; key???&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Where&#8217;s the &#8216;ANY&#8217; key???&#8221;</p>
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	<item>
		<title>By: bitman362</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059971</link>
		<dc:creator>bitman362</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059971</guid>
		<description>I wrote one that randomly generated earthquakes ... back in 1981 on my TRS-80 Model 1. It was graphical. Not sure I still have the code though.</description>
		<content:encoded><![CDATA[<p>I wrote one that randomly generated earthquakes &#8230; back in 1981 on my TRS-80 Model 1. It was graphical. Not sure I still have the code though.</p>
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		<title>By: MadRat</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1061530</link>
		<dc:creator>MadRat</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1061530</guid>
		<description>I played Chernobyl on my Commodore 64 for hours at a time.  I loved the fact that the simulator made it sound like the rumble of being in a nuclear power plant.  While I couldn&#039;t find a webpage describing the game I did find a link to a Java emulator and a pirated version of the game.  It&#039;s probably not legal and there&#039;s a lot to read (this is a simulator) but if you really want to try it... http://www.vizzed.com/vizzedboard/retro/game.php?id=22545</description>
		<content:encoded><![CDATA[<p>I played Chernobyl on my Commodore 64 for hours at a time.  I loved the fact that the simulator made it sound like the rumble of being in a nuclear power plant.  While I couldn&#8217;t find a webpage describing the game I did find a link to a Java emulator and a pirated version of the game.  It&#8217;s probably not legal and there&#8217;s a lot to read (this is a simulator) but if you really want to try it&#8230; <a href="http://www.vizzed.com/vizzedboard/retro/game.php?id=22545" rel="nofollow">http://www.vizzed.com/vizzedboard/retro/game.php?id=22545</a></p>
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		<title>By: Tavie</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059766</link>
		<dc:creator>Tavie</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059766</guid>
		<description>DAMMIT, YOU BEAT ME TO IT!</description>
		<content:encoded><![CDATA[<p>DAMMIT, YOU BEAT ME TO IT!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1082316</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1082316</guid>
		<description>FYI:  Instead of a simulator, I can offer an insider&#039;s take on what a real accident would be like:

The novel â€œRad Decisionâ€ culminates in an event very similar to the Japanese tragedy. (Same reactor type, same initial problem â€“ a station blackout with scram.)  The author has worked in the US nuclear industry for 25 years.  The book is an excellent source of perspective for the lay person â€” as Iâ€™ve been hearing from readers. The novel is free online at the moment at http://RadDecision.blogspot.com . (No adverts, nobody makes money off this site.)  Reader reviews are in the homepage comments - there have been a lot, and they&#039;ve been uniformly positive.   

One of the interesting things about modern nuclear power in the US is that few really understand how it works day to day -- including most scientists and journalists who are commenting to the media on the topic.   Unfortunately, Rad Decision&#039;s media presence consists of this little-known website.</description>
		<content:encoded><![CDATA[<p>FYI:  Instead of a simulator, I can offer an insider&#8217;s take on what a real accident would be like:</p>
<p>The novel â€œRad Decisionâ€ culminates in an event very similar to the Japanese tragedy. (Same reactor type, same initial problem â€“ a station blackout with scram.)  The author has worked in the US nuclear industry for 25 years.  The book is an excellent source of perspective for the lay person â€” as Iâ€™ve been hearing from readers. The novel is free online at the moment at <a href="http://RadDecision.blogspot.com" rel="nofollow">http://RadDecision.blogspot.com</a> . (No adverts, nobody makes money off this site.)  Reader reviews are in the homepage comments &#8211; there have been a lot, and they&#8217;ve been uniformly positive.   </p>
<p>One of the interesting things about modern nuclear power in the US is that few really understand how it works day to day &#8212; including most scientists and journalists who are commenting to the media on the topic.   Unfortunately, Rad Decision&#8217;s media presence consists of this little-known website.</p>
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		<title>By: hellatall</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059790</link>
		<dc:creator>hellatall</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059790</guid>
		<description>I loved this game as a kid!  You don&#039;t understand (well, the collected &quot;you&quot; probably does, but the general public &quot;you&quot; does not) how many blank stares I&#039;ve gotten from friends as I&#039;ve tried to explain how much fun we had playing this game at camp growing up. </description>
		<content:encoded><![CDATA[<p>I loved this game as a kid!  You don&#8217;t understand (well, the collected &#8220;you&#8221; probably does, but the general public &#8220;you&#8221; does not) how many blank stares I&#8217;ve gotten from friends as I&#8217;ve tried to explain how much fun we had playing this game at camp growing up. </p>
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	</item>
	<item>
		<title>By: Hophead</title>
		<link>http://boingboing.net/2011/03/18/nuclear-power-plant.html#comment-1059804</link>
		<dc:creator>Hophead</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1059804</guid>
		<description>1850 kW or go home!  

Crank the rods up to 100% for the first round, 40% for the second, then adjust down to about 14%.  Start the secondary coolant around 50% and adjust upwards to 100% over 3 or 4 rounds to avoid overspin of the turbine.  1881 kW was my best with this method.  

It took just two meltdowns to figure this out.  I wonder if there&#039;s a lesson there...</description>
		<content:encoded><![CDATA[<p>1850 kW or go home!  </p>
<p>Crank the rods up to 100% for the first round, 40% for the second, then adjust down to about 14%.  Start the secondary coolant around 50% and adjust upwards to 100% over 3 or 4 rounds to avoid overspin of the turbine.  1881 kW was my best with this method.  </p>
<p>It took just two meltdowns to figure this out.  I wonder if there&#8217;s a lesson there&#8230;</p>
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