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	<title>Comments on: Haunted Mansion Hitchhiking Ghosts go digital, play high-tech pranks on&#160;riders</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: Sorcerer Mickey</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076739</link>
		<dc:creator>Sorcerer Mickey</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076739</guid>
		<description>Well, Debra and her ad-hoc group over at the Hall of Presidents have their work cut out for them if they are going to top this!</description>
		<content:encoded><![CDATA[<p>Well, Debra and her ad-hoc group over at the Hall of Presidents have their work cut out for them if they are going to top this!</p>
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		<title>By: Art</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076232</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076232</guid>
		<description>Who shot the video?

And Disney security didn&#039;t kill you for it???</description>
		<content:encoded><![CDATA[<p>Who shot the video?</p>
<p>And Disney security didn&#8217;t kill you for it???</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076500</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076500</guid>
		<description>I&#039;ve got mixed feelings about this. I personally remember seeing this when I was like 5 and even then knowing basically what was going on. It was still cool to see but I was never amazed. It&#039;s a bit of slight of hand. And one you spend a good like 20-30 seconds staring at. I think if these new ghosts really do interact, like reposition themselves based on your location, move out of the way of you swiping at them, etc, its much more impressive and there for more fun to do more than once. Comparing it to Kinect is good I think because while the amazement of hands free interaction with digital things may wear off, the fun of the actions will last. Like all my kinect games, there first 15 minutes is spent going &quot;oooo coool!&quot; then I just start to have fun with the game. I can imagine this even having easter eggs for the real Disney nuts like if you manage to grab your own head as the ghost tries to take it you can have a little tug of war or perhaps if your wearing mickey ears something else special will happen. The other benefit is this is much easier to keep updating in the future. 

I&#039;ll miss the old ghosts but I&#039;m glad for the update.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got mixed feelings about this. I personally remember seeing this when I was like 5 and even then knowing basically what was going on. It was still cool to see but I was never amazed. It&#8217;s a bit of slight of hand. And one you spend a good like 20-30 seconds staring at. I think if these new ghosts really do interact, like reposition themselves based on your location, move out of the way of you swiping at them, etc, its much more impressive and there for more fun to do more than once. Comparing it to Kinect is good I think because while the amazement of hands free interaction with digital things may wear off, the fun of the actions will last. Like all my kinect games, there first 15 minutes is spent going &#8220;oooo coool!&#8221; then I just start to have fun with the game. I can imagine this even having easter eggs for the real Disney nuts like if you manage to grab your own head as the ghost tries to take it you can have a little tug of war or perhaps if your wearing mickey ears something else special will happen. The other benefit is this is much easier to keep updating in the future. </p>
<p>I&#8217;ll miss the old ghosts but I&#8217;m glad for the update.</p>
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		<title>By: Donald Petersen</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1077268</link>
		<dc:creator>Donald Petersen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1077268</guid>
		<description>&lt;blockquote&gt;You&#039;ve just blanketed an entire industry&#039;s magic-making with the word &quot;CG&quot; and been done with it. And I&#039;m sorry to hear that - it&#039;s truly magical, and far from the realm of understanding for those who care enough to learn.&lt;/blockquote&gt;

I get what Adam&#039;s saying, and I&#039;m inclined to agree with him.  About 18 months ago, I was working on a TV episode that happened to be, in part, about a supposedly haunted house.  A character turned out to be pretending to be a ghost using the same &lt;a href=&quot;http://en.wikipedia.org/wiki/Pepper%27s_ghost&quot;&gt;Pepper&#039;s Ghost&lt;/a&gt; gag that makes up the Haunted Mansion hitchhikers, as well as the big ballroom section.

As the wikipedia link shows, it&#039;s a really simple gag, and all it takes is a sheet of glass and the appropriate usage of light and darkness.  For some reason, when the scene was shot for this particular show, our crew did not shoot the effect as a &quot;practical,&quot; meaning they shot plates and greenscreen elements and ended up rendering the effect (which was actually &lt;b&gt;supposed to be&lt;/b&gt; a 19th-century vintage Pepper&#039;s Ghost effect utilizing 19th-century equipment) as a visual effects composite.

And it looked... well, to my eye, disappointing.  Had they just used an actual Pepper&#039;s Ghost rig and shot the effect, it would have looked more convincing (as a ghost effect) &lt;b&gt;and&lt;/b&gt; more authentic as a representation of an antique sight gag.  To say nothing of the fact that it would have cost $10,000 less.  I suppose there were good reasons why they chose to go the route they did (I wasn&#039;t privy to those decisions, I only worked there), but I&#039;ve used Pepper&#039;s Ghost myself several times in a Halloween Haunt my friends and I used to run annually at a local Halloween carnival, and if you&#039;re careful with your lighting, it&#039;s extremely effective.

Anyway.  I don&#039;t believe there&#039;s anything fundamentally wrong with CG effects in and of themselves.  It&#039;s only a medium; another brush in the paintbox.  My favorite approach to visual effects is that utilized by Peter Jackson in LOTR.  He used CG to spectacular effect, but generally only when he couldn&#039;t get away with miniatures or forced perspective or any other in-camera trick that has been invented in the last century.

I&#039;ll always have a tender regard for mechanical FX, makeup FX, stunts and pyrotechnics.  One of these days I&#039;ll see something that is completely conceived and wholly rendered in CG that is so mindblowingly realistic, and yet simultaneously so impossible to film in real life, that I&#039;ll gasp &quot;How did they DO that?!&quot; without having any credulity that it&#039;s all just mouse clicks.  Someday... but not yet.  As it still barely stands now, all the genuinely amazing visuals that succeed in getting that reaction from me are the ones involving real people interacting with real props and environments.  What made your jaw drop more in Inception: the folding cityscapes, or the fight inside the gimballed hotel hallway?

For me it was easily the second.</description>
		<content:encoded><![CDATA[<blockquote><p>You&#8217;ve just blanketed an entire industry&#8217;s magic-making with the word &#8220;CG&#8221; and been done with it. And I&#8217;m sorry to hear that &#8211; it&#8217;s truly magical, and far from the realm of understanding for those who care enough to learn.</p></blockquote>
<p>I get what Adam&#8217;s saying, and I&#8217;m inclined to agree with him.  About 18 months ago, I was working on a TV episode that happened to be, in part, about a supposedly haunted house.  A character turned out to be pretending to be a ghost using the same <a href="http://en.wikipedia.org/wiki/Pepper%27s_ghost">Pepper&#8217;s Ghost</a> gag that makes up the Haunted Mansion hitchhikers, as well as the big ballroom section.</p>
<p>As the wikipedia link shows, it&#8217;s a really simple gag, and all it takes is a sheet of glass and the appropriate usage of light and darkness.  For some reason, when the scene was shot for this particular show, our crew did not shoot the effect as a &#8220;practical,&#8221; meaning they shot plates and greenscreen elements and ended up rendering the effect (which was actually <b>supposed to be</b> a 19th-century vintage Pepper&#8217;s Ghost effect utilizing 19th-century equipment) as a visual effects composite.</p>
<p>And it looked&#8230; well, to my eye, disappointing.  Had they just used an actual Pepper&#8217;s Ghost rig and shot the effect, it would have looked more convincing (as a ghost effect) <b>and</b> more authentic as a representation of an antique sight gag.  To say nothing of the fact that it would have cost $10,000 less.  I suppose there were good reasons why they chose to go the route they did (I wasn&#8217;t privy to those decisions, I only worked there), but I&#8217;ve used Pepper&#8217;s Ghost myself several times in a Halloween Haunt my friends and I used to run annually at a local Halloween carnival, and if you&#8217;re careful with your lighting, it&#8217;s extremely effective.</p>
<p>Anyway.  I don&#8217;t believe there&#8217;s anything fundamentally wrong with CG effects in and of themselves.  It&#8217;s only a medium; another brush in the paintbox.  My favorite approach to visual effects is that utilized by Peter Jackson in LOTR.  He used CG to spectacular effect, but generally only when he couldn&#8217;t get away with miniatures or forced perspective or any other in-camera trick that has been invented in the last century.</p>
<p>I&#8217;ll always have a tender regard for mechanical FX, makeup FX, stunts and pyrotechnics.  One of these days I&#8217;ll see something that is completely conceived and wholly rendered in CG that is so mindblowingly realistic, and yet simultaneously so impossible to film in real life, that I&#8217;ll gasp &#8220;How did they DO that?!&#8221; without having any credulity that it&#8217;s all just mouse clicks.  Someday&#8230; but not yet.  As it still barely stands now, all the genuinely amazing visuals that succeed in getting that reaction from me are the ones involving real people interacting with real props and environments.  What made your jaw drop more in Inception: the folding cityscapes, or the fight inside the gimballed hotel hallway?</p>
<p>For me it was easily the second.</p>
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		<title>By: mgfarrelly</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076245</link>
		<dc:creator>mgfarrelly</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076245</guid>
		<description>You make a really great point Cory. I&#039;ve been studying sleight-of-hand magic for the past few years (card tricks, vanishes, coin play) as a bit of a hobby. From time to time I&#039;ll pull a little trick (vanish s pen or make some coins appear) while working with kids at the library reference desk. 

The more casual I am about it, the more FREAKED OUT they get by the trick. Even when I explain that it&#039;s nothing more than a bit of misdirection they are stunned by seeing something REALLY HAPPEN right in front of them. 

Computers and projectors are clever and cool, but mystery is always going to bowl people over. </description>
		<content:encoded><![CDATA[<p>You make a really great point Cory. I&#8217;ve been studying sleight-of-hand magic for the past few years (card tricks, vanishes, coin play) as a bit of a hobby. From time to time I&#8217;ll pull a little trick (vanish s pen or make some coins appear) while working with kids at the library reference desk. </p>
<p>The more casual I am about it, the more FREAKED OUT they get by the trick. Even when I explain that it&#8217;s nothing more than a bit of misdirection they are stunned by seeing something REALLY HAPPEN right in front of them. </p>
<p>Computers and projectors are clever and cool, but mystery is always going to bowl people over. </p>
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		<title>By: raytube</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076503</link>
		<dc:creator>raytube</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076503</guid>
		<description>I was there two weeks ago, and did enjoy most of the reworks and updates.  However, they didn&#039;t have something setup right with the hitchhikers, and there was no reflection of your doom buggy, just a flat computer generated ghost along the exit wall.  I was surprised to see that effect not working.  The Big Thunder Mtn. ride left us stuck at the high point of the ride, we got to see inside the entire attraction.  Space Mtn, technical issues.  Star Tours, closed for renovation.  Still magical.</description>
		<content:encoded><![CDATA[<p>I was there two weeks ago, and did enjoy most of the reworks and updates.  However, they didn&#8217;t have something setup right with the hitchhikers, and there was no reflection of your doom buggy, just a flat computer generated ghost along the exit wall.  I was surprised to see that effect not working.  The Big Thunder Mtn. ride left us stuck at the high point of the ride, we got to see inside the entire attraction.  Space Mtn, technical issues.  Star Tours, closed for renovation.  Still magical.</p>
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		<title>By: DevConcepts</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076248</link>
		<dc:creator>DevConcepts</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076248</guid>
		<description>Seems like I have read about this kind of thing before....
Disney, Ride, Effects.... What was the title??
It was right before something that was invented called &quot;Flash Baking&quot;.

Could this be another SF author who predicted the future?</description>
		<content:encoded><![CDATA[<p>Seems like I have read about this kind of thing before&#8230;.<br />
Disney, Ride, Effects&#8230;. What was the title??<br />
It was right before something that was invented called &#8220;Flash Baking&#8221;.</p>
<p>Could this be another SF author who predicted the future?</p>
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		<title>By: gobo</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076252</link>
		<dc:creator>gobo</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076252</guid>
		<description>This is cute, but too frantic and in-your-face. The effects in the Haunted Mansion have been baffling people for 40 years by being casually amazing. This kind of effect just calls attention to itself.</description>
		<content:encoded><![CDATA[<p>This is cute, but too frantic and in-your-face. The effects in the Haunted Mansion have been baffling people for 40 years by being casually amazing. This kind of effect just calls attention to itself.</p>
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		<title>By: traalfaz</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076259</link>
		<dc:creator>traalfaz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076259</guid>
		<description>I honestly thought the Hitchhiking Ghosts gag was kind of stale and weak when I first saw it in the 80s.  I&#039;ve never really understood the allure of the attraction.  It&#039;s cute and fun but only really in a kitschy sort of way.  This actually looks pretty amusing compared to the old thing.  The old analog thing was so blatantly obvious how it was done that it was really only vaguely amusing.</description>
		<content:encoded><![CDATA[<p>I honestly thought the Hitchhiking Ghosts gag was kind of stale and weak when I first saw it in the 80s.  I&#8217;ve never really understood the allure of the attraction.  It&#8217;s cute and fun but only really in a kitschy sort of way.  This actually looks pretty amusing compared to the old thing.  The old analog thing was so blatantly obvious how it was done that it was really only vaguely amusing.</p>
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		<title>By: Jonathan Badger</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076265</link>
		<dc:creator>Jonathan Badger</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076265</guid>
		<description>&quot;It&#039;s cute and fun but only really in a kitschy sort of way&quot;. Isn&#039;t that pretty much the case for Disney everything? That it&#039;s so uncool it&#039;s cool, or something?
</description>
		<content:encoded><![CDATA[<p>&#8220;It&#8217;s cute and fun but only really in a kitschy sort of way&#8221;. Isn&#8217;t that pretty much the case for Disney everything? That it&#8217;s so uncool it&#8217;s cool, or something?</p>
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		<title>By: GreenJello</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076289</link>
		<dc:creator>GreenJello</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076289</guid>
		<description>&lt;i&gt;I think it&#039;ll staledate much faster and more dramatically than the old analog systems. &lt;/i&gt;

You forgot, And Get OFF My Lawn!!!11!!!  :)</description>
		<content:encoded><![CDATA[<p><i>I think it&#8217;ll staledate much faster and more dramatically than the old analog systems. </i></p>
<p>You forgot, And Get OFF My Lawn!!!11!!!  :)</p>
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		<title>By: adamnvillani</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076308</link>
		<dc:creator>adamnvillani</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076308</guid>
		<description>I think you&#039;re right, too, Cory. It&#039;s like the difference between a visual effect in a movie being made &quot;in camera&quot; and one being made with CGI. It used to be that I&#039;d wonder &quot;wow, how&#039;d they do that&quot; in response to visual effects in movies. Now the answer&#039;s almost always the same: &quot;Oh, that&#039;s just computer graphics.&quot; CGI artists or programmers will, of course, happily tell you about all the difficulty involved with different types of effects, sure, but it&#039;s different in kind from the old days when they had to really be clever about things.

Look at how well the effects from the original Star Wars trilogy have aged vs. the effects from the prequels. Or at the late-1990s effects in the &quot;Special Editions&quot; compared to the in-camera effects from the 1970s in the same movies.

Or at Disneyland, remember how groundbreaking Star Tours was when it first opened to the public in 1987, vs. how stale it had become before they closed it down to get rehabbed. That&#039;s not a case of CGI becoming obsolete, but it is a case where instead of a real ride that moves on a track past scenery that&#039;s really there, we were instead presented with a simulation of a ride while watching a film -- it&#039;s a couple of steps further removed from an actual tactile experience. But over the years motion simulators became commonplace and we got used to the technology, and the effect of the ride got stale much more quickly than the dozens of more traditional rides in the park.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re right, too, Cory. It&#8217;s like the difference between a visual effect in a movie being made &#8220;in camera&#8221; and one being made with CGI. It used to be that I&#8217;d wonder &#8220;wow, how&#8217;d they do that&#8221; in response to visual effects in movies. Now the answer&#8217;s almost always the same: &#8220;Oh, that&#8217;s just computer graphics.&#8221; CGI artists or programmers will, of course, happily tell you about all the difficulty involved with different types of effects, sure, but it&#8217;s different in kind from the old days when they had to really be clever about things.</p>
<p>Look at how well the effects from the original Star Wars trilogy have aged vs. the effects from the prequels. Or at the late-1990s effects in the &#8220;Special Editions&#8221; compared to the in-camera effects from the 1970s in the same movies.</p>
<p>Or at Disneyland, remember how groundbreaking Star Tours was when it first opened to the public in 1987, vs. how stale it had become before they closed it down to get rehabbed. That&#8217;s not a case of CGI becoming obsolete, but it is a case where instead of a real ride that moves on a track past scenery that&#8217;s really there, we were instead presented with a simulation of a ride while watching a film &#8212; it&#8217;s a couple of steps further removed from an actual tactile experience. But over the years motion simulators became commonplace and we got used to the technology, and the effect of the ride got stale much more quickly than the dozens of more traditional rides in the park.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1077114</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1077114</guid>
		<description>I see the point you&#039;re trying to make here, but don&#039;t quite understand why.  Your argument is that the curiosity and discovery of how an effect in the movies was done in the 80&#039;s is lost on today&#039;s CG film environment.  But it comes off as a grumpy old man who doesn&#039;t quite understand that the solutions used in this environment - albeit not models or optical printing or even macro photography of fluids.

As a kid of the 80&#039;s, I too remember these effects and the curiosity I felt when I saw them.  So much so that I grew up to make a career out of it - in CG.  What I&#039;m finding on a near-daily basis is the same sense of discovery and enjoyment of different techniques used to accomplish the same (slightly different looking) effect.  Everyone has their own technique or method, and it&#039;s absolutely as genius as any of the aforementioned practical techniques.  What&#039;s changed isn&#039;t the sense of curiosity, but your unwillingness to pursue that and actually learn how it&#039;s done.  You&#039;ve just blanketed an entire industry&#039;s magic-making with the word &quot;CG&quot; and been done with it.  And I&#039;m sorry to hear that - it&#039;s truly magical, and far from the realm of understanding for those who care enough to learn.</description>
		<content:encoded><![CDATA[<p>I see the point you&#8217;re trying to make here, but don&#8217;t quite understand why.  Your argument is that the curiosity and discovery of how an effect in the movies was done in the 80&#8242;s is lost on today&#8217;s CG film environment.  But it comes off as a grumpy old man who doesn&#8217;t quite understand that the solutions used in this environment &#8211; albeit not models or optical printing or even macro photography of fluids.</p>
<p>As a kid of the 80&#8242;s, I too remember these effects and the curiosity I felt when I saw them.  So much so that I grew up to make a career out of it &#8211; in CG.  What I&#8217;m finding on a near-daily basis is the same sense of discovery and enjoyment of different techniques used to accomplish the same (slightly different looking) effect.  Everyone has their own technique or method, and it&#8217;s absolutely as genius as any of the aforementioned practical techniques.  What&#8217;s changed isn&#8217;t the sense of curiosity, but your unwillingness to pursue that and actually learn how it&#8217;s done.  You&#8217;ve just blanketed an entire industry&#8217;s magic-making with the word &#8220;CG&#8221; and been done with it.  And I&#8217;m sorry to hear that &#8211; it&#8217;s truly magical, and far from the realm of understanding for those who care enough to learn.</p>
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		<title>By: MrScience</title>
		<link>http://boingboing.net/2011/04/06/haunted-mansion-hitc.html#comment-1076662</link>
		<dc:creator>MrScience</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1076662</guid>
		<description>When I went as a very young child 30 years ago, I recall this ride more than the others. What I remember was the elevator room, the dancing ball... and sitting in the final stretch as everyone laughed and giggled. Completely unaware of the fantastical ghosts, and lost in reflection on what I had just witnessed, I was looking straight ahead.

It wasn&#039;t until the very last second when I glanced to the left and saw what I had just passed through: a mirthful hall of happy gosts. I was left with a feeling I had missed the most important part of the ride.</description>
		<content:encoded><![CDATA[<p>When I went as a very young child 30 years ago, I recall this ride more than the others. What I remember was the elevator room, the dancing ball&#8230; and sitting in the final stretch as everyone laughed and giggled. Completely unaware of the fantastical ghosts, and lost in reflection on what I had just witnessed, I was looking straight ahead.</p>
<p>It wasn&#8217;t until the very last second when I glanced to the left and saw what I had just passed through: a mirthful hall of happy gosts. I was left with a feeling I had missed the most important part of the ride.</p>
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