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	<title>Comments on: Tinyhack: minimalist adventure half the size of a&#160;favicon</title>
	<atom:link href="http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Thu, 20 Jun 2013 08:11:00 +0000</lastBuildDate>
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	<item>
		<title>By: st33d</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1700561</link>
		<dc:creator>st33d</dc:creator>
		<pubDate>Fri, 12 Apr 2013 12:08:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1700561</guid>
		<description>Goddammit, it&#039;s 9x9 pixels - 9x9!

Now if you&#039;ll excuse me I have to make sure the items on my desk are orthogonal to each other. </description>
		<content:encoded><![CDATA[<p>Goddammit, it&#8217;s 9&#215;9 pixels &#8211; 9&#215;9!</p>
<p>Now if you&#8217;ll excuse me I have to make sure the items on my desk are orthogonal to each other. </p>
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	</item>
	<item>
		<title>By: Claytonian JP</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1335634</link>
		<dc:creator>Claytonian JP</dc:creator>
		<pubDate>Thu, 02 Feb 2012 12:51:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1335634</guid>
		<description>That image seems to be stolen from Three Hearts and Three Lions</description>
		<content:encoded><![CDATA[<p>That image seems to be stolen from Three Hearts and Three Lions</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zotlerg</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1308257</link>
		<dc:creator>zotlerg</dc:creator>
		<pubDate>Mon, 02 Jan 2012 15:47:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1308257</guid>
		<description>It&#039;s more like &#039;Adventure&#039; on the atari console:-
http://www.simmphonic.com/programming/flash.htm#
</description>
		<content:encoded><![CDATA[<p>It&#8217;s more like &#8216;Adventure&#8217; on the atari console:-<br />
<a href="http://www.simmphonic.com/programming/flash.htm#" rel="nofollow">http://www.simmphonic.com/programming/flash.htm#</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dwayne Schamp</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1308138</link>
		<dc:creator>Dwayne Schamp</dc:creator>
		<pubDate>Mon, 02 Jan 2012 04:08:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1308138</guid>
		<description>Reminds me of the old Apple II game Fracas (quick attack the giant banana slug)</description>
		<content:encoded><![CDATA[<p>Reminds me of the old Apple II game Fracas (quick attack the giant banana slug)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen Hill</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1278131</link>
		<dc:creator>Stephen Hill</dc:creator>
		<pubDate>Wed, 23 Nov 2011 00:21:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1278131</guid>
		<description>That gray island is hard.</description>
		<content:encoded><![CDATA[<p>That gray island is hard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ultranaut</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1203602</link>
		<dc:creator>ultranaut</dc:creator>
		<pubDate>Wed, 31 Aug 2011 22:58:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1203602</guid>
		<description>ingenious! </description>
		<content:encoded><![CDATA[<p>ingenious! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142528</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142528</guid>
		<description>You could even do it at 3x3 and still have a playable exploring thing, though you can&#039;t get much fun out of monsters and exploration until you have a few pixels to see where things are. It would be quite trivial to create a viewport like that over pretty much any roguelike and it remain playable. The problem with tiny is not the size of the playfield, but how hard it becomes to give information to the player.

The earliest versions of this were fully procedural and 7x7. It was just more playable to have hand-designed dungeons, a guaranteed path to victory and more space to see monsters!</description>
		<content:encoded><![CDATA[<p>You could even do it at 3&#215;3 and still have a playable exploring thing, though you can&#8217;t get much fun out of monsters and exploration until you have a few pixels to see where things are. It would be quite trivial to create a viewport like that over pretty much any roguelike and it remain playable. The problem with tiny is not the size of the playfield, but how hard it becomes to give information to the player.</p>
<p>The earliest versions of this were fully procedural and 7&#215;7. It was just more playable to have hand-designed dungeons, a guaranteed path to victory and more space to see monsters!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hdon</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1143046</link>
		<dc:creator>hdon</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1143046</guid>
		<description>COMMENT on TINYHACK</description>
		<content:encoded><![CDATA[<p>COMMENT on TINYHACK</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142537</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142537</guid>
		<description>Very cool.</description>
		<content:encoded><![CDATA[<p>Very cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142539</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142539</guid>
		<description>It&#039;s flash, so you might be clicking the wrong thing (The box) if you have flash blocked or otherwise don&#039;t see the actual game coming up. It should appear above the instructional text on the right</description>
		<content:encoded><![CDATA[<p>It&#8217;s flash, so you might be clicking the wrong thing (The box) if you have flash blocked or otherwise don&#8217;t see the actual game coming up. It should appear above the instructional text on the right</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zax</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142540</link>
		<dc:creator>zax</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142540</guid>
		<description>So do you get stronger as you go then?  Cos I just went straight for the pink monster with full health and some magic and died  :( (This was as a test after clearing all but the dungeon on it&#039;s own island and the dungeon in the desert?(yellow area).  I died on one of the pink monsters in the yellow dungeon.  :(</description>
		<content:encoded><![CDATA[<p>So do you get stronger as you go then?  Cos I just went straight for the pink monster with full health and some magic and died  :( (This was as a test after clearing all but the dungeon on it&#8217;s own island and the dungeon in the desert?(yellow area).  I died on one of the pink monsters in the yellow dungeon.  :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zax</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142553</link>
		<dc:creator>zax</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142553</guid>
		<description>bah, killed everything in all the dungeons in the lower area, filled up with health, went to the dungeon with the pink beastie, used magic, hit it a couple of times, then died :(  I give up.  It&#039;s great but the damage you do or have done to you by monsters seems a bit random.</description>
		<content:encoded><![CDATA[<p>bah, killed everything in all the dungeons in the lower area, filled up with health, went to the dungeon with the pink beastie, used magic, hit it a couple of times, then died :(  I give up.  It&#8217;s great but the damage you do or have done to you by monsters seems a bit random.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142560</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142560</guid>
		<description>If you clear easy dungeons out, you should hear a few vwooooop! sounds now and again for no particular reason when killing monsters. This is your brain on levelup.

After maybe 3 of those, you might be able to take on the pinkies. Remember to use your magic before it gets to you. Magic halves the level of the monster, and level determines how much pain it can take.

Try shift-refreshing the page too. I&#039;ve fixed a couple of bugs that might have made it a little harder than it should be.</description>
		<content:encoded><![CDATA[<p>If you clear easy dungeons out, you should hear a few vwooooop! sounds now and again for no particular reason when killing monsters. This is your brain on levelup.</p>
<p>After maybe 3 of those, you might be able to take on the pinkies. Remember to use your magic before it gets to you. Magic halves the level of the monster, and level determines how much pain it can take.</p>
<p>Try shift-refreshing the page too. I&#8217;ve fixed a couple of bugs that might have made it a little harder than it should be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142565</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142565</guid>
		<description>Here&#039;s a video of how to kill pinky right out of the gate!

http://boingboing.net/rob/tinyhack/killingpinky.mov

TACTICS. STRATEGY. LOGISTICS.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a video of how to kill pinky right out of the gate!</p>
<p><a href="http://boingboing.net/rob/tinyhack/killingpinky.mov" rel="nofollow">http://boingboing.net/rob/tinyhack/killingpinky.mov</a></p>
<p>TACTICS. STRATEGY. LOGISTICS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zax</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142568</link>
		<dc:creator>zax</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142568</guid>
		<description>Ahhh so there is a levelling process!  Wondered what those sounds were for.  And you can use magic before yours and the enemies squares are touching?  That might help a bit!  Still not found the sword or the shield, I&#039;ll keep hunting!</description>
		<content:encoded><![CDATA[<p>Ahhh so there is a levelling process!  Wondered what those sounds were for.  And you can use magic before yours and the enemies squares are touching?  That might help a bit!  Still not found the sword or the shield, I&#8217;ll keep hunting!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1143081</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1143081</guid>
		<description>NEW CHALLENGE: 1x1 pixel game. Best one wins. gogogogo</description>
		<content:encoded><![CDATA[<p>NEW CHALLENGE: 1&#215;1 pixel game. Best one wins. gogogogo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oasisob1</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142831</link>
		<dc:creator>oasisob1</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142831</guid>
		<description>I&#039;m waiting for the hi-def tiles port.</description>
		<content:encoded><![CDATA[<p>I&#8217;m waiting for the hi-def tiles port.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlueSky</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1153841</link>
		<dc:creator>BlueSky</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1153841</guid>
		<description>Rob, great job on this game... I was inspired by your project to create a minimalist HTML5 &quot;weekend&quot; game along similar lines (it&#039;s out on http://www.mazeescape.com). I did some variants of different sizes as well, started at 3x3 and ended up with 15x15...my kids and nephew/nieces who were drafted into serving as playtesters liked the larger sizes.  For younger players, a procedural version seems to be quite playable as they like to re-play a lot.. I started with a hand-crafted maze and went procedural. Also feedback I got from my 4 yr old made me also incorporate more HUD notification when important items like the sword had been acquired. Anyway, an interesting project that helped learn a few things about HTML 5 and get kids involved with programming... worthwhile time spent!</description>
		<content:encoded><![CDATA[<p>Rob, great job on this game&#8230; I was inspired by your project to create a minimalist HTML5 &#8220;weekend&#8221; game along similar lines (it&#8217;s out on <a href="http://www.mazeescape.com" rel="nofollow">http://www.mazeescape.com</a>). I did some variants of different sizes as well, started at 3&#215;3 and ended up with 15&#215;15&#8230;my kids and nephew/nieces who were drafted into serving as playtesters liked the larger sizes.  For younger players, a procedural version seems to be quite playable as they like to re-play a lot.. I started with a hand-crafted maze and went procedural. Also feedback I got from my 4 yr old made me also incorporate more HUD notification when important items like the sword had been acquired. Anyway, an interesting project that helped learn a few things about HTML 5 and get kids involved with programming&#8230; worthwhile time spent!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Culturedropout</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142584</link>
		<dc:creator>Culturedropout</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142584</guid>
		<description>This is really clever and cool.  I grew up typing in games out of &quot;101 BASIC Computer Games&quot; and playing games on the TRS-80 that used the stunning 128x48 point black-and-white graphics, so there&#039;s some serious nostalgia involved.  Bravo!  XD</description>
		<content:encoded><![CDATA[<p>This is really clever and cool.  I grew up typing in games out of &#8220;101 BASIC Computer Games&#8221; and playing games on the TRS-80 that used the stunning 128&#215;48 point black-and-white graphics, so there&#8217;s some serious nostalgia involved.  Bravo!  XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1144390</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1144390</guid>
		<description>The last dungeon is really hard... kinda sucks to start over after that.</description>
		<content:encoded><![CDATA[<p>The last dungeon is really hard&#8230; kinda sucks to start over after that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: david85282</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142605</link>
		<dc:creator>david85282</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142605</guid>
		<description>Itâ€™s awesome! But where are the ducks?</description>
		<content:encoded><![CDATA[<p>Itâ€™s awesome! But where are the ducks?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sylvia</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1143130</link>
		<dc:creator>Sylvia</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1143130</guid>
		<description>Interesting idea and well done! Restrictions do make creative. :) Nice sounds as well.

There is an issue in IE9: when I use the arrow keys, my game character moves, but the browser screen moves too, so I have to scroll back up each 5 moves downwards.

In Google Chrome, everything is fine.</description>
		<content:encoded><![CDATA[<p>Interesting idea and well done! Restrictions do make creative. :) Nice sounds as well.</p>
<p>There is an issue in IE9: when I use the arrow keys, my game character moves, but the browser screen moves too, so I have to scroll back up each 5 moves downwards.</p>
<p>In Google Chrome, everything is fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ike</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142619</link>
		<dc:creator>ike</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142619</guid>
		<description>I think I managed to finish it! This is definitely a wonderful thing. I think it is a very good size as it is now, at least once you figure out where everything is. I think we&#039;d also be delighted, though, if you decided to somehow add in secrets, easter eggs, and cheats.

More questions, though!

Is leveling up based on the level of the monster that you kill, or just the sheer number of monsters that you kill?  In other words, If you use magic to halve the levels of monsters, do you get less experience (level up more slowly) when you kill them than if you kill them without magic? Even if it&#039;s just 8x8 pixels, your audience cannot help but want to min-max it. 

Is there more than one non-death ending?</description>
		<content:encoded><![CDATA[<p>I think I managed to finish it! This is definitely a wonderful thing. I think it is a very good size as it is now, at least once you figure out where everything is. I think we&#8217;d also be delighted, though, if you decided to somehow add in secrets, easter eggs, and cheats.</p>
<p>More questions, though!</p>
<p>Is leveling up based on the level of the monster that you kill, or just the sheer number of monsters that you kill?  In other words, If you use magic to halve the levels of monsters, do you get less experience (level up more slowly) when you kill them than if you kill them without magic? Even if it&#8217;s just 8&#215;8 pixels, your audience cannot help but want to min-max it. </p>
<p>Is there more than one non-death ending?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Destronok</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1143132</link>
		<dc:creator>Destronok</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1143132</guid>
		<description>Fun game Rob!

I finally beat it today. I died two or three times in the final area before working it out.

The thing I didn&#039;t figured out was the exact nature of the magic spell. It goes through walls, seems to be an area effect spell, and (maybe) travels in the direction you&#039;re facing.</description>
		<content:encoded><![CDATA[<p>Fun game Rob!</p>
<p>I finally beat it today. I died two or three times in the final area before working it out.</p>
<p>The thing I didn&#8217;t figured out was the exact nature of the magic spell. It goes through walls, seems to be an area effect spell, and (maybe) travels in the direction you&#8217;re facing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1143136</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1143136</guid>
		<description>I love this!

The lowres graphics trigger my imagination to &quot;fill in the blanks&quot; - which is more than I can say for a lot of AAA-titles with their wannabe realistic visuals :D

</description>
		<content:encoded><![CDATA[<p>I love this!</p>
<p>The lowres graphics trigger my imagination to &#8220;fill in the blanks&#8221; &#8211; which is more than I can say for a lot of AAA-titles with their wannabe realistic visuals :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dondi</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142394</link>
		<dc:creator>dondi</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142394</guid>
		<description>sounds like fun.  i really dig the &quot;original box&quot;!  but nothing would open for me, will check back in the morning.</description>
		<content:encoded><![CDATA[<p>sounds like fun.  i really dig the &#8220;original box&#8221;!  but nothing would open for me, will check back in the morning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1144189</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1144189</guid>
		<description>Magic seems to hit up to two pixels far, works in any direction, is hindered by walls and more than one monsters can be hit. </description>
		<content:encoded><![CDATA[<p>Magic seems to hit up to two pixels far, works in any direction, is hindered by walls and more than one monsters can be hit. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142402</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142402</guid>
		<description>Um, Wumpus?</description>
		<content:encoded><![CDATA[<p>Um, Wumpus?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wylkyn</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142659</link>
		<dc:creator>wylkyn</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142659</guid>
		<description>Quite excellent. Blows away the 2 x 2 pixel Simon game I made years and years ago. Talk about eyestrain!</description>
		<content:encoded><![CDATA[<p>Quite excellent. Blows away the 2 x 2 pixel Simon game I made years and years ago. Talk about eyestrain!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nrkn</title>
		<link>http://boingboing.net/2011/06/20/tinyhack-minimalist-1.html#comment-1142405</link>
		<dc:creator>nrkn</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-1142405</guid>
		<description>It&#039;s beautiful. Truly beautiful.</description>
		<content:encoded><![CDATA[<p>It&#8217;s beautiful. Truly beautiful.</p>
]]></content:encoded>
	</item>
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