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	<title>Comments on: Tips for dungeon master daddies (and&#160;mommies)</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: pjz</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114882</link>
		<dc:creator>pjz</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114882</guid>
		<description>My only tip is pre-prepare as much as possible: character sheets, ability cards, etc etc.   

Also: where can we read the After-Action Report on how this goes?
 </description>
		<content:encoded><![CDATA[<p>My only tip is pre-prepare as much as possible: character sheets, ability cards, etc etc.   </p>
<p>Also: where can we read the After-Action Report on how this goes?</p>
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		<title>By: gotan</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1116163</link>
		<dc:creator>gotan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1116163</guid>
		<description>As i keep on saying to people when they ask what it&#039;s all about, roleplaying and games are a completely human thing, part of the core of our being. We all played cops and robbers, cowboys and indians or whatever when we were growing up, this is just a variation on that.
We all know the scenario: 
kid 1: &quot;pow pow you&#039;re dead!&quot;
kid 2: &quot;no I&#039;m not! you missed! and anyway I have wings of steel, so there!&quot;

I&#039;ve always thought that the rules were there to keep the GM honest, not the players :) 

Anyway, I have two 4E resources worth checking out. One is Keith Baker&#039;s take on the Skill Challenges and the roleplaying mechanics, which as i said are underplayed in the core books. Keith is the creator of the Eberron setting, and has lots of good tips on running 4E with extra roleplaying. Here is one of my favorite articles:
http://gloomforge.livejournal.com/12135.html

Second is the RPGA, or as i like to call it &#039;a 4E adventure at your table in 30 min or less&#039;. You have to register and qualify (an easy test) as an RPGA GM, and also &#039;register&#039; your game, but you get access to the RPGA adventure archive. The adventures (mostly well written) are tailored for ~4 hours play in clubs or conventions, but are easy to adapt into whatever story you&#039;re telling. The RPGA has other benefits, but as a busy dad myself, a 30 min prep time for an adventure is a godsend.
http://www.wizards.com/DnD/Events.aspx

Good luck with the 4E and try and get a followup posted :P)</description>
		<content:encoded><![CDATA[<p>As i keep on saying to people when they ask what it&#8217;s all about, roleplaying and games are a completely human thing, part of the core of our being. We all played cops and robbers, cowboys and indians or whatever when we were growing up, this is just a variation on that.<br />
We all know the scenario:<br />
kid 1: &#8220;pow pow you&#8217;re dead!&#8221;<br />
kid 2: &#8220;no I&#8217;m not! you missed! and anyway I have wings of steel, so there!&#8221;</p>
<p>I&#8217;ve always thought that the rules were there to keep the GM honest, not the players :) </p>
<p>Anyway, I have two 4E resources worth checking out. One is Keith Baker&#8217;s take on the Skill Challenges and the roleplaying mechanics, which as i said are underplayed in the core books. Keith is the creator of the Eberron setting, and has lots of good tips on running 4E with extra roleplaying. Here is one of my favorite articles:<br />
<a href="http://gloomforge.livejournal.com/12135.html" rel="nofollow">http://gloomforge.livejournal.com/12135.html</a></p>
<p>Second is the RPGA, or as i like to call it &#8216;a 4E adventure at your table in 30 min or less&#8217;. You have to register and qualify (an easy test) as an RPGA GM, and also &#8216;register&#8217; your game, but you get access to the RPGA adventure archive. The adventures (mostly well written) are tailored for ~4 hours play in clubs or conventions, but are easy to adapt into whatever story you&#8217;re telling. The RPGA has other benefits, but as a busy dad myself, a 30 min prep time for an adventure is a godsend.<br />
<a href="http://www.wizards.com/DnD/Events.aspx" rel="nofollow">http://www.wizards.com/DnD/Events.aspx</a></p>
<p>Good luck with the 4E and try and get a followup posted :P)</p>
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		<title>By: Agies</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115396</link>
		<dc:creator>Agies</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115396</guid>
		<description>The skill checks have been in the game since 2nd Ed. Frankly if the DM is just requiring a skill check for everything then they are doing it wrong. Skills are meant to augment player knowledge and to some extent represent character knowledge. At the least the DM should be rewarding clever thinking with skill check modifiers. That being said, most people advocate 3.5/Pathfinder which has a larger list of skills than that in 4E so I&#039;m not even sure what their deal is.</description>
		<content:encoded><![CDATA[<p>The skill checks have been in the game since 2nd Ed. Frankly if the DM is just requiring a skill check for everything then they are doing it wrong. Skills are meant to augment player knowledge and to some extent represent character knowledge. At the least the DM should be rewarding clever thinking with skill check modifiers. That being said, most people advocate 3.5/Pathfinder which has a larger list of skills than that in 4E so I&#8217;m not even sure what their deal is.</p>
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		<title>By: Crash</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115397</link>
		<dc:creator>Crash</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115397</guid>
		<description>I just recently started playing the new Red Box with my older two children (7 and 9) and they love it. I have two NPCs that accompany them for now, to help them learn how the dungeon thing works and they are picking it up and getting really creative already. The older one used Mage hand to lift a carpet covering a trap to see if it would help him see the trap, then used the carpet to trip a goblin. 

I agree with all of the comments about being a good DM/GM. I have to stop myself from guiding them too much, and I have ignored a number of rules that would crush the flow of the game. So far we&#039;ve played halfway through the starter dungeon over three 90-120 minute sessions, and they beg to play more. Honestly, it is making me wish I had more time to play, both with them, and with my gaming friends...</description>
		<content:encoded><![CDATA[<p>I just recently started playing the new Red Box with my older two children (7 and 9) and they love it. I have two NPCs that accompany them for now, to help them learn how the dungeon thing works and they are picking it up and getting really creative already. The older one used Mage hand to lift a carpet covering a trap to see if it would help him see the trap, then used the carpet to trip a goblin. </p>
<p>I agree with all of the comments about being a good DM/GM. I have to stop myself from guiding them too much, and I have ignored a number of rules that would crush the flow of the game. So far we&#8217;ve played halfway through the starter dungeon over three 90-120 minute sessions, and they beg to play more. Honestly, it is making me wish I had more time to play, both with them, and with my gaming friends&#8230;</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115398</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115398</guid>
		<description>Go big.  Giant, steam-powered clowns.  Vampire werewolf mummies.  Archmage frogs.  Realism and verisimilitude are for grown-ups.    Also, physical humor goes over very well with kids.

</description>
		<content:encoded><![CDATA[<p>Go big.  Giant, steam-powered clowns.  Vampire werewolf mummies.  Archmage frogs.  Realism and verisimilitude are for grown-ups.    Also, physical humor goes over very well with kids.</p>
]]></content:encoded>
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		<title>By: SurfinDead</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1136143</link>
		<dc:creator>SurfinDead</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1136143</guid>
		<description>My 4 year old daughter loves playing Zombie Dice its real simple and fun. This week we are going to start playing D&amp;D 3.5</description>
		<content:encoded><![CDATA[<p>My 4 year old daughter loves playing Zombie Dice its real simple and fun. This week we are going to start playing D&#038;D 3.5</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114897</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114897</guid>
		<description>Remember the golden rule of GMing: Never say no.

They want to do something impossible? Then ask, &quot;How would you do that?&quot; They want to do something very improbable, say, &quot;You can try!&quot; They want to do something that could work but would be very silly? Say, &quot;Yes, but...&quot;

Do not, at any point, see yourself as an adversary of the players. This is basic GMing, but it&#039;s crucially important when dealing with children.</description>
		<content:encoded><![CDATA[<p>Remember the golden rule of GMing: Never say no.</p>
<p>They want to do something impossible? Then ask, &#8220;How would you do that?&#8221; They want to do something very improbable, say, &#8220;You can try!&#8221; They want to do something that could work but would be very silly? Say, &#8220;Yes, but&#8230;&#8221;</p>
<p>Do not, at any point, see yourself as an adversary of the players. This is basic GMing, but it&#8217;s crucially important when dealing with children.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115923</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115923</guid>
		<description>Children have amazing imaginations, and love the roleplay elements of RPGs. After playing a wide variety of systems, I think FATE would be the easiest and most free-form for kids to grasp. It&#039;s rules-light and allows for a great deal of flexibility and creativity, while rewarding attention to detail.

When I used to babysit, the kids would adamantly request playing make-believe over watching TV or playing video games. I wish I had known about FATE then, because it would have been fun to run a game for them.</description>
		<content:encoded><![CDATA[<p>Children have amazing imaginations, and love the roleplay elements of RPGs. After playing a wide variety of systems, I think FATE would be the easiest and most free-form for kids to grasp. It&#8217;s rules-light and allows for a great deal of flexibility and creativity, while rewarding attention to detail.</p>
<p>When I used to babysit, the kids would adamantly request playing make-believe over watching TV or playing video games. I wish I had known about FATE then, because it would have been fun to run a game for them.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1116180</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1116180</guid>
		<description>I would second teh comment above about Microlite20/Nanolite6 - I play with my 7 year old son and 3 year old daughter, and we have a blast.  You can gin up an adventure in 10 to 20 minutes, play can take anywhere from 30 to 60 minutes - longer if they are willing - and the rules are flexible enough to allow a lot of imagination and exploration.  

My son is now obsessed with GMing his own version using his own made-up classes and spells.  It&#039;s totally unbalanced, of course - he&#039;s 7, and doesn&#039;t get that a level 4 character should not have a bomb that does 4d12 damage - but he is creating every day.  It&#039;s awesome.</description>
		<content:encoded><![CDATA[<p>I would second teh comment above about Microlite20/Nanolite6 &#8211; I play with my 7 year old son and 3 year old daughter, and we have a blast.  You can gin up an adventure in 10 to 20 minutes, play can take anywhere from 30 to 60 minutes &#8211; longer if they are willing &#8211; and the rules are flexible enough to allow a lot of imagination and exploration.  </p>
<p>My son is now obsessed with GMing his own version using his own made-up classes and spells.  It&#8217;s totally unbalanced, of course &#8211; he&#8217;s 7, and doesn&#8217;t get that a level 4 character should not have a bomb that does 4d12 damage &#8211; but he is creating every day.  It&#8217;s awesome.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115167</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115167</guid>
		<description>I&#039;ve played D&amp;D with two 10 year olds a couple of times (2nd edition basic rules) and it was a blast. They love the fact that they can try anything they can think of.

I think RPG&#039;s that are not too rules heavy are very close to the way children play themselves.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played D&#038;D with two 10 year olds a couple of times (2nd edition basic rules) and it was a blast. They love the fact that they can try anything they can think of.</p>
<p>I think RPG&#8217;s that are not too rules heavy are very close to the way children play themselves.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114913</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114913</guid>
		<description>&quot;The trouble was that the game is essentially the same thing every turn: move, draw some cards, roll a die, attack a monster. There&#039;s a bit more to it than that, but these are kids with rich imaginations; they kept wanting to do things outside the game&#039;s mechanics--climb walls, investigate coffins, find real treasure, and act out of turn in response to other events. I did my best to incorporate their choices into the game, but it wasn&#039;t always feasible or satisfying.

...

So, in a move that leaves me questioning my sanity, I&#039;ve decided to run a real D&amp;D game with these kids using the new fourth edition essentials rules, albeit somewhat simplified.&quot;

there&#039;s your problem right there. 4E is a combat simulator, and nothing more. I hated every session of it, and our group gave it up for Pathfinder.</description>
		<content:encoded><![CDATA[<p>&#8220;The trouble was that the game is essentially the same thing every turn: move, draw some cards, roll a die, attack a monster. There&#8217;s a bit more to it than that, but these are kids with rich imaginations; they kept wanting to do things outside the game&#8217;s mechanics&#8211;climb walls, investigate coffins, find real treasure, and act out of turn in response to other events. I did my best to incorporate their choices into the game, but it wasn&#8217;t always feasible or satisfying.</p>
<p>&#8230;</p>
<p>So, in a move that leaves me questioning my sanity, I&#8217;ve decided to run a real D&#038;D game with these kids using the new fourth edition essentials rules, albeit somewhat simplified.&#8221;</p>
<p>there&#8217;s your problem right there. 4E is a combat simulator, and nothing more. I hated every session of it, and our group gave it up for Pathfinder.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114915</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114915</guid>
		<description>This just made my wheels turn for a return of the basic D&amp;D set.  Maybe that could be marketed towards kids again?</description>
		<content:encoded><![CDATA[<p>This just made my wheels turn for a return of the basic D&#038;D set.  Maybe that could be marketed towards kids again?</p>
]]></content:encoded>
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	<item>
		<title>By: deathanddrek</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115173</link>
		<dc:creator>deathanddrek</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115173</guid>
		<description>I would stick with an &quot;old school&quot; edition, specifically a &quot;retro clone&quot; such as Labyrinth Lord [1] or Swords and Wizardry [2].

The rules are much, much simpler than the current editions of D&amp;D/Pathfinder - they are clones of the ones we grew up with as kids in the 80s.

They are freely available as PDF downloads (or as a nice glossy printed product).

[1] http://www.goblinoidgames.com/labyrinthlord.html
[2] http://www.swordsandwizardry.com/
</description>
		<content:encoded><![CDATA[<p>I would stick with an &#8220;old school&#8221; edition, specifically a &#8220;retro clone&#8221; such as Labyrinth Lord [1] or Swords and Wizardry [2].</p>
<p>The rules are much, much simpler than the current editions of D&#038;D/Pathfinder &#8211; they are clones of the ones we grew up with as kids in the 80s.</p>
<p>They are freely available as PDF downloads (or as a nice glossy printed product).</p>
<p>[1] <a href="http://www.goblinoidgames.com/labyrinthlord.html" rel="nofollow">http://www.goblinoidgames.com/labyrinthlord.html</a><br />
[2] <a href="http://www.swordsandwizardry.com/" rel="nofollow">http://www.swordsandwizardry.com/</a></p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115942</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115942</guid>
		<description>My son, now 9, joined my game group last year. I&#039;ve been gaming for 15 years and this is not the first time I&#039;ve had a child join in. In high school, my girlfriend&#039;s little brother joined us for a couple games.  There is one thing that I learned about children and their short attention spans: tank &#039;em.  That is, the kids want to beat stuff up and think that rushing into combat is the greatest idea.  If at all possible, offer the kids the role of the damage dealer or the tank (in my experience they pick the big sword or heavy armor nine times of ten anyway). 4e is good this way as roles are clearly defined.  My son played a Paladin in our recent game and he knew when to heal and when to soak hits and when to unleash his daily.  And really, that&#039;s all he needed to have a good time and that&#039;s all the group needed from a character with his role.  Plus you can let them know how important their position is with the team, thus giving them a confidence boost and letting them know they are needed.
As far as a group with all children is concerned, I have no experience other than when I was a kid playing HeroQuest with my parents and sister.  I think there&#039;s some pretty good advice to be had here though, from myself and others.

Enjoy your game!</description>
		<content:encoded><![CDATA[<p>My son, now 9, joined my game group last year. I&#8217;ve been gaming for 15 years and this is not the first time I&#8217;ve had a child join in. In high school, my girlfriend&#8217;s little brother joined us for a couple games.  There is one thing that I learned about children and their short attention spans: tank &#8216;em.  That is, the kids want to beat stuff up and think that rushing into combat is the greatest idea.  If at all possible, offer the kids the role of the damage dealer or the tank (in my experience they pick the big sword or heavy armor nine times of ten anyway). 4e is good this way as roles are clearly defined.  My son played a Paladin in our recent game and he knew when to heal and when to soak hits and when to unleash his daily.  And really, that&#8217;s all he needed to have a good time and that&#8217;s all the group needed from a character with his role.  Plus you can let them know how important their position is with the team, thus giving them a confidence boost and letting them know they are needed.<br />
As far as a group with all children is concerned, I have no experience other than when I was a kid playing HeroQuest with my parents and sister.  I think there&#8217;s some pretty good advice to be had here though, from myself and others.</p>
<p>Enjoy your game!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114920</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114920</guid>
		<description>Please record your D&amp;D session and post it up on youtube!!!</description>
		<content:encoded><![CDATA[<p>Please record your D&#038;D session and post it up on youtube!!!</p>
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		<title>By: SteveKiwi</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114921</link>
		<dc:creator>SteveKiwi</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114921</guid>
		<description>By some strange coincidence, NewbieDM (the guy who made RPGKids) had a kind of &quot;how to get started in D&amp;D&quot; post today.

http://newbiedm.com/2011/05/18/staring-at-the-dd-bookshelf-a-guide-for-new-players/

I bought a set of D&amp;D dice last week. When my wife saw them, she asked if I was going to turn our six year old into a geek. Yes, yes I am.</description>
		<content:encoded><![CDATA[<p>By some strange coincidence, NewbieDM (the guy who made RPGKids) had a kind of &#8220;how to get started in D&#038;D&#8221; post today.</p>
<p><a href="http://newbiedm.com/2011/05/18/staring-at-the-dd-bookshelf-a-guide-for-new-players/" rel="nofollow">http://newbiedm.com/2011/05/18/staring-at-the-dd-bookshelf-a-guide-for-new-players/</a></p>
<p>I bought a set of D&#038;D dice last week. When my wife saw them, she asked if I was going to turn our six year old into a geek. Yes, yes I am.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115435</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115435</guid>
		<description>When I was 6-8 I used to play DnD with my friends all the time. Normally we would play adventures that were only 1-3 sessions in length, to accommodate our short attention spans.

We&#039;d also do a lot of silly sessions, like you&#039;re a delicious burrito in a dingy bar in New Mexico, and a large drunk patron is very hungry and intent on eating you. Then you, as the burrito, attempt to squirt hot cheese in his face and roll in dog hair until you&#039;re sufficiently unappetizing.</description>
		<content:encoded><![CDATA[<p>When I was 6-8 I used to play DnD with my friends all the time. Normally we would play adventures that were only 1-3 sessions in length, to accommodate our short attention spans.</p>
<p>We&#8217;d also do a lot of silly sessions, like you&#8217;re a delicious burrito in a dingy bar in New Mexico, and a large drunk patron is very hungry and intent on eating you. Then you, as the burrito, attempt to squirt hot cheese in his face and roll in dog hair until you&#8217;re sufficiently unappetizing.</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114925</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114925</guid>
		<description>I second the sentiment about Munchkin Quest. I played it quite a bit with my youngest and his friends when he was about 8 or 9.

Also, of note, in Israel they have D&amp;D games set up as an extracurricular activity for kids as young as 7 at local community centers. I think that the Israeli distributor (or someone of the sort) hires young adult D&amp;D players to run a weekly game with the kids, teach them the rules, and get them hooked. </description>
		<content:encoded><![CDATA[<p>I second the sentiment about Munchkin Quest. I played it quite a bit with my youngest and his friends when he was about 8 or 9.</p>
<p>Also, of note, in Israel they have D&#038;D games set up as an extracurricular activity for kids as young as 7 at local community centers. I think that the Israeli distributor (or someone of the sort) hires young adult D&#038;D players to run a weekly game with the kids, teach them the rules, and get them hooked. </p>
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		<title>By: John H.</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115181</link>
		<dc:creator>John H.</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115181</guid>
		<description>I second the suggestion to use a retro-clone system.  Older RPGs are higher on sense-of-wonder and sheer awesomeness, while newer games like 4E relate things to movies, especially fantasy movies, which kid imaginations can easily defeat in vividness.

Or maybe something like Call of Cthulhu, which in my experience is a fairly simple system where almost everything resolves down to a D100 roll, although you might need to rein in the cosmic horror.  (Or not.  Lovecraft was an extraordinarily imaginative child, and there&#039;s lots of amazing monsters to find.  Plus I think most kids would love roleplaying insanity!)</description>
		<content:encoded><![CDATA[<p>I second the suggestion to use a retro-clone system.  Older RPGs are higher on sense-of-wonder and sheer awesomeness, while newer games like 4E relate things to movies, especially fantasy movies, which kid imaginations can easily defeat in vividness.</p>
<p>Or maybe something like Call of Cthulhu, which in my experience is a fairly simple system where almost everything resolves down to a D100 roll, although you might need to rein in the cosmic horror.  (Or not.  Lovecraft was an extraordinarily imaginative child, and there&#8217;s lots of amazing monsters to find.  Plus I think most kids would love roleplaying insanity!)</p>
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		<title>By: Beelzebuddy</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114933</link>
		<dc:creator>Beelzebuddy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114933</guid>
		<description>I would advise leaning toward being a sandboxy DM.  Let your players do what they want to do, and provide the narrative terrain such that it actually feels like they&#039;re doing it, whatever &quot;it&quot; is.  Always be flexible with your worldbuilding and physics.  

This goes double for kids, who will gleefully make any setting into Axe Cop given the opportunity.

For example, my pirate ships&#039; engines now use live puppies as fuel, which evidently makes killing the pirates morally defensible.  This has manifested itself in a number of ways, among them external puppy storage tanks which can be shot off and spared, puppy flow valves and puppy dispersement nozzles as background technobabble when aboard pirate vessels, etc.

And I don&#039;t even play with kids.</description>
		<content:encoded><![CDATA[<p>I would advise leaning toward being a sandboxy DM.  Let your players do what they want to do, and provide the narrative terrain such that it actually feels like they&#8217;re doing it, whatever &#8220;it&#8221; is.  Always be flexible with your worldbuilding and physics.  </p>
<p>This goes double for kids, who will gleefully make any setting into Axe Cop given the opportunity.</p>
<p>For example, my pirate ships&#8217; engines now use live puppies as fuel, which evidently makes killing the pirates morally defensible.  This has manifested itself in a number of ways, among them external puppy storage tanks which can be shot off and spared, puppy flow valves and puppy dispersement nozzles as background technobabble when aboard pirate vessels, etc.</p>
<p>And I don&#8217;t even play with kids.</p>
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		<title>By: Keneke</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115452</link>
		<dc:creator>Keneke</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115452</guid>
		<description>J????

Oh. My. God.</description>
		<content:encoded><![CDATA[<p>J????</p>
<p>Oh. My. God.</p>
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		<title>By: max_supernova</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114944</link>
		<dc:creator>max_supernova</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114944</guid>
		<description>I just started a campaign for the first time with my kids. (15,13,12,10 and 5).

I started out playing MouseGuard, because I&#039;d heard it was great to play with kids.  I really had a hard time getting into the mechanics, but I (and my kids) really like the setting and tone.

I modified it to use very simple FUDGE mechanics and we play mostly narrative style, rolling as infrequently as possible as long as the story is going in a good direction.

Role-playing with my kids has been a dream of mine ever since the oldest as in diapers, and it has paid off.  It&#039;s even more amazingly fun and rewarding as you imagine it might be.</description>
		<content:encoded><![CDATA[<p>I just started a campaign for the first time with my kids. (15,13,12,10 and 5).</p>
<p>I started out playing MouseGuard, because I&#8217;d heard it was great to play with kids.  I really had a hard time getting into the mechanics, but I (and my kids) really like the setting and tone.</p>
<p>I modified it to use very simple FUDGE mechanics and we play mostly narrative style, rolling as infrequently as possible as long as the story is going in a good direction.</p>
<p>Role-playing with my kids has been a dream of mine ever since the oldest as in diapers, and it has paid off.  It&#8217;s even more amazingly fun and rewarding as you imagine it might be.</p>
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		<title>By: Slurpy</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115200</link>
		<dc:creator>Slurpy</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115200</guid>
		<description>Personally, I&#039;d go with 3.5, modified.  Type out simplified rules for combat, basically just whichever options you want to include, cutting out the more complicated things like grapple, cover, and rules for horseback combat (hell, it&#039;s been 10 years and I STILL can&#039;t remember how grappling works).  Print out copies of the character classes, items (and spells if necessary), and alignments, and let them make their characters.  You don&#039;t even have to give them PHBs, at this point, you can run the game.  The beauty of the system is that ALL the noncombat stuff is decided by skill rolls, so as the DM all you have to do for even the most bizarre actions (&quot;I&#039;m gonna steathily climb to the chandelier and cut the rope so it falls on the bad guys!&quot;) is set a difficulty (Acrobatics or Sneak DC15) and let them roll.  3rd edition works well for this, too, but I think the classes are balanced better in 3.5.  Of course, have a PHB available for when they get curious, but to start out, the players don&#039;t need anything more than combat instructions and character sheets.</description>
		<content:encoded><![CDATA[<p>Personally, I&#8217;d go with 3.5, modified.  Type out simplified rules for combat, basically just whichever options you want to include, cutting out the more complicated things like grapple, cover, and rules for horseback combat (hell, it&#8217;s been 10 years and I STILL can&#8217;t remember how grappling works).  Print out copies of the character classes, items (and spells if necessary), and alignments, and let them make their characters.  You don&#8217;t even have to give them PHBs, at this point, you can run the game.  The beauty of the system is that ALL the noncombat stuff is decided by skill rolls, so as the DM all you have to do for even the most bizarre actions (&#8220;I&#8217;m gonna steathily climb to the chandelier and cut the rope so it falls on the bad guys!&#8221;) is set a difficulty (Acrobatics or Sneak DC15) and let them roll.  3rd edition works well for this, too, but I think the classes are balanced better in 3.5.  Of course, have a PHB available for when they get curious, but to start out, the players don&#8217;t need anything more than combat instructions and character sheets.</p>
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		<title>By: Nicholas Marshall</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114947</link>
		<dc:creator>Nicholas Marshall</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114947</guid>
		<description>Guys, go for a game that is way more narrative. I know these boardgames are new and nostalgic however Roleplaying as evolved a lot sense, check out Dungeon World, http://www.latorra.org/dungeon-world/.

Also check out Burning Wheel. That game will teach you everything you need to know to be a better GM. http://www.burningwheel.org/?page_id=2 You can find it a most Game Stores. </description>
		<content:encoded><![CDATA[<p>Guys, go for a game that is way more narrative. I know these boardgames are new and nostalgic however Roleplaying as evolved a lot sense, check out Dungeon World, <a href="http://www.latorra.org/dungeon-world/" rel="nofollow">http://www.latorra.org/dungeon-world/</a>.</p>
<p>Also check out Burning Wheel. That game will teach you everything you need to know to be a better GM. <a href="http://www.burningwheel.org/?page_id=2" rel="nofollow">http://www.burningwheel.org/?page_id=2</a> You can find it a most Game Stores. </p>
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		<title>By: TSI</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115464</link>
		<dc:creator>TSI</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115464</guid>
		<description>Give your kids credit, they are the best role-player and once you get them going they will beg you to play. My 7 and 12 year old love it.We play old-school 1st Ed AD&amp;D, and they love the fact that it is not &quot;simple&quot;. My warning is getting ready for anything, these kids will come up with stuff and ways to do thing you never thought of, in my experience the combat is their least favorite part, they like the puzzle solving and the diplomacy. We played In Search of the Unknown and they spent a whole session coming up with a way to scare the hobgoblins out of the kitchen rather than fight them head on. I thought it was pretty clever given that they would most likely die if they tried to take them on, but they really needed the key that was in there.

Kids and D&amp;D make for a fun weekend.</description>
		<content:encoded><![CDATA[<p>Give your kids credit, they are the best role-player and once you get them going they will beg you to play. My 7 and 12 year old love it.We play old-school 1st Ed AD&#038;D, and they love the fact that it is not &#8220;simple&#8221;. My warning is getting ready for anything, these kids will come up with stuff and ways to do thing you never thought of, in my experience the combat is their least favorite part, they like the puzzle solving and the diplomacy. We played In Search of the Unknown and they spent a whole session coming up with a way to scare the hobgoblins out of the kitchen rather than fight them head on. I thought it was pretty clever given that they would most likely die if they tried to take them on, but they really needed the key that was in there.</p>
<p>Kids and D&#038;D make for a fun weekend.</p>
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		<title>By: Ken of Ghastria</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114968</link>
		<dc:creator>Ken of Ghastria</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114968</guid>
		<description>Thanks for posting this! I had a conversation with two other gaming dads in recent months about using Castle Ravenloft as an introduction to RPGs (but, as others have said above, not a stand-in for them) and the difficulty of getting younger audiences -- used to console/online gaming -- into tabletop RPGs (and I blogged about it - http://ken-of-ghastria.livejournal.com/149103.html ) so I&#039;m excited to hear about what you&#039;re doing. Good luck!</description>
		<content:encoded><![CDATA[<p>Thanks for posting this! I had a conversation with two other gaming dads in recent months about using Castle Ravenloft as an introduction to RPGs (but, as others have said above, not a stand-in for them) and the difficulty of getting younger audiences &#8212; used to console/online gaming &#8212; into tabletop RPGs (and I blogged about it &#8211; <a href="http://ken-of-ghastria.livejournal.com/149103.html" rel="nofollow">http://ken-of-ghastria.livejournal.com/149103.html</a> ) so I&#8217;m excited to hear about what you&#8217;re doing. Good luck!</p>
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		<title>By: gotan</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115225</link>
		<dc:creator>gotan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115225</guid>
		<description>I run a gaming club, and the feedback I&#039;ve had from gaming parents is the latest DnD does not cut it. 4e combat takes too long, and the Roleplaying portion of the rules is undervalued in the books. 

So far, Savage Worlds has come up as the system of choice for most parents I&#039;ve talked to. It seems to give the most bang-for-buck for kids style of play. It makes it easy to GM more sandboxy/random mayhem games. And because it does not have a default &#039;setting world&#039;, is not limited to use for high Fantasy games. There are published settings available for every genre Fantasy, SuperHeros, SciFi, Steam/Cyber/Rune-Punk, Naval/Pirates, Modern etc. There are also lots of fan &#039;ports&#039; of other systems and settings to Savage Worlds, by GM&#039;s who want an easier life.

The Savage Worlds Explorer Edition is very rules light and is a bargain for ~$10/10 Euros. There is a &quot;Test Drive rules&quot; PDF available to try before you buy.
http://www.peginc.com/downloads.html

In the interests of disclosure, i do not work for or associate with the Savage Worlds creators. It&#039;s just that the Explorer Edition book is now my &quot;backup system&quot; if I have to stand in at the last minute for a missing GM at our club meetups. I used to carry 3 x 3.5ed hardbacks, now all I have is one or two easily portable A5 books.

The other game that comes up is InSpectres (also ~$10). Its a narrative style game where you play normal people starting up a Ghost-busters like franchise in your town. The plots are random, Its all imagination, and i can honestly say I&#039;ve never laughed so hard playing any other game.
http://memento-mori.com/inspectres/

The kids friendly version is a free supplement  called &#039;In-Speckers&#039;. Here the concept is an after school secret club, where the players have pet monsters, and go ghostbusting with them.

</description>
		<content:encoded><![CDATA[<p>I run a gaming club, and the feedback I&#8217;ve had from gaming parents is the latest DnD does not cut it. 4e combat takes too long, and the Roleplaying portion of the rules is undervalued in the books. </p>
<p>So far, Savage Worlds has come up as the system of choice for most parents I&#8217;ve talked to. It seems to give the most bang-for-buck for kids style of play. It makes it easy to GM more sandboxy/random mayhem games. And because it does not have a default &#8216;setting world&#8217;, is not limited to use for high Fantasy games. There are published settings available for every genre Fantasy, SuperHeros, SciFi, Steam/Cyber/Rune-Punk, Naval/Pirates, Modern etc. There are also lots of fan &#8216;ports&#8217; of other systems and settings to Savage Worlds, by GM&#8217;s who want an easier life.</p>
<p>The Savage Worlds Explorer Edition is very rules light and is a bargain for ~$10/10 Euros. There is a &#8220;Test Drive rules&#8221; PDF available to try before you buy.<br />
<a href="http://www.peginc.com/downloads.html" rel="nofollow">http://www.peginc.com/downloads.html</a></p>
<p>In the interests of disclosure, i do not work for or associate with the Savage Worlds creators. It&#8217;s just that the Explorer Edition book is now my &#8220;backup system&#8221; if I have to stand in at the last minute for a missing GM at our club meetups. I used to carry 3 x 3.5ed hardbacks, now all I have is one or two easily portable A5 books.</p>
<p>The other game that comes up is InSpectres (also ~$10). Its a narrative style game where you play normal people starting up a Ghost-busters like franchise in your town. The plots are random, Its all imagination, and i can honestly say I&#8217;ve never laughed so hard playing any other game.<br />
<a href="http://memento-mori.com/inspectres/" rel="nofollow">http://memento-mori.com/inspectres/</a></p>
<p>The kids friendly version is a free supplement  called &#8216;In-Speckers&#8217;. Here the concept is an after school secret club, where the players have pet monsters, and go ghostbusting with them.</p>
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		<title>By: Klaus Ã†. Mogensen</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1115231</link>
		<dc:creator>Klaus Ã†. Mogensen</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1115231</guid>
		<description>There are some good fantasy rpgs out there that are a lot simpler than D&amp;D4. The Dragon Age rpg from Green Ronin is a good example; it even comes in a box like old-style Basic D&amp;D. The ready-made adventures are a bit dark, though. Also from Green Ronin, but out of print, is the Blue Rose game, which uses very simplified D20 rules and also has a romantic fantasy setting that should appeal to young girls. It is still available as a PDF from e.g. rpgnow.com</description>
		<content:encoded><![CDATA[<p>There are some good fantasy rpgs out there that are a lot simpler than D&#038;D4. The Dragon Age rpg from Green Ronin is a good example; it even comes in a box like old-style Basic D&#038;D. The ready-made adventures are a bit dark, though. Also from Green Ronin, but out of print, is the Blue Rose game, which uses very simplified D20 rules and also has a romantic fantasy setting that should appeal to young girls. It is still available as a PDF from e.g. rpgnow.com</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1114978</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1114978</guid>
		<description>Holy Model-M-Keyboard-Click, Batman! I never knew pressing &quot;J&quot; cycles through to the next post. Awesome trick!</description>
		<content:encoded><![CDATA[<p>Holy Model-M-Keyboard-Click, Batman! I never knew pressing &#8220;J&#8221; cycles through to the next post. Awesome trick!</p>
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		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/05/18/tips-for-dungeon-mas.html#comment-1118819</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1118819</guid>
		<description>J is the the new PageDown.
Seriously... &lt;em&gt;J?&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>J is the the new PageDown.<br />
Seriously&#8230; <em>J?</em></p>
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